2488 lines
392 KiB
Plaintext
2488 lines
392 KiB
Plaintext
Log file open, 01/06/26 15:01:25
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LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
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LogWindows: File 'aqProf.dll' does not exist
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LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../UE_5_7_1/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
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LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
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LogWindows: File 'VtuneApi.dll' does not exist
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LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
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LogWindows: File 'VtuneApi32e.dll' does not exist
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LogWindows: Custom abort handler registered for crash reporting.
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LogCore: UTS: Unreal Trace Server launched successfully
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LogTrace: Initializing trace...
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LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
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LogCore: No trace connection. Tracing to in-memory cache.
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LogTrace: Display: Control listening on port 1985
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LogTrace: Finished trace initialization.
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LogCsvProfiler: Display: Metadata set : platform="Windows"
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LogCsvProfiler: Display: Metadata set : config="Development"
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LogCsvProfiler: Display: Metadata set : buildversion="UE5-CL-0"
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LogCsvProfiler: Display: Metadata set : engineversion="5.7.1-0+UE5"
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LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.7.1"
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LogCsvProfiler: Display: Metadata set : os="Windows 11 (25H2) [10.0.26200.7462] "
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LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 7900X 12-Core Processor"
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LogCsvProfiler: Display: Metadata set : pgoenabled="0"
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LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
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LogCsvProfiler: Display: Metadata set : ltoenabled="0"
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LogCsvProfiler: Display: Metadata set : asan="0"
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LogCsvProfiler: Display: Metadata set : mergedmodules="0"
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LogCsvProfiler: Display: Metadata set : commandline="" D:\FPSTemplate_5_4_or_5_5\FPSTemplate.uproject -skipcompile""
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LogCsvProfiler: Display: Metadata set : loginid="759d62e2400eabdc3e72d68b5bbc72e0"
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LogCsvProfiler: Display: Metadata set : llm="0"
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LogStats: Stats thread started at 0.372180
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LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
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LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
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LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
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LogInit: Session CrashGUID >====================================================
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Session CrashGUID > UECC-Windows-DD6BC3074734147FEF66CF9EB8136634
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Session CrashGUID >====================================================
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LogConfig: No local boot hotfix file found at: [../../Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
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LogAudio: Display: Pre-Initializing Audio Device Manager...
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LogAudio: Display: AudioInfo: 'OPUS' Registered
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LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
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LogAudio: Display: AudioInfo: 'OGG' Registered
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LogAudio: Display: AudioInfo: 'ADPCM' Registered
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LogAudio: Display: AudioInfo: 'PCM' Registered
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LogAudio: Display: AudioInfo: 'BINKA' Registered
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LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds
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LogConfig: Display: Loading Mac ini files took 0.05 seconds
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LogConfig: Display: Loading Android ini files took 0.05 seconds
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LogConfig: Display: Loading IOS ini files took 0.05 seconds
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LogAudio: Display: AudioInfo: 'RADA' Registered
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LogAudio: Display: Audio Device Manager Pre-Initialized
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LogAssetRegistry: Display: No AssetDiscovery cache present at ../../Intermediate/CachedAssetRegistryDiscovery.bin. AssetRegistry discovery of files will be uncached.
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LogConfig: Display: Loading Unix ini files took 0.05 seconds
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LogConfig: Display: Loading Windows ini files took 0.05 seconds
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LogConfig: Display: Loading TVOS ini files took 0.06 seconds
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LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
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LogConfig: Display: Loading Linux ini files took 0.06 seconds
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LogConfig: Display: Loading LinuxArm64 ini files took 0.06 seconds
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LogPluginManager: Mounting Engine plugin AudioInsights
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LogPluginManager: Mounting Engine plugin BaseMaterial
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LogPluginManager: Mounting Engine plugin Bridge
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LogPluginManager: Mounting Engine plugin ChaosCloth
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LogPluginManager: Mounting Engine plugin ChaosVD
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LogPluginManager: Mounting Engine plugin ChaosInsights
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LogPluginManager: Mounting Engine plugin CmdLinkServer
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LogPluginManager: Mounting Engine plugin EnhancedInput
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LogPluginManager: Mounting Engine plugin Fab
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LogPluginManager: Mounting Engine plugin IoStoreInsights
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LogPluginManager: Mounting Engine plugin MassInsights
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LogPluginManager: Mounting Engine plugin MeshPainting
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LogPluginManager: Mounting Engine plugin RenderGraphInsights
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LogPluginManager: Mounting Engine plugin TraceUtilities
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LogPluginManager: Mounting Engine plugin UbaController
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LogPluginManager: Mounting Engine plugin XGEController
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LogPluginManager: Mounting Engine plugin WorldMetrics
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LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
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LogPluginManager: Mounting Engine plugin AISupport
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LogPluginManager: Mounting Engine plugin CompositeCore
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LogPluginManager: Mounting Engine plugin AdvancedRenamer
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LogPluginManager: Mounting Engine plugin AutomationUtils
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LogPluginManager: Mounting Engine plugin BackChannel
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LogPluginManager: Mounting Engine plugin ChaosCaching
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LogPluginManager: Mounting Engine plugin ChaosEditor
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LogPluginManager: Mounting Engine plugin ChaosNiagara
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LogPluginManager: Mounting Engine plugin ChaosUserDataPT
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LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
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LogPluginManager: Mounting Engine plugin CharacterAI
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LogPluginManager: Mounting Engine plugin Dataflow
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LogPluginManager: Mounting Engine plugin EditorDataStorage
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LogPluginManager: Mounting Engine plugin EditorPerformance
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LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
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LogPluginManager: Mounting Engine plugin EditorTelemetry
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LogPluginManager: Mounting Engine plugin Fracture
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LogPluginManager: Mounting Engine plugin FullBodyIK
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LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
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LogPluginManager: Mounting Engine plugin GeometryDataflow
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LogPluginManager: Mounting Engine plugin GeometryFlow
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LogPluginManager: Mounting Engine plugin GlobalConfigurationData
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LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
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LogPluginManager: Mounting Engine plugin LowLevelNetTrace
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LogPluginManager: Mounting Engine plugin LocalizableMessage
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LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
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LogPluginManager: Mounting Engine plugin NFORDenoise
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LogPluginManager: Mounting Engine plugin PlanarCut
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LogPluginManager: Mounting Engine plugin PlatformCrypto
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LogPluginManager: Mounting Engine plugin PythonScriptPlugin
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LogPluginManager: Mounting Engine plugin RuntimeTelemetry
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LogPluginManager: Mounting Engine plugin SequenceNavigator
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LogPluginManager: Mounting Engine plugin SkeletalReduction
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LogPluginManager: Mounting Engine plugin ToolPresets
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LogPluginManager: Mounting Engine plugin ActorSequence
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LogPluginManager: Mounting Engine plugin SequencerScripting
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LogPluginManager: Mounting Engine plugin TemplateSequence
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LogPluginManager: Mounting Engine plugin SequenceValidator
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LogPluginManager: Mounting Engine plugin InterchangeTests
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LogPluginManager: Mounting Engine plugin LevelSequenceEditor
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LogPluginManager: Mounting Engine plugin Takes
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LogPluginManager: Mounting Engine plugin AnimationData
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LogPluginManager: Mounting Engine plugin ACLPlugin
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LogPluginManager: Mounting Engine plugin AnimationWarping
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LogPluginManager: Mounting Engine plugin ControlRig
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LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
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LogPluginManager: Mounting Engine plugin ControlRigModules
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LogPluginManager: Mounting Engine plugin DeformerGraph
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LogPluginManager: Mounting Engine plugin EaseCurveTool
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LogPluginManager: Mounting Engine plugin GameplayInsights
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LogPluginManager: Mounting Engine plugin IKRig
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LogPluginManager: Mounting Engine plugin ControlRigSpline
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LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
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LogPluginManager: Mounting Engine plugin TweeningUtils
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LogPluginManager: Mounting Engine plugin CameraShakePreviewer
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LogPluginManager: Mounting Engine plugin EngineCameras
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LogPluginManager: Mounting Engine plugin GameplayCameras
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LogPluginManager: Mounting Engine plugin AssetManagerEditor
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LogPluginManager: Mounting Engine plugin RigLogic
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LogPluginManager: Mounting Engine plugin ColorGrading
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LogPluginManager: Mounting Engine plugin ChangelistReview
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LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
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LogPluginManager: Mounting Engine plugin CurveEditorTools
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LogPluginManager: Mounting Engine plugin EditorDebugTools
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LogPluginManager: Mounting Engine plugin DataValidation
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LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
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LogPluginManager: Mounting Engine plugin FacialAnimation
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LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
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LogPluginManager: Mounting Engine plugin GameplayTagsEditor
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LogPluginManager: Mounting Engine plugin GeometryMode
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LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
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LogPluginManager: Mounting Engine plugin MaterialAnalyzer
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LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
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LogPluginManager: Mounting Engine plugin SequencerAnimTools
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LogPluginManager: Mounting Engine plugin MeshLODToolset
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LogPluginManager: Mounting Engine plugin SpeedTreeImporter
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LogPluginManager: Mounting Engine plugin StylusInput
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LogPluginManager: Mounting Engine plugin UMGWidgetPreview
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LogPluginManager: Mounting Engine plugin ProxyLODPlugin
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LogPluginManager: Mounting Engine plugin InterchangeEditor
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LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
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LogPluginManager: Mounting Engine plugin UVEditor
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LogPluginManager: Mounting Engine plugin Interchange
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LogPluginManager: Mounting Engine plugin TcpMessaging
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LogPluginManager: Mounting Engine plugin CryptoKeys
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LogPluginManager: Mounting Engine plugin InterchangeAssets
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LogPluginManager: Mounting Engine plugin UdpMessaging
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LogPluginManager: Mounting Engine plugin NNERuntimeORT
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LogPluginManager: Mounting Engine plugin NNEDenoiser
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LogPluginManager: Mounting Engine plugin AlembicImporter
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LogPluginManager: Mounting Engine plugin OodleNetwork
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LogPluginManager: Mounting Engine plugin BlueprintHeaderView
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LogPluginManager: Mounting Engine plugin AndroidMedia
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LogPluginManager: Mounting Engine plugin AvfMedia
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LogPluginManager: Mounting Engine plugin PluginBrowser
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LogPluginManager: Mounting Engine plugin MediaPlate
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LogPluginManager: Mounting Engine plugin MediaCompositing
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LogPluginManager: Mounting Engine plugin WebMMedia
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LogPluginManager: Mounting Engine plugin WmfMedia
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LogPluginManager: Mounting Engine plugin ImgMedia
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LogPluginManager: Mounting Engine plugin MediaPlayerEditor
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LogPluginManager: Mounting Engine plugin MetaHumanSDK
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LogPluginManager: Mounting Engine plugin EOSShared
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LogPluginManager: Mounting Engine plugin OnlineBase
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LogPluginManager: Mounting Engine plugin OnlineServices
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LogPluginManager: Mounting Engine plugin OnlineSubsystem
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LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
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LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
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LogPluginManager: Mounting Engine plugin OnlineSubsystemSteam
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LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
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LogPluginManager: Mounting Engine plugin AnimationSharing
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LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
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LogPluginManager: Mounting Engine plugin DumpGPUServices
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LogPluginManager: Mounting Engine plugin GitSourceControl
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LogPluginManager: Mounting Engine plugin Paper2D
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LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
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LogPluginManager: Mounting Engine plugin GPUReshape
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LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
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LogPluginManager: Mounting Engine plugin NamingTokens
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LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
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LogPluginManager: Mounting Engine plugin ProjectLauncher
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LogPluginManager: Mounting Engine plugin PropertyAccessNode
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LogPluginManager: Mounting Engine plugin PluginUtils
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LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
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LogPluginManager: Mounting Engine plugin TextureFormatOodle
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LogPluginManager: Mounting Engine plugin RenderDocPlugin
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LogPluginManager: Mounting Engine plugin UObjectPlugin
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LogPluginManager: Mounting Engine plugin PixWinPlugin
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LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
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LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
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LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
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LogPluginManager: Mounting Engine plugin DatasmithContent
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LogPluginManager: Mounting Engine plugin GLTFExporter
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LogPluginManager: Mounting Engine plugin VariantManager
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LogPluginManager: Mounting Engine plugin Cascade
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LogPluginManager: Mounting Engine plugin VariantManagerContent
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LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
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LogPluginManager: Mounting Engine plugin Niagara
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LogPluginManager: Mounting Engine plugin NiagaraSimCaching
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LogPluginManager: Mounting Engine plugin NiagaraPreviewContent
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LogPluginManager: Mounting Engine plugin ActorLayerUtilities
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LogPluginManager: Mounting Engine plugin AndroidFileServer
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LogPluginManager: Mounting Engine plugin AppleImageUtils
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LogPluginManager: Mounting Engine plugin ArchVisCharacter
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LogPluginManager: Mounting Engine plugin AudioCapture
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LogPluginManager: Mounting Engine plugin AssetTags
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LogPluginManager: Mounting Engine plugin AudioModulation
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LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin AudioSynesthesia
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LogPluginManager: Mounting Engine plugin CableComponent
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LogPluginManager: Mounting Engine plugin ChunkDownloader
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LogPluginManager: Mounting Engine plugin CommonUI
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LogPluginManager: Mounting Engine plugin ComputeFramework
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LogPluginManager: Mounting Engine plugin CustomMeshComponent
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LogPluginManager: Mounting Engine plugin AudioWidgets
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LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
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LogPluginManager: Mounting Engine plugin GeometryProcessing
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LogPluginManager: Mounting Engine plugin GooglePAD
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LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
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LogPluginManager: Mounting Engine plugin HairStrands
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LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
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LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
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LogPluginManager: Mounting Engine plugin InputDebugging
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LogPluginManager: Mounting Engine plugin MeshModelingToolset
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LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin MobilePatchingUtils
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LogPluginManager: Mounting Engine plugin Metasound
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LogPluginManager: Mounting Engine plugin MsQuic
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LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
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LogPluginManager: Mounting Engine plugin PropertyBindingUtils
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LogPluginManager: Mounting Engine plugin PropertyAccessEditor
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LogPluginManager: Mounting Engine plugin ResonanceAudio
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LogPluginManager: Mounting Engine plugin SignificanceManager
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LogPluginManager: Mounting Engine plugin RigVM
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LogPluginManager: Mounting Engine plugin SoundFields
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LogPluginManager: Mounting Engine plugin Spatialization
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LogPluginManager: Mounting Engine plugin StateTree
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LogPluginManager: Mounting Engine plugin Synthesis
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LogPluginManager: Mounting Engine plugin WaveTable
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LogPluginManager: Mounting Engine plugin WebMMoviePlayer
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LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
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LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin GeometryCache
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LogPluginManager: Mounting Engine plugin AppleMoviePlayer
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LogPluginManager: Mounting Engine plugin AndroidPermission
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LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
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LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
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LogPluginManager: Mounting Engine plugin XInputDevice
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LogPluginManager: Mounting Engine plugin SteamShared
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LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
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LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
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LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
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LogPluginManager: Mounting Engine plugin LightMixer
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LogPluginManager: Mounting Engine plugin ObjectMixer
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LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
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LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
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LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
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LogStudioTelemetry: Started StudioTelemetry Session
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LogNFORDenoise: NFORDenoise function starting up
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LogStudioTelemetry: Started StudioTelemetry Session
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LogEOSShared: Loaded "D:/UE_5_7_1/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll"
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LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.18.1.2-47370208
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LogInit: Using libcurl 8.12.1
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LogInit: - built for Windows
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LogInit: - supports SSL with OpenSSL/1.1.1t
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LogInit: - supports HTTP deflate (compression) using libz 1.3
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LogInit: - other features:
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LogInit: CURL_VERSION_SSL
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LogInit: CURL_VERSION_LIBZ
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LogInit: CURL_VERSION_IPV6
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LogInit: CURL_VERSION_ASYNCHDNS
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LogInit: CURL_VERSION_LARGEFILE
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LogInit: CURL_VERSION_TLSAUTH_SRP
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LogInit: CURL_VERSION_HTTP2
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LogInit: CurlRequestOptions (configurable via config and command line):
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LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
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LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
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LogInit: - CVarHttpCurlReuseConnectionEnabled = true - Libcurl will reuse connections
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LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
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LogInit: - LocalHostAddr = Default
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LogInit: - BufferSize = 65536
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LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
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LogInit: Creating http thread with maximum 256 concurrent requests
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LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
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LogOnline: OSS: Created online subsystem instance for: NULL
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LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
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LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
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RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
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LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
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LogWindows: File 'WinPixGpuCapturer.dll' does not exist
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PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
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LogInit: ExecutableName: FPSTemplateEditor.exe
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LogInit: Build: UE5-CL-0
|
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LogInit: Platform=WindowsEditor
|
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LogInit: MachineId=759d62e2400eabdc3e72d68b5bbc72e0
|
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LogInit: DeviceId=
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LogInit: Engine Version: 5.7.1-0+UE5
|
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LogInit: Compatible Engine Version: 5.7.0-0+UE5
|
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LogInit: Net CL: 0
|
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LogInit: OS: Windows 11 (25H2) [10.0.26200.7462] (), CPU: AMD Ryzen 9 7900X 12-Core Processor , GPU: NVIDIA GeForce RTX 4070
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LogInit: CPU Model ID: 19612, microcode revision: a601209
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LogInit: Compiled (64-bit): Jan 6 2026 07:44:53
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LogInit: Architecture: x64
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LogInit: Compiled with Visual C++: 19.44.35222.00
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LogInit: Build Configuration: Development
|
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LogInit: Branch Name: UE5
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LogInit: Command Line: -skipcompile
|
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LogInit: Base Directory: D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/
|
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LogInit: Allocator: Mimalloc
|
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LogInit: Installed Engine Build: 0
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LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
|
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LogDevObjectVersion: Number of dev versions registered: 36
|
|
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
|
|
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
|
|
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
|
|
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
|
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LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
|
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LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
|
|
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
|
|
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
|
|
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
|
|
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
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LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
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LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
|
|
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
|
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LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
|
|
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
|
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LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
|
|
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
|
|
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
|
|
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
|
|
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 225
|
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LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
|
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LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 15
|
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LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17
|
|
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
|
|
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
|
|
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
|
|
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
|
|
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
|
|
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
|
|
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
|
|
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121
|
|
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 61
|
|
LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
|
|
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
|
|
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
|
|
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
|
|
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
|
|
LogInit: Object subsystem initialized
|
|
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
|
|
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
|
|
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
|
|
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[r.setres:1280x720]]
|
|
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
|
|
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
|
|
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
|
|
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
|
|
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
|
|
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
|
|
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
|
|
LogConfig: CVar [[CommonUI.Debug.CheckGameViewportClientValid:0]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.VSync:0]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.Substrate.SheenQuality:1]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.Substrate.Glints:1]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
|
|
[2026.01.06-20.01.26:131][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="2560"
|
|
[2026.01.06-20.01.26:131][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1440"
|
|
[2026.01.06-20.01.26:131][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IntegrateDownsampleFactor:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
|
|
[2026.01.06-20.01.26:133][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
|
|
[2026.01.06-20.01.26:135][ 0]LogRHI: Using Default RHI: D3D12
|
|
[2026.01.06-20.01.26:135][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
|
|
[2026.01.06-20.01.26:135][ 0]LogRHI: Loading RHI module D3D12RHI
|
|
[2026.01.06-20.01.26:150][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../UE_5_7_1/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
|
|
[2026.01.06-20.01.26:150][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
|
|
[2026.01.06-20.01.26:448][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4070 (VendorId: 10de, DeviceId: 2709, SubSysId: 51371462, Revision: 00a1
|
|
[2026.01.06-20.01.26:448][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
|
[2026.01.06-20.01.26:448][ 0]LogD3D12RHI: Adapter has 12012MB of dedicated video memory, 0MB of dedicated system memory, and 32308MB of shared system memory, 3 output[s], UMA:false
|
|
[2026.01.06-20.01.26:448][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
|
|
[2026.01.06-20.01.26:448][ 0]LogD3D12RHI: Driver Date: 11-6-2024
|
|
[2026.01.06-20.01.26:704][ 0]LogD3D12RHI: Found D3D12 adapter 1: AMD Radeon(TM) Graphics (VendorId: 1002, DeviceId: 164e, SubSysId: 7e161462, Revision: 00c2
|
|
[2026.01.06-20.01.26:704][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
|
[2026.01.06-20.01.26:704][ 0]LogD3D12RHI: Adapter has 485MB of dedicated video memory, 0MB of dedicated system memory, and 32308MB of shared system memory, 0 output[s], UMA:true
|
|
[2026.01.06-20.01.26:704][ 0]LogD3D12RHI: Driver Version: AMD Software: Adrenalin Edition 23.40.02 (internal:31.0.24002.92, unified:31.0.24002.92)
|
|
[2026.01.06-20.01.26:704][ 0]LogD3D12RHI: Driver Date: 1-11-2024
|
|
[2026.01.06-20.01.26:737][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
|
|
[2026.01.06-20.01.26:737][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
|
[2026.01.06-20.01.26:737][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32308MB of shared system memory, 0 output[s], UMA:true
|
|
[2026.01.06-20.01.26:738][ 0]LogD3D12RHI: D3D10Warp Version: 10.0.26100.7309
|
|
[2026.01.06-20.01.26:858][ 0]LogD3D12RHI: Found D3D12 adapter 3: NVIDIA GeForce RTX 4070 (VendorId: 10de, DeviceId: 2709, SubSysId: 51371462, Revision: 00a1
|
|
[2026.01.06-20.01.26:858][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
|
[2026.01.06-20.01.26:858][ 0]LogD3D12RHI: Adapter has 12012MB of dedicated video memory, 0MB of dedicated system memory, and 32308MB of shared system memory, 0 output[s], UMA:false
|
|
[2026.01.06-20.01.26:859][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
|
|
[2026.01.06-20.01.26:859][ 0]LogD3D12RHI: Driver Date: 11-6-2024
|
|
[2026.01.06-20.01.26:983][ 0]LogD3D12RHI: Found D3D12 adapter 4: NVIDIA GeForce RTX 4070 (VendorId: 10de, DeviceId: 2709, SubSysId: 51371462, Revision: 00a1
|
|
[2026.01.06-20.01.26:983][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
|
[2026.01.06-20.01.26:983][ 0]LogD3D12RHI: Adapter has 12012MB of dedicated video memory, 0MB of dedicated system memory, and 32308MB of shared system memory, 0 output[s], UMA:false
|
|
[2026.01.06-20.01.26:985][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
|
|
[2026.01.06-20.01.26:985][ 0]LogD3D12RHI: Driver Date: 11-6-2024
|
|
[2026.01.06-20.01.26:985][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
|
|
[2026.01.06-20.01.26:985][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
|
|
[2026.01.06-20.01.26:985][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
|
|
[2026.01.06-20.01.26:985][ 0]LogInit: Selected Device Profile: [WindowsEditor]
|
|
[2026.01.06-20.01.26:985][ 0]LogHAL: Display: Platform has ~ 64 GB [67756347392 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
|
|
[2026.01.06-20.01.26:985][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
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[2026.01.06-20.01.26:985][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
|
|
[2026.01.06-20.01.26:985][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
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[2026.01.06-20.01.26:985][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
|
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[2026.01.06-20.01.26:985][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../UE_5_7_1/Engine/Config/ConsoleVariables.ini]
|
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[2026.01.06-20.01.26:986][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
|
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[2026.01.06-20.01.26:986][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
|
|
[2026.01.06-20.01.26:986][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
|
|
[2026.01.06-20.01.26:986][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../UE_5_7_1/Engine/Config/ConsoleVariables.ini]
|
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[2026.01.06-20.01.26:986][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
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[2026.01.06-20.01.26:986][ 0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:1]]
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[2026.01.06-20.01.26:986][ 0]LogConfig: CVar [[r.CEFGPUAcceleration:1]] deferred - dummy variable created
|
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[2026.01.06-20.01.26:986][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/FPSTemplate_5_4_or_5_5/Saved/Config/WindowsEditor/Editor.ini]
|
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[2026.01.06-20.01.26:986][ 0]LogInit: Computer: HOMEDEVSYS
|
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[2026.01.06-20.01.26:986][ 0]LogInit: User: nlans
|
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[2026.01.06-20.01.26:986][ 0]LogInit: CPU Page size=4096, Cores=12
|
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[2026.01.06-20.01.26:986][ 0]LogInit: High frequency timer resolution =10.000000 MHz
|
|
[2026.01.06-20.01.26:986][ 0]LogInit: Handheld Device: 0
|
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[2026.01.06-20.01.26:986][ 0]LogMemory: Memory total: Physical=63.1GB (64GB approx) Virtual=80.5GB
|
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[2026.01.06-20.01.26:986][ 0]LogMemory: Platform Memory Stats for WindowsEditor
|
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[2026.01.06-20.01.26:986][ 0]LogMemory: Process Physical Memory: 594.44 MB used, 632.54 MB peak
|
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[2026.01.06-20.01.26:986][ 0]LogMemory: Process Virtual Memory: 610.09 MB used, 610.09 MB peak
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[2026.01.06-20.01.26:986][ 0]LogMemory: Physical Memory: 30427.21 MB used, 34190.28 MB free, 64617.49 MB total
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[2026.01.06-20.01.26:986][ 0]LogMemory: Virtual Memory: 40344.80 MB used, 42118.96 MB free, 82463.77 MB total
|
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[2026.01.06-20.01.26:986][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
|
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[2026.01.06-20.01.26:990][ 0]LogWindows: WindowsPlatformFeatures enabled
|
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[2026.01.06-20.01.27:017][ 0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector
|
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[2026.01.06-20.01.27:017][ 0]LogChaosDD: Chaos Debug Draw Startup
|
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[2026.01.06-20.01.27:017][ 0]LogInit: Physics initialised using underlying interface: Chaos
|
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[2026.01.06-20.01.27:017][ 0]LogInit: Using OS detected language (en-GB).
|
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[2026.01.06-20.01.27:017][ 0]LogInit: Using OS detected locale (en-CA).
|
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[2026.01.06-20.01.27:021][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
|
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[2026.01.06-20.01.27:021][ 0]LogInit: Setting process to per monitor DPI aware
|
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[2026.01.06-20.01.27:043][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
|
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[2026.01.06-20.01.27:043][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
|
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[2026.01.06-20.01.27:043][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (Canada) - (Keyboard).
|
|
[2026.01.06-20.01.27:043][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (Canada) - (Keyboard).
|
|
[2026.01.06-20.01.27:043][ 0]LogWindowsTextInputMethodSystem: Available input methods:
|
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[2026.01.06-20.01.27:043][ 0]LogWindowsTextInputMethodSystem: - English (Canada) - (Keyboard).
|
|
[2026.01.06-20.01.27:043][ 0]LogWindowsTextInputMethodSystem: - English (Canada) - Touch Input Correction (TSF IME).
|
|
[2026.01.06-20.01.27:043][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
|
|
[2026.01.06-20.01.27:043][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (Canada) - (Keyboard).
|
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[2026.01.06-20.01.27:048][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
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[2026.01.06-20.01.27:055][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
|
|
[2026.01.06-20.01.27:072][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
|
|
[2026.01.06-20.01.27:072][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
|
|
[2026.01.06-20.01.27:310][ 0]LogRHI: Using Default RHI: D3D12
|
|
[2026.01.06-20.01.27:310][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
|
|
[2026.01.06-20.01.27:310][ 0]LogRHI: Loading RHI module D3D12RHI
|
|
[2026.01.06-20.01.27:310][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
|
|
[2026.01.06-20.01.27:310][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
|
|
[2026.01.06-20.01.27:310][ 0]LogD3D12RHI: Integrated GPU (iGPU): false
|
|
[2026.01.06-20.01.27:310][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
|
|
[2026.01.06-20.01.27:311][ 0]LogWindows: Attached monitors:
|
|
[2026.01.06-20.01.27:311][ 0]LogWindows: resolution: 2560x1440, work area: (0, 0) -> (2560, 1392), device: '\\.\DISPLAY1' [PRIMARY]
|
|
[2026.01.06-20.01.27:311][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1032), device: '\\.\DISPLAY2'
|
|
[2026.01.06-20.01.27:311][ 0]LogWindows: resolution: 1920x1080, work area: (2560, 0) -> (4480, 1032), device: '\\.\DISPLAY3'
|
|
[2026.01.06-20.01.27:311][ 0]LogWindows: Found 3 attached monitors.
|
|
[2026.01.06-20.01.27:311][ 0]LogWindows: Gathering driver information using Windows Setup API
|
|
[2026.01.06-20.01.27:311][ 0]LogRHI: RHI Adapter Info:
|
|
[2026.01.06-20.01.27:311][ 0]LogRHI: Name: NVIDIA GeForce RTX 4070
|
|
[2026.01.06-20.01.27:311][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
|
|
[2026.01.06-20.01.27:311][ 0]LogRHI: Driver Date: 11-6-2024
|
|
[2026.01.06-20.01.27:311][ 0]LogD3D12RHI: GPU DeviceId: 0x2709 (for the marketing name, search the web for "GPU Device Id")
|
|
[2026.01.06-20.01.27:311][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
|
|
[2026.01.06-20.01.27:443][ 0]LogNvidiaAftermath: Aftermath initialized
|
|
[2026.01.06-20.01.27:443][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
|
|
[2026.01.06-20.01.27:500][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
|
|
[2026.01.06-20.01.27:500][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device1 is supported.
