Files
DedicatedServerCourse/Saved/Logs/UnrealVersionSelector-2026.01.07-07.12.04.log
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

108 lines
9.8 KiB
Plaintext

Log started at 01/07/2026 07:12:14 (2026-01-07T12:12:14Z)
Resolved project argument D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject to D:\FPSTemplate_5_4_or_5_5\FPSTemplate.uproject
No config file at D:\UE_5_7_1\Engine\Restricted\NotForLicensees\Programs\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\nlans\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\nlans\OneDrive\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
D:\UE_5_7_1\Engine\Saved\UnrealBuildTool\BuildConfiguration.xml
C:\Users\nlans\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Reading configuration file from: D:\UE_5_7_1\Engine\Saved\UnrealBuildTool\BuildConfiguration.xml
Reading configuration file from: C:\Users\nlans\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Reading configuration file from: D:\FPSTemplate_5_4_or_5_5\Saved\UnrealBuildTool\BuildConfiguration.xml
Reading configuration file from: D:\UE_5_7_1\Engine\Intermediate\Build\UnrealBuildTool.Env.BuildConfiguration.xml
Log file: D:\FPSTemplate_5_4_or_5_5\Saved\Logs\UnrealVersionSelector-2026.01.07-07.12.04.log
Setting temp directory to 'C:\Users\nlans\AppData\Local\Temp\UnrealBuildTool\a3e422bf'
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Unable to find valid SDK(s) for Android:
Found Sdk Version, MinRequired=r27c, MaxRequired=r28c.
Found AutoSdk Version, Required=r27c.
Registering build platform: Android - buildable: False
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Unable to find valid SDK(s) for IOS:
Found Sdk Version, MinRequired=1100.0.0.0, MaxRequired=8999.0.
Found AutoSdk Version, Required=15.2.
Registering build platform: IOS - buildable: False
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Unable to find valid SDK(s) for Linux:
Found Sdk Version, Required=v26_clang-20.1.8-rockylinux8.
Found AutoSdk Version, Required=v26_clang-20.1.8-rockylinux8.
Registering build platform: Linux - buildable: False
Unable to find valid SDK(s) for LinuxArm64:
Found Sdk Version, Required=v26_clang-20.1.8-rockylinux8.
Found AutoSdk Version, Required=v26_clang-20.1.8-rockylinux8.
Registering build platform: LinuxArm64 - buildable: False
Registering build platform: UnrealBuildTool.MacPlatformFactory
Unable to find valid SDK(s) for Mac:
Found Sdk Version, MinRequired=1100.0.0.0, MaxRequired=8999.0.
Found AutoSdk Version, Required=15.2.
Registering build platform: Mac - buildable: False
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Unable to find valid SDK(s) for TVOS:
Found Sdk Version, MinRequired=1100.0.0.0, MaxRequired=8999.0.
Found AutoSdk Version, Required=15.2.
Registering build platform: TVOS - buildable: False
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.19041.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.22621.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
Registering build platform: VisionOS - buildable: False
Resolved project argument D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject to D:\FPSTemplate_5_4_or_5_5\FPSTemplate.uproject
Reading configuration file from cache (D:\FPSTemplate_5_4_or_5_5\Intermediate\Build\XmlConfigCache.bin): D:\UE_5_7_1\Engine\Saved\UnrealBuildTool\BuildConfiguration.xml
Reading configuration file from cache (D:\FPSTemplate_5_4_or_5_5\Intermediate\Build\XmlConfigCache.bin): C:\Users\nlans\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Reading configuration file from cache (D:\FPSTemplate_5_4_or_5_5\Intermediate\Build\XmlConfigCache.bin): D:\FPSTemplate_5_4_or_5_5\Saved\UnrealBuildTool\BuildConfiguration.xml
Reading configuration file from cache (D:\FPSTemplate_5_4_or_5_5\Intermediate\Build\XmlConfigCache.bin): D:\UE_5_7_1\Engine\Intermediate\Build\UnrealBuildTool.Env.BuildConfiguration.xml
Registering project generator UnrealBuildTool.AndroidProjectGenerator for Android
Registering project generator UnrealBuildTool.IOSProjectGenerator for IOS
Registering project generator UnrealBuildTool.LinuxProjectGenerator for Linux
Registering project generator UnrealBuildTool.LinuxProjectGenerator for LinuxArm64
Registering project generator UnrealBuildTool.MacProjectGenerator for Mac
Registering project generator UnrealBuildTool.TVOSProjectGenerator for TVOS
Registering project generator UnrealBuildTool.WindowsProjectGenerator for Win64
Registering project generator UnrealBuildTool.VisionOSProjectGenerator for VisionOS
--- SDK INFO START ---
Some Platforms were skipped due to invalid SDK setup: Mac, IOS, Android, Linux, LinuxArm64, TVOS.
