Files
DedicatedServerCourse/Source/FPSTemplateEditor.Target.cs
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

17 lines
477 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class FPSTemplateEditorTarget : TargetRules
{
public FPSTemplateEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4;
ExtraModuleNames.Add("FPSTemplate");
BuildEnvironment = TargetBuildEnvironment.Unique;
}
}