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device2 is supported.
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device3 is supported.
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device4 is supported.
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device5 is supported.
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device6 is supported.
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device7 is supported.
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device8 is supported.
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device9 is supported.
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device10 is supported.
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device11 is supported.
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device12 is supported.
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Bindless is supported. MaxNonSamplerDescriptors: 1000000, MaxSamplerDescriptors: 2048
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Raster order views are supported
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Legacy Barriers Present in Build: Yes
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Enhanced Barriers Present in Build: Yes
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Enhanced Barriers Driver Support: Yes
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Preferred Barrier Implementation Type: Legacy
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Chosen Barrier Implementation: D3D12LegacyBarriers
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Work Graphs are supported
|
|
[2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Bindless is enabled (Configuration=RayTracing). Initializing allocators with 32768 Resource and 2048 Sampler descriptors
|
|
[2026.01.06-20.01.27:573][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001B40E055380)
|
|
[2026.01.06-20.01.27:573][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001B40E055640)
|
|
[2026.01.06-20.01.27:573][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001B40E055900)
|
|
[2026.01.06-20.01.27:573][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
|
|
[2026.01.06-20.01.27:573][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
|
|
[2026.01.06-20.01.28:221][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering interface supported!
|
|
[2026.01.06-20.01.28:221][ 0]LogD3D12RHI: NVIDIA Ray Tracing Cluster Operations not supported on this device
|
|
[2026.01.06-20.01.28:221][ 0]LogD3D12RHI: Display: Batched command list execution is disabled for async queues due to known bugs in the current driver.
|
|
[2026.01.06-20.01.28:221][ 0]LogRHI: Texture pool is 7083 MB (70% of 10119 MB)
|
|
[2026.01.06-20.01.28:221][ 0]LogD3D12RHI: Async texture creation enabled
|
|
[2026.01.06-20.01.28:221][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
|
|
[2026.01.06-20.01.28:300][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
|
|
[2026.01.06-20.01.28:302][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12"
|
|
[2026.01.06-20.01.28:302][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12"
|
|
[2026.01.06-20.01.28:302][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6"
|
|
[2026.01.06-20.01.28:302][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6"
|
|
[2026.01.06-20.01.28:302][ 0]LogInit: Initializing FReadOnlyCVARCache
|
|
[2026.01.06-20.01.28:330][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/FPSTemplate_5_4_or_5_5/Intermediate/TurnkeyReport_0.log" -log="D:/FPSTemplate_5_4_or_5_5/Intermediate/TurnkeyLog_0.log" -project="D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject" -platform=all'
|
|
[2026.01.06-20.01.28:330][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/UE_5_7_1/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/FPSTemplate_5_4_or_5_5/Intermediate/TurnkeyReport_0.log" -log="D:/FPSTemplate_5_4_or_5_5/Intermediate/TurnkeyLog_0.log" -project="D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject" -platform=all" ]
|
|
[2026.01.06-20.01.28:403][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
|
|
[2026.01.06-20.01.28:403][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
|
|
[2026.01.06-20.01.28:403][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
|
|
[2026.01.06-20.01.28:403][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
|
|
[2026.01.06-20.01.28:403][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
|
|
[2026.01.06-20.01.28:403][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.14
|
|
[2026.01.06-20.01.28:403][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.14.dll
|
|
[2026.01.06-20.01.28:403][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
|
|
[2026.01.06-20.01.28:405][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
|
|
[2026.01.06-20.01.28:405][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
|
|
[2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
|
|
[2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
|
|
[2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
|
|
[2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
|
|
[2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXR'
|
|
[2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
|
|
[2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
|
|
[2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
|
|
[2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
|
|
[2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXRClient'
|
|
[2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
|
|
[2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
|
|
[2026.01.06-20.01.28:468][ 0]LogTargetPlatformManager: Failed to load module 'IOSTargetPlatform' for platform IOS (Reason=FileNotFound, AutoSDKPath='').
|
|
[2026.01.06-20.01.28:505][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
|
|
[2026.01.06-20.01.28:505][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
|
|
[2026.01.06-20.01.28:505][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
|
|
[2026.01.06-20.01.28:505][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
|
|
[2026.01.06-20.01.28:544][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
|
|
[2026.01.06-20.01.28:544][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
|
|
[2026.01.06-20.01.28:544][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
|
|
[2026.01.06-20.01.28:564][ 0]LogTargetPlatformManager: Failed to load module 'MacTargetPlatform' for platform Mac (Reason=FileNotFound, AutoSDKPath='').
|
|
[2026.01.06-20.01.28:573][ 0]LogTargetPlatformManager: Failed to load module 'TVOSTargetPlatform' for platform TVOS (Reason=FileNotFound, AutoSDKPath='').
|
|
[2026.01.06-20.01.28:619][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
|
|
[2026.01.06-20.01.28:620][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
|
|
[2026.01.06-20.01.28:620][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
|
|
[2026.01.06-20.01.28:620][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
|
|
[2026.01.06-20.01.28:620][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
|
|
[2026.01.06-20.01.28:865][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
|
|
[2026.01.06-20.01.28:870][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
|
|
[2026.01.06-20.01.28:870][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../DerivedDataCache/DDC.ddp not found, will not use a pak cache.
|
|
[2026.01.06-20.01.28:870][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Root.
|
|
[2026.01.06-20.01.28:870][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../UE_5_7_1/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
|
|
[2026.01.06-20.01.28:870][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchy Root.
|
|
[2026.01.06-20.01.28:871][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/nlans/AppData/Local/UnrealEngine/Common/Zen/Data
|
|
[2026.01.06-20.01.28:871][ 0]LogZenServiceInstance: Display: Launching zen utility 'D:/UE_5_7_1/Engine/Binaries/Win64/zen.exe service status'.
|
|
[2026.01.06-20.01.29:181][ 0]LogZenServiceInstance: Display: Launching zen utility 'D:/UE_5_7_1/Engine/Binaries/Win64/zen.exe service status'.
|
|
[2026.01.06-20.01.29:488][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'D:/UE_5_7_1/Engine/Saved/Zen/zen.version', version: '5.7.6-202510061608-windows-x64-release-9a1ebb9'
|
|
[2026.01.06-20.01.29:488][ 0]LogZenServiceInstance: InTree version at 'D:/UE_5_7_1/Engine/Binaries/Win64/zenserver.exe' is '5.7.6-202510061608-windows-x64-release-9a1ebb9'
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[2026.01.06-20.01.29:488][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/nlans/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.7.6-202510061608-windows-x64-release-9a1ebb9'
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[2026.01.06-20.01.29:488][ 0]LogZenServiceInstance: Installed version at 'C:/Users/nlans/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.7.6-202510061608-windows-x64-release-9a1ebb9'
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[2026.01.06-20.01.29:488][ 0]LogZenServiceInstance: Display: Installed service at 'C:/Users/nlans/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date
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[2026.01.06-20.01.29:488][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
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[2026.01.06-20.01.29:488][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/nlans/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/nlans/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/nlans/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir C:\Users\nlans\AppData\Local\UnrealEngine\Common\Zen\Data --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --cache-bucket-limit-overwrites --quiet --http-forceloopback --owner-pid 42560 --child-id Zen_42560_Startup'
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[2026.01.06-20.01.29:672][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!.
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[2026.01.06-20.01.29:672][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.185 seconds
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[2026.01.06-20.01.29:673][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc status: OK!.
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[2026.01.06-20.01.29:768][ 0]LogDerivedDataCache: ../../../UE_5_7_1/Engine/DerivedDataCache: Speed tests took 0.09 seconds.
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[2026.01.06-20.01.29:768][ 0]LogDerivedDataCache: Display: ../../../UE_5_7_1/Engine/DerivedDataCache: Performance: Latency=0.06ms. RandomReadSpeed=133.11MBs, RandomWriteSpeed=10.87MBs. Assigned SpeedClass 'Local'
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[2026.01.06-20.01.29:769][ 0]LogDerivedDataCache: Local: Using data cache path ../../../UE_5_7_1/Engine/DerivedDataCache: DeleteOnly
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[2026.01.06-20.01.29:769][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
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[2026.01.06-20.01.29:769][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Root.
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[2026.01.06-20.01.29:769][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
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[2026.01.06-20.01.29:769][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Root.
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[2026.01.06-20.01.29:769][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
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[2026.01.06-20.01.29:769][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Root.
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[2026.01.06-20.01.29:769][ 0]LogShaderCompilers: Guid format shader working directory is 40 characters bigger than the processId version (../../Intermediate/Shaders/WorkingDirectory/42560/).
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[2026.01.06-20.01.29:769][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/nlans/AppData/Local/Temp/UnrealShaderWorkingDir/6B06121E47D483656411EE873BEAFD51/'.
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[2026.01.06-20.01.29:769][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
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[2026.01.06-20.01.29:771][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
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[2026.01.06-20.01.29:771][ 0]LogShaderCompilers: Display: No distributed shader compiler controller found
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[2026.01.06-20.01.29:771][ 0]LogShaderCompilers: Display: Using 12 local workers for shader compilation
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[2026.01.06-20.01.29:794][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
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[2026.01.06-20.01.29:797][ 0]LogShaderCompilers: Display: Failed to delete old shader autogen file: ../../Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
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[2026.01.06-20.01.29:797][ 0]LogShaderCompilers: Display: Shader autogen file written: ../../Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
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[2026.01.06-20.01.31:259][ 0]LogSlate: Using FreeType 2.10.0
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[2026.01.06-20.01.31:262][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
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[2026.01.06-20.01.31:363][ 0]LogAssetRegistry: FAssetRegistry took 0.0040 seconds to start up
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[2026.01.06-20.01.31:365][ 0]LogEditorDomain: Display: EditorDomain is Disabled
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[2026.01.06-20.01.31:511][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../Intermediate/CachedAssetRegistry_*.bin.
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[2026.01.06-20.01.31:749][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
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[2026.01.06-20.01.31:749][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
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[2026.01.06-20.01.31:806][ 0]LogDeviceProfileManager: Active device profile: [000001B4573DF280][000001B45A010000 82] WindowsEditor
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[2026.01.06-20.01.31:806][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
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[2026.01.06-20.01.31:811][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
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[2026.01.06-20.01.31:814][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
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[2026.01.06-20.01.31:814][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
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[2026.01.06-20.01.31:814][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
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[2026.01.06-20.01.31:863][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.01.06-20.01.31:864][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load
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[2026.01.06-20.01.31:864][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.01.06-20.01.31:864][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.01.06-20.01.31:865][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load
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[2026.01.06-20.01.31:865][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.01.06-20.01.31:865][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.01.06-20.01.31:872][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.01.06-20.01.31:876][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.01.06-20.01.31:876][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.01.06-20.01.31:880][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load
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[2026.01.06-20.01.31:880][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.01.06-20.01.31:978][ 0]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (0.393 seconds, threshold is 0.300 s), will parallelize next time.
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[2026.01.06-20.01.32:631][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
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[2026.01.06-20.03.29:770][ 0]LogDerivedDataCache: ../../../UE_5_7_1/Engine/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
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[2026.01.06-20.04.11:498][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 3a731f7ea5ef14b0c297881b74252225d87fac0d), compiling.
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[2026.01.06-20.04.12:413][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load
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[2026.01.06-20.04.12:413][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.01.06-20.04.12:422][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 7cdc838c9ed7395415d71a7864c29b95d993a640), compiling.
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[2026.01.06-20.04.13:861][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load
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[2026.01.06-20.04.13:861][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.01.06-20.04.13:868][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 2007744f174427166161a6a77eefdae068a0aff0), compiling.
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[2026.01.06-20.04.15:895][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load
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[2026.01.06-20.04.15:895][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2026.01.06-20.04.15:987][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 8f0a0eb07cefbe87ca8f87d760f3f945ffae5c5a), compiling. Is special engine material.
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[2026.01.06-20.04.59:487][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
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[2026.01.06-20.04.59:487][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
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[2026.01.06-20.04.59:487][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
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[2026.01.06-20.04.59:487][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
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[2026.01.06-20.04.59:487][ 0]LogMeshMerging: No distributed automatic mesh merging module available
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[2026.01.06-20.04.59:778][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Drop_Item_From_ContentBrowser...
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[2026.01.06-20.04.59:782][ 0]LogAudioDerivedData: Display: Drop_Item_From_ContentBrowser compressed to 7.28% (from 192KB to 14KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.04.59:782][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.Drop_Item_From_ContentBrowser: Duration=1.02 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=14355 bytes, ChunkN=0)
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[2026.01.06-20.04.59:783][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Gizmo_Handle_Clicked...
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[2026.01.06-20.04.59:786][ 0]LogAudioDerivedData: Display: Gizmo_Handle_Clicked compressed to 6.69% (from 190KB to 12KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.04.59:786][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Gizmo_Handle_Clicked.Gizmo_Handle_Clicked: Duration=1.01 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=13051 bytes, ChunkN=0)
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[2026.01.06-20.04.59:786][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_PickUp...
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[2026.01.06-20.04.59:789][ 0]LogAudioDerivedData: Display: Object_PickUp compressed to 8.12% (from 160KB to 13KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.04.59:789][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Object_PickUp.Object_PickUp: Duration=0.85 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=13299 bytes, ChunkN=0)
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[2026.01.06-20.04.59:789][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_Snaps_To_Another_Actor...
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[2026.01.06-20.04.59:792][ 0]LogAudioDerivedData: Display: Object_Snaps_To_Another_Actor compressed to 6.88% (from 201KB to 13KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.04.59:793][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.Object_Snaps_To_Another_Actor: Duration=1.07 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=14169 bytes, ChunkN=0)
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[2026.01.06-20.04.59:793][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_Snaps_To_Grid...
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[2026.01.06-20.04.59:796][ 0]LogAudioDerivedData: Display: Object_Snaps_To_Grid compressed to 5.50% (from 215KB to 11KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.04.59:796][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Grid.Object_Snaps_To_Grid: Duration=1.15 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=12121 bytes, ChunkN=0)
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[2026.01.06-20.04.59:797][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Scaling_Down...
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[2026.01.06-20.04.59:800][ 0]LogAudioDerivedData: Display: Scaling_Down compressed to 5.72% (from 177KB to 10KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.04.59:801][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Scaling_Down.Scaling_Down: Duration=0.94 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10363 bytes, ChunkN=0)
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[2026.01.06-20.04.59:801][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Scaling_Up...
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[2026.01.06-20.04.59:803][ 0]LogAudioDerivedData: Display: Scaling_Up compressed to 6.05% (from 162KB to 9KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.04.59:803][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Scaling_Up.Scaling_Up: Duration=0.87 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10083 bytes, ChunkN=0)
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[2026.01.06-20.04.59:804][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Selection_Changes...
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[2026.01.06-20.04.59:806][ 0]LogAudioDerivedData: Display: Selection_Changes compressed to 3.10% (from 190KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.04.59:806][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Selection_Changes.Selection_Changes: Duration=1.01 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=6043 bytes, ChunkN=0)
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[2026.01.06-20.04.59:850][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine]
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[2026.01.06-20.04.59:879][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
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[2026.01.06-20.04.59:880][ 0]LogShaderCompilers: Display: Failed to delete old shader autogen file: ../../Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
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[2026.01.06-20.04.59:880][ 0]LogShaderCompilers: Display: Shader autogen file written: ../../Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
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[2026.01.06-20.04.59:880][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
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[2026.01.06-20.04.59:880][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
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[2026.01.06-20.04.59:892][ 0]LogLiveCoding: Display: Starting LiveCoding
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[2026.01.06-20.04.59:893][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
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[2026.01.06-20.04.59:894][ 0]LogLiveCoding: Display: First instance in process group "UE_FPSTemplate_0x4b4a1429", spawning console
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[2026.01.06-20.04.59:905][ 0]LogLiveCoding: Display: Waiting for server
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[2026.01.06-20.04.59:952][ 0]LogSlate: Border
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[2026.01.06-20.04.59:952][ 0]LogSlate: BreadcrumbButton
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[2026.01.06-20.04.59:952][ 0]LogSlate: Brushes.Title
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[2026.01.06-20.04.59:952][ 0]LogSlate: ColorPicker.ColorThemes
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[2026.01.06-20.04.59:952][ 0]LogSlate: Default
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[2026.01.06-20.04.59:952][ 0]LogSlate: Icons.Save
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[2026.01.06-20.04.59:952][ 0]LogSlate: Icons.Toolbar.Settings
|
|
[2026.01.06-20.04.59:952][ 0]LogSlate: ListView
|
|
[2026.01.06-20.04.59:952][ 0]LogSlate: SoftwareCursor_CardinalCross
|
|
[2026.01.06-20.04.59:952][ 0]LogSlate: SoftwareCursor_Grab
|
|
[2026.01.06-20.04.59:952][ 0]LogSlate: TableView.DarkRow
|
|
[2026.01.06-20.04.59:952][ 0]LogSlate: TableView.Row
|
|
[2026.01.06-20.04.59:952][ 0]LogSlate: TreeView
|
|
[2026.01.06-20.05.00:234][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
|
|
[2026.01.06-20.05.00:236][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.081 ms
|
|
[2026.01.06-20.05.00:315][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
|
|
[2026.01.06-20.05.00:316][ 0]LogInit: XR: MultiViewport is Disabled
|
|
[2026.01.06-20.05.00:316][ 0]LogInit: XR: Mobile Multiview is Disabled
|
|
[2026.01.06-20.05.00:327][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, MinAllowed_Sdk=r27c, MaxAllowed_Sdk=r28c, Current_Sdk=, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites, Support_FullSdk", Error="Android Studio is not installed correctly.")
|
|
[2026.01.06-20.05.00:327][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=15.2, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
|
|
[2026.01.06-20.05.00:327][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v26_clang-20.1.8-rockylinux8, Current_Sdk=, Allowed_AutoSdk=v26_clang-20.1.8-rockylinux8, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
|
|
[2026.01.06-20.05.00:327][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v26_clang-20.1.8-rockylinux8, Current_Sdk=, Allowed_AutoSdk=v26_clang-20.1.8-rockylinux8, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
|
|
[2026.01.06-20.05.00:327][ 0]LogTurnkeySupport: Turnkey Platform: Mac: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=15.2, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
|
|
[2026.01.06-20.05.00:327][ 0]LogTurnkeySupport: Turnkey Platform: TVOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=15.2, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
|
|
[2026.01.06-20.05.00:327][ 0]LogTurnkeySupport: Turnkey Platform: VisionOS: (Status=Invalid, , Flags="Host_Unsupported")
|
|
[2026.01.06-20.05.00:327][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
|
|
[2026.01.06-20.05.00:338][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/FPSTemplate_5_4_or_5_5/Intermediate/TurnkeyReport_1.log" -log="D:/FPSTemplate_5_4_or_5_5/Intermediate/TurnkeyLog_1.log" -project="D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject" -Device=Win64@HOMEDEVSYS'
|
|
[2026.01.06-20.05.00:338][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/UE_5_7_1/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/FPSTemplate_5_4_or_5_5/Intermediate/TurnkeyReport_1.log" -log="D:/FPSTemplate_5_4_or_5_5/Intermediate/TurnkeyLog_1.log" -project="D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject" -Device=Win64@HOMEDEVSYS" -nocompile -nocompileuat ]
|
|
[2026.01.06-20.05.00:370][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
|
|
[2026.01.06-20.05.01:043][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
|
|
[2026.01.06-20.05.01:244][ 0]SourceControl: Revision control is disabled
|
|
[2026.01.06-20.05.01:317][ 0]LogTurnkeySupport: Completed device detection: Code = 0
|
|
[2026.01.06-20.05.01:870][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
|
|
[2026.01.06-20.05.01:884][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
|
|
[2026.01.06-20.05.01:884][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
|
|
[2026.01.06-20.05.01:885][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:54500'.
|
|
[2026.01.06-20.05.01:888][ 0]LogUdpMessaging: Display: Added local interface '10.79.2.123' to multicast group '230.0.0.1:6666'
|
|
[2026.01.06-20.05.01:888][ 0]LogUdpMessaging: Display: Added local interface '127.0.0.1' to multicast group '230.0.0.1:6666'
|
|
[2026.01.06-20.05.01:890][ 0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization.
|
|
[2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: No NPU adapter found with attributes (!GRAPHICS && (GENERIC_ML || CORE_COMPUTE)) (Windows 11 Version 24H2 or newer)!
|
|
[2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
|
|
[2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 4070 (Compute, Graphics)
|
|
[2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: 1: AMD Radeon(TM) Graphics (Compute, Graphics)
|
|
[2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: 2: Microsoft Basic Render Driver (Compute, Graphics)
|
|
[2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: No NPU adapter found!
|
|
[2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: MakeRuntimeORTDml:
|
|
[2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: DirectML: yes
|
|
[2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: RHI D3D12: yes
|
|
[2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: D3D12: yes
|
|
[2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: NPU: no
|
|
[2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: Interface availability:
|
|
[2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: GPU: yes
|
|
[2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: RDG: yes
|
|
[2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: NPU: no
|
|
[2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: No NPU adapter found with attributes (!GRAPHICS && (GENERIC_ML || CORE_COMPUTE)) (Windows 11 Version 24H2 or newer)!
|
|
[2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
|
|
[2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 4070 (Compute, Graphics)
|
|
[2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: 1: AMD Radeon(TM) Graphics (Compute, Graphics)
|
|
[2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: 2: Microsoft Basic Render Driver (Compute, Graphics)
|
|
[2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: No NPU adapter found!
|
|
[2026.01.06-20.05.02:026][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: C4BD6E09FA4847DB8000000000004700 | Instance: 654A248B4F056905CAEB068204651127 (HOMEDEVSYS-42560).
|
|
[2026.01.06-20.05.02:310][ 0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'BitDepth'
|
|
[2026.01.06-20.05.02:310][ 0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'HPFCutoffFrequency'
|
|
[2026.01.06-20.05.02:310][ 0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'LowRateFrequency'
|
|
[2026.01.06-20.05.02:311][ 0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'LPFCutoffFrequency'
|
|
[2026.01.06-20.05.02:311][ 0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Pan'
|
|
[2026.01.06-20.05.02:311][ 0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Pitch'
|
|
[2026.01.06-20.05.02:311][ 0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'SampleRate'
|
|
[2026.01.06-20.05.02:312][ 0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'TimeOfDay'
|
|
[2026.01.06-20.05.02:312][ 0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Volume'
|
|
[2026.01.06-20.05.02:312][ 0]LogAudioModulation: Registering Modulation MetaSound Nodes...
|
|
[2026.01.06-20.05.02:353][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
|
|
[2026.01.06-20.05.02:382][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
|
|
[2026.01.06-20.05.02:385][ 0]LogMetaSound: MetaSound Engine Initialized
|
|
[2026.01.06-20.05.02:386][ 0]LogAudioModulation: Audio Modulation Initialized
|
|
[2026.01.06-20.05.02:677][ 0]LogSteamShared: Display: Loading Steam SDK 1.61
|
|
[2026.01.06-20.05.02:691][ 0]LogSteamShared: Steam SDK Loaded!
|
|
[2026.01.06-20.05.02:804][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
|
|
[2026.01.06-20.05.02:804][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
|
|
[2026.01.06-20.05.02:845][ 0]LogTimingProfiler: Initialize
|
|
[2026.01.06-20.05.02:845][ 0]LogTimingProfiler: OnSessionChanged
|
|
[2026.01.06-20.05.02:845][ 0]LoadingProfiler: Initialize
|
|
[2026.01.06-20.05.02:845][ 0]LoadingProfiler: OnSessionChanged
|
|
[2026.01.06-20.05.02:845][ 0]LogNetworkingProfiler: Initialize
|
|
[2026.01.06-20.05.02:845][ 0]LogNetworkingProfiler: OnSessionChanged
|
|
[2026.01.06-20.05.02:845][ 0]LogMemoryProfiler: Initialize
|
|
[2026.01.06-20.05.02:845][ 0]LogMemoryProfiler: OnSessionChanged
|
|
[2026.01.06-20.05.03:428][ 0]LogStreaming: Warning: Failed to read file '../../../UE_5_7_1/Engine/Plugins/Animation/EaseCurveTool/Resources/Common/ButtonHoverHint.png' error.
|
|
[2026.01.06-20.05.03:428][ 0]LogSlate: Could not load file for Slate resource: [../../../UE_5_7_1/Engine/Plugins/Animation/EaseCurveTool/Resources/Common/ButtonHoverHint.png] file: [../../../UE_5_7_1/Engine/Plugins/Animation/EaseCurveTool/Resources/Common/ButtonHoverHint.png]
|
|
[2026.01.06-20.05.03:849][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
|
|
[2026.01.06-20.05.04:101][ 0]SourceControl: Revision control is disabled
|
|
[2026.01.06-20.05.04:200][ 0]LogStreaming: Warning: Failed to read file '../../../UE_5_7_1/Engine/Content/Slate/./Editor/Slate/Icons/doc_16x.png' error.
|
|
[2026.01.06-20.05.04:200][ 0]LogStreaming: Warning: Failed to read file '../../../UE_5_7_1/Engine/Content/Slate/Common/ButtonHoverHint.png' error.