See the log file for detailed information
--- SDK INFO END ---
Generating VisualStudio project files:
Discovering modules, targets and source code for project...
Found VisualStudio2026 installation: C:\Program Files\Microsoft Visual Studio\18\Insiders (Product=Microsoft.VisualStudio.Product.Community, Version=18.3.11312.210)
Found VisualStudio2022 installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.14.36811.4)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130 (Family=14.38.33130, FamilyRank=1, Version=14.38.33145, HostArchitecture=x64, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.38.33130)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207 (Family=14.44.35207, FamilyRank=0, Version=14.44.35222, HostArchitecture=x64, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.44.35112)
Detected supported platforms: Win64, Mac, IOS, Android, Linux, LinuxArm64, TVOS, VisionOS
Adding projects for all targets...
Compiling D:\UE_5_7_1\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: UnrealBuildTool.dll is newer
Compiling D:\UE_5_7_1\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: UnrealBuildTool.dll is newer
Compiling D:\UE_5_7_1\Engine\Intermediate\Build\BuildRules\MarketplaceRules.dll: UnrealBuildTool.dll is newer
Compiling D:\FPSTemplate_5_4_or_5_5\Intermediate\Build\BuildRules\FPSTemplateModuleRules.dll: UnrealBuildTool.dll is newer
D:\FPSTemplate_5_4_or_5_5\Source\FPSTemplateServer.Target.cs(11,25): warning CS0618: 'EngineIncludeOrderVersion.Unreal5_1' is obsolete: 'The Unreal 5.1 include order is unsupported.'
D:\FPSTemplate_5_4_or_5_5\Source\FPSTemplateClient.Target.cs(11,25): warning CS0618: 'EngineIncludeOrderVersion.Unreal5_1' is obsolete: 'The Unreal 5.1 include order is unsupported.'
D:\FPSTemplate_5_4_or_5_5\Source\FPSTemplate.Target.cs(12,25): warning CS0618: 'EngineIncludeOrderVersion.Unreal5_4' is obsolete: 'The Unreal 5.4 include order is unsupported.'
D:\FPSTemplate_5_4_or_5_5\Source\FPSTemplateEditor.Target.cs(12,25): warning CS0618: 'EngineIncludeOrderVersion.Unreal5_4' is obsolete: 'The Unreal 5.4 include order is unsupported.'
D:\FPSTemplate_5_4_or_5_5\Plugins\GameLiftServerSDK\Source\GameLiftServerSDK\GameLiftServerSDK.Build.cs(48,35): warning CS0618: 'CppStandardVersion.Cpp17' is obsolete: 'C++17 is no longer allowed, code will not compile with this version'
Adding projects for all targets took 2.33s
Expecting to find a type to be declared in a target rules named 'FPSTemplateServerTarget'. This type must derive from the 'TargetRules' type defined by UnrealBuildTool.
CompilationResultException: Expecting to find a type to be declared in a target rules named 'FPSTemplateServerTarget'. This type must derive from the 'TargetRules' type defined by UnrealBuildTool.
at UnrealBuildBase.Parallel2.ForEach[TSource](IEnumerable`1 source, Action`1 body, Int32 helperCount, Boolean useTasks) in D:\UE_5_7_1\Engine\Source\Programs\Shared\EpicGames.Build\System\Parallel2.cs:line 119
at UnrealBuildTool.ProjectFileGenerator.AddProjectsForAllTargets(PlatformProjectGeneratorCollection PlatformProjectGenerators, List`1 AllGames, List`1 AllTargetFiles, String[] Arguments, List`1 EngineProjects, List`1 GameProjects, Dictionary`2 ProjectFileToUProjectFile, Dictionary`2 ProgramProjects, Dictionary`2 RulesAssemblies, ILogger Logger) in D:\UE_5_7_1\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 3093
at UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators, String[] Arguments, ILogger Logger) in D:\UE_5_7_1\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 1160
at UnrealBuildTool.GenerateProjectFilesMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\UE_5_7_1\Engine\Source\Programs\UnrealBuildTool\Modes\GenerateProjectFilesMode.cs:line 270
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\UE_5_7_1\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 653
WriteFileIfChanged() wrote 0 changed files of 4 requested writes.
Result: Failed (RulesError)
Total execution time: 2.87 seconds