Log started at 01/07/2026 07:12:14 (2026-01-07T12:12:14Z) Resolved project argument D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject to D:\FPSTemplate_5_4_or_5_5\FPSTemplate.uproject No config file at D:\UE_5_7_1\Engine\Restricted\NotForLicensees\Programs\UnrealBuildTool\BuildConfiguration.xml No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml No config file at C:\Users\nlans\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml No config file at C:\Users\nlans\OneDrive\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Configuration will be read from: D:\UE_5_7_1\Engine\Saved\UnrealBuildTool\BuildConfiguration.xml C:\Users\nlans\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Reading configuration file from: D:\UE_5_7_1\Engine\Saved\UnrealBuildTool\BuildConfiguration.xml Reading configuration file from: C:\Users\nlans\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Reading configuration file from: D:\FPSTemplate_5_4_or_5_5\Saved\UnrealBuildTool\BuildConfiguration.xml Reading configuration file from: D:\UE_5_7_1\Engine\Intermediate\Build\UnrealBuildTool.Env.BuildConfiguration.xml Log file: D:\FPSTemplate_5_4_or_5_5\Saved\Logs\UnrealVersionSelector-2026.01.07-07.12.04.log Setting temp directory to 'C:\Users\nlans\AppData\Local\Temp\UnrealBuildTool\a3e422bf' Registering build platform: UnrealBuildTool.AndroidPlatformFactory Unable to find valid SDK(s) for Android: Found Sdk Version, MinRequired=r27c, MaxRequired=r28c. Found AutoSdk Version, Required=r27c. Registering build platform: Android - buildable: False Registering build platform: UnrealBuildTool.IOSPlatformFactory Unable to find valid SDK(s) for IOS: Found Sdk Version, MinRequired=1100.0.0.0, MaxRequired=8999.0. Found AutoSdk Version, Required=15.2. Registering build platform: IOS - buildable: False Registering build platform: UnrealBuildTool.LinuxPlatformFactory Unable to find valid SDK(s) for Linux: Found Sdk Version, Required=v26_clang-20.1.8-rockylinux8. Found AutoSdk Version, Required=v26_clang-20.1.8-rockylinux8. Registering build platform: Linux - buildable: False Unable to find valid SDK(s) for LinuxArm64: Found Sdk Version, Required=v26_clang-20.1.8-rockylinux8. Found AutoSdk Version, Required=v26_clang-20.1.8-rockylinux8. Registering build platform: LinuxArm64 - buildable: False Registering build platform: UnrealBuildTool.MacPlatformFactory Unable to find valid SDK(s) for Mac: Found Sdk Version, MinRequired=1100.0.0.0, MaxRequired=8999.0. Found AutoSdk Version, Required=15.2. Registering build platform: Mac - buildable: False Registering build platform: UnrealBuildTool.TVOSPlatformFactory Unable to find valid SDK(s) for TVOS: Found Sdk Version, MinRequired=1100.0.0.0, MaxRequired=8999.0. Found AutoSdk Version, Required=15.2. Registering build platform: TVOS - buildable: False Registering build platform: UnrealBuildTool.WindowsPlatformFactory Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10 Found Windows 10 SDK version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10 Win64 Installed SDK(s): MinVersion_Sdk=10.0.19041.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.22621.0, CurrentVersion_AutoSdk= Registering build platform: Win64 - buildable: True Registering build platform: UnrealBuildTool.VisionOSPlatformFactory Registering build platform: VisionOS - buildable: False Resolved project argument D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject to D:\FPSTemplate_5_4_or_5_5\FPSTemplate.uproject Reading configuration file from cache (D:\FPSTemplate_5_4_or_5_5\Intermediate\Build\XmlConfigCache.bin): D:\UE_5_7_1\Engine\Saved\UnrealBuildTool\BuildConfiguration.xml Reading configuration file from cache (D:\FPSTemplate_5_4_or_5_5\Intermediate\Build\XmlConfigCache.bin): C:\Users\nlans\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Reading configuration file from cache (D:\FPSTemplate_5_4_or_5_5\Intermediate\Build\XmlConfigCache.bin): D:\FPSTemplate_5_4_or_5_5\Saved\UnrealBuildTool\BuildConfiguration.xml Reading configuration file from cache (D:\FPSTemplate_5_4_or_5_5\Intermediate\Build\XmlConfigCache.bin): D:\UE_5_7_1\Engine\Intermediate\Build\UnrealBuildTool.Env.BuildConfiguration.xml Registering project generator UnrealBuildTool.AndroidProjectGenerator for Android Registering project generator UnrealBuildTool.IOSProjectGenerator for IOS Registering project generator UnrealBuildTool.LinuxProjectGenerator for Linux Registering project generator UnrealBuildTool.LinuxProjectGenerator