|
|
[2026.01.06-20.05.04:200][ 0]LogSlate: Could not load file for Slate resource: [../../../UE_5_7_1/Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../UE_5_7_1/Engine/Content/Slate/Common/ButtonHoverHint.png]
|
|
[2026.01.06-20.05.04:200][ 0]LogSlate: Could not load file for Slate resource: [../../../UE_5_7_1/Engine/Content/Slate/./Editor/Slate/Icons/doc_16x.png] file: [../../../UE_5_7_1/Engine/Content/Slate/./Editor/Slate/Icons/doc_16x.png]
|
|
[2026.01.06-20.05.04:601][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
|
|
[2026.01.06-20.05.04:601][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
|
|
[2026.01.06-20.05.04:822][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
|
|
[2026.01.06-20.05.04:843][ 0]LogCollectionManager: Loaded 0 collections in 0.001067 seconds
|
|
[2026.01.06-20.05.04:845][ 0]LogFileCache: Scanning file cache for directory 'D:/FPSTemplate_5_4_or_5_5/Saved/Collections/' took 0.00s
|
|
[2026.01.06-20.05.04:848][ 0]LogFileCache: Scanning file cache for directory 'D:/FPSTemplate_5_4_or_5_5/Content/Developers/nlans/Collections/' took 0.00s
|
|
[2026.01.06-20.05.04:850][ 0]LogFileCache: Scanning file cache for directory 'D:/FPSTemplate_5_4_or_5_5/Content/Collections/' took 0.00s
|
|
[2026.01.06-20.05.04:956][ 0]LogTurnkeySupport: Turnkey Device: Win64@HomeDevSys: (Name=HomeDevSys, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags="Device_InstallSoftwareValid")
|
|
[2026.01.06-20.05.05:005][ 0]LogStreaming: Warning: Failed to read file '../../../UE_5_7_1/Engine/Plugins/Animation/EaseCurveTool/Resources/Common/ButtonHoverHint.png' error.
|
|
[2026.01.06-20.05.05:005][ 0]LogSlate: Could not load file for Slate resource: [../../../UE_5_7_1/Engine/Plugins/Animation/EaseCurveTool/Resources/Common/ButtonHoverHint.png] file: [../../../UE_5_7_1/Engine/Plugins/Animation/EaseCurveTool/Resources/Common/ButtonHoverHint.png]
|
|
[2026.01.06-20.05.05:006][ 0]LogStreaming: Warning: Failed to read file '../../../UE_5_7_1/Engine/Content/Slate/./Editor/Slate/Icons/doc_16x.png' error.
|
|
[2026.01.06-20.05.05:006][ 0]LogSlate: Could not load file for Slate resource: [../../../UE_5_7_1/Engine/Content/Slate/./Editor/Slate/Icons/doc_16x.png] file: [../../../UE_5_7_1/Engine/Content/Slate/./Editor/Slate/Icons/doc_16x.png]
|
|
[2026.01.06-20.05.05:006][ 0]LogStreaming: Warning: Failed to read file '../../../UE_5_7_1/Engine/Content/Slate/Common/ButtonHoverHint.png' error.
|
|
[2026.01.06-20.05.05:006][ 0]LogSlate: Could not load file for Slate resource: [../../../UE_5_7_1/Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../UE_5_7_1/Engine/Content/Slate/Common/ButtonHoverHint.png]
|
|
[2026.01.06-20.05.05:018][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.18.1.2-47370208 booting at 2026-01-06T20:05:05.017Z using C
|
|
[2026.01.06-20.05.05:020][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Configuration win64-dynamic-x86_64
|
|
[2026.01.06-20.05.05:020][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.7309.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=FPSTemplate, ProductVersion=UE5-CL-0, IsServer=false, Flags=DisableOverlay]
|
|
[2026.01.06-20.05.05:022][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
|
|
[2026.01.06-20.05.05:026][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
|
|
[2026.01.06-20.05.05:040][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
|
|
[2026.01.06-20.05.05:044][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
|
|
[2026.01.06-20.05.05:044][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
|
|
[2026.01.06-20.05.05:044][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000444
|
|
[2026.01.06-20.05.05:138][ 0]LogWindows: Failed to load 'Wintab32.dll' (GetLastError=126)
|
|
[2026.01.06-20.05.05:138][ 0]LogWindows: File 'Wintab32.dll' does not exist
|
|
[2026.01.06-20.05.05:138][ 0]LogStylusInput: Wintab driver is not available; Wintab interface will be not be initialized.
|
|
[2026.01.06-20.05.05:166][ 0]LogUObjectArray: 44591 objects as part of root set at end of initial load.
|
|
[2026.01.06-20.05.05:166][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
|
|
[2026.01.06-20.05.05:305][ 0]LogEngine: Initializing Engine...
|
|
[2026.01.06-20.05.05:411][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize
|
|
[2026.01.06-20.05.06:652][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
|
|
[2026.01.06-20.05.07:187][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
|
|
[2026.01.06-20.05.07:536][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
|
|
[2026.01.06-20.05.07:559][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
|
|
[2026.01.06-20.05.07:559][ 0]LogInit: Texture streaming: Enabled
|
|
[2026.01.06-20.05.07:599][ 0]LogAnalytics: Display: [UEEditor.UnrealEngine.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.7.1-0+UE5 )
|
|
[2026.01.06-20.05.07:601][ 0]LogAudio: Display: Initializing Audio Device Manager...
|
|
[2026.01.06-20.05.07:623][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
|
|
[2026.01.06-20.05.07:623][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
|
|
[2026.01.06-20.05.07:624][ 0]LogAudio: Display: Audio Device Manager Initialized
|
|
[2026.01.06-20.05.07:624][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
|
|
[2026.01.06-20.05.07:624][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
|
[2026.01.06-20.05.07:624][ 0]LogAudioMixer: Display: Sample Rate: 48000
|
|
[2026.01.06-20.05.07:624][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
|
|
[2026.01.06-20.05.07:624][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
|
|
[2026.01.06-20.05.07:624][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
|
|
[2026.01.06-20.05.07:624][ 0]LogAudioMixer: Display: Max Channels (voices): 32
|
|
[2026.01.06-20.05.07:624][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
|
|
[2026.01.06-20.05.07:624][ 0]LogAudio: Display: AudioDevice MaxSources: 32
|
|
[2026.01.06-20.05.07:624][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
|
[2026.01.06-20.05.07:624][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
|
[2026.01.06-20.05.07:624][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
|
[2026.01.06-20.05.07:624][ 0]LogAudio: Display: Audio Modulation Plugin: DefaultModulationPlugin
|
|
[2026.01.06-20.05.07:638][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
|
|
[2026.01.06-20.05.07:676][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)'
|
|
[2026.01.06-20.05.07:677][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='SteelSeries Sonar - Microphone (SteelSeries Sonar Virtual Audio Device)'
|
|
[2026.01.06-20.05.07:682][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)'
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[2026.01.06-20.05.07:684][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='SteelSeries Sonar - Microphone (SteelSeries Sonar Virtual Audio Device)'
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[2026.01.06-20.05.07:687][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='SteelSeries Sonar - Chat (SteelSeries Sonar Virtual Audio Device)'
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[2026.01.06-20.05.07:688][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='SteelSeries Sonar - Microphone (SteelSeries Sonar Virtual Audio Device)'
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[2026.01.06-20.05.07:698][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
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[2026.01.06-20.05.07:698][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
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[2026.01.06-20.05.07:701][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
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[2026.01.06-20.05.07:701][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
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[2026.01.06-20.05.07:701][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
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[2026.01.06-20.05.07:701][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
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[2026.01.06-20.05.07:703][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
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[2026.01.06-20.05.07:703][ 0]LogInit: FAudioDevice initialized with ID 1.
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[2026.01.06-20.05.07:703][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
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[2026.01.06-20.05.07:703][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
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[2026.01.06-20.05.07:703][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
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[2026.01.06-20.05.07:718][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
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[2026.01.06-20.05.07:723][ 0]LogInit: Undo buffer set to 256 MB
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[2026.01.06-20.05.07:723][ 0]LogInit: Transaction tracking system initialized
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[2026.01.06-20.05.07:801][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Engine/VREditor/TransformGizmo/SM_Sequencer_Node) ...
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[2026.01.06-20.05.07:993][ 0]LocalizationService: Localization service is disabled
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[2026.01.06-20.05.09:083][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll
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[2026.01.06-20.05.09:178][ 0]LogContentValidation: Adding native validator /Script/DataValidation.DirtyFilesChangelistValidator
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[2026.01.06-20.05.09:178][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Localization
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[2026.01.06-20.05.09:178][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Material
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[2026.01.06-20.05.09:178][ 0]LogContentValidation: Adding native validator /Script/DataValidation.PackageFileValidator
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[2026.01.06-20.05.09:178][ 0]LogContentValidation: Adding native validator /Script/DataValidation.WorldPartitionChangelistValidator
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[2026.01.06-20.05.09:178][ 0]LogContentValidation: Adding native validator /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
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[2026.01.06-20.05.09:190][ 0]LogFileCache: Scanning file cache for directory 'D:/FPSTemplate_5_4_or_5_5/Content/' took 0.02s
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[2026.01.06-20.05.09:691][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered!
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[2026.01.06-20.05.09:716][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault'
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[2026.01.06-20.05.09:717][ 0]LogPython: Using Python 3.11.8
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[2026.01.06-20.05.09:762][ 0]LogPython: Display: No pip-enabled plugins with python dependencies found, skipping
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[2026.01.06-20.05.10:024][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
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[2026.01.06-20.05.10:709][ 0]LogEditorDataStorage: Initializing
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[2026.01.06-20.05.10:719][ 0]LogEditorDataStorage: Initialized
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[2026.01.06-20.05.10:732][ 0]LogCore: Display: InsightsEditor module auto-connecting to local trace server...
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[2026.01.06-20.05.10:793][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
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[2026.01.06-20.05.10:798][ 0]SourceControl: Revision control is disabled
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[2026.01.06-20.05.10:798][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 226.014
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[2026.01.06-20.05.10:800][ 0]Cmd: MAP LOAD FILE="../../Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
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[2026.01.06-20.05.10:801][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
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[2026.01.06-20.05.10:801][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
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[2026.01.06-20.05.11:478][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
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[2026.01.06-20.05.11:480][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
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[2026.01.06-20.05.11:879][ 0]LogMetaSound: Display: Resave recommended: Asset 'sfx_PlayerDeath' at '/Game/Audio/MetaSounds/sfx_PlayerDeath.sfx_PlayerDeath' successfully migrated editor data in target document version 'v1.12'.
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[2026.01.06-20.05.12:115][ 0]LogMetaSound: Display: Resave recommended: Asset 'MS_GatedWavePlayer' at '/Game/Audio/Sounds/Weapons/MS_GatedWavePlayer.MS_GatedWavePlayer' successfully migrated editor data in target document version 'v1.12'.
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[2026.01.06-20.05.12:117][ 0]LogMetaSound: Display: Resave recommended: Asset 'MS_LowAmmoTone' at '/Game/Audio/Sounds/Weapons/MS_LowAmmoTone.MS_LowAmmoTone' successfully migrated editor data in target document version 'v1.12'.
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[2026.01.06-20.05.12:118][ 0]LogMetaSound: Display: Resave recommended: Asset 'MS_RandomEQ' at '/Game/Audio/Sounds/Weapons/MS_RandomEQ.MS_RandomEQ' successfully migrated editor data in target document version 'v1.12'.
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[2026.01.06-20.05.12:120][ 0]LogMetaSound: Display: Resave recommended: Asset 'MS_StereoGain' at '/Game/Audio/Sounds/Weapons/MS_StereoGain.MS_StereoGain' successfully migrated editor data in target document version 'v1.12'.
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[2026.01.06-20.05.12:120][ 0]LogMetaSound: Display: Resave recommended: Asset 'MS_StereoHighShelf' at '/Game/Audio/Sounds/Weapons/MS_StereoHighShelf.MS_StereoHighShelf' successfully migrated editor data in target document version 'v1.12'.
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[2026.01.06-20.05.12:460][ 0]LogMetaSound: Display: Resave recommended: Asset 'MS_EqualPowerCrossfade' at '/Game/Audio/Sounds/Weapons/MS_EqualPowerCrossfade.MS_EqualPowerCrossfade' successfully migrated editor data in target document version 'v1.12'.
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[2026.01.06-20.05.12:462][ 0]LogMetaSound: Display: Resave recommended: Asset 'MS_WavePlayerCrossfader' at '/Game/Audio/Sounds/Weapons/MS_WavePlayerCrossfader.MS_WavePlayerCrossfader' successfully migrated editor data in target document version 'v1.12'.
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[2026.01.06-20.05.12:600][ 0]LogMetaSound: Display: Resave recommended: Asset 'sfx_Random_nl_meta' at '/Game/Audio/MetaSounds/sfx_Random_nl_meta.sfx_Random_nl_meta' successfully migrated editor data in target document version 'v1.12'.
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[2026.01.06-20.05.13:032][ 0]LogMetaSound: Display: MetaSound document with class name None.2DC7B5454C9F964013A210BBAA3D6F32 found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15
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[2026.01.06-20.05.13:032][ 0]LogMetaSound: Display: MetaSound document with class name None.2DC7B5454C9F964013A210BBAA3D6F32 found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15
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[2026.01.06-20.05.13:032][ 0]LogMetaSound: Display: Resave recommended: Asset 'MSS_Weapons_Pistol_Fire' at '/Game/Audio/Sounds/Weapons/Pistol/MSS_Weapons_Pistol_Fire.MSS_Weapons_Pistol_Fire' successfully migrated editor data in target document version 'v1.12'.
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[2026.01.06-20.05.13:048][ 0]LogMetaSound: Display: MetaSound document with class name None.29BC7D914BD4C7F1D7B0C497E2F50D7A found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15
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[2026.01.06-20.05.13:048][ 0]LogMetaSound: Display: MetaSound document with class name None.29BC7D914BD4C7F1D7B0C497E2F50D7A found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15
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[2026.01.06-20.05.13:048][ 0]LogMetaSound: Display: MetaSound document with class name None.29BC7D914BD4C7F1D7B0C497E2F50D7A found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15
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[2026.01.06-20.05.13:048][ 0]LogMetaSound: Display: MetaSound document with class name None.29BC7D914BD4C7F1D7B0C497E2F50D7A found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15
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[2026.01.06-20.05.13:048][ 0]LogMetaSound: Display: MetaSound document with class name None.29BC7D914BD4C7F1D7B0C497E2F50D7A found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15
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[2026.01.06-20.05.13:048][ 0]LogMetaSound: Display: MetaSound document with class name None.29BC7D914BD4C7F1D7B0C497E2F50D7A found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15
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[2026.01.06-20.05.13:048][ 0]LogMetaSound: Display: MetaSound document with class name None.29BC7D914BD4C7F1D7B0C497E2F50D7A found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15
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[2026.01.06-20.05.13:048][ 0]LogMetaSound: Display: MetaSound document with class name None.29BC7D914BD4C7F1D7B0C497E2F50D7A found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15
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[2026.01.06-20.05.13:048][ 0]LogMetaSound: Display: MetaSound document with class name None.29BC7D914BD4C7F1D7B0C497E2F50D7A found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15
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[2026.01.06-20.05.13:048][ 0]LogMetaSound: Display: MetaSound document with class name None.29BC7D914BD4C7F1D7B0C497E2F50D7A found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15
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[2026.01.06-20.05.13:048][ 0]LogMetaSound: Display: Resave recommended: Asset 'MSS_Weapons_Rifle_Fire' at '/Game/Audio/Sounds/Weapons/Rifle/MSS_Weapons_Rifle_Fire.MSS_Weapons_Rifle_Fire' successfully migrated editor data in target document version 'v1.12'.
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[2026.01.06-20.05.13:075][ 0]LogMetaSound: Display: Resave recommended: Asset 'sfx_WeaponSwap_nl_meta_Preset' at '/Game/Audio/MetaSounds/sfx_WeaponSwap_nl_meta_Preset.sfx_WeaponSwap_nl_meta_Preset' successfully migrated editor data in target document version 'v1.12'.
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[2026.01.06-20.05.13:077][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_KillingSpree_02...
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[2026.01.06-20.05.13:092][ 0]LogAudioDerivedData: Display: Lyra_KillingSpree_02 compressed to 10.95% (from 889KB to 97KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:102][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/SFX/Lyra_KillingSpree_02.Lyra_KillingSpree_02: Duration=4.74 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=99789 bytes, ChunkN=0)
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[2026.01.06-20.05.13:127][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_EnemyDestroyed_01...
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[2026.01.06-20.05.13:127][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_EnemyDestroyed_02...
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[2026.01.06-20.05.13:127][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_EnemyDestroyed_03...
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[2026.01.06-20.05.13:127][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_EnemyDestroyed_05...
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[2026.01.06-20.05.13:127][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_EnemyDestroyed_04...
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[2026.01.06-20.05.13:128][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_EnemyDestroyed_06...
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[2026.01.06-20.05.13:128][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_EnemyDestroyed_07...
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[2026.01.06-20.05.13:137][ 0]LogAudioDerivedData: Display: Lyra_EnemyDestroyed_03 compressed to 14.57% (from 519KB to 75KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:138][ 0]LogAudioDerivedData: Display: Lyra_EnemyDestroyed_02 compressed to 12.82% (from 546KB to 70KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:138][ 0]LogAudioDerivedData: Display: Lyra_EnemyDestroyed_06 compressed to 13.71% (from 546KB to 74KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:139][ 0]LogAudioDerivedData: Display: Lyra_EnemyDestroyed_04 compressed to 14.02% (from 580KB to 81KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:139][ 0]LogAudioDerivedData: Display: Lyra_EnemyDestroyed_01 compressed to 13.21% (from 580KB to 76KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:140][ 0]LogAudioDerivedData: Display: Lyra_EnemyDestroyed_05 compressed to 12.68% (from 680KB to 86KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:145][ 0]LogAudioDerivedData: Display: Lyra_EnemyDestroyed_07 compressed to 12.27% (from 764KB to 93KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:156][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_Plyr_Spawn_01...
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[2026.01.06-20.05.13:166][ 0]LogAudioDerivedData: Display: Lyra_Plyr_Spawn_01 compressed to 14.11% (from 587KB to 82KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:328][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Mech_01...
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[2026.01.06-20.05.13:328][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Mech_01 compressed to 38.80% (from 3KB to 1KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:328][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Mech_01.Weapons_Pistol_Mech_01: Duration=0.02 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=1193 bytes, ChunkN=0)
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[2026.01.06-20.05.13:329][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Close_01...
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[2026.01.06-20.05.13:338][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Close_01 compressed to 9.59% (from 438KB to 42KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:338][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Close_01.Weapons_Pistol_Noise-Interior-Close_01: Duration=2.34 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=43037 bytes, ChunkN=0)
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[2026.01.06-20.05.13:340][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Close_02...
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[2026.01.06-20.05.13:350][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Close_02 compressed to 9.39% (from 438KB to 41KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:350][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Close_02.Weapons_Pistol_Noise-Interior-Close_02: Duration=2.34 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=42145 bytes, ChunkN=0)
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[2026.01.06-20.05.13:352][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Close_03...
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[2026.01.06-20.05.13:360][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Close_03 compressed to 9.24% (from 438KB to 40KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:360][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Close_03.Weapons_Pistol_Noise-Interior-Close_03: Duration=2.34 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=41469 bytes, ChunkN=0)
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[2026.01.06-20.05.13:360][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Close_04...
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[2026.01.06-20.05.13:373][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Close_04 compressed to 9.59% (from 438KB to 42KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:373][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Close_04.Weapons_Pistol_Noise-Interior-Close_04: Duration=2.34 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=43057 bytes, ChunkN=0)
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[2026.01.06-20.05.13:373][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Close_05...
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[2026.01.06-20.05.13:383][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Close_05 compressed to 9.33% (from 438KB to 40KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:383][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Close_05.Weapons_Pistol_Noise-Interior-Close_05: Duration=2.34 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=41865 bytes, ChunkN=0)
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[2026.01.06-20.05.13:384][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Close_06...
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[2026.01.06-20.05.13:393][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Close_06 compressed to 9.29% (from 438KB to 40KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:395][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Close_06.Weapons_Pistol_Noise-Interior-Close_06: Duration=2.34 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=41673 bytes, ChunkN=0)
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[2026.01.06-20.05.13:395][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Close_07...
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[2026.01.06-20.05.13:405][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Close_07 compressed to 9.71% (from 429KB to 41KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:405][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Close_07.Weapons_Pistol_Noise-Interior-Close_07: Duration=2.29 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=42691 bytes, ChunkN=0)
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[2026.01.06-20.05.13:406][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Distant_01...
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[2026.01.06-20.05.13:413][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Distant_01 compressed to 8.66% (from 319KB to 27KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:413][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Distant_01.Weapons_Pistol_Noise-Interior-Distant_01: Duration=1.70 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=28281 bytes, ChunkN=0)
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[2026.01.06-20.05.13:415][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Distant_02...
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[2026.01.06-20.05.13:422][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Distant_02 compressed to 8.68% (from 319KB to 27KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:422][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Distant_02.Weapons_Pistol_Noise-Interior-Distant_02: Duration=1.70 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=28357 bytes, ChunkN=0)
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[2026.01.06-20.05.13:422][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Distant_03...
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[2026.01.06-20.05.13:428][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Distant_03 compressed to 8.67% (from 319KB to 27KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:430][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Distant_03.Weapons_Pistol_Noise-Interior-Distant_03: Duration=1.70 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=28317 bytes, ChunkN=0)
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[2026.01.06-20.05.13:430][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Distant_04...
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[2026.01.06-20.05.13:438][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Distant_04 compressed to 8.70% (from 319KB to 27KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:438][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Distant_04.Weapons_Pistol_Noise-Interior-Distant_04: Duration=1.70 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=28421 bytes, ChunkN=0)
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[2026.01.06-20.05.13:439][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Distant_05...
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[2026.01.06-20.05.13:446][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Distant_05 compressed to 8.66% (from 319KB to 27KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:447][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Distant_05.Weapons_Pistol_Noise-Interior-Distant_05: Duration=1.70 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=28289 bytes, ChunkN=0)
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[2026.01.06-20.05.13:447][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Shared/T_Detail_Normal.T_Detail_Normal (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 304.499988 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.13:447][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Close_01...
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[2026.01.06-20.05.13:449][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Close_01 compressed to 11.58% (from 92KB to 10KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:450][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Close_01.Weapons_Pistol_Punch-Close_01: Duration=0.49 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10901 bytes, ChunkN=0)
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[2026.01.06-20.05.13:450][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Close_02...
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[2026.01.06-20.05.13:453][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Close_02 compressed to 11.62% (from 92KB to 10KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:453][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Close_02.Weapons_Pistol_Punch-Close_02: Duration=0.49 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10937 bytes, ChunkN=0)
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[2026.01.06-20.05.13:453][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Close_03...
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[2026.01.06-20.05.13:457][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Close_03 compressed to 11.60% (from 92KB to 10KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:457][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Close_03.Weapons_Pistol_Punch-Close_03: Duration=0.49 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10921 bytes, ChunkN=0)
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[2026.01.06-20.05.13:458][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Close_04...
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[2026.01.06-20.05.13:459][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Close_04 compressed to 11.40% (from 92KB to 10KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:459][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Close_04.Weapons_Pistol_Punch-Close_04: Duration=0.49 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10729 bytes, ChunkN=0)
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[2026.01.06-20.05.13:460][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Distant_01...
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[2026.01.06-20.05.13:462][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Distant_01 compressed to 8.42% (from 92KB to 7KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:462][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Distant_01.Weapons_Pistol_Punch-Distant_01: Duration=0.49 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=7921 bytes, ChunkN=0)
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[2026.01.06-20.05.13:463][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Distant_02...
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[2026.01.06-20.05.13:465][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Distant_02 compressed to 8.48% (from 92KB to 7KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:465][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Distant_02.Weapons_Pistol_Punch-Distant_02: Duration=0.49 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=7973 bytes, ChunkN=0)
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[2026.01.06-20.05.13:466][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Distant_03...
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[2026.01.06-20.05.13:468][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Distant_03 compressed to 8.38% (from 92KB to 7KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:468][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Distant_03.Weapons_Pistol_Punch-Distant_03: Duration=0.49 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=7881 bytes, ChunkN=0)
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[2026.01.06-20.05.13:468][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Distant_04...
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[2026.01.06-20.05.13:470][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Distant_04 compressed to 8.48% (from 93KB to 7KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:472][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Distant_04.Weapons_Pistol_Punch-Distant_04: Duration=0.50 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=8097 bytes, ChunkN=0)
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[2026.01.06-20.05.13:472][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Far_01...
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[2026.01.06-20.05.13:472][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Far_01 compressed to 12.63% (from 24KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:472][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Far_01.Weapons_Pistol_Punch-Far_01: Duration=0.13 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3139 bytes, ChunkN=0)
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[2026.01.06-20.05.13:473][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Far_02...
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[2026.01.06-20.05.13:473][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Far_02 compressed to 12.76% (from 24KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:473][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Far_02.Weapons_Pistol_Punch-Far_02: Duration=0.13 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3171 bytes, ChunkN=0)
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[2026.01.06-20.05.13:475][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Far_03...
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[2026.01.06-20.05.13:475][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Far_03 compressed to 12.76% (from 24KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:475][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Far_03.Weapons_Pistol_Punch-Far_03: Duration=0.13 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3171 bytes, ChunkN=0)
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[2026.01.06-20.05.13:476][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Far_04...
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[2026.01.06-20.05.13:477][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Far_04 compressed to 12.58% (from 24KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:477][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Far_04.Weapons_Pistol_Punch-Far_04: Duration=0.13 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3127 bytes, ChunkN=0)
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[2026.01.06-20.05.13:478][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Far_05...
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[2026.01.06-20.05.13:479][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Far_05 compressed to 13.04% (from 24KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:479][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Far_05.Weapons_Pistol_Punch-Far_05: Duration=0.13 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3243 bytes, ChunkN=0)
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[2026.01.06-20.05.13:479][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Sweetener_01...
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[2026.01.06-20.05.13:482][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Sweetener_01 compressed to 16.15% (from 93KB to 15KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:482][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Sweetener_01.Weapons_Pistol_Sweetener_01: Duration=0.50 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=15481 bytes, ChunkN=0)
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[2026.01.06-20.05.13:482][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Sweetener_02...
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[2026.01.06-20.05.13:485][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Sweetener_02 compressed to 16.00% (from 92KB to 14KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:485][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Sweetener_02.Weapons_Pistol_Sweetener_02: Duration=0.49 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=15201 bytes, ChunkN=0)
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[2026.01.06-20.05.13:485][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Sweetener_03...
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[2026.01.06-20.05.13:490][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Sweetener_03 compressed to 15.34% (from 101KB to 15KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:490][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Sweetener_03.Weapons_Pistol_Sweetener_03: Duration=0.54 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=15871 bytes, ChunkN=0)
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[2026.01.06-20.05.13:490][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Sweetener_04...
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[2026.01.06-20.05.13:492][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Sweetener_04 compressed to 16.47% (from 88KB to 14KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:492][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Sweetener_04.Weapons_Pistol_Sweetener_04: Duration=0.47 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=14883 bytes, ChunkN=0)
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[2026.01.06-20.05.13:499][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Mech_01...
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[2026.01.06-20.05.13:499][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Mech_01 compressed to 23.15% (from 10KB to 2KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:499][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Mech_01.Weapons_Rifle_Mech_01: Duration=0.05 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=2367 bytes, ChunkN=0)
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[2026.01.06-20.05.13:500][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Mech_02...
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[2026.01.06-20.05.13:500][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Mech_02 compressed to 21.44% (from 10KB to 2KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:500][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Mech_02.Weapons_Rifle_Mech_02: Duration=0.05 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=2191 bytes, ChunkN=0)
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[2026.01.06-20.05.13:500][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Mech_03...
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[2026.01.06-20.05.13:502][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Mech_03 compressed to 21.40% (from 10KB to 2KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:502][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Mech_03.Weapons_Rifle_Mech_03: Duration=0.05 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=2187 bytes, ChunkN=0)
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[2026.01.06-20.05.13:503][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Mech_04...
