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DedicatedServerCourse/Source/FPSTemplateEditor.Target.cs

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class FPSTemplateEditorTarget : TargetRules
{
public FPSTemplateEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4;
ExtraModuleNames.Add("FPSTemplate");
BuildEnvironment = TargetBuildEnvironment.Unique;
}
}