for LinuxArm64 Registering project generator UnrealBuildTool.MacProjectGenerator for Mac Registering project generator UnrealBuildTool.TVOSProjectGenerator for TVOS Registering project generator UnrealBuildTool.WindowsProjectGenerator for Win64 Registering project generator UnrealBuildTool.VisionOSProjectGenerator for VisionOS --- SDK INFO START --- Some Platforms were skipped due to invalid SDK setup: Mac, IOS, Android, Linux, LinuxArm64, TVOS. See the log file for detailed information --- SDK INFO END --- Generating VisualStudio project files: Discovering modules, targets and source code for project... Found VisualStudio2026 installation: C:\Program Files\Microsoft Visual Studio\18\Insiders (Product=Microsoft.VisualStudio.Product.Community, Version=18.3.11312.210) Found VisualStudio2022 installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.14.36811.4) Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130 (Family=14.38.33130, FamilyRank=1, Version=14.38.33145, HostArchitecture=x64, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.38.33130) Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207 (Family=14.44.35207, FamilyRank=0, Version=14.44.35222, HostArchitecture=x64, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.44.35112) Detected supported platforms: Win64, Mac, IOS, Android, Linux, LinuxArm64, TVOS, VisionOS Adding projects for all targets... Compiling D:\UE_5_7_1\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: UnrealBuildTool.dll is newer Compiling D:\UE_5_7_1\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: UnrealBuildTool.dll is newer Compiling D:\UE_5_7_1\Engine\Intermediate\Build\BuildRules\MarketplaceRules.dll: UnrealBuildTool.dll is newer Compiling D:\FPSTemplate_5_4_or_5_5\Intermediate\Build\BuildRules\FPSTemplateModuleRules.dll: UnrealBuildTool.dll is newer D:\FPSTemplate_5_4_or_5_5\Source\FPSTemplateServer.Target.cs(11,25): warning CS0618: 'EngineIncludeOrderVersion.Unreal5_1' is obsolete: 'The Unreal 5.1 include order is unsupported.' D:\FPSTemplate_5_4_or_5_5\Source\FPSTemplateClient.Target.cs(11,25): warning CS0618: 'EngineIncludeOrderVersion.Unreal5_1' is obsolete: 'The Unreal 5.1 include order is unsupported.' D:\FPSTemplate_5_4_or_5_5\Source\FPSTemplate.Target.cs(12,25): warning CS0618: 'EngineIncludeOrderVersion.Unreal5_4' is obsolete: 'The Unreal 5.4 include order is unsupported.' D:\FPSTemplate_5_4_or_5_5\Source\FPSTemplateEditor.Target.cs(12,25): warning CS0618: 'EngineIncludeOrderVersion.Unreal5_4' is obsolete: 'The Unreal 5.4 include order is unsupported.' D:\FPSTemplate_5_4_or_5_5\Plugins\GameLiftServerSDK\Source\GameLiftServerSDK\GameLiftServerSDK.Build.cs(48,35): warning CS0618: 'CppStandardVersion.Cpp17' is obsolete: 'C++17 is no longer allowed, code will not compile with this version' Adding projects for all targets took 2.33s Expecting to find a type to be declared in a target rules named 'FPSTemplateServerTarget'. This type must derive from the 'TargetRules' type defined by UnrealBuildTool. CompilationResultException: Expecting to find a type to be declared in a target rules named 'FPSTemplateServerTarget'. This type must derive from the 'TargetRules' type defined by UnrealBuildTool. at UnrealBuildBase.Parallel2.ForEach[TSource](IEnumerable`1 source, Action`1 body, Int32 helperCount, Boolean useTasks) in D:\UE_5_7_1\Engine\Source\Programs\Shared\EpicGames.Build\System\Parallel2.cs:line 119 at UnrealBuildTool.ProjectFileGenerator.AddProjectsForAllTargets(PlatformProjectGeneratorCollection PlatformProjectGenerators, List`1 AllGames, List`1 AllTargetFiles, String[] Arguments, List`1 EngineProjects, List`1 GameProjects, Dictionary`2 ProjectFileToUProjectFile, Dictionary`2 ProgramProjects, Dictionary`2 RulesAssemblies, ILogger Logger) in D:\UE_5_7_1\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 3093 at UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators, String[] Arguments, ILogger Logger) in D:\UE_5_7_1\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 1160 at UnrealBuildTool.GenerateProjectFilesMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\UE_5_7_1\Engine\Source\Programs\UnrealBuildTool\Modes\GenerateProjectFilesMode.cs:line 270 at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\UE_5_7_1\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 653 WriteFileIfChanged() wrote 0 changed files of 4 requested writes. Result: Failed (RulesError) Total execution time: 2.87 seconds