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[2026.01.06-20.05.13:505][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Mech_04 compressed to 21.06% (from 10KB to 2KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:505][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Mech_04.Weapons_Rifle_Mech_04: Duration=0.06 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=2299 bytes, ChunkN=0)
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[2026.01.06-20.05.13:505][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Mech_05...
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[2026.01.06-20.05.13:505][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Mech_05 compressed to 22.98% (from 9KB to 2KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:505][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Mech_05.Weapons_Rifle_Mech_05: Duration=0.05 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=2315 bytes, ChunkN=0)
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[2026.01.06-20.05.13:506][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Mech_06...
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[2026.01.06-20.05.13:507][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Mech_06 compressed to 18.93% (from 12KB to 2KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:507][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Mech_06.Weapons_Rifle_Mech_06: Duration=0.06 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=2351 bytes, ChunkN=0)
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[2026.01.06-20.05.13:508][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Mech_07...
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[2026.01.06-20.05.13:508][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Mech_07 compressed to 21.45% (from 10KB to 2KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:508][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Mech_07.Weapons_Rifle_Mech_07: Duration=0.05 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=2235 bytes, ChunkN=0)
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[2026.01.06-20.05.13:508][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_01...
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[2026.01.06-20.05.13:508][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_01 compressed to 21.17% (from 19KB to 4KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:510][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_01.Weapons_Rifle_Punch-Close_01: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4121 bytes, ChunkN=0)
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[2026.01.06-20.05.13:510][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_02...
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[2026.01.06-20.05.13:511][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_02 compressed to 19.92% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:511][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_02.Weapons_Rifle_Punch-Close_02: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3877 bytes, ChunkN=0)
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[2026.01.06-20.05.13:511][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_03...
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[2026.01.06-20.05.13:513][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_03 compressed to 20.58% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:513][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_03.Weapons_Rifle_Punch-Close_03: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4005 bytes, ChunkN=0)
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[2026.01.06-20.05.13:513][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_04...
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[2026.01.06-20.05.13:514][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_04 compressed to 20.33% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:515][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_04.Weapons_Rifle_Punch-Close_04: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3957 bytes, ChunkN=0)
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[2026.01.06-20.05.13:515][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_05...
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[2026.01.06-20.05.13:515][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_05 compressed to 20.64% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:515][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_05.Weapons_Rifle_Punch-Close_05: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4017 bytes, ChunkN=0)
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[2026.01.06-20.05.13:515][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_06...
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[2026.01.06-20.05.13:517][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_06 compressed to 20.40% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:517][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_06.Weapons_Rifle_Punch-Close_06: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3969 bytes, ChunkN=0)
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[2026.01.06-20.05.13:518][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_07...
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[2026.01.06-20.05.13:519][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_07 compressed to 20.97% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:519][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_07.Weapons_Rifle_Punch-Close_07: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4081 bytes, ChunkN=0)
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[2026.01.06-20.05.13:519][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_08...
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[2026.01.06-20.05.13:520][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_08 compressed to 20.03% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:520][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_08.Weapons_Rifle_Punch-Close_08: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3897 bytes, ChunkN=0)
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[2026.01.06-20.05.13:520][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_09...
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[2026.01.06-20.05.13:522][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_09 compressed to 20.68% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:522][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_09.Weapons_Rifle_Punch-Close_09: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4025 bytes, ChunkN=0)
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[2026.01.06-20.05.13:522][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_10...
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[2026.01.06-20.05.13:523][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_10 compressed to 20.66% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:523][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_10.Weapons_Rifle_Punch-Close_10: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4021 bytes, ChunkN=0)
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[2026.01.06-20.05.13:523][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_11...
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[2026.01.06-20.05.13:525][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_11 compressed to 19.94% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:525][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_11.Weapons_Rifle_Punch-Close_11: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3881 bytes, ChunkN=0)
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[2026.01.06-20.05.13:525][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_12...
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[2026.01.06-20.05.13:526][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_12 compressed to 20.48% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:526][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_12.Weapons_Rifle_Punch-Close_12: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3985 bytes, ChunkN=0)
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[2026.01.06-20.05.13:527][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_13...
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[2026.01.06-20.05.13:528][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_13 compressed to 20.68% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:528][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_13.Weapons_Rifle_Punch-Close_13: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4025 bytes, ChunkN=0)
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[2026.01.06-20.05.13:529][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_14...
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[2026.01.06-20.05.13:529][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_14 compressed to 21.73% (from 19KB to 4KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:529][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_14.Weapons_Rifle_Punch-Close_14: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4229 bytes, ChunkN=0)
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[2026.01.06-20.05.13:536][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_15...
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[2026.01.06-20.05.13:537][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_15 compressed to 20.68% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:673][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_15.Weapons_Rifle_Punch-Close_15: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4025 bytes, ChunkN=0)
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[2026.01.06-20.05.13:675][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_16...
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[2026.01.06-20.05.13:675][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_16 compressed to 21.09% (from 19KB to 4KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:675][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_16.Weapons_Rifle_Punch-Close_16: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4105 bytes, ChunkN=0)
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[2026.01.06-20.05.13:677][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_17...
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[2026.01.06-20.05.13:677][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_17 compressed to 20.97% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:678][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_17.Weapons_Rifle_Punch-Close_17: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4081 bytes, ChunkN=0)
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[2026.01.06-20.05.13:678][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_18...
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[2026.01.06-20.05.13:678][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_18 compressed to 20.64% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:678][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_18.Weapons_Rifle_Punch-Close_18: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4017 bytes, ChunkN=0)
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[2026.01.06-20.05.13:680][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_19...
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[2026.01.06-20.05.13:682][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_19 compressed to 19.92% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:682][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_19.Weapons_Rifle_Punch-Close_19: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3877 bytes, ChunkN=0)
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[2026.01.06-20.05.13:682][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_20...
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[2026.01.06-20.05.13:683][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_20 compressed to 21.07% (from 19KB to 4KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:683][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_20.Weapons_Rifle_Punch-Close_20: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4101 bytes, ChunkN=0)
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[2026.01.06-20.05.13:685][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_21...
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[2026.01.06-20.05.13:685][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_21 compressed to 20.33% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:685][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_21.Weapons_Rifle_Punch-Close_21: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3957 bytes, ChunkN=0)
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[2026.01.06-20.05.13:685][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_22...
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[2026.01.06-20.05.13:686][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_22 compressed to 20.33% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:686][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_22.Weapons_Rifle_Punch-Close_22: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3957 bytes, ChunkN=0)
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[2026.01.06-20.05.13:687][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_01...
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[2026.01.06-20.05.13:688][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_01 compressed to 20.09% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:688][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_01.Weapons_Rifle_Punch-Distant_01: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5391 bytes, ChunkN=0)
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[2026.01.06-20.05.13:689][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_02...
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[2026.01.06-20.05.13:689][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_02 compressed to 20.04% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:689][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_02.Weapons_Rifle_Punch-Distant_02: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5375 bytes, ChunkN=0)
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[2026.01.06-20.05.13:690][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_03...
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[2026.01.06-20.05.13:690][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_03 compressed to 20.06% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:690][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_03.Weapons_Rifle_Punch-Distant_03: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5379 bytes, ChunkN=0)
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[2026.01.06-20.05.13:692][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_04...
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[2026.01.06-20.05.13:692][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_04 compressed to 19.96% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:692][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_04.Weapons_Rifle_Punch-Distant_04: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5351 bytes, ChunkN=0)
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[2026.01.06-20.05.13:693][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_05...
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[2026.01.06-20.05.13:693][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_05 compressed to 20.06% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:693][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_05.Weapons_Rifle_Punch-Distant_05: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5379 bytes, ChunkN=0)
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[2026.01.06-20.05.13:695][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_06...
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[2026.01.06-20.05.13:695][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_06 compressed to 20.18% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:695][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_06.Weapons_Rifle_Punch-Distant_06: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5411 bytes, ChunkN=0)
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[2026.01.06-20.05.13:696][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_07...
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[2026.01.06-20.05.13:697][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_07 compressed to 20.07% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:697][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_07.Weapons_Rifle_Punch-Distant_07: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5383 bytes, ChunkN=0)
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[2026.01.06-20.05.13:698][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_08...
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[2026.01.06-20.05.13:698][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_08 compressed to 20.00% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:698][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_08.Weapons_Rifle_Punch-Distant_08: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5363 bytes, ChunkN=0)
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[2026.01.06-20.05.13:698][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_09...
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[2026.01.06-20.05.13:700][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_09 compressed to 19.87% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:700][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_09.Weapons_Rifle_Punch-Distant_09: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5327 bytes, ChunkN=0)
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[2026.01.06-20.05.13:702][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_10...
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[2026.01.06-20.05.13:702][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_10 compressed to 20.16% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:702][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_10.Weapons_Rifle_Punch-Distant_10: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5407 bytes, ChunkN=0)
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[2026.01.06-20.05.13:703][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_11...
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[2026.01.06-20.05.13:703][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_11 compressed to 19.94% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:703][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_11.Weapons_Rifle_Punch-Distant_11: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5347 bytes, ChunkN=0)
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[2026.01.06-20.05.13:705][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_12...
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[2026.01.06-20.05.13:705][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_12 compressed to 20.28% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:706][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_12.Weapons_Rifle_Punch-Distant_12: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5439 bytes, ChunkN=0)
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[2026.01.06-20.05.13:707][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_13...
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[2026.01.06-20.05.13:708][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_13 compressed to 20.13% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:708][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_13.Weapons_Rifle_Punch-Distant_13: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5399 bytes, ChunkN=0)
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[2026.01.06-20.05.13:709][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_14...
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[2026.01.06-20.05.13:709][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_14 compressed to 20.19% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:709][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_14.Weapons_Rifle_Punch-Distant_14: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5415 bytes, ChunkN=0)
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[2026.01.06-20.05.13:710][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_15...
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[2026.01.06-20.05.13:710][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_15 compressed to 20.39% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:710][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_15.Weapons_Rifle_Punch-Distant_15: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5467 bytes, ChunkN=0)
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[2026.01.06-20.05.13:712][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_16...
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[2026.01.06-20.05.13:712][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_16 compressed to 19.96% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:712][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_16.Weapons_Rifle_Punch-Distant_16: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5351 bytes, ChunkN=0)
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[2026.01.06-20.05.13:713][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_01...
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[2026.01.06-20.05.13:713][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_01 compressed to 19.08% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:713][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_01.Weapons_Rifle_Punch-Far_01: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3473 bytes, ChunkN=0)
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[2026.01.06-20.05.13:715][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_02...
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[2026.01.06-20.05.13:715][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_02 compressed to 18.75% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:715][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_02.Weapons_Rifle_Punch-Far_02: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3413 bytes, ChunkN=0)
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[2026.01.06-20.05.13:716][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_03...
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[2026.01.06-20.05.13:716][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_03 compressed to 19.21% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:716][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_03.Weapons_Rifle_Punch-Far_03: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3497 bytes, ChunkN=0)
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[2026.01.06-20.05.13:717][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_04...
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[2026.01.06-20.05.13:718][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_04 compressed to 18.49% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:718][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_04.Weapons_Rifle_Punch-Far_04: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3365 bytes, ChunkN=0)
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[2026.01.06-20.05.13:719][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_05...
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[2026.01.06-20.05.13:719][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_05 compressed to 18.32% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:719][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_05.Weapons_Rifle_Punch-Far_05: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3333 bytes, ChunkN=0)
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[2026.01.06-20.05.13:720][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_06...
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[2026.01.06-20.05.13:720][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_06 compressed to 18.62% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:720][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_06.Weapons_Rifle_Punch-Far_06: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3389 bytes, ChunkN=0)
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[2026.01.06-20.05.13:722][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_07...
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[2026.01.06-20.05.13:722][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_07 compressed to 19.19% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:724][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_07.Weapons_Rifle_Punch-Far_07: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3493 bytes, ChunkN=0)
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[2026.01.06-20.05.13:724][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_08...
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[2026.01.06-20.05.13:724][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_08 compressed to 18.27% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:724][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_08.Weapons_Rifle_Punch-Far_08: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3325 bytes, ChunkN=0)
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[2026.01.06-20.05.13:725][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_09...
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[2026.01.06-20.05.13:725][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_09 compressed to 19.54% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:727][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_09.Weapons_Rifle_Punch-Far_09: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3557 bytes, ChunkN=0)
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[2026.01.06-20.05.13:727][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_10...
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[2026.01.06-20.05.13:727][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_10 compressed to 19.39% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:727][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_10.Weapons_Rifle_Punch-Far_10: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3529 bytes, ChunkN=0)
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[2026.01.06-20.05.13:728][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_11...
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[2026.01.06-20.05.13:729][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_11 compressed to 18.93% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:729][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_11.Weapons_Rifle_Punch-Far_11: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3445 bytes, ChunkN=0)
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[2026.01.06-20.05.13:729][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_12...
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[2026.01.06-20.05.13:730][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_12 compressed to 18.51% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:730][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_12.Weapons_Rifle_Punch-Far_12: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3369 bytes, ChunkN=0)
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[2026.01.06-20.05.13:730][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_13...
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[2026.01.06-20.05.13:732][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_13 compressed to 18.67% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:732][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_13.Weapons_Rifle_Punch-Far_13: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3397 bytes, ChunkN=0)
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[2026.01.06-20.05.13:732][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_14...
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[2026.01.06-20.05.13:732][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_14 compressed to 17.86% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:733][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_14.Weapons_Rifle_Punch-Far_14: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3249 bytes, ChunkN=0)
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[2026.01.06-20.05.13:733][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_15...
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[2026.01.06-20.05.13:735][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_15 compressed to 17.99% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:735][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_15.Weapons_Rifle_Punch-Far_15: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3273 bytes, ChunkN=0)
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[2026.01.06-20.05.13:735][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_16...
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[2026.01.06-20.05.13:735][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_16 compressed to 17.70% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:735][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_16.Weapons_Rifle_Punch-Far_16: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3221 bytes, ChunkN=0)
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[2026.01.06-20.05.13:737][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_17...
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[2026.01.06-20.05.13:737][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_17 compressed to 17.90% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:737][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_17.Weapons_Rifle_Punch-Far_17: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3257 bytes, ChunkN=0)
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[2026.01.06-20.05.13:738][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_18...
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[2026.01.06-20.05.13:739][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_18 compressed to 18.34% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:739][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_18.Weapons_Rifle_Punch-Far_18: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3337 bytes, ChunkN=0)
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[2026.01.06-20.05.13:740][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_19...
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[2026.01.06-20.05.13:740][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_19 compressed to 19.70% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:740][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_19.Weapons_Rifle_Punch-Far_19: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3585 bytes, ChunkN=0)
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[2026.01.06-20.05.13:742][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_20...
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[2026.01.06-20.05.13:742][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_20 compressed to 18.21% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.13:742][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_20.Weapons_Rifle_Punch-Far_20: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3313 bytes, ChunkN=0)
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[2026.01.06-20.05.13:745][ 0]LogTexture: Display: Building textures: /Game/UI/Hud/Art/T_UI_Icon_RangedWeapons_Pistol.T_UI_Icon_RangedWeapons_Pistol (TFO_AutoDXT, 512x256 x1x1x1) (Required Memory Estimate: 21.66659 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.13:838][ 0]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_3.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata.
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Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
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[2026.01.06-20.05.13:838][ 0]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_3.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata.
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Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
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[2026.01.06-20.05.13:876][ 0]LogStaticMesh: Display: Building static mesh SM_pistolshell (Required Memory Estimate: 0.220546 MB)...
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[2026.01.06-20.05.13:883][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Effects/Meshes/BulletShells/SM_pistolshell.SM_pistolshell
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[2026.01.06-20.05.14:008][ 0]LogStaticMesh: Display: Building static mesh SM_rifleshell (Required Memory Estimate: 0.281642 MB)...
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[2026.01.06-20.05.14:012][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Effects/Meshes/BulletShells/SM_rifleshell.SM_rifleshell
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[2026.01.06-20.05.14:132][ 0]LogTexture: Display: Building textures: /Game/UI/Hud/Art/T_UI_Icon_RangedWeapons_Rifle.T_UI_Icon_RangedWeapons_Rifle (TFO_AutoDXT, 512x256 x1x1x1) (Required Memory Estimate: 21.66659 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.14:248][ 0]LogTexture: Display: Building textures: /Niagara/Icons/Modules/T_Icon_Scalability_Emitter.T_Icon_Scalability_Emitter (BGRA8, 64x64 x1x1x1) (Required Memory Estimate: 1.140617 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.14:345][ 0]LogTexture: Display: Building textures: /Niagara/Icons/Modules/T_Icon_Scalability_System.T_Icon_Scalability_System (BGRA8, 64x64 x1x1x1) (Required Memory Estimate: 1.140617 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.14:399][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_WeaponSwap_02...
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[2026.01.06-20.05.14:399][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_WeaponSwap_03...
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[2026.01.06-20.05.14:399][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_WeaponSwap_01...
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[2026.01.06-20.05.14:402][ 0]LogAudioDerivedData: Display: Lyra_WeaponSwap_01 compressed to 12.86% (from 108KB to 13KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.14:402][ 0]LogAudioDerivedData: Display: Lyra_WeaponSwap_02 compressed to 11.46% (from 119KB to 13KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.14:402][ 0]LogAudioDerivedData: Display: Lyra_WeaponSwap_03 compressed to 12.18% (from 111KB to 13KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.14:582][ 0]LogSkeletalMesh: Building Skeletal Mesh SKM_Manny...
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[2026.01.06-20.05.14:703][ 0]LogSkeletalMesh: Building Skeletal Mesh SK_Pistol...
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[2026.01.06-20.05.14:752][ 0]LogSkeletalMesh: Building Skeletal Mesh SK_Rifle...
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[2026.01.06-20.05.14:763][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.06s] /Game/Weapons/Pistol/Mesh/SK_Pistol.SK_Pistol
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[2026.01.06-20.05.14:864][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_01_D.T_Manny_01_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.14:889][ 0]LogSkeletalMesh: Building Skeletal Mesh SK_Mannequin_Arms...
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[2026.01.06-20.05.14:905][ 0]LogAudioMixer: Display: Registering submix SoundSubmix /Game/Audio/Submixes/VoiceSubmix.VoiceSubmix.
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[2026.01.06-20.05.14:905][ 0]LogAudioMixer: Display: Registering submix SoundSubmix /Game/Audio/Submixes/MainSubmix.MainSubmix.
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[2026.01.06-20.05.14:905][ 0]LogAudioMixer: Display: Registering submix SoundSubmix /Game/Audio/Submixes/UISubmix.UISubmix.
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[2026.01.06-20.05.14:905][ 0]LogAudioMixer: Display: Registering submix SoundSubmix /Game/Audio/Submixes/SFXSubmix.SFXSubmix.
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[2026.01.06-20.05.14:905][ 0]LogAudioMixer: Display: Registering submix SoundSubmix /Game/Audio/Submixes/SFXSubmix.SFXSubmix.
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[2026.01.06-20.05.14:905][ 0]LogAudioMixer: Display: Registering submix SoundSubmix /Game/Audio/Submixes/SendEffectSubmix.SendEffectSubmix.
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[2026.01.06-20.05.14:905][ 0]LogAudioMixer: Display: Registering submix SoundSubmix /Game/Audio/Submixes/MusicSubmix.MusicSubmix.
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[2026.01.06-20.05.14:905][ 0]LogAudioMixer: Display: Registering submix SoundSubmix /Game/Audio/Submixes/EarlyReflectionsSubmix.EarlyReflectionsSubmix.
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[2026.01.06-20.05.14:916][ 0]LogAudioMixer: Display: Registering submix SoundSubmix /Game/Audio/Submixes/MainSubmix.MainSubmix.
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[2026.01.06-20.05.14:916][ 0]LogAudioMixer: Display: Registering submix SoundSubmix /Game/Audio/Submixes/ReverbSubmix.ReverbSubmix.
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[2026.01.06-20.05.14:938][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_ClipIn_01...
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[2026.01.06-20.05.14:939][ 0]LogSynthesis: Creating new convolution algorithm due to channel count update. Num Inputs 2 -> 8. Num Outputs 2 -> 8
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[2026.01.06-20.05.14:939][ 0]LogAudioDerivedData: Display: Weapons_Pistol_ClipIn_01 compressed to 19.77% (from 52KB to 10KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.14:941][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_ClipIn_01.Weapons_Pistol_ClipIn_01: Duration=0.28 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10683 bytes, ChunkN=0)
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[2026.01.06-20.05.14:941][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_ClipOut_01...
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[2026.01.06-20.05.14:944][ 0]LogAudioDerivedData: Display: Weapons_Pistol_ClipOut_01 compressed to 18.50% (from 49KB to 9KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.14:944][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_ClipOut_01.Weapons_Pistol_ClipOut_01: Duration=0.26 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=9405 bytes, ChunkN=0)
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[2026.01.06-20.05.14:944][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Slide_01...
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[2026.01.06-20.05.14:945][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Slide_01 compressed to 14.64% (from 46KB to 6KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.14:945][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Slide_01.Weapons_Pistol_Slide_01: Duration=0.25 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=6977 bytes, ChunkN=0)
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[2026.01.06-20.05.14:947][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Bolt_01...
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[2026.01.06-20.05.14:950][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Bolt_01 compressed to 17.71% (from 71KB to 12KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.14:950][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Bolt_01.Weapons_Rifle_Bolt_01: Duration=0.38 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=12947 bytes, ChunkN=0)
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[2026.01.06-20.05.14:952][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_ClipIn_01...
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[2026.01.06-20.05.14:954][ 0]LogAudioDerivedData: Display: Weapons_Rifle_ClipIn_01 compressed to 16.21% (from 71KB to 11KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.14:955][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_ClipIn_01.Weapons_Rifle_ClipIn_01: Duration=0.38 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=11831 bytes, ChunkN=0)
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[2026.01.06-20.05.14:955][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_ClipOut_01...
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[2026.01.06-20.05.14:958][ 0]LogAudioDerivedData: Display: Weapons_Rifle_ClipOut_01 compressed to 19.42% (from 59KB to 11KB) with BINKA at Quality 80 with Quality Modifier 1.00
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[2026.01.06-20.05.14:958][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_ClipOut_01.Weapons_Rifle_ClipOut_01: Duration=0.32 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=11791 bytes, ChunkN=0)
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[2026.01.06-20.05.15:036][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.28s] /Game/Weapons/Rifle/Mesh/SK_Rifle.SK_Rifle
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[2026.01.06-20.05.15:365][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_01_MSK.T_Manny_01_MSK (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.15:378][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_01_MSK3.T_Manny_01_MSK3 (TFO_AutoDXT, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.15:570][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Effects/Meshes/Rocks/ultkedqjw_LOD7) ...
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[2026.01.06-20.05.15:582][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_01_MSK2.T_Manny_01_MSK2 (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.15:774][ 0]LogStaticMesh: Display: Building static mesh ultkedqjw_LOD7 (Required Memory Estimate: 0.153942 MB)...
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[2026.01.06-20.05.15:784][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Effects/Meshes/Rocks/ultkedqjw_LOD7.ultkedqjw_LOD7
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[2026.01.06-20.05.15:920][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_02_MSK.T_Manny_02_MSK (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.15:922][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'.
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[2026.01.06-20.05.15:922][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
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[2026.01.06-20.05.15:927][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
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[2026.01.06-20.05.15:927][ 0]LogWorldPartition: Display: WorldPartition initialize started...
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[2026.01.06-20.05.15:927][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
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[2026.01.06-20.05.15:981][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_01_N.T_Manny_01_N (TFO_BC5, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.15:981][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_02_MSK3.T_Manny_02_MSK3 (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.15:990][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_02_MSK2.T_Manny_02_MSK2 (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.15:997][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_02_D.T_Manny_02_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.16:002][ 0]LogSkeletalMesh: Built Skeletal Mesh [1.11s] /Game/Characters/FirstPerson/Mesh/SK_Mannequin_Arms.SK_Mannequin_Arms
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[2026.01.06-20.05.16:015][ 0]LogMetaSound: Display: Resave recommended: Asset 'sfx_AmmoPickup' at '/Game/Audio/MetaSounds/sfx_AmmoPickup.sfx_AmmoPickup' successfully migrated editor data in target document version 'v1.12'.
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[2026.01.06-20.05.16:217][ 0]LogWorldPartition: Display: WorldPartition initialize took 289.838 ms
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[2026.01.06-20.05.16:286][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
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[2026.01.06-20.05.16:349][ 0]LogSkinnedAsset: Display: Waiting for skinned assets to be ready 3/4 (SKM_Manny) ...
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[2026.01.06-20.05.16:868][ 0]LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 2
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[2026.01.06-20.05.16:868][ 0]LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 3
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[2026.01.06-20.05.17:233][ 0]LogTexture: Display: Building textures: /Game/UI/Hud/Art/T_UI_Icon_RangedWeapons_Rifle_Ammo.T_UI_Icon_RangedWeapons_Rifle_Ammo (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 1.645795 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.17:426][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_upperarm_r_anim.Manny_upperarm_r_anim (Required Memory Estimate: 7.41 MB)
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[2026.01.06-20.05.17:456][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_upperarm_r_anim.Manny_upperarm_r_anim, at AnimationSequence/8b6b227513ddef1b3e19c338dcf633131cda62d9
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[2026.01.06-20.05.17:529][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_01_MSK1.T_Manny_01_MSK1 (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.17:555][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_upperarm_l_anim.Manny_upperarm_l_anim (Required Memory Estimate: 0.30 MB)
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[2026.01.06-20.05.17:558][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_upperarm_l_anim.Manny_upperarm_l_anim, at AnimationSequence/9e68a915525943e7288d78e1f3b5284645062ea7
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[2026.01.06-20.05.17:755][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_thigh_r_anim.Manny_thigh_r_anim (Required Memory Estimate: 0.26 MB)
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[2026.01.06-20.05.17:758][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_thigh_r_anim.Manny_thigh_r_anim, at AnimationSequence/df7486bcfac0338216d979283ece3fa7064b255e
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[2026.01.06-20.05.17:813][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_thigh_l_anim.Manny_thigh_l_anim (Required Memory Estimate: 0.26 MB)
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[2026.01.06-20.05.17:816][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_thigh_l_anim.Manny_thigh_l_anim, at AnimationSequence/bbdd89a05180a36b8c4a4c3157abd58960532375
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[2026.01.06-20.05.17:882][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_lowerarm_r_anim.Manny_lowerarm_r_anim (Required Memory Estimate: 0.18 MB)
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[2026.01.06-20.05.17:883][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_lowerarm_r_anim.Manny_lowerarm_r_anim, at AnimationSequence/0b6c0239ee344ba41d37a39deb50b21966d1fe9d
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[2026.01.06-20.05.17:918][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_lowerarm_l_anim.Manny_lowerarm_l_anim (Required Memory Estimate: 0.18 MB)
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[2026.01.06-20.05.17:920][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_lowerarm_l_anim.Manny_lowerarm_l_anim, at AnimationSequence/e96aafede25f8961d08d2ee0bfe7cdcd9cb78e0f
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[2026.01.06-20.05.18:042][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_hand_r_anim.Manny_hand_r_anim (Required Memory Estimate: 0.09 MB)
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[2026.01.06-20.05.18:045][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_hand_r_anim.Manny_hand_r_anim, at AnimationSequence/3c89a670f32f8f0ccb30c0827d3ea2870686cbe6
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[2026.01.06-20.05.18:245][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_hand_l_anim.Manny_hand_l_anim (Required Memory Estimate: 0.09 MB)
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[2026.01.06-20.05.18:247][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_hand_l_anim.Manny_hand_l_anim, at AnimationSequence/3607bf361afee40fd158c81acc127eb49222df4d
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[2026.01.06-20.05.18:343][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_foot_r_anim.Manny_foot_r_anim (Required Memory Estimate: 0.07 MB)
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[2026.01.06-20.05.18:345][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_foot_r_anim.Manny_foot_r_anim, at AnimationSequence/9acba30476aede549510799e07f9cb249605348a
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[2026.01.06-20.05.18:433][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_foot_l_anim.Manny_foot_l_anim (Required Memory Estimate: 0.07 MB)
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[2026.01.06-20.05.18:436][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_foot_l_anim.Manny_foot_l_anim, at AnimationSequence/ce27bc1bcde77e3f06456feef3f9875590587698
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[2026.01.06-20.05.18:503][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_clavicle_r_anim.Manny_clavicle_r_anim (Required Memory Estimate: 0.11 MB)
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[2026.01.06-20.05.18:505][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_clavicle_r_anim.Manny_clavicle_r_anim, at AnimationSequence/b27aaad712c8b51ae073b85c019d1d940a24c39e
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[2026.01.06-20.05.18:537][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_clavicle_l_anim.Manny_clavicle_l_anim (Required Memory Estimate: 0.11 MB)
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[2026.01.06-20.05.18:538][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_clavicle_l_anim.Manny_clavicle_l_anim, at AnimationSequence/198069c83decf044ca6b190564ecc8c6bba37f1d
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[2026.01.06-20.05.18:608][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_calf_r_anim.Manny_calf_r_anim (Required Memory Estimate: 0.11 MB)
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[2026.01.06-20.05.18:610][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_calf_r_anim.Manny_calf_r_anim, at AnimationSequence/92f3fb8df65057c6adf766e10b5868aa09ca9c7e
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[2026.01.06-20.05.18:735][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_calf_l_anim.Manny_calf_l_anim (Required Memory Estimate: 0.11 MB)
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[2026.01.06-20.05.18:737][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_calf_l_anim.Manny_calf_l_anim, at AnimationSequence/55ac32a16bbfe4305d2f37911066a5a3f62ede7d
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[2026.01.06-20.05.18:800][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Jog_Bwd.MM_Rifle_Jog_Bwd (Required Memory Estimate: 12.63 MB)
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[2026.01.06-20.05.18:835][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_Jog_Right.MF_Rifle_Jog_Right (Required Memory Estimate: 15.87 MB)
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[2026.01.06-20.05.18:887][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Jog_Bwd.MM_Rifle_Jog_Bwd, at AnimationSequence/ba1667dcce7b088ddd63ca13126f63fcbabaf9c5
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[2026.01.06-20.05.18:932][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Crouch_Walk_Right.MM_Rifle_Crouch_Walk_Right (Required Memory Estimate: 9.96 MB)
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[2026.01.06-20.05.18:958][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_Jog_Right.MF_Rifle_Jog_Right, at AnimationSequence/1faa03f7e3eab97ec3eada064a0e40650c333574
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[2026.01.06-20.05.18:972][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Crouch_Walk_Left.MM_Rifle_Crouch_Walk_Left (Required Memory Estimate: 9.15 MB)
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[2026.01.06-20.05.19:017][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Crouch_Walk_Right.MM_Rifle_Crouch_Walk_Right, at AnimationSequence/3f1b70fe2545143aae0ef08ca0d57eefca50610e
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[2026.01.06-20.05.19:060][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Crouch_Walk_Left.MM_Rifle_Crouch_Walk_Left, at AnimationSequence/b6342d46f7427286cb2958df129109fdc6c47a6b
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[2026.01.06-20.05.19:145][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Crouch_Walk_Fwd.MM_Rifle_Crouch_Walk_Fwd (Required Memory Estimate: 15.84 MB)
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[2026.01.06-20.05.19:209][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Crouch_Walk_Bwd.MM_Rifle_Crouch_Walk_Bwd (Required Memory Estimate: 9.96 MB)
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[2026.01.06-20.05.19:232][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Jog_Bwd.MM_Pistol_Jog_Bwd (Required Memory Estimate: 12.36 MB)
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[2026.01.06-20.05.19:304][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Crouch_Walk_Fwd.MM_Rifle_Crouch_Walk_Fwd, at AnimationSequence/d1dc01500c4c571146bfabb38eee849bb1225f3f
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[2026.01.06-20.05.19:310][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Jog_Left.MF_Pistol_Jog_Left (Required Memory Estimate: 15.40 MB)
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[2026.01.06-20.05.19:351][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Crouch_Walk_Bwd.MM_Rifle_Crouch_Walk_Bwd, at AnimationSequence/b5c4ba09adab6af196591106359435c0c260691f
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[2026.01.06-20.05.19:390][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Jog_Bwd.MM_Pistol_Jog_Bwd, at AnimationSequence/515020f4e51923669d91bd2c2c852279cbe6cd55
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[2026.01.06-20.05.19:430][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Jog_Left.MF_Pistol_Jog_Left, at AnimationSequence/9f77c9836f3494244a3c73987d4db5702fb73fc1
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[2026.01.06-20.05.19:460][ 0]LogStaticMesh: Display: Building static mesh SM_QuarterCylinder (Required Memory Estimate: 0.061604 MB)...
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[2026.01.06-20.05.19:461][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/LevelPrototyping/Meshes/SM_QuarterCylinder.SM_QuarterCylinder
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[2026.01.06-20.05.19:488][ 0]LogStaticMesh: Display: Building static mesh SM_Cube (Required Memory Estimate: 0.026302 MB)...
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[2026.01.06-20.05.19:490][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/LevelPrototyping/Meshes/SM_Cube.SM_Cube
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[2026.01.06-20.05.19:545][ 0]LogStaticMesh: Display: Building static mesh SM_Ramp (Required Memory Estimate: 0.020414 MB)...
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[2026.01.06-20.05.19:547][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/LevelPrototyping/Meshes/SM_Ramp.SM_Ramp
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[2026.01.06-20.05.19:573][ 0]LogStaticMesh: Display: Building static mesh SM_launchpad_Round (Required Memory Estimate: 3.005676 MB)...
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[2026.01.06-20.05.19:578][ 0]LogStaticMesh: Adjacency [0.00s], tris: 1952, UVs 1
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[2026.01.06-20.05.19:580][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.875000
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[2026.01.06-20.05.19:580][ 0]LogStaticMesh: Leaves [0.00s]
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[2026.01.06-20.05.19:602][ 0]LogStaticMesh: Display: Building static mesh SM_launchpad_Hex (Required Memory Estimate: 1.309549 MB)...
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[2026.01.06-20.05.19:605][ 0]LogStaticMesh: Adjacency [0.00s], tris: 846, UVs 1
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[2026.01.06-20.05.19:605][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
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[2026.01.06-20.05.19:605][ 0]LogStaticMesh: Leaves [0.00s]
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[2026.01.06-20.05.19:626][ 0]LogStaticMesh: Reduce [0.02s]
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[2026.01.06-20.05.19:629][ 0]LogStaticMesh: Reduce [0.05s]
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[2026.01.06-20.05.19:633][ 0]LogStaticMesh: Fallback [0.01s], num tris: 256
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[2026.01.06-20.05.19:635][ 0]LogStaticMesh: ConstrainClusters:
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[2026.01.06-20.05.19:635][ 0]LogStaticMesh: Input: 14 Clusters, 1728 Triangles and 1367 Vertices
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[2026.01.06-20.05.19:635][ 0]LogStaticMesh: Output without splits: 14 Clusters, 1728 Triangles and 1370 Vertices
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[2026.01.06-20.05.19:635][ 0]LogStaticMesh: Output with splits: 14 Clusters, 1728 Triangles and 1370 Vertices
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[2026.01.06-20.05.19:635][ 0]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 14, Slow Path Clusters: 0, 1 Material: 10, 2 Materials: 4, 3 Materials: 0, At Least 4 Materials: 0
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[2026.01.06-20.05.19:635][ 0]LogStaticMesh: WritePages:
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[2026.01.06-20.05.19:635][ 0]LogStaticMesh: Root: GPU size: 18524 bytes. 1 Pages. 18524.000 bytes per page (56.531% utilization).
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[2026.01.06-20.05.19:635][ 0]LogStaticMesh: Streaming: 0 bytes.
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[2026.01.06-20.05.19:635][ 0]LogStaticMesh: Page data disk size: 16444 bytes. Fixup data size: 152 bytes.
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[2026.01.06-20.05.19:635][ 0]LogStaticMesh: Total GPU size: 18524 bytes, Total disk size: 16596 bytes.
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[2026.01.06-20.05.19:635][ 0]LogStaticMesh: Encode [0.00s]
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[2026.01.06-20.05.19:635][ 0]LogStaticMesh: NaniteBuild [0.03s]
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[2026.01.06-20.05.19:637][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/Weapons/Spawnpad/Mesh/SM_launchpad_Hex.SM_launchpad_Hex
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[2026.01.06-20.05.19:660][ 0]LogStaticMesh: Fallback [0.03s], num tris: 748
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[2026.01.06-20.05.19:662][ 0]LogStaticMesh: ConstrainClusters:
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[2026.01.06-20.05.19:662][ 0]LogStaticMesh: Input: 45 Clusters, 3840 Triangles and 2898 Vertices
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[2026.01.06-20.05.19:662][ 0]LogStaticMesh: Output without splits: 45 Clusters, 3840 Triangles and 2919 Vertices
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[2026.01.06-20.05.19:662][ 0]LogStaticMesh: Output with splits: 45 Clusters, 3840 Triangles and 2919 Vertices
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[2026.01.06-20.05.19:662][ 0]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 45, Slow Path Clusters: 0, 1 Material: 40, 2 Materials: 5, 3 Materials: 0, At Least 4 Materials: 0
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[2026.01.06-20.05.19:662][ 0]LogStaticMesh: WritePages:
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[2026.01.06-20.05.19:662][ 0]LogStaticMesh: Root: GPU size: 32372 bytes. 1 Pages. 32372.000 bytes per page (98.792% utilization).
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[2026.01.06-20.05.19:662][ 0]LogStaticMesh: Streaming: GPU size: 7492 bytes. 1 Pages (1 with relative encoding). 7492.000 bytes per page (5.716% utilization).
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[2026.01.06-20.05.19:662][ 0]LogStaticMesh: Page data disk size: 37876 bytes. Fixup data size: 242 bytes.
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[2026.01.06-20.05.19:662][ 0]LogStaticMesh: Total GPU size: 39864 bytes, Total disk size: 38118 bytes.
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[2026.01.06-20.05.19:662][ 0]LogStaticMesh: Encode [0.00s]
|
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[2026.01.06-20.05.19:662][ 0]LogStaticMesh: NaniteBuild [0.09s]
|
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[2026.01.06-20.05.19:665][ 0]LogStaticMesh: Built static mesh [0.09s] /Game/Weapons/Spawnpad/Mesh/SM_launchpad_Round.SM_launchpad_Round
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[2026.01.06-20.05.19:670][ 0]LogStaticMesh: Display: Building static mesh SM_Pistol (Required Memory Estimate: 8.631766 MB)...
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[2026.01.06-20.05.19:693][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Weapons/Pistol/Mesh/SM_Pistol.SM_Pistol
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[2026.01.06-20.05.19:750][ 0]LogStaticMesh: Display: Building static mesh SM_Rifle (Required Memory Estimate: 23.552435 MB)...
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[2026.01.06-20.05.19:820][ 0]LogStaticMesh: Built static mesh [0.07s] /Game/Weapons/Rifle/Mesh/SM_Rifle.SM_Rifle
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[2026.01.06-20.05.19:960][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_Walk_Right.MM_Pistol_Crouch_Walk_Right (Required Memory Estimate: 9.69 MB)
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[2026.01.06-20.05.20:013][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_Walk_Left.MM_Pistol_Crouch_Walk_Left (Required Memory Estimate: 9.15 MB)
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[2026.01.06-20.05.20:072][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_Walk_Fwd.MM_Pistol_Crouch_Walk_Fwd (Required Memory Estimate: 10.49 MB)
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[2026.01.06-20.05.20:122][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_Walk_Right.MM_Pistol_Crouch_Walk_Right, at AnimationSequence/c347b1ecfcd99b85cb938c009c19d140a457210b
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[2026.01.06-20.05.20:126][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_Walk_Bwd.MM_Pistol_Crouch_Walk_Bwd (Required Memory Estimate: 8.89 MB)
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[2026.01.06-20.05.20:153][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_Walk_Left.MM_Pistol_Crouch_Walk_Left, at AnimationSequence/91d1604fc195733276fb14df4f25b291058e700d
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[2026.01.06-20.05.20:208][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_Walk_Fwd.MM_Pistol_Crouch_Walk_Fwd, at AnimationSequence/390fcb8bbd94217ba18b67b709572d43fbc7e19d
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[2026.01.06-20.05.20:240][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_Walk_Bwd.MM_Pistol_Crouch_Walk_Bwd, at AnimationSequence/e8ae5eea52105030fcb7747d60b0a7c2c56a7f6f
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[2026.01.06-20.05.20:267][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Idle_Hipfire.MM_Pistol_Idle_Hipfire (Required Memory Estimate: 51.42 MB)
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[2026.01.06-20.05.20:347][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_TurnRight_90.MF_Rifle_TurnRight_90 (Required Memory Estimate: 27.37 MB)
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[2026.01.06-20.05.20:485][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_TurnLeft_90.MF_Rifle_TurnLeft_90 (Required Memory Estimate: 25.45 MB)
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[2026.01.06-20.05.20:490][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_TurnRight_90.MM_Pistol_Crouch_TurnRight_90 (Required Memory Estimate: 13.45 MB)
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[2026.01.06-20.05.20:579][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_TurnLeft_90.MM_Pistol_Crouch_TurnLeft_90 (Required Memory Estimate: 13.72 MB)
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[2026.01.06-20.05.20:579][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Idle_ADS.MM_Pistol_Idle_ADS (Required Memory Estimate: 40.45 MB)
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[2026.01.06-20.05.20:579][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Crouch_Idle.MM_Rifle_Crouch_Idle (Required Memory Estimate: 37.78 MB)
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[2026.01.06-20.05.20:697][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_TurnRight_90.MM_Pistol_Crouch_TurnRight_90, at AnimationSequence/aff0ed7d833ca2c5bb7343b053b3d68f77093df2
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[2026.01.06-20.05.20:760][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_TurnRight_90.MF_Rifle_TurnRight_90, at AnimationSequence/f73aa7ceed8342fbdd7210d99367c62860c657af
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[2026.01.06-20.05.20:793][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_Idle_ADS.MF_Rifle_Idle_ADS (Required Memory Estimate: 115.29 MB)
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[2026.01.06-20.05.20:800][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_TurnLeft_90.MF_Rifle_TurnLeft_90, at AnimationSequence/ec485c2751dce2e260afa32d85d85ab7767e11db
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[2026.01.06-20.05.20:808][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_TurnLeft_90.MM_Pistol_Crouch_TurnLeft_90, at AnimationSequence/9ce147b3c566f8d56c125b33f7fe3589dfcd9965
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[2026.01.06-20.05.20:822][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_Idle.MM_Pistol_Crouch_Idle (Required Memory Estimate: 63.19 MB)
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[2026.01.06-20.05.20:890][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Idle_Hipfire.MF_Pistol_Idle_Hipfire (Required Memory Estimate: 125.80 MB)
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[2026.01.06-20.05.20:913][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Idle_Hipfire.MM_Pistol_Idle_Hipfire, at AnimationSequence/568cb26902f75b5308cf7d6f068cccbfb9e8add0
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[2026.01.06-20.05.20:923][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Idle_Hipfire.MM_Rifle_Idle_Hipfire (Required Memory Estimate: 67.21 MB)
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[2026.01.06-20.05.20:988][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Idle_ADS.MM_Pistol_Idle_ADS, at AnimationSequence/42c1f4ba4b34362c153c12406b028e3607939c93
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[2026.01.06-20.05.21:013][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Crouch_Idle.MM_Rifle_Crouch_Idle, at AnimationSequence/7d250438fed1315eada75a9e4fe1893daf02114b
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[2026.01.06-20.05.21:230][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Back_Lgt_01.MM_HitReact_Back_Lgt_01 (Required Memory Estimate: 7.90 MB)
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[2026.01.06-20.05.21:233][ 0]LogSkeletalMesh: Built Skeletal Mesh [6.65s] /Game/Characters/ThirdPerson/Meshes/SKM_Manny.SKM_Manny
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[2026.01.06-20.05.21:288][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.30ms
|
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[2026.01.06-20.05.21:289][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
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[2026.01.06-20.05.21:289][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.808ms to complete.
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[2026.01.06-20.05.21:303][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 236.519
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: ================================================
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Total job queries 14,363, among them cache hits 1 (0.01%), DDC hits 0 (0.00%), Duplicates 3,157 (21.98%)
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Tracking 11,205 distinct input hashes that result in 10,272 distinct outputs (91.67%)
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: RAM used: 144.78 MiB of 3.20 GiB budget. Usage: 4.42%
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Shaders Compiled: 11,205
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Jobs assigned 11,205, completed 11,205 (100%)
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.09 s
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 74.76 s, longest 155.15 s
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Job execution time: average 2.11 s, max 28.60 s
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 76.87 s, max 155.32
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Shader code size: total 190.593 MiB, numShaders 11,227, average 17.383 KiB, min 1.16 KiB, max 306.195 KiB
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 209.04 s
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.91%
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Jobs were issued in 1,235 batches (only local compilation was used), average 9.07 jobs/batch
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Average processing rate: 53.60 jobs/sec
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Total thread time: 2,367.836 s
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Total thread preprocess time: 105.912 s
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 4.47%
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Effective parallelization: 11.33 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 - 0.943933
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 3.18 sec, max 4.57 sec, min 1.30 sec)
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 54 times, average 2.17 sec, max 4.55 sec, min 0.47 sec)
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: FClusteredShadingPS (compiled 32 times, average 1.71 sec, max 4.08 sec, min 0.25 sec)
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: FGenerateLightSamplesCS (compiled 288 times, average 1.42 sec, max 2.55 sec, min 0.76 sec)
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: FHairDebugPrintMemoryCS (compiled 1 times, average 1.18 sec, max 1.18 sec, min 1.18 sec)
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: FGenerateLightSamplesCS - 17.31% of total time (compiled 288 times, average 1.42 sec, max 2.55 sec, min 0.76 sec)
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: FMicropolyRasterizeCS - 12.79% of total time (compiled 440 times, average 0.69 sec, max 1.46 sec, min 0.00 sec)
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: FDeferredLightPS - 5.85% of total time (compiled 454 times, average 0.31 sec, max 0.46 sec, min 0.19 sec)
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: FShadeLightSamplesCS - 5.22% of total time (compiled 288 times, average 0.43 sec, max 0.64 sec, min 0.28 sec)
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: FTSRRejectShadingCS - 4.95% of total time (compiled 54 times, average 2.17 sec, max 4.55 sec, min 0.47 sec)
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: === Material stats ===
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Materials Cooked: 0
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Materials Translated: 189
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.16 s
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Material Translation Only: 0.08 s (53%)
|
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
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[2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: ================================================
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[2026.01.06-20.05.21:350][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Idle_ADS.MM_Rifle_Idle_ADS (Required Memory Estimate: 27.61 MB)
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[2026.01.06-20.05.21:355][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Jump_Start.MM_Pistol_Jump_Start (Required Memory Estimate: 1.93 MB)
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[2026.01.06-20.05.21:393][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_Idle.MM_Pistol_Crouch_Idle, at AnimationSequence/e854db7efb46638259edabff32c8e84ce213ef81
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[2026.01.06-20.05.21:398][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Back_Lgt_01.MM_HitReact_Back_Lgt_01, at AnimationSequence/6f3b24824585e20118f2c1ee7a0a9ad6943478b4
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[2026.01.06-20.05.21:407][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Jump_Start.MM_Pistol_Jump_Start, at AnimationSequence/d89f16ba9596c7687029c44043b2d21589920d17
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[2026.01.06-20.05.21:506][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Jump_RecoveryAdditive.MM_Pistol_Jump_RecoveryAdditive (Required Memory Estimate: 6.02 MB)
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[2026.01.06-20.05.21:530][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_Idle_ADS.MF_Rifle_Idle_ADS, at AnimationSequence/279260c9f3b3de137d20aee2dedfa3322a1355b9
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[2026.01.06-20.05.21:555][ 0]LogWebBrowser: Loaded CEF3 version 128.4.13.3057 from D:/UE_5_7_1/Engine/Binaries/ThirdParty/CEF3/Win64/128.4.13+ge76af7e+chromium-128.0.6613.138
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[2026.01.06-20.05.21:562][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Jump_Fall_Loop.MM_Pistol_Jump_Fall_Loop (Required Memory Estimate: 16.38 MB)
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[2026.01.06-20.05.21:575][ 0]LogCEFBrowser: CEF GPU acceleration enabled
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[2026.01.06-20.05.21:587][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Jog_Bwd.MF_Pistol_Jog_Bwd (Required Memory Estimate: 15.40 MB)
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[2026.01.06-20.05.21:588][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Idle_ADS.MM_Rifle_Idle_ADS, at AnimationSequence/7d639a92c28ed7cf6f84f28c802c6af7f22e2ab6
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[2026.01.06-20.05.21:592][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Jump_RecoveryAdditive.MM_Pistol_Jump_RecoveryAdditive, at AnimationSequence/fa334ffd3d769d3c55f680d4f672965d3edf6cd9
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[2026.01.06-20.05.21:627][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Idle_Hipfire.MM_Rifle_Idle_Hipfire, at AnimationSequence/0d5b2aa8dc1841f24462213ee04de7fb2f05934f
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[2026.01.06-20.05.21:633][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_Jog_Left.MF_Rifle_Jog_Left (Required Memory Estimate: 7.27 MB)
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[2026.01.06-20.05.21:653][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Jump_Fall_Loop.MM_Pistol_Jump_Fall_Loop, at AnimationSequence/fa89cb3620336139fc1e5920e4ee15323186425c
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[2026.01.06-20.05.21:675][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Jog_Right.MF_Pistol_Jog_Right (Required Memory Estimate: 14.92 MB)
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[2026.01.06-20.05.21:696][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Jog_Bwd.MF_Pistol_Jog_Bwd, at AnimationSequence/e0fa5eb01deaf6b6d141501f3cbaee379fba899d
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[2026.01.06-20.05.21:698][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Weapons/Rifle/Animations/Weap_Rifle_Reload.Weap_Rifle_Reload (Required Memory Estimate: 1.62 MB)
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[2026.01.06-20.05.21:702][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Weapons/Rifle/Animations/Weap_Rifle_Reload.Weap_Rifle_Reload, at AnimationSequence/351155ef6deaf932eb41c0d02c22baaddb382148
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[2026.01.06-20.05.21:716][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_Jog_Left.MF_Rifle_Jog_Left, at AnimationSequence/d96c56d834e6f4c50f28de6b08bb48412287ef03
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[2026.01.06-20.05.21:750][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Rifle_Reload_Additive.MM_Rifle_Reload_Additive (Required Memory Estimate: 18.22 MB)
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[2026.01.06-20.05.21:757][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Jog_Right.MF_Pistol_Jog_Right, at AnimationSequence/2ce43720095af35d7443bb670babbf3f084d7c5f
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[2026.01.06-20.05.21:780][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Rifle_Reload.MM_Rifle_Reload (Required Memory Estimate: 17.99 MB)
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[2026.01.06-20.05.21:798][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Idle_Hipfire.MF_Pistol_Idle_Hipfire, at AnimationSequence/1e6e23dc070f7068a6ba8038e554b3fb273900b2
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[2026.01.06-20.05.21:855][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Rifle_Reload_Additive.MM_Rifle_Reload_Additive, at AnimationSequence/c823c20956fda1e7e350d701b175f6e3540809b9
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[2026.01.06-20.05.21:875][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Rifle_Fire.MM_Rifle_Fire (Required Memory Estimate: 4.67 MB)
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[2026.01.06-20.05.21:905][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Rifle_Equip_Additive.MM_Rifle_Equip_Additive (Required Memory Estimate: 13.88 MB)
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[2026.01.06-20.05.21:908][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Rifle_Reload.MM_Rifle_Reload, at AnimationSequence/23e1bae0f1e6f676ed38e88f1e2f816d983ce95a
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[2026.01.06-20.05.21:963][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Rifle_Fire.MM_Rifle_Fire, at AnimationSequence/3d15ef7bc5186674eacd638782fe8114aaf035b3
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[2026.01.06-20.05.21:992][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Rifle_Equip_Additive.MM_Rifle_Equip_Additive, at AnimationSequence/3e39350d41b8caedd3622dc707ae245e248e4a4c
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[2026.01.06-20.05.21:992][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Rifle_Equip.MM_Rifle_Equip (Required Memory Estimate: 13.70 MB)
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[2026.01.06-20.05.22:040][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Weapons/Pistol/Animations/Weap_Pistol_Reload.Weap_Pistol_Reload (Required Memory Estimate: 1.29 MB)
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[2026.01.06-20.05.22:043][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Weapons/Pistol/Animations/Weap_Pistol_Reload.Weap_Pistol_Reload, at AnimationSequence/5a76c7fddda007f5e53125a9c298cf13d2ae917d
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[2026.01.06-20.05.22:078][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Rifle_Equip.MM_Rifle_Equip, at AnimationSequence/52528dc29c0020af7a0efd8ea188ff04949dfbcb
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[2026.01.06-20.05.22:090][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Pistol_Reload_Additive.MM_Pistol_Reload_Additive (Required Memory Estimate: 16.59 MB)
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[2026.01.06-20.05.22:171][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Pistol_Reload.MM_Pistol_Reload (Required Memory Estimate: 16.38 MB)
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[2026.01.06-20.05.22:175][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Pistol_Reload_Additive.MM_Pistol_Reload_Additive, at AnimationSequence/fca0caf8f5994209a998ee175743235f77baf1be
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[2026.01.06-20.05.22:234][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Pistol_Fire.MM_Pistol_Fire (Required Memory Estimate: 5.75 MB)
|
|
[2026.01.06-20.05.22:312][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Pistol_Reload.MM_Pistol_Reload, at AnimationSequence/ba8c75e42391b293ffef5cbace2bcc25226a2c3b
|
|
[2026.01.06-20.05.22:370][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Pistol_Equip_Additive.MM_Pistol_Equip_Additive (Required Memory Estimate: 11.71 MB)
|
|
[2026.01.06-20.05.22:375][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Pistol_Fire.MM_Pistol_Fire, at AnimationSequence/da48844cb0e432ef8d30a4a07d3c2e3b97c94af5
|
|
[2026.01.06-20.05.22:382][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: {53F964D8-442C-E1E1-271F-6EA28919D847}
|
|
[2026.01.06-20.05.22:382][ 0]LogDesktopPlatform: Looking for directories to scan from : D:/UE_5_7_1/Engine/Saved/Config/WindowsEditor
|
|
[2026.01.06-20.05.22:383][ 0]LogDesktopPlatform: Searching for previously created project directories...
|
|
[2026.01.06-20.05.22:383][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject",LastOpenTime=2026.01.06-20.05.07)" in recently opened files
|
|
[2026.01.06-20.05.22:383][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject/MyProject.uproject" in previously created project directory
|
|
[2026.01.06-20.05.22:385][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject 5.5/MyProject.uproject" in previously created project directory
|
|
[2026.01.06-20.05.22:385][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/TestProject/TestProject.uproject" in previously created project directory
|
|
[2026.01.06-20.05.22:385][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
|
|
[2026.01.06-20.05.22:389][ 0]LogProjectBrowser: Looking for projects...
|
|
[2026.01.06-20.05.22:389][ 0]LogProjectBrowser: Found Engine Installation "5.4"(C:/Program Files/Epic Games/UE_5.4)
|
|
[2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.4
|
|
[2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/nlans/AppData/Local/UnrealEngine/5.4/Saved/Config/WindowsEditor
|
|
[2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Searching for previously created project directories...
|
|
[2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found directory: "D:/Unreal Engine Projects"
|
|
[2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/CastleEnvironment/CastleEnvironment.uproject",LastOpenTime=2024.09.22-18.02.18)" in recently opened files
|
|
[2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/RPGTutorial/RPGTutorial.uproject",LastOpenTime=2024.09.29-13.22.09)" in recently opened files
|
|
[2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject/MyProject.uproject",LastOpenTime=2024.10.01-10.59.21)" in recently opened files
|
|
[2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/PlatformerTutorial/PlatformerTutorial.uproject",LastOpenTime=2024.10.17-09.13.31)" in recently opened files
|
|
[2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/FirstProject/FirstProject.uproject",LastOpenTime=2024.10.17-10.37.35)" in recently opened files
|
|
[2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/LearnEnhancedInput/LearnEnhancedInput.uproject",LastOpenTime=2024.11.05-23.53.47)" in recently opened files
|
|
[2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/Lyra/Lyra.uproject",LastOpenTime=2024.11.11-10.28.01)" in recently opened files
|
|
[2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/ContentExamples/ContentExamples.uproject",LastOpenTime=2024.11.13-01.51.52)" in recently opened files
|
|
[2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/Slash/Slash.uproject",LastOpenTime=2024.11.15-03.08.07)" in recently opened files
|
|
[2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/ValleyoftheAncient/ValleyoftheAncient.uproject",LastOpenTime=2024.12.23-01.14.13)" in recently opened files
|
|
[2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject/MyProject.uproject" in previously created project directory
|
|
[2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject 5.5/MyProject.uproject" in previously created project directory
|
|
[2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/TestProject/TestProject.uproject" in previously created project directory
|
|
[2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
|
|
[2026.01.06-20.05.22:390][ 0]LogProjectBrowser: Found Engine Installation "5.7"(C:/Program Files/Epic Games/UE_5.7)
|
|
[2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.7
|
|
[2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/nlans/AppData/Local/UnrealEngine/5.7/Saved/Config/WindowsEditor
|
|
[2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Searching for previously created project directories...
|
|
[2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found directory: "D:/Unreal Engine Projects"
|
|
[2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found directory: "D:/repositories"
|
|
[2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/LearnEnhancedInput/LearnEnhancedInput.uproject",LastOpenTime=2024.11.05-23.53.47)" in recently opened files
|
|
[2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/ValleyoftheAncient/ValleyoftheAncient.uproject",LastOpenTime=2024.11.10-18.00.16)" in recently opened files
|
|
[2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/Lyra/Lyra.uproject",LastOpenTime=2024.11.11-10.28.01)" in recently opened files
|
|
[2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/ContentExamples/ContentExamples.uproject",LastOpenTime=2024.11.13-01.51.52)" in recently opened files
|
|
[2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/Slash/Slash.uproject",LastOpenTime=2024.11.15-03.08.07)" in recently opened files
|
|
[2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/TempProject/TempProject.uproject",LastOpenTime=2024.11.30-21.56.30)" in recently opened files
|
|
[2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/repositories/UE5VersionControl/UE5VersionControl.uproject",LastOpenTime=2024.12.04-00.46.15)" in recently opened files
|
|
[2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/Slash 5.5/Slash.uproject",LastOpenTime=2024.12.04-02.11.34)" in recently opened files
|
|
[2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/repositories/Unreal Version Control Repos/Slash 5.5/Slash/Slash.uproject",LastOpenTime=2025.01.02-19.14.25)" in recently opened files
|
|
[2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/repositories/Unreal Version Control Repos/Aura/Aura.uproject",LastOpenTime=2025.01.14-02.16.04)" in recently opened files
|
|
[2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject/MyProject.uproject" in previously created project directory
|
|
[2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject 5.5/MyProject.uproject" in previously created project directory
|
|
[2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/TestProject/TestProject.uproject" in previously created project directory
|
|
[2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
|
|
[2026.01.06-20.05.22:390][ 0]LogProjectBrowser: Found Engine Installation "5.5"(C:/Program Files/Epic Games/UE_5.5)
|
|
[2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.5
|
|
[2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/nlans/AppData/Local/UnrealEngine/5.5/Saved/Config/WindowsEditor
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Searching for previously created project directories...
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found directory: "D:/Unreal Engine Projects"
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found directory: "D:/repositories"
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/Lyra/Lyra.uproject",LastOpenTime=2024.11.11-10.28.01)" in recently opened files
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/ContentExamples/ContentExamples.uproject",LastOpenTime=2024.11.13-01.51.52)" in recently opened files
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/Slash/Slash.uproject",LastOpenTime=2024.11.15-03.08.07)" in recently opened files
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/TempProject/TempProject.uproject",LastOpenTime=2024.11.30-21.56.30)" in recently opened files
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/repositories/UE5VersionControl/UE5VersionControl.uproject",LastOpenTime=2024.12.04-00.46.15)" in recently opened files
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/Slash 5.5/Slash.uproject",LastOpenTime=2024.12.04-02.11.34)" in recently opened files
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/repositories/AssetsStorage/AssetsStorage.uproject",LastOpenTime=2025.02.07-11.30.26)" in recently opened files
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/repositories/Unreal Version Control Repos/Slash 5.5/Slash/Slash.uproject",LastOpenTime=2025.03.10-19.47.00)" in recently opened files
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/repositories/ThirdPersonTest/ThirdPersonTest.uproject",LastOpenTime=2025.03.10-19.58.25)" in recently opened files
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/repositories/Unreal Version Control Repos/Aura/Aura.uproject",LastOpenTime=2025.03.13-13.05.34)" in recently opened files
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject/MyProject.uproject" in previously created project directory
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject 5.5/MyProject.uproject" in previously created project directory
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/TestProject/TestProject.uproject" in previously created project directory
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
|
|
[2026.01.06-20.05.22:392][ 0]LogProjectBrowser: Found Engine Installation "{81608CC1-4BF7-5F90-A455-4899FE7C5D94}"(D:/UE_5_5_4)
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: {81608CC1-4BF7-5F90-A455-4899FE7C5D94}
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Looking for directories to scan from : D:/UE_5_5_4/Engine/Saved/Config/WindowsEditor
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Searching for previously created project directories...
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/repositories/Unreal Version Control Repos/FPSTemplate/FPSTemplate.uproject",LastOpenTime=2025.05.24-00.15.03)" in recently opened files
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/FPSTemplate/FPSTemplate.uproject",LastOpenTime=2025.06.18-17.12.37)" in recently opened files
|
|
[2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject/MyProject.uproject" in previously created project directory
|
|
[2026.01.06-20.05.22:393][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject 5.5/MyProject.uproject" in previously created project directory
|
|
[2026.01.06-20.05.22:393][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/TestProject/TestProject.uproject" in previously created project directory
|
|
[2026.01.06-20.05.22:393][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
|
|
[2026.01.06-20.05.22:405][ 0]LogProjectBrowser: Found Engine Installation "{53F964D8-442C-E1E1-271F-6EA28919D847}"(D:/UE_5_7_1)
|
|
[2026.01.06-20.05.22:405][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: {53F964D8-442C-E1E1-271F-6EA28919D847}
|
|
[2026.01.06-20.05.22:405][ 0]LogDesktopPlatform: Looking for directories to scan from : D:/UE_5_7_1/Engine/Saved/Config/WindowsEditor
|
|
[2026.01.06-20.05.22:406][ 0]LogDesktopPlatform: Searching for previously created project directories...
|
|
[2026.01.06-20.05.22:406][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject",LastOpenTime=2026.01.06-20.05.07)" in recently opened files
|
|
[2026.01.06-20.05.22:406][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject/MyProject.uproject" in previously created project directory
|
|
[2026.01.06-20.05.22:406][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject 5.5/MyProject.uproject" in previously created project directory
|
|
[2026.01.06-20.05.22:406][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/TestProject/TestProject.uproject" in previously created project directory
|
|
[2026.01.06-20.05.22:406][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
|
|
[2026.01.06-20.05.22:406][ 0]LogProjectBrowser: Enumerating Launcher Sample Projects...
|
|
[2026.01.06-20.05.22:415][ 0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing.
|
|
[2026.01.06-20.05.22:470][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Impacts/Lyra_EnemyDestroyed_05.Lyra_EnemyDestroyed_05: Duration=3.63 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=88393 bytes, ChunkN=0)
|
|
[2026.01.06-20.05.22:480][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Pistol_Equip.MM_Pistol_Equip (Required Memory Estimate: 11.56 MB)
|
|
[2026.01.06-20.05.22:485][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2026.01.06-20.05.22:490][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Rifle/MM_Rifle_Reload.MM_Rifle_Reload (Required Memory Estimate: 17.99 MB)
|
|
[2026.01.06-20.05.22:495][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Impacts/Lyra_EnemyDestroyed_06.Lyra_EnemyDestroyed_06: Duration=2.92 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=76745 bytes, ChunkN=0)
|
|
[2026.01.06-20.05.22:525][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Pistol_Equip_Additive.MM_Pistol_Equip_Additive, at AnimationSequence/58f98360c01da4e80078632084d7a8726805aa2d
|
|
[2026.01.06-20.05.22:530][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2026.01.06-20.05.22:578][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2026.01.06-20.05.22:623][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2026.01.06-20.05.22:719][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Pistol_Equip.MM_Pistol_Equip, at AnimationSequence/f9744463eddf20871111a127354647b9d0983b72
|
|
[2026.01.06-20.05.22:728][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.01.06-20.05.22:730][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/StarterContent.upack', mount point: 'root:/'
|
|
[2026.01.06-20.05.22:730][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.01.06-20.05.22:732][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_BlankBP.upack', mount point: 'root:/'
|
|
[2026.01.06-20.05.22:732][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.01.06-20.05.22:733][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
|
|
[2026.01.06-20.05.22:735][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.01.06-20.05.22:737][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
|
|
[2026.01.06-20.05.22:737][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.01.06-20.05.22:739][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_Puzzle.upack', mount point: 'root:/'
|
|
[2026.01.06-20.05.22:739][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.01.06-20.05.22:740][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_PuzzleBP.upack', mount point: 'root:/'
|
|
[2026.01.06-20.05.22:740][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.01.06-20.05.22:742][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
|
|
[2026.01.06-20.05.22:742][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.01.06-20.05.22:745][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
|
|
[2026.01.06-20.05.22:745][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.01.06-20.05.22:747][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
|
|
[2026.01.06-20.05.22:747][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.01.06-20.05.22:749][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
|
|
[2026.01.06-20.05.22:749][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.01.06-20.05.22:750][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_VehicleAdv.upack', mount point: 'root:/'
|
|
[2026.01.06-20.05.22:750][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.01.06-20.05.22:752][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
|
|
[2026.01.06-20.05.22:753][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2026.01.06-20.05.22:755][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
|
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[2026.01.06-20.05.22:790][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Rifle/MM_Rifle_Reload.MM_Rifle_Reload, at AnimationSequence/28b568a0646bcc3b53ed074b97405c663e262454
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[2026.01.06-20.05.22:839][ 0]LogTexture: Display: Building textures: /Game/Blueprints/UI/Elims/ElimIcons/T_ElimIcon_Headshot.T_ElimIcon_Headshot (BGRA8, 4000x4000 x1x1x1) (Required Memory Estimate: 550.316399 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.22:870][ 0]LogTexture: Display: Building textures: /Game/Blueprints/UI/Elims/ElimIcons/T_ElimIcon_Revenge.T_ElimIcon_Revenge (BGRA8, 4000x4000 x1x1x1) (Required Memory Estimate: 550.316399 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.22:932][ 0]LogTexture: Display: Building textures: /Game/Blueprints/UI/Elims/ElimIcons/T_ElimIcon_Showstopper.T_ElimIcon_Showstopper (BGRA8, 4000x4000 x1x1x1) (Required Memory Estimate: 550.316399 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.23:017][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Rifle/FP_MM_RifleAimFire_add.FP_MM_RifleAimFire_add (Required Memory Estimate: 0.70 MB)
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[2026.01.06-20.05.23:022][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Rifle/FP_MM_RifleAimFire_add.FP_MM_RifleAimFire_add, at AnimationSequence/598a3737b5fcfdfe0db1108af5c228257bd03071
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[2026.01.06-20.05.23:103][ 0]LogTexture: Display: Building textures: /Game/Effects/Textures/General/textureNoise.textureNoise (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 170.083323 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.23:130][ 0]LogTexture: Display: Building textures: /Game/Blueprints/UI/Elims/ElimIcons/T_ElimIcon_Streak.T_ElimIcon_Streak (BGRA8, 4000x4000 x1x1x1) (Required Memory Estimate: 550.316399 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.23:213][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Foley_Misc/Lyra_WeaponSwap_02.Lyra_WeaponSwap_02: Duration=1.26 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=13951 bytes, ChunkN=0)
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[2026.01.06-20.05.23:239][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Rifle/FP_MM_Rifle_Equip.FP_MM_Rifle_Equip (Required Memory Estimate: 13.70 MB)
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[2026.01.06-20.05.23:289][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Pistol/FP_MM_PistolFire_add.FP_MM_PistolFire_add (Required Memory Estimate: 0.64 MB)
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[2026.01.06-20.05.23:297][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Pistol/FP_MM_PistolFire_add.FP_MM_PistolFire_add, at AnimationSequence/fa2c22d29f0b5fa7be8f78f01c32b3bcf36e3bf6
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[2026.01.06-20.05.23:407][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Pistol/MM_Pistol_Reload_add.MM_Pistol_Reload_add (Required Memory Estimate: 16.59 MB)
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[2026.01.06-20.05.23:407][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Rifle/FP_MM_Rifle_Equip.FP_MM_Rifle_Equip, at AnimationSequence/d9ee98d74e1125a27b4175425f49889cf57446d5
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[2026.01.06-20.05.23:419][ 0]LogToolMenus: Warning: Menu section not found: 'Compile' for insert: 'EditorPerf'
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[2026.01.06-20.05.23:430][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Shared/T_UE_Logo_V2.T_UE_Logo_V2 (G8, 1024x1024 x1x1x1) (Required Memory Estimate: 32.999993 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.23:523][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Pistol/FP_MM_Pistol_Equip.FP_MM_Pistol_Equip (Required Memory Estimate: 11.56 MB)
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[2026.01.06-20.05.23:553][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Pistol/MM_Pistol_Reload_add.MM_Pistol_Reload_add, at AnimationSequence/7c54613d6715043e03fc36e4381baf7aadef9332
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[2026.01.06-20.05.23:623][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Pistol/FP_MM_Pistol_Equip.FP_MM_Pistol_Equip, at AnimationSequence/2235457866a9db13633f70ce53dd3f050307575d
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[2026.01.06-20.05.23:662][ 0]LogSlate: Took 0.000734 seconds to synchronously load lazily loaded font '../../../UE_5_7_1/Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
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[2026.01.06-20.05.23:665][ 0]LogSlate: Took 0.001056 seconds to synchronously load lazily loaded font '../../../UE_5_7_1/Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
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[2026.01.06-20.05.23:710][ 0]LogTexture: Display: Building textures: /Game/Blueprints/UI/Elims/ElimIcons/T_ElimIcon_Dethrone.T_ElimIcon_Dethrone (BGRA8, 4000x4000 x1x1x1) (Required Memory Estimate: 550.316399 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.23:739][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RU.MM_Rifle_Idle_Hipfire_AO_RU (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.23:777][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RU.MM_Rifle_Idle_Hipfire_AO_RU, at AnimationSequence/9914378b6e38aac4c9d0d37ac54e0d1e88c9eaac
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[2026.01.06-20.05.23:803][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RD.MM_Rifle_Idle_Hipfire_AO_RD (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.23:840][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RD.MM_Rifle_Idle_Hipfire_AO_RD, at AnimationSequence/5cd230cca703d8c8b2d405cff4c3dccfae048469
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[2026.01.06-20.05.23:877][ 0]LogTexture: Display: Building textures: /Game/Blueprints/UI/Elims/ElimIcons/T_ElimIcon_Sequential.T_ElimIcon_Sequential (BGRA8, 4000x4000 x1x1x1) (Required Memory Estimate: 550.316399 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.23:988][ 0]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_01_ASAOPMASK_MSK.T_Manny_01_ASAOPMASK_MSK (TFO_DXT1, 4096x4096 x1x1x1) (Required Memory Estimate: 385.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.24:002][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RC.MM_Rifle_Idle_Hipfire_AO_RC (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.24:038][ 0]LogSlate: Took 0.000735 seconds to synchronously load lazily loaded font '../../../UE_5_7_1/Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
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[2026.01.06-20.05.24:043][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RC.MM_Rifle_Idle_Hipfire_AO_RC, at AnimationSequence/aab27f043dfe576bf9560ab1c9e48e900da105bc
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[2026.01.06-20.05.24:612][ 0]LogPSOHitching: Encountered 50 PSO creation hitches so far (8 graphics, 42 compute). 0 of them were precached.
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[2026.01.06-20.05.24:745][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RBU.MM_Rifle_Idle_Hipfire_AO_RBU (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.24:757][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RBU.MM_Rifle_Idle_Hipfire_AO_RBU, at AnimationSequence/50a7a8845d03022359da9b26f9e08059696d9541
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[2026.01.06-20.05.24:773][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RBD.MM_Rifle_Idle_Hipfire_AO_RBD (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.24:783][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RBD.MM_Rifle_Idle_Hipfire_AO_RBD, at AnimationSequence/cb8bdc5e40ce215ade753b50da1936deecf95a23
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[2026.01.06-20.05.24:808][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RBC.MM_Rifle_Idle_Hipfire_AO_RBC (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.24:819][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RBC.MM_Rifle_Idle_Hipfire_AO_RBC, at AnimationSequence/03477fa5309bb8a53e01f6f6d4d60f0f77fbcb7b
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[2026.01.06-20.05.24:822][ 0]LogStall: Startup...
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[2026.01.06-20.05.24:826][ 0]LogStall: Startup complete.
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[2026.01.06-20.05.24:847][ 0]LogLoad: (Engine Initialization) Total time: 240.06 seconds
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[2026.01.06-20.05.24:850][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LU.MM_Rifle_Idle_Hipfire_AO_LU (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.24:863][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LU.MM_Rifle_Idle_Hipfire_AO_LU, at AnimationSequence/3cb463bb05262b4aca6c2cc639936060b5887342
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[2026.01.06-20.05.24:887][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LD.MM_Rifle_Idle_Hipfire_AO_LD (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.24:901][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LD.MM_Rifle_Idle_Hipfire_AO_LD, at AnimationSequence/316ccc9cc1f9509b4b43171d3c7634b3f47a847e
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[2026.01.06-20.05.24:929][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LC.MM_Rifle_Idle_Hipfire_AO_LC (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.24:940][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LC.MM_Rifle_Idle_Hipfire_AO_LC, at AnimationSequence/a4cb8ca23bce0d3baad85bb7605f5a51953adda8
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[2026.01.06-20.05.24:970][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LBU.MM_Rifle_Idle_Hipfire_AO_LBU (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.24:983][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LBU.MM_Rifle_Idle_Hipfire_AO_LBU, at AnimationSequence/97628df4d132ef37b13520b9ca5658dcb53c16ec
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[2026.01.06-20.05.25:004][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LBD.MM_Rifle_Idle_Hipfire_AO_LBD (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.25:017][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LBD.MM_Rifle_Idle_Hipfire_AO_LBD, at AnimationSequence/fee108a2512c2822f70c3f50a590e035754d72a5
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[2026.01.06-20.05.25:040][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LBC.MM_Rifle_Idle_Hipfire_AO_LBC (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.25:053][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LBC.MM_Rifle_Idle_Hipfire_AO_LBC, at AnimationSequence/ad1ec090aa02c2c4240e858ca1ddfa25a3dd4f9a
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[2026.01.06-20.05.25:074][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_CU.MM_Rifle_Idle_Hipfire_AO_CU (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: ================================================
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Total job queries 14,499, among them cache hits 1 (0.01%), DDC hits 0 (0.00%), Duplicates 3,176 (21.90%)
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Tracking 11,322 distinct input hashes that result in 10,283 distinct outputs (90.82%)
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: RAM used: 144.89 MiB of 3.20 GiB budget. Usage: 4.42%
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Shaders Compiled: 11,218
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Jobs assigned 11,287, completed 11,218 (99.39%)
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.25 s
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 74.22 s, longest 155.15 s
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Job execution time: average 2.11 s, max 28.60 s
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 76.78 s, max 155.32
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Shader code size: total 190.691 MiB, numShaders 11,242, average 17.369 KiB, min 1.16 KiB, max 306.195 KiB
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 210.01 s
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.91%
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Jobs were issued in 1,260 batches (only local compilation was used), average 8.96 jobs/batch
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Average processing rate: 53.42 jobs/sec
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Total thread time: 2,370.863 s
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Total thread preprocess time: 106.032 s
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 4.47%
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Effective parallelization: 11.29 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 - 0.940754
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 3.18 sec, max 4.57 sec, min 1.30 sec)
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 54 times, average 2.17 sec, max 4.55 sec, min 0.47 sec)
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: FClusteredShadingPS (compiled 32 times, average 1.71 sec, max 4.08 sec, min 0.25 sec)
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: FGenerateLightSamplesCS (compiled 288 times, average 1.42 sec, max 2.55 sec, min 0.76 sec)
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: FHairDebugPrintMemoryCS (compiled 1 times, average 1.18 sec, max 1.18 sec, min 1.18 sec)
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: FGenerateLightSamplesCS - 17.29% of total time (compiled 288 times, average 1.42 sec, max 2.55 sec, min 0.76 sec)
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: FMicropolyRasterizeCS - 12.77% of total time (compiled 440 times, average 0.69 sec, max 1.46 sec, min 0.00 sec)
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: FDeferredLightPS - 5.85% of total time (compiled 454 times, average 0.31 sec, max 0.46 sec, min 0.19 sec)
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: FShadeLightSamplesCS - 5.22% of total time (compiled 288 times, average 0.43 sec, max 0.64 sec, min 0.28 sec)
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: FTSRRejectShadingCS - 4.94% of total time (compiled 54 times, average 2.17 sec, max 4.55 sec, min 0.47 sec)
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: === Material stats ===
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Materials Cooked: 0
|
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Materials Translated: 190
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.16 s
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Material Translation Only: 0.08 s (53%)
|
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
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[2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: ================================================
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[2026.01.06-20.05.25:087][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_CU.MM_Rifle_Idle_Hipfire_AO_CU, at AnimationSequence/44c580476dd41e7e4aceacb8ba49e26d89289a49
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[2026.01.06-20.05.25:211][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_CD.MM_Rifle_Idle_Hipfire_AO_CD (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.25:224][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_02_MSK1.T_Manny_02_MSK1 (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.25:224][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_CD.MM_Rifle_Idle_Hipfire_AO_CD, at AnimationSequence/6e25dd7ad0774da4cacd7df3044978b94f3bd788
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[2026.01.06-20.05.25:249][ 0]LogContentStreaming: Texture pool size now 1000 MB
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[2026.01.06-20.05.25:249][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
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[2026.01.06-20.05.25:305][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_CC.MM_Rifle_Idle_Hipfire_AO_CC (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.25:309][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_CC.MM_Rifle_Idle_Hipfire_AO_CC, at AnimationSequence/14e52e5f213b0d166f30a275bf76f964afe7ef70
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[2026.01.06-20.05.25:415][ 0]LogHttp: Warning: HTTP request timed out after 3.00 seconds URL=https://www.google.com/generate_204
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[2026.01.06-20.05.25:478][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RU.MM_Rifle_Idle_ADS_AO_RU (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.25:490][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RU.MM_Rifle_Idle_ADS_AO_RU, at AnimationSequence/e98cb9b2c44d823694c102707a6d77b7b58fffe9
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[2026.01.06-20.05.25:522][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RD.MM_Rifle_Idle_ADS_AO_RD (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.25:534][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RD.MM_Rifle_Idle_ADS_AO_RD, at AnimationSequence/e11fc376615ad2b169d69b75e02d0763cffd3f9f
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[2026.01.06-20.05.25:743][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RC.MM_Rifle_Idle_ADS_AO_RC (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.25:764][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RC.MM_Rifle_Idle_ADS_AO_RC, at AnimationSequence/dd5a6b807a8e792073c69b32b4d053d4df934c23
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[2026.01.06-20.05.25:850][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RBU.MM_Rifle_Idle_ADS_AO_RBU (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.25:912][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RBU.MM_Rifle_Idle_ADS_AO_RBU, at AnimationSequence/2ed78c7ac71a3012a59b3f1b231ab90a7ba73a74
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[2026.01.06-20.05.25:993][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RBD.MM_Rifle_Idle_ADS_AO_RBD (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.26:016][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RBD.MM_Rifle_Idle_ADS_AO_RBD, at AnimationSequence/79e28956f1ba535ccb35c35a950500cfdd507976
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[2026.01.06-20.05.26:095][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RBC.MM_Rifle_Idle_ADS_AO_RBC (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.26:154][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RBC.MM_Rifle_Idle_ADS_AO_RBC, at AnimationSequence/e9140616a0b3ef6c2432556e4728912d49752f96
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[2026.01.06-20.05.26:285][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LU.MM_Rifle_Idle_ADS_AO_LU (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.26:318][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LU.MM_Rifle_Idle_ADS_AO_LU, at AnimationSequence/8c9597369e5da9e96004699746e86e624d838978
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[2026.01.06-20.05.26:438][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LD.MM_Rifle_Idle_ADS_AO_LD (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.26:478][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LD.MM_Rifle_Idle_ADS_AO_LD, at AnimationSequence/1942170e4f543acedc90fe0517d4ec276ecb9224
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[2026.01.06-20.05.26:609][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LC.MM_Rifle_Idle_ADS_AO_LC (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.26:655][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LC.MM_Rifle_Idle_ADS_AO_LC, at AnimationSequence/d48b1d91d689ceca676ecebd7aa5c576cacf5c84
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[2026.01.06-20.05.26:783][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LBU.MM_Rifle_Idle_ADS_AO_LBU (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.26:825][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Impacts/Lyra_EnemyDestroyed_02.Lyra_EnemyDestroyed_02: Duration=2.92 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=71789 bytes, ChunkN=0)
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[2026.01.06-20.05.26:829][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LBU.MM_Rifle_Idle_ADS_AO_LBU, at AnimationSequence/300a09190114e0a5ce58934fa05b29cbc28ed8af
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[2026.01.06-20.05.26:905][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LBD.MM_Rifle_Idle_ADS_AO_LBD (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.26:949][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LBD.MM_Rifle_Idle_ADS_AO_LBD, at AnimationSequence/4d69dcba1c56efc178f9640ad8a42a55d177bdc8
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[2026.01.06-20.05.27:043][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Impacts/Lyra_EnemyDestroyed_04.Lyra_EnemyDestroyed_04: Duration=3.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=83283 bytes, ChunkN=0)
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[2026.01.06-20.05.27:153][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LBC.MM_Rifle_Idle_ADS_AO_LBC (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.27:197][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LBC.MM_Rifle_Idle_ADS_AO_LBC, at AnimationSequence/4782244a190be64f26f37b55dd9c042f9ca3fdae
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[2026.01.06-20.05.27:275][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Impacts/Lyra_EnemyDestroyed_07.Lyra_EnemyDestroyed_07: Duration=4.08 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=96083 bytes, ChunkN=0)
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[2026.01.06-20.05.27:352][ 0]LogTexture: Display: Building textures: /Game/Blueprints/UI/Elims/ElimIcons/T_Transparent.T_Transparent (BGRA8, 194x161 x1x1x1) (Required Memory Estimate: 2.072327 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.27:387][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Foley_Misc/Lyra_WeaponSwap_03.Lyra_WeaponSwap_03: Duration=1.18 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=13935 bytes, ChunkN=0)
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[2026.01.06-20.05.27:502][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_CU.MM_Rifle_Idle_ADS_AO_CU (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.27:550][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_CU.MM_Rifle_Idle_ADS_AO_CU, at AnimationSequence/bcd31032f0919d996477dfe4341c6ba3b733cecf
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[2026.01.06-20.05.27:570][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Foley_Misc/Lyra_WeaponSwap_01.Lyra_WeaponSwap_01: Duration=1.15 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=14313 bytes, ChunkN=0)
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[2026.01.06-20.05.27:765][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_CD.MM_Rifle_Idle_ADS_AO_CD (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.27:809][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_CD.MM_Rifle_Idle_ADS_AO_CD, at AnimationSequence/3f5717c9f772ad5b22b7e0e25cfe805c94b6d05b
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[2026.01.06-20.05.27:857][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_CC.MM_Rifle_Idle_ADS_AO_CC (Required Memory Estimate: 0.60 MB)
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[2026.01.06-20.05.27:861][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_CC.MM_Rifle_Idle_ADS_AO_CC, at AnimationSequence/72aed20f277345d01b12c2d95cfca190ae88dfe7
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[2026.01.06-20.05.27:944][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Weapons/Rifle/Animations/Weap_Rifle_Fire.Weap_Rifle_Fire (Required Memory Estimate: 0.41 MB)
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[2026.01.06-20.05.27:948][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Weapons/Rifle/Animations/Weap_Rifle_Fire.Weap_Rifle_Fire, at AnimationSequence/b2c88ade4bfabd1841c0d39796c4940335bf4063
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[2026.01.06-20.05.27:961][ 0]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_02_N.T_Manny_02_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 520.499988 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.28:022][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Weapons/Pistol/Animations/Weap_Pistol_Fire.Weap_Pistol_Fire (Required Memory Estimate: 0.45 MB)
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[2026.01.06-20.05.28:025][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Weapons/Pistol/Animations/Weap_Pistol_Fire.Weap_Pistol_Fire, at AnimationSequence/87a4205ad572da48c8f49ceed954584422c36222
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[2026.01.06-20.05.28:492][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RU.MM_Pistol_Idle_ADS_AO_RU (Required Memory Estimate: 0.87 MB)
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[2026.01.06-20.05.28:521][ 0]LogTexture: Display: Building textures: /Game/Blueprints/UI/Elims/ElimIcons/T_MannyHeadIcon.T_MannyHeadIcon (BGRA8, 4000x4000 x1x1x1) (Required Memory Estimate: 550.316399 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.28:527][ 0]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_02_Tan.T_Manny_02_Tan (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 520.499988 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.28:546][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RU.MM_Pistol_Idle_ADS_AO_RU, at AnimationSequence/c96a2505c78f56c03f3277a76dc2398c8d5bb270
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[2026.01.06-20.05.28:605][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RD.MM_Pistol_Idle_ADS_AO_RD (Required Memory Estimate: 0.87 MB)
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[2026.01.06-20.05.28:660][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RD.MM_Pistol_Idle_ADS_AO_RD, at AnimationSequence/f776f8984a4f99bc333db211a5f1000133b9521c
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[2026.01.06-20.05.28:694][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RC.MM_Pistol_Idle_ADS_AO_RC (Required Memory Estimate: 0.87 MB)
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[2026.01.06-20.05.28:729][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RC.MM_Pistol_Idle_ADS_AO_RC, at AnimationSequence/1648a3cbb466140385221f7fbfcf618aaf818451
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[2026.01.06-20.05.28:852][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RBU.MM_Pistol_Idle_ADS_AO_RBU (Required Memory Estimate: 0.87 MB)
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[2026.01.06-20.05.28:900][ 0]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_01_CCRCCPlastic_MSK.T_Manny_01_CCRCCPlastic_MSK (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 385.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.28:902][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RBD.MM_Pistol_Idle_ADS_AO_RBD (Required Memory Estimate: 0.87 MB)
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[2026.01.06-20.05.28:902][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RBU.MM_Pistol_Idle_ADS_AO_RBU, at AnimationSequence/a47855f1e49820191118d413917d2fdc32082975
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[2026.01.06-20.05.28:954][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RBD.MM_Pistol_Idle_ADS_AO_RBD, at AnimationSequence/d55bcca9de709d5f8a1194ac08765d732c35e80b
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[2026.01.06-20.05.29:035][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RBC.MM_Pistol_Idle_ADS_AO_RBC (Required Memory Estimate: 0.87 MB)
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[2026.01.06-20.05.29:093][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RBC.MM_Pistol_Idle_ADS_AO_RBC, at AnimationSequence/254e11bfd6bbc190b68c22794761de6b7124fbfd
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[2026.01.06-20.05.29:205][ 0]LogZenServiceInstance: Display: Launching zen utility 'D:/UE_5_7_1/Engine/Binaries/Win64/zen.exe service status'.
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[2026.01.06-20.05.29:218][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LU.MM_Pistol_Idle_ADS_AO_LU (Required Memory Estimate: 0.87 MB)
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[2026.01.06-20.05.29:275][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LU.MM_Pistol_Idle_ADS_AO_LU, at AnimationSequence/8cfa7b10722bbbebe197f2527e9496129367c666
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[2026.01.06-20.05.29:439][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LD.MM_Pistol_Idle_ADS_AO_LD (Required Memory Estimate: 0.87 MB)
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[2026.01.06-20.05.29:482][ 0]LogTexture: Display: Building textures: /Game/Weapons/Pistol/Textures/T_Pistol_AORM.T_Pistol_AORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.29:486][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LD.MM_Pistol_Idle_ADS_AO_LD, at AnimationSequence/037a86519575ae3f30cb88e18751524023848060
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[2026.01.06-20.05.29:517][ 0]LogZenServiceInstance: Display: Launching zen utility 'D:/UE_5_7_1/Engine/Binaries/Win64/zen.exe service status'.
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[2026.01.06-20.05.29:722][ 0]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_01_N.T_Manny_01_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 520.499988 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.29:820][ 0]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_02_BN.T_Manny_02_BN (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 520.499988 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.29:838][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
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[2026.01.06-20.05.29:844][ 0]LogPython: Display: Running start-up script D:/UE_5_7_1/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... started...
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[2026.01.06-20.05.29:887][ 0]LogPython: Display: Running start-up script D:/UE_5_7_1/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... took 41.983 ms
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[2026.01.06-20.05.29:887][ 0]LogPython: Display: Running start-up script D:/UE_5_7_1/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
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[2026.01.06-20.05.29:914][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
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[2026.01.06-20.05.29:923][ 0]LogPython: Display: Running start-up script D:/UE_5_7_1/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 37.007 ms (total: 78.990 ms)
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[2026.01.06-20.05.29:935][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: FPSTemplateEditor Win64 Development
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[2026.01.06-20.05.30:109][ 1]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LC.MM_Pistol_Idle_ADS_AO_LC (Required Memory Estimate: 0.87 MB)
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[2026.01.06-20.05.30:123][ 1]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LC.MM_Pistol_Idle_ADS_AO_LC, at AnimationSequence/61af777196fb2b71a51b741ef5e83dec4f88cbc1
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[2026.01.06-20.05.30:147][ 1]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LBU.MM_Pistol_Idle_ADS_AO_LBU (Required Memory Estimate: 0.87 MB)
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[2026.01.06-20.05.30:160][ 1]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LBU.MM_Pistol_Idle_ADS_AO_LBU, at AnimationSequence/bcad8f82ec93c00284837af78b22de75a40725b8
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[2026.01.06-20.05.30:182][ 1]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LBD.MM_Pistol_Idle_ADS_AO_LBD (Required Memory Estimate: 0.87 MB)
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[2026.01.06-20.05.30:189][ 1]LogAssetRegistry: AssetRegistryGather time 6.8647s: AssetDataDiscovery 1.1602s, AssetDataGather 5.6449s, StoreResults 0.0597s. Wall time 238.8290s.
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NumCachedDirectories 0. NumUncachedDirectories 1771. NumCachedFiles 0. NumUncachedFiles 8665.
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BackgroundTickInterruptions 0.
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[2026.01.06-20.05.30:195][ 1]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LBD.MM_Pistol_Idle_ADS_AO_LBD, at AnimationSequence/cd67543a9e999ecdd80fe83f0dafcb54719eedb1
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[2026.01.06-20.05.30:224][ 1]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LBC.MM_Pistol_Idle_ADS_AO_LBC (Required Memory Estimate: 0.87 MB)
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[2026.01.06-20.05.30:235][ 1]LogAssetRegistry: Display: Starting OnFilesLoaded.Broadcast
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[2026.01.06-20.05.30:238][ 1]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LBC.MM_Pistol_Idle_ADS_AO_LBC, at AnimationSequence/a060006c6a548c4baf97e928f1cca2ca32141829
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[2026.01.06-20.05.30:259][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
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[2026.01.06-20.05.30:263][ 1]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_CU.MM_Pistol_Idle_ADS_AO_CU (Required Memory Estimate: 0.87 MB)
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[2026.01.06-20.05.30:273][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects)
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[2026.01.06-20.05.30:273][ 1]LogAssetRegistry: Display: Completed OnFilesLoaded.Broadcast: 0.373s
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[2026.01.06-20.05.30:275][ 1]LogSourceControl: Uncontrolled asset discovery started...
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[2026.01.06-20.05.30:277][ 1]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_CU.MM_Pistol_Idle_ADS_AO_CU, at AnimationSequence/fc5e98de0a2cb1ad39e6c35221bebe0432478368
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[2026.01.06-20.05.30:305][ 1]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_CD.MM_Pistol_Idle_ADS_AO_CD (Required Memory Estimate: 0.87 MB)
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[2026.01.06-20.05.30:320][ 1]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_CD.MM_Pistol_Idle_ADS_AO_CD, at AnimationSequence/e0241fe1b80e0ead227d168e04a5f0a7eed6115b
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[2026.01.06-20.05.30:346][ 1]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_CC.MM_Pistol_Idle_ADS_AO_CC (Required Memory Estimate: 0.87 MB)
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[2026.01.06-20.05.30:348][ 1]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_CC.MM_Pistol_Idle_ADS_AO_CC, at AnimationSequence/4e89ebfd98f3b2222025eb8b9eeb836aa08ae00f
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[2026.01.06-20.05.30:382][ 1]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RU.MF_Pistol_Idle_ADS_AO_RU (Required Memory Estimate: 3.19 MB)
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[2026.01.06-20.05.30:397][ 1]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RU.MF_Pistol_Idle_ADS_AO_RU, at AnimationSequence/3f5d494a113199bccdd5b08d457e57e154071f2e
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[2026.01.06-20.05.30:419][ 1]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RD.MF_Pistol_Idle_ADS_AO_RD (Required Memory Estimate: 3.19 MB)
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[2026.01.06-20.05.30:432][ 1]LogSourceControl: Uncontrolled asset discovery finished in 0.158079 seconds (Found 8639 uncontrolled assets)
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[2026.01.06-20.05.30:433][ 1]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RD.MF_Pistol_Idle_ADS_AO_RD, at AnimationSequence/3c3ce55059362fc3adc015e5531b8eb55ae5c4dc
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[2026.01.06-20.05.30:497][ 1]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RC.MF_Pistol_Idle_ADS_AO_RC (Required Memory Estimate: 3.19 MB)
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[2026.01.06-20.05.30:520][ 1]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RC.MF_Pistol_Idle_ADS_AO_RC, at AnimationSequence/e1399a347552fb5544cbb7750979375dd4630c05
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[2026.01.06-20.05.30:587][ 2]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RBU.MF_Pistol_Idle_ADS_AO_RBU (Required Memory Estimate: 3.19 MB)
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[2026.01.06-20.05.30:602][ 2]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RBU.MF_Pistol_Idle_ADS_AO_RBU, at AnimationSequence/117c8b465394b40219451c6607237b023b0e6279
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[2026.01.06-20.05.30:660][ 2]LogAssetRegistry: Display: Asset registry cache written as 71.9 MiB to ../../Intermediate/CachedAssetRegistry_*.bin
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[2026.01.06-20.05.30:687][ 2]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RBD.MF_Pistol_Idle_ADS_AO_RBD (Required Memory Estimate: 3.19 MB)
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[2026.01.06-20.05.30:692][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 25.453964
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[2026.01.06-20.05.30:693][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
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[2026.01.06-20.05.30:697][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 25.648375
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[2026.01.06-20.05.30:702][ 2]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RBD.MF_Pistol_Idle_ADS_AO_RBD, at AnimationSequence/3af9fea4ea37776300d31394be19849ec5dcb374
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[2026.01.06-20.05.31:330][ 4]LogPSOHitching: Encountered 100 PSO creation hitches so far (20 graphics, 81 compute). 0 of them were precached.
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[2026.01.06-20.05.31:375][ 4]LogD3D12RHI: Waited for PSO creation for 100.000000ms
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[2026.01.06-20.05.31:375][ 4]LogD3D12RHI: Waited for PSO creation for 100.000000ms
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[2026.01.06-20.05.31:375][ 4]LogD3D12RHI: Waited for PSO creation for 100.000000ms
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[2026.01.06-20.05.31:375][ 4]LogD3D12RHI: Waited for PSO creation for 100.000000ms
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[2026.01.06-20.05.31:376][ 4]LogD3D12RHI: Waited for PSO creation for 100.000000ms
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[2026.01.06-20.05.31:449][ 4]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RBC.MF_Pistol_Idle_ADS_AO_RBC (Required Memory Estimate: 3.19 MB)
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[2026.01.06-20.05.31:475][ 4]LogD3D12RHI: Waited for PSO creation for 200.000000ms
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[2026.01.06-20.05.31:475][ 4]LogD3D12RHI: Waited for PSO creation for 200.000000ms
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[2026.01.06-20.05.31:475][ 4]LogD3D12RHI: Waited for PSO creation for 200.000000ms
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[2026.01.06-20.05.31:476][ 4]LogD3D12RHI: Waited for PSO creation for 200.000000ms
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[2026.01.06-20.05.31:489][ 4]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RBC.MF_Pistol_Idle_ADS_AO_RBC, at AnimationSequence/9921dd40416df42f7a98442477dc7dcaef8693ae
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[2026.01.06-20.05.31:499][ 4]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LU.MF_Pistol_Idle_ADS_AO_LU (Required Memory Estimate: 3.19 MB)
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[2026.01.06-20.05.31:515][ 4]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LU.MF_Pistol_Idle_ADS_AO_LU, at AnimationSequence/1f3d51737c3fffbde594aff32e1a89f466b1de38
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[2026.01.06-20.05.31:551][ 4]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LC.MF_Pistol_Idle_ADS_AO_LC (Required Memory Estimate: 3.19 MB)
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[2026.01.06-20.05.31:567][ 4]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LC.MF_Pistol_Idle_ADS_AO_LC, at AnimationSequence/4c778d39bd6a74624dcee36db9c58487a024a4ab
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[2026.01.06-20.05.31:600][ 4]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LD.MF_Pistol_Idle_ADS_AO_LD (Required Memory Estimate: 3.19 MB)
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[2026.01.06-20.05.31:615][ 4]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LD.MF_Pistol_Idle_ADS_AO_LD, at AnimationSequence/abfd02cfa825f4a3d1ee4d4c7185b062135408ba
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[2026.01.06-20.05.31:644][ 4]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LBD.MF_Pistol_Idle_ADS_AO_LBD (Required Memory Estimate: 3.19 MB)
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[2026.01.06-20.05.31:660][ 4]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LBD.MF_Pistol_Idle_ADS_AO_LBD, at AnimationSequence/43b12062f605acfa2f3d8015d559048fac5497d9
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[2026.01.06-20.05.31:689][ 4]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LBU.MF_Pistol_Idle_ADS_AO_LBU (Required Memory Estimate: 3.19 MB)
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[2026.01.06-20.05.31:705][ 4]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LBU.MF_Pistol_Idle_ADS_AO_LBU, at AnimationSequence/a926fd99434ba6e3e5a5277b146998f419470949
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[2026.01.06-20.05.31:737][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LBC.MF_Pistol_Idle_ADS_AO_LBC (Required Memory Estimate: 3.19 MB)
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[2026.01.06-20.05.31:753][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LBC.MF_Pistol_Idle_ADS_AO_LBC, at AnimationSequence/124f95a5de3079060eba632025c69798006451db
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[2026.01.06-20.05.31:778][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_CD.MF_Pistol_Idle_ADS_AO_CD (Required Memory Estimate: 3.19 MB)
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[2026.01.06-20.05.31:794][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_CD.MF_Pistol_Idle_ADS_AO_CD, at AnimationSequence/b14ef0e88715bb64d2e0fabd21fbefb9dbb6e561
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[2026.01.06-20.05.31:822][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_CU.MF_Pistol_Idle_ADS_AO_CU (Required Memory Estimate: 3.19 MB)
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[2026.01.06-20.05.31:837][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_CU.MF_Pistol_Idle_ADS_AO_CU, at AnimationSequence/831920f006a37e2b960cacce517d0bb65e9ee25c
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[2026.01.06-20.05.31:895][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_CC.MF_Pistol_Idle_ADS_AO_CC (Required Memory Estimate: 3.19 MB)
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[2026.01.06-20.05.31:900][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_CC.MF_Pistol_Idle_ADS_AO_CC, at AnimationSequence/657bc98da9dc43c77265c3eab45d906ef7d2d88a
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[2026.01.06-20.05.31:928][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_Jog_Fwd.MF_Rifle_Jog_Fwd (Required Memory Estimate: 22.57 MB)
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[2026.01.06-20.05.32:002][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_Idle_Hipfire.MF_Rifle_Idle_Hipfire (Required Memory Estimate: 96.17 MB)
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[2026.01.06-20.05.32:047][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Jog_Fwd.MF_Pistol_Jog_Fwd (Required Memory Estimate: 15.87 MB)
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[2026.01.06-20.05.32:080][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_Jog_Fwd.MF_Rifle_Jog_Fwd, at AnimationSequence/6368b9479ba40836646bccb036940683dd74f0e9
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[2026.01.06-20.05.32:161][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Jog_Fwd.MF_Pistol_Jog_Fwd, at AnimationSequence/b6e4a41f503b3827d137285aa2cfabd537e94f0c
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[2026.01.06-20.05.32:165][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Pistol/FP_MM_Pistol_AimIdle.FP_MM_Pistol_AimIdle (Required Memory Estimate: 40.45 MB)
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[2026.01.06-20.05.32:209][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Right_Med_01.MM_HitReact_Right_Med_01 (Required Memory Estimate: 8.19 MB)
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[2026.01.06-20.05.32:347][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Right_Med_01.MM_HitReact_Right_Med_01, at AnimationSequence/c7c06de541eb49bb1fd04079ff660906ce2181ff
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[2026.01.06-20.05.32:379][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Right_Lgt_01.MM_HitReact_Right_Lgt_01 (Required Memory Estimate: 11.17 MB)
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[2026.01.06-20.05.32:388][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Pistol/FP_MM_Pistol_AimIdle.FP_MM_Pistol_AimIdle, at AnimationSequence/8f55df8c6bb8fcd32252e3e6fc3529a46daad5d0
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[2026.01.06-20.05.32:419][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Left_Med_01.MM_HitReact_Left_Med_01 (Required Memory Estimate: 8.46 MB)
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[2026.01.06-20.05.32:450][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Right_Lgt_01.MM_HitReact_Right_Lgt_01, at AnimationSequence/8a4de2594712f73d425032d64a0437134171af75
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[2026.01.06-20.05.32:490][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Left_Med_01.MM_HitReact_Left_Med_01, at AnimationSequence/1fecde4e6118e880045da9816a4858b996b42b79
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[2026.01.06-20.05.32:493][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Left_Lgt_01.MM_HitReact_Left_Lgt_01 (Required Memory Estimate: 9.00 MB)
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[2026.01.06-20.05.32:550][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Left_Lgt_01.MM_HitReact_Left_Lgt_01, at AnimationSequence/0757d9fa0cfeee9d27f978b3b709992548084b45
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[2026.01.06-20.05.32:562][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_Idle_Hipfire.MF_Rifle_Idle_Hipfire, at AnimationSequence/b23807233fd9748e1e77955e4d20038bdd026596
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[2026.01.06-20.05.32:562][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Med_02.MM_HitReact_Front_Med_02 (Required Memory Estimate: 6.83 MB)
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[2026.01.06-20.05.32:592][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Med_01.MM_HitReact_Front_Med_01 (Required Memory Estimate: 6.56 MB)
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[2026.01.06-20.05.32:599][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Med_02.MM_HitReact_Front_Med_02, at AnimationSequence/08516f566820ca7cde6aebe38f5a645f39fc735e
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[2026.01.06-20.05.32:624][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Med_01.MM_HitReact_Front_Med_01, at AnimationSequence/cf5bd737d47fb358e76cc42a6404bfac437d8fbd
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[2026.01.06-20.05.32:647][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Lgt_04.MM_HitReact_Front_Lgt_04 (Required Memory Estimate: 10.36 MB)
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[2026.01.06-20.05.32:701][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Lgt_04.MM_HitReact_Front_Lgt_04, at AnimationSequence/0b5ecece4332835ab9c99498b03fac1c51b6abcb
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[2026.01.06-20.05.32:735][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Lgt_03.MM_HitReact_Front_Lgt_03 (Required Memory Estimate: 8.46 MB)
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[2026.01.06-20.05.32:763][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Lgt_02.MM_HitReact_Front_Lgt_02 (Required Memory Estimate: 6.83 MB)
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[2026.01.06-20.05.32:780][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Lgt_03.MM_HitReact_Front_Lgt_03, at AnimationSequence/d04d6286b65c95d9ce828e633caa1ff3dc7da04f
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[2026.01.06-20.05.32:808][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Lgt_02.MM_HitReact_Front_Lgt_02, at AnimationSequence/6fe9270e57f82398873f4535ca77937d1aacb6da
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[2026.01.06-20.05.32:823][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Lgt_01.MM_HitReact_Front_Lgt_01 (Required Memory Estimate: 6.02 MB)
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[2026.01.06-20.05.32:870][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Lgt_01.MM_HitReact_Front_Lgt_01, at AnimationSequence/b188de1fc2520827e6e547ea638b3a7a8b875468
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[2026.01.06-20.05.32:885][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Hvy_01.MM_HitReact_Front_Hvy_01 (Required Memory Estimate: 6.83 MB)
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[2026.01.06-20.05.32:945][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Hvy_01.MM_HitReact_Front_Hvy_01, at AnimationSequence/a978adf9953f1bcf50112dea5ac327785462f58d
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[2026.01.06-20.05.32:980][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Back_Med_01.MM_HitReact_Back_Med_01 (Required Memory Estimate: 7.38 MB)
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[2026.01.06-20.05.33:014][ 5]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Shared/CA_Mannequin.CA_Mannequin (RGBA16F, 64x1 x1x1x1) (Required Memory Estimate: 1.002758 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.33:078][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Back_Med_01.MM_HitReact_Back_Med_01, at AnimationSequence/3f8bb79d2741002b565fd586dd774f3382ff20a5
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[2026.01.06-20.05.33:205][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Right_01.MM_Death_Right_01 (Required Memory Estimate: 9.15 MB)
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[2026.01.06-20.05.33:453][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Right_01.MM_Death_Right_01, at AnimationSequence/da09fc66da005bc4b376203d8c7c40db31f3c609
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[2026.01.06-20.05.33:538][ 5]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Impacts/Lyra_EnemyDestroyed_03.Lyra_EnemyDestroyed_03: Duration=2.77 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=77411 bytes, ChunkN=0)
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[2026.01.06-20.05.33:734][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Left_01.MM_Death_Left_01 (Required Memory Estimate: 8.08 MB)
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[2026.01.06-20.05.33:793][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Front_03.MM_Death_Front_03 (Required Memory Estimate: 7.82 MB)
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[2026.01.06-20.05.33:832][ 5]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_02_MSR_MSK.T_Manny_02_MSR_MSK (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 385.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.33:910][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Left_01.MM_Death_Left_01, at AnimationSequence/a0018fdf67500f191198fe4bafff1cdbb48a7aab
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[2026.01.06-20.05.33:950][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Front_03.MM_Death_Front_03, at AnimationSequence/259e44c6b7394c18428d7e2efa376ce375455469
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[2026.01.06-20.05.34:053][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Front_02.MM_Death_Front_02 (Required Memory Estimate: 9.42 MB)
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[2026.01.06-20.05.34:142][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Front_01.MM_Death_Front_01 (Required Memory Estimate: 9.15 MB)
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[2026.01.06-20.05.34:162][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Back_01.MM_Death_Back_01 (Required Memory Estimate: 9.15 MB)
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[2026.01.06-20.05.34:187][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Front_02.MM_Death_Front_02, at AnimationSequence/857c7550ce47003875418e25ae2e14efef231f95
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[2026.01.06-20.05.34:199][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Idle_ADS.MF_Pistol_Idle_ADS (Required Memory Estimate: 130.10 MB)
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[2026.01.06-20.05.34:277][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Front_01.MM_Death_Front_01, at AnimationSequence/d5dfe341d76c8d7dd6b75f498ba5678453ff9daa
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[2026.01.06-20.05.34:337][ 6]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Back_01.MM_Death_Back_01, at AnimationSequence/8b4925f3696264d487de4c68975f5df35edf89c1
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[2026.01.06-20.05.34:435][ 6]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Pistol/FP_MM_Pistol_Idle.FP_MM_Pistol_Idle (Required Memory Estimate: 51.42 MB)
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[2026.01.06-20.05.34:495][ 6]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Rifle/FP_MM_RifleSprint.FP_MM_RifleSprint (Required Memory Estimate: 0.75 MB)
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[2026.01.06-20.05.34:502][ 6]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Rifle/FP_MM_RifleSprint.FP_MM_RifleSprint, at AnimationSequence/61f670794e79ce94a76f8612d20365cd1609cf8f
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[2026.01.06-20.05.34:527][ 6]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Rifle/FP_MM_RifleIdle.FP_MM_RifleIdle (Required Memory Estimate: 3.03 MB)
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[2026.01.06-20.05.34:566][ 6]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Rifle/FP_MM_RifleAim.FP_MM_RifleAim (Required Memory Estimate: 3.03 MB)
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[2026.01.06-20.05.34:569][ 6]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Rifle/FP_MM_RifleIdle.FP_MM_RifleIdle, at AnimationSequence/d82cbb0d5712c4381d568bb907cbbb2f573a4458
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[2026.01.06-20.05.34:606][ 6]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Pistol/FP_MM_PistolSprint.FP_MM_PistolSprint (Required Memory Estimate: 0.75 MB)
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[2026.01.06-20.05.34:609][ 6]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Rifle/FP_MM_RifleAim.FP_MM_RifleAim, at AnimationSequence/7c3a0927518eefe2832a541ec04d93b2d31fae87
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[2026.01.06-20.05.34:614][ 6]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Pistol/FP_MM_PistolSprint.FP_MM_PistolSprint, at AnimationSequence/5055b79d660486edb0d53ffb392264488931ccdb
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[2026.01.06-20.05.34:760][ 6]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
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[2026.01.06-20.05.34:774][ 7]LogPSOHitching: Encountered 150 PSO creation hitches so far (36 graphics, 114 compute). 0 of them were precached.
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[2026.01.06-20.05.34:825][ 8]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Pistol/FP_MM_Pistol_Idle.FP_MM_Pistol_Idle, at AnimationSequence/bd2a0e7afeb455d9d5cb39c53bea4585714b164d
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[2026.01.06-20.05.34:882][ 8]LogTexture: Display: Building textures: /Game/Blueprints/UI/Elims/ElimIcons/T_ElimIcon_FirstBlood.T_ElimIcon_FirstBlood (BGRA8, 4000x4000 x1x1x1) (Required Memory Estimate: 550.316399 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.35:090][ 8]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Idle_ADS.MF_Pistol_Idle_ADS, at AnimationSequence/0c944475460073fea93504985c374903f45090bd
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[2026.01.06-20.05.35:110][ 8]LogTexture: Display: Building textures: /Game/Weapons/Pistol/Textures/T_Pistol_N.T_Pistol_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.35:193][ 8]LogTexture: Display: Building textures: /Game/Effects/Textures/Flipbooks/SmokeSwirl_3_Flipbook_CHANNELPACK.SmokeSwirl_3_Flipbook_CHANNELPACK (TFO_BC7, 8192x8192 x1x1x1) (Required Memory Estimate: 4864.999984 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.35:323][ 8]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_01_MSR_MSK.T_Manny_01_MSR_MSK (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 385.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.35:549][ 8]LogTexture: Display: Building textures: /Game/Weapons/Rifle/Textures/T_Rifle_AORM.T_Rifle_AORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.36:159][ 9]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 30.717768
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[2026.01.06-20.05.36:162][ 9]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 1164040915
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[2026.01.06-20.05.36:162][ 9]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 30.717768, Update Interval: 329.255646
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[2026.01.06-20.05.38:401][ 17]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_01_D.T_Manny_01_D (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 385.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.38:423][ 17]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Materials/Functions/CA_Mannequin_new.CA_Mannequin_new (RGBA16F, 64x1 x1x1x1) (Required Memory Estimate: 1.002758 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.38:522][ 17]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_01_BN.T_Manny_01_BN (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 520.499988 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.38:568][ 17]LogTexture: Display: Building textures: /Game/Weapons/Pistol/Textures/T_Pistol_D.T_Pistol_D (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.38:674][ 17]LogTexture: Display: Building textures: /Game/Effects/Textures/Flipbooks/rotatingcube_sprite_Cd_0.rotatingcube_sprite_Cd_0 (BGRA8, 2048x2048 x1x1x1) (Required Memory Estimate: 144.999992 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.38:777][ 17]LogTexture: Display: Building textures: /Game/Effects/Textures/Flipbooks/rotatingcube_sprite_N_0.rotatingcube_sprite_N_0 (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 472.499988 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.38:870][ 17]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/SFX/Lyra_Plyr_Spawn_01.Lyra_Plyr_Spawn_01: Duration=3.13 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=84817 bytes, ChunkN=0)
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[2026.01.06-20.05.39:177][ 17]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_02_D.T_Manny_02_D (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 385.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.39:272][ 17]LogTexture: Display: Building textures: /Game/Weapons/Pistol/Textures/T_Pistol_Masks.T_Pistol_Masks (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.39:455][ 17]LogTexture: Display: Building textures: /Game/Effects/Particles/Lighting/Emitters/NE_ParticleLight.NE_ParticleLight:Texture2D_0 (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.40:104][ 20]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_02_N.T_Manny_02_N (TFO_BC5, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.40:285][ 20]LogTexture: Display: Building textures: /Game/Effects/Textures/MuzzleFlash/T_MuzzleFlash_Directional_01_MSK.T_MuzzleFlash_Directional_01_MSK (TFO_BC7, 2048x1024 x1x1x1) (Required Memory Estimate: 152.999968 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.40:630][ 20]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.T_Manny_02_ASAOPMASK_MSK (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 385.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.40:683][ 20]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_01_Tan.T_Manny_01_Tan (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 520.499988 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.40:687][ 20]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Impacts/Lyra_EnemyDestroyed_01.Lyra_EnemyDestroyed_01: Duration=3.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=78491 bytes, ChunkN=0)
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[2026.01.06-20.05.40:884][ 20]LogTexture: Display: Building textures: /Game/Weapons/Generic/Textures/T_Weapon_D.T_Weapon_D (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 7.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.40:962][ 20]LogTexture: Display: Building textures: /Game/Weapons/Rifle/Textures/T_Rifle_Combined_N.T_Rifle_Combined_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.41:017][ 20]LogTexture: Display: Building textures: /Game/Weapons/Generic/Textures/T_Weapon_Mask.T_Weapon_Mask (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 7.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.41:043][ 20]LogTexture: Display: Building textures: /Game/Effects/Textures/Flipbooks/LDR_Squib_2_rop_comp1_0001_flipbook.LDR_Squib_2_rop_comp1_0001_flipbook (TFO_BC7, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.41:209][ 21]LogTexture: Display: Building textures: /Game/Weapons/Generic/Textures/T_Weapon_N.T_Weapon_N (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 7.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.41:280][ 21]LogTexture: Display: Building textures: /Game/UI/Hud/Art/CA_UI_HUD.CA_UI_HUD (RGBA16F, 256x12 x1x1x1) (Required Memory Estimate: 1.132812 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.41:835][ 23]LogTexture: Display: Building textures: /Game/Effects/Textures/Decals/glass_mask2x2.glass_mask2x2 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 170.083323 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.41:865][ 23]LogTexture: Display: Building textures: /Game/Effects/Textures/Decals/glass_normal2x2.glass_normal2x2 (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 304.499988 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.42:136][ 23]LogTexture: Display: Building textures: /Game/Effects/Textures/Rocks/ultkedqjw_4K_Albedo.ultkedqjw_4K_Albedo (TFO_AutoDXT VT, 4096x4096 x1x1x1) (Required Memory Estimate: 747.666666 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.42:175][ 23]LogTexture: Display: Building textures: /Game/Effects/Textures/Rocks/WhiteSquareTexture.WhiteSquareTexture (G8, 32x32 x1x1x1) (Required Memory Estimate: 1.031243 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.42:220][ 23]LogTexture: Display: Building textures: /Game/Effects/Textures/Rocks/ultkedqjw_4K_Roughness.ultkedqjw_4K_Roughness (TFO_AutoDXT VT, 4096x4096 x1x1x1) (Required Memory Estimate: 747.666666 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.42:273][ 23]LogTexture: Display: Building textures: /Game/Effects/Textures/Rocks/ultkedqjw_4K_Normal_LOD0.ultkedqjw_4K_Normal_LOD0 (TFO_AutoDXT VT, 4096x4096 x1x1x1) (Required Memory Estimate: 747.666666 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.42:709][ 24]LogTexture: Display: Building textures: /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/SphereRenderHeightMap.SphereRenderHeightMap (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 12.083209 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.42:769][ 24]LogTexture: Display: Building textures: /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/SphereRenderMask.SphereRenderMask (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 12.083209 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.42:945][ 24]LogTexture: Display: Building textures: /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/SphereRenderNormalsMap.SphereRenderNormalsMap (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 20.249759 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.43:072][ 24]LogTexture: Display: Building textures: /Game/Effects/Textures/Flipbooks/T_Explosion_Areal_E64.T_Explosion_Areal_E64 (TFO_AutoDXT, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.43:344][ 25]LogTexture: Display: Building textures: /Game/Effects/Textures/General/T_Inky_Smoke_Tile.T_Inky_Smoke_Tile (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 170.083323 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.43:372][ 25]LogTexture: Display: Building textures: /Game/Effects/Textures/Decals/concrete_depth2x2.concrete_depth2x2 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 170.083323 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.43:512][ 25]LogTexture: Display: Building textures: /Game/Effects/Textures/Decals/concrete_normal2x2.concrete_normal2x2 (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 304.499988 MB), EncodeSpeed: Fast
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|
[2026.01.06-20.05.43:615][ 25]LogTexture: Display: Building textures: /Game/Effects/Curves/FX_Pyro.FX_Pyro (RGBA16F, 256x4 x1x1x1) (Required Memory Estimate: 1.044262 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.43:693][ 25]LogTexture: Display: Building textures: /Game/Effects/Particles/Weapons/Emitters/NE_MuzzleFlashSmoke.NE_MuzzleFlashSmoke:ThumbnailTexture (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.43:743][ 25]LogTexture: Display: Building textures: /Game/Effects/Particles/Weapons/Emitters/NE_MuzzleFlashSparks.NE_MuzzleFlashSparks:Texture2D_1 (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.44:048][ 26]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Shared/T_OrangePeel_N.T_OrangePeel_N (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 304.499988 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.44:302][ 28]LogTexture: Display: Building textures: /Game/Weapons/Rifle/Textures/T_Rifle_Masks.T_Rifle_Masks (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.44:410][ 28]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.T_Manny_02_CCRCCPlastic_MSK (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 385.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.44:525][ 29]LogTexture: Display: Building textures: /Game/Weapons/Rifle/Textures/T_Rifle_D.T_Rifle_D (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.44:590][ 29]LogTexture: Display: Building textures: /Game/Effects/Textures/General/T_NanoFiber_Pattern_N.T_NanoFiber_Pattern_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 472.499988 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.44:685][ 29]LogTexture: Display: Building textures: /Game/Weapons/Generic/Textures/T_SoftNoise.T_SoftNoise (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 331.083323 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.44:899][ 30]LogTexture: Display: Building textures: /Game/Weapons/Generic/Textures/T_Weapon_AORM.T_Weapon_AORM (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 7.000 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.44:951][ 30]LogTexture: Display: Building textures: /Game/Effects/Textures/General/squares.squares (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 47.083323 MB), EncodeSpeed: Fast
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[2026.01.06-20.05.45:004][ 30]LogTexture: Display: Building textures: /Engine/EditorResources/S_VolumetricCloud.S_VolumetricCloud (BGRA8, 256x256 x1x1x1) (Required Memory Estimate: 3.249992 MB), EncodeSpeed: Fast
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[2026.01.06-20.08.24:618][ 21]LogTexture: Display: Building textures: /Game/Weapons/Generic/Textures/T_NoiseSpeckle_01.T_NoiseSpeckle_01 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 170.083323 MB), EncodeSpeed: Fast
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[2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: ================================================
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[2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: === FShaderJobCache stats ===
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[2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Total job queries 14,523, among them cache hits 1 (0.01%), DDC hits 0 (0.00%), Duplicates 3,176 (21.87%)
|
|
[2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Tracking 11,346 distinct input hashes that result in 10,407 distinct outputs (91.72%)
|
|
[2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: RAM used: 147.18 MiB of 3.20 GiB budget. Usage: 4.49%
|
|
[2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: === Shader Compilation stats ===
|
|
[2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Shaders Compiled: 11,346
|
|
[2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Jobs assigned 11,346, completed 11,346 (100%)
|
|
[2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Average time worker was idle: 0.50 s
|
|
[2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Time job spent in pending queue: average 73.85 s, longest 155.15 s
|
|
[2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Job execution time: average 2.12 s, max 28.60 s
|
|
[2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Job life time (pending + execution): average 75.96 s, max 155.32
|
|
[2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Shader code size: total 193.628 MiB, numShaders 11,370, average 17.438 KiB, min 1.16 KiB, max 306.195 KiB
|
|
[2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 217.59 s
|
|
[2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.90%
|
|
[2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Jobs were issued in 1,305 batches (only local compilation was used), average 8.69 jobs/batch
|
|
[2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Average processing rate: 52.14 jobs/sec
|
|
[2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Total thread time: 2,440.14 s
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: Total thread preprocess time: 107.79 s
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: Percentage time preprocessing: 4.42%
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: Effective parallelization: 11.21 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 - 0.934545
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 3.18 sec, max 4.57 sec, min 1.30 sec)
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 54 times, average 2.17 sec, max 4.55 sec, min 0.47 sec)
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: FClusteredShadingPS (compiled 32 times, average 1.71 sec, max 4.08 sec, min 0.25 sec)
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: FGenerateLightSamplesCS (compiled 288 times, average 1.42 sec, max 2.55 sec, min 0.76 sec)
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: FHairDebugPrintMemoryCS (compiled 1 times, average 1.18 sec, max 1.18 sec, min 1.18 sec)
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: FGenerateLightSamplesCS - 16.80% of total time (compiled 288 times, average 1.42 sec, max 2.55 sec, min 0.76 sec)
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: FMicropolyRasterizeCS - 12.41% of total time (compiled 440 times, average 0.69 sec, max 1.46 sec, min 0.00 sec)
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: FDeferredLightPS - 5.68% of total time (compiled 454 times, average 0.31 sec, max 0.46 sec, min 0.19 sec)
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: FShadeLightSamplesCS - 5.07% of total time (compiled 288 times, average 0.43 sec, max 0.64 sec, min 0.28 sec)
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: FTSRRejectShadingCS - 4.80% of total time (compiled 54 times, average 2.17 sec, max 4.55 sec, min 0.47 sec)
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: === Material stats ===
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: Materials Cooked: 0
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: Materials Translated: 190
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: Material Total Translate Time: 0.16 s
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: Material Translation Only: 0.08 s (53%)
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
|
[2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: ================================================
|
|
[2026.01.06-20.08.37:187][389]LogDebuggerCommands: Repeating last play command: Selected Viewport
|
|
[2026.01.06-20.08.37:194][389]LogContentBundle: [ThirdPersonMap(Editor)] Generating Streaming for 0 Content Bundles.
|
|
[2026.01.06-20.08.37:194][389]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started...
|
|
[2026.01.06-20.08.37:194][389]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 599 us
|
|
[2026.01.06-20.08.37:194][389]LogCameraSystemEditor: No camera objects needed building (inspected 0 objects)
|
|
[2026.01.06-20.08.37:194][389]LogPlayLevel: PlayLevel: No blueprints needed recompiling
|
|
[2026.01.06-20.08.37:223][389]LogOnline: OSS: Created online subsystem instance for: NULL
|
|
[2026.01.06-20.08.37:223][389]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
|
|
[2026.01.06-20.08.37:223][389]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
|
|
[2026.01.06-20.08.37:227][389]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE started...
|
|
[2026.01.06-20.08.37:227][389]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE took 769 us
|
|
[2026.01.06-20.08.37:227][389]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005157s)
|
|
[2026.01.06-20.08.37:227][389]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005205s)
|
|
[2026.01.06-20.08.37:287][389]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
|
|
[2026.01.06-20.08.37:289][389]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap
|
|
[2026.01.06-20.08.37:290][389]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
|
|
[2026.01.06-20.08.37:290][389]LogWorldPartition: Display: WorldPartition initialize started...
|
|
[2026.01.06-20.08.37:290][389]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
|
|
[2026.01.06-20.08.37:290][389]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
|
|
[2026.01.06-20.08.37:292][389]LogWorldPartition: Display: WorldPartition initialize took 1.201 ms (total: 291.039 ms)
|
|
[2026.01.06-20.08.37:293][389]LogPlayLevel: PIE: World Init took: (0.002901s)
|
|
[2026.01.06-20.08.37:293][389]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
|
|
[2026.01.06-20.08.37:293][389]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
|
[2026.01.06-20.08.37:293][389]LogAudioMixer: Display: Sample Rate: 48000
|
|
[2026.01.06-20.08.37:293][389]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
|
|
[2026.01.06-20.08.37:293][389]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
|
|
[2026.01.06-20.08.37:293][389]LogAudioMixer: Display: Number of buffers to queue: 1
|
|
[2026.01.06-20.08.37:293][389]LogAudioMixer: Display: Max Channels (voices): 32
|
|
[2026.01.06-20.08.37:293][389]LogAudioMixer: Display: Number of Async Source Workers: 4
|
|
[2026.01.06-20.08.37:293][389]LogAudio: Display: AudioDevice MaxSources: 32
|
|
[2026.01.06-20.08.37:293][389]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
|
[2026.01.06-20.08.37:293][389]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
|
[2026.01.06-20.08.37:293][389]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
|
[2026.01.06-20.08.37:293][389]LogAudio: Display: Audio Modulation Plugin: DefaultModulationPlugin
|
|
[2026.01.06-20.08.37:294][389]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
|
|
[2026.01.06-20.08.37:308][389]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)'
|
|
[2026.01.06-20.08.37:309][389]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='SteelSeries Sonar - Microphone (SteelSeries Sonar Virtual Audio Device)'
|
|
[2026.01.06-20.08.37:311][389]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)'
|
|
[2026.01.06-20.08.37:312][389]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='SteelSeries Sonar - Microphone (SteelSeries Sonar Virtual Audio Device)'
|
|
[2026.01.06-20.08.37:315][389]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='SteelSeries Sonar - Chat (SteelSeries Sonar Virtual Audio Device)'
|
|
[2026.01.06-20.08.37:317][389]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='SteelSeries Sonar - Microphone (SteelSeries Sonar Virtual Audio Device)'
|
|
[2026.01.06-20.08.37:323][389]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
|
|
[2026.01.06-20.08.37:323][389]LogAudioMixer: Display: Initializing Sound Submixes...
|
|
[2026.01.06-20.08.37:323][389]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
|
|
[2026.01.06-20.08.37:323][389]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
|
|
[2026.01.06-20.08.37:327][389]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
|
|
[2026.01.06-20.08.37:327][389]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2
|
|
[2026.01.06-20.08.37:329][389]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
|
|
[2026.01.06-20.08.37:329][389]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
|
|
[2026.01.06-20.08.37:329][389]LogInit: FAudioDevice initialized with ID 2.
|
|
[2026.01.06-20.08.37:329][389]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'.
|
|
[2026.01.06-20.08.37:329][389]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
|
|
[2026.01.06-20.08.37:329][389]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
|
|
[2026.01.06-20.08.37:330][389]LogSynthesis: Creating new convolution algorithm due to channel count update. Num Inputs 2 -> 8. Num Outputs 2 -> 8
|
|
[2026.01.06-20.08.37:333][389]LogLoad: Game class is 'BP_ShooterGameMode_C'
|
|
[2026.01.06-20.08.37:334][389]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2026.01.06-15.08.37
|
|
[2026.01.06-20.08.37:334][389]LogWorld: Bringing up level for play took: 0.001687
|
|
[2026.01.06-20.08.37:337][389]LogOnline: OSS: Created online subsystem instance for: :Context_1
|
|
[2026.01.06-20.08.37:340][389]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
|
|
[2026.01.06-20.08.37:340][389]LogGameState: Match State Changed from EnteringMap to WaitingToStart
|
|
[2026.01.06-20.08.37:340][389]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
|
|
[2026.01.06-20.08.37:389][389]LogGameState: Match State Changed from WaitingToStart to InProgress
|
|
[2026.01.06-20.08.37:389][389]PIE: Server logged in
|
|
[2026.01.06-20.08.37:391][389]PIE: Play in editor total start time 0.197 seconds.
|
|
[2026.01.06-20.08.38:844][481]LogNiagara: Compiling System NiagaraSystem /Game/Effects/Particles/Item/NS_SpawnPlayer.NS_SpawnPlayer took 1.497415 sec (time since issued).
|
|
[2026.01.06-20.08.39:608][540]LogMetaSound: Display: Auto-Updating '/Game/Audio/Sounds/Weapons/MS_GatedWavePlayer.MS_GatedWavePlayer' node class 'Array.Random Get.WaveAsset:Array': Newer version 'v1.1' found.
|
|
[2026.01.06-20.08.39:608][540]LogMetaSound: Display: Auto-Updating '/Game/Audio/Sounds/Weapons/MS_GatedWavePlayer.MS_GatedWavePlayer' node class 'UE.Wave Player.Stereo': Newer version 'v1.1' found.
|
|
[2026.01.06-20.08.39:746][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:746][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:746][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result -
|
|
[2026.01.06-20.08.39:746][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
|
|
[2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result -
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[2026.01.06-20.08.40:372][605]LogNiagara: Compiling System NiagaraSystem /Game/Effects/Particles/Impacts/NS_ImpactConcrete.NS_ImpactConcrete took 0.883068 sec (time since issued).
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[2026.01.06-20.08.40:467][609]LogNiagara: Compiling System NiagaraSystem /Game/Effects/Particles/Weapons/NS_WeaponFire.NS_WeaponFire took 1.017969 sec (time since issued).
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[2026.01.06-20.08.40:604][613]LogNiagara: Compiling System NiagaraSystem /Game/Effects/Particles/Weapons/NS_WeaponFire_ShellEject.NS_WeaponFire_ShellEject took 1.187405 sec (time since issued).
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[2026.01.06-20.08.40:606][613]LogNiagara: Compiling System NiagaraSystem /Game/Effects/Particles/Impacts/NS_ImpactDecals.NS_ImpactDecals took 1.027249 sec (time since issued).
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[2026.01.06-20.08.40:609][613]LogNiagara: Compiling System NiagaraSystem /Game/Effects/Particles/Weapons/NS_WeaponFire_Tracer.NS_WeaponFire_Tracer took 1.125861 sec (time since issued).
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[2026.01.06-20.08.40:644][615]LogPSOHitching: Encountered 200 PSO creation hitches so far (55 graphics, 145 compute). 0 of them were precached.
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[2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
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[2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
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[2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result -
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[2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
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[2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
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[2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result -
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[2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
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[2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
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[2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result -
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[2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
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[2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result -
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[2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result -
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[2026.01.06-20.08.42:594][733]LogNiagara: Compiling System NiagaraSystem /Game/Effects/Particles/Impacts/NS_ImactSparksCharacter.NS_ImactSparksCharacter took 0.402362 sec (time since issued).
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[2026.01.06-20.08.46:739][200]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
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[2026.01.06-20.08.46:739][200]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap
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[2026.01.06-20.08.46:739][200]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
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[2026.01.06-20.08.46:740][200]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
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[2026.01.06-20.08.46:740][200]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap
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[2026.01.06-20.08.46:742][200]LogPlayLevel: Display: Shutting down PIE online subsystems
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[2026.01.06-20.08.46:746][200]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
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[2026.01.06-20.08.46:767][200]LogAudio: Display: Audio Device unregistered from world 'None'.
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[2026.01.06-20.08.46:767][200]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
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[2026.01.06-20.08.46:768][200]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2, StreamState=4
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[2026.01.06-20.08.46:769][200]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2, StreamState=2
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[2026.01.06-20.08.46:774][200]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
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[2026.01.06-20.08.46:777][200]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
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[2026.01.06-20.08.46:851][202]LogPlayLevel: Display: Destroying online subsystem :Context_1
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[2026.01.06-20.08.58:298][425]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
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[2026.01.06-20.08.58:335][425]LogStall: Shutdown...
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[2026.01.06-20.08.58:339][425]LogStall: Shutdown complete.
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[2026.01.06-20.08.58:369][425]LogSlate: Window 'FPSTemplate - Unreal Editor' being destroyed
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[2026.01.06-20.08.58:370][425]LogWindowsTextInputMethodSystem: Activated input method: English (Canada) - (Keyboard).
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[2026.01.06-20.08.58:433][425]Cmd: QUIT_EDITOR
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[2026.01.06-20.08.58:433][426]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
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[2026.01.06-20.08.58:437][426]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
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[2026.01.06-20.08.58:437][426]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
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[2026.01.06-20.08.58:437][426]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
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[2026.01.06-20.08.58:439][426]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true
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[2026.01.06-20.08.58:439][426]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
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[2026.01.06-20.08.58:439][426]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
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[2026.01.06-20.08.58:447][426]LogTedsSettings: UTedsSettingsEditorSubsystem::Deinitialize
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[2026.01.06-20.08.58:447][426]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
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[2026.01.06-20.08.58:449][426]LogRuntimeTelemetry: Recording EnginePreExit events
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[2026.01.06-20.08.58:453][426]LogAnalyticsSessionSummarySender: Sent summary session report for: AppId=UEEditor.UnrealEngine.Release SessionId={02EBE15B-493F-7254-2E82-0CB724EF7988}
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[2026.01.06-20.08.58:456][426]LogAnalytics: Display: [UEEditor.UnrealEngine.Release] AnalyticsET::EndSession
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[2026.01.06-20.08.59:123][426]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
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[2026.01.06-20.08.59:123][426]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
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[2026.01.06-20.08.59:123][426]LogAudio: Display: Audio Device unregistered from world 'ThirdPersonMap'.
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[2026.01.06-20.08.59:123][426]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
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[2026.01.06-20.08.59:123][426]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=4
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[2026.01.06-20.08.59:125][426]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=2
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[2026.01.06-20.08.59:131][426]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
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[2026.01.06-20.08.59:131][426]LogAudio: Display: Audio Device Manager Shutdown
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[2026.01.06-20.08.59:137][426]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
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[2026.01.06-20.08.59:137][426]LogExit: Preparing to exit.
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[2026.01.06-20.08.59:167][426]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms
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[2026.01.06-20.09.00:271][426]LogEditorDataStorage: Deinitializing
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[2026.01.06-20.09.00:417][426]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
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[2026.01.06-20.09.00:430][426]LogExit: Editor shut down
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[2026.01.06-20.09.00:434][426]LogExit: Transaction tracking system shut down
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[2026.01.06-20.09.00:557][426]LogExit: Object subsystem successfully closed.
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[2026.01.06-20.09.00:606][426]LogShaderCompilers: Display: Shaders left to compile 0
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[2026.01.06-20.09.01:190][426]LogMemoryProfiler: Shutdown
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[2026.01.06-20.09.01:191][426]LogNetworkingProfiler: Shutdown
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[2026.01.06-20.09.01:191][426]LoadingProfiler: Shutdown
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[2026.01.06-20.09.01:191][426]LogTimingProfiler: Shutdown
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[2026.01.06-20.09.01:191][426]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
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[2026.01.06-20.09.01:191][426]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
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[2026.01.06-20.09.01:191][426]LogSteamShared: Freeing the Steam Loaded Modules...
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[2026.01.06-20.09.01:191][426]LogAudioModulation: Unregistering Modulation MetaSound Nodes...
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[2026.01.06-20.09.01:191][426]LogAudioModulation: Audio Modulation Shutdown
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[2026.01.06-20.09.01:441][426]LogWebBrowser: Deleting browser for Url=https://editor.unrealengine.com/en-US/get-started-with-unreal-engine.
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[2026.01.06-20.09.01:510][426]LogChaosDD: Chaos Debug Draw Shutdown
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[2026.01.06-20.09.01:511][426]RenderDocPlugin: plugin has been unloaded.
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[2026.01.06-20.09.01:513][426]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
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[2026.01.06-20.09.01:513][426]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B02EBE15B-493F-7254-2E82-0CB724EF7988%7D&AppID=UEEditor.UnrealEngine.Release&AppVersion=5.7.1-0%2BUE5&UserID=759d62e2400eabdc3e72d68b5bbc72e0%7Cfeee688632a24bf090a3e25ef328665f%7Ca61fae3e-b8a4-45fa-a071-d36d8cce2859&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing
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[2026.01.06-20.09.02:059][426]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success]
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[2026.01.06-20.09.02:065][426]LogNFORDenoise: NFORDenoise function shutting down
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[2026.01.06-20.09.02:065][426]LogXGEController: Cleaning working directory: C:/Users/nlans/AppData/Local/Temp/UnrealXGEWorkingDir/
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[2026.01.06-20.09.02:066][426]LogPakFile: Destroying PakPlatformFile
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[2026.01.06-20.09.02:291][426]LogD3D12RHI: ~FD3D12DynamicRHI
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[2026.01.06-20.09.02:331][426]LogExit: Exiting.
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[2026.01.06-20.09.02:357][426]Log file closed, 01/06/26 15:09:02
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