Log file open, 01/06/26 15:01:25 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../UE_5_7_1/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Custom abort handler registered for crash reporting. LogCore: UTS: Unreal Trace Server launched successfully LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogCore: No trace connection. Tracing to in-memory cache. LogTrace: Display: Control listening on port 1985 LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="UE5-CL-0" LogCsvProfiler: Display: Metadata set : engineversion="5.7.1-0+UE5" LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.7.1" LogCsvProfiler: Display: Metadata set : os="Windows 11 (25H2) [10.0.26200.7462] " LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 7900X 12-Core Processor" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : mergedmodules="0" LogCsvProfiler: Display: Metadata set : commandline="" D:\FPSTemplate_5_4_or_5_5\FPSTemplate.uproject -skipcompile"" LogCsvProfiler: Display: Metadata set : loginid="759d62e2400eabdc3e72d68b5bbc72e0" LogCsvProfiler: Display: Metadata set : llm="0" LogStats: Stats thread started at 0.372180 LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280" LogCsvProfiler: Display: Metadata set : systemresolution.resy="720" LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-DD6BC3074734147FEF66CF9EB8136634 Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [../../Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogAudio: Display: Pre-Initializing Audio Device Manager... LogAudio: Display: AudioInfo: 'OPUS' Registered LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogAudio: Display: AudioInfo: 'OGG' Registered LogAudio: Display: AudioInfo: 'ADPCM' Registered LogAudio: Display: AudioInfo: 'PCM' Registered LogAudio: Display: AudioInfo: 'BINKA' Registered LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds LogConfig: Display: Loading Mac ini files took 0.05 seconds LogConfig: Display: Loading Android ini files took 0.05 seconds LogConfig: Display: Loading IOS ini files took 0.05 seconds LogAudio: Display: AudioInfo: 'RADA' Registered LogAudio: Display: Audio Device Manager Pre-Initialized LogAssetRegistry: Display: No AssetDiscovery cache present at ../../Intermediate/CachedAssetRegistryDiscovery.bin. AssetRegistry discovery of files will be uncached. LogConfig: Display: Loading Unix ini files took 0.05 seconds LogConfig: Display: Loading Windows ini files took 0.05 seconds LogConfig: Display: Loading TVOS ini files took 0.06 seconds LogConfig: Display: Loading VisionOS ini files took 0.06 seconds LogConfig: Display: Loading Linux ini files took 0.06 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.06 seconds LogPluginManager: Mounting Engine plugin AudioInsights LogPluginManager: Mounting Engine plugin BaseMaterial LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosVD LogPluginManager: Mounting Engine plugin ChaosInsights LogPluginManager: Mounting Engine plugin CmdLinkServer LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Mounting Engine plugin Fab LogPluginManager: Mounting Engine plugin IoStoreInsights LogPluginManager: Mounting Engine plugin MassInsights LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin RenderGraphInsights LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin UbaController LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin WorldMetrics LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin CompositeCore LogPluginManager: Mounting Engine plugin AdvancedRenamer LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin EditorDataStorage LogPluginManager: Mounting Engine plugin EditorPerformance LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures LogPluginManager: Mounting Engine plugin EditorTelemetry LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GeometryDataflow LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin GlobalConfigurationData LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge LogPluginManager: Mounting Engine plugin LowLevelNetTrace LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin NFORDenoise LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin RuntimeTelemetry LogPluginManager: Mounting Engine plugin SequenceNavigator LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin SequenceValidator LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin AnimationWarping LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRigModules LogPluginManager: Mounting Engine plugin DeformerGraph LogPluginManager: Mounting Engine plugin EaseCurveTool LogPluginManager: Mounting Engine plugin GameplayInsights LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin TweeningUtils LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin EngineCameras LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin RigLogic LogPluginManager: Mounting Engine plugin ColorGrading LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin UMGWidgetPreview LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin InterchangeAssets LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin NNERuntimeORT LogPluginManager: Mounting Engine plugin NNEDenoiser LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin MetaHumanSDK LogPluginManager: Mounting Engine plugin EOSShared LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin OnlineSubsystemSteam LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin GPUReshape LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin NamingTokens LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin ProjectLauncher LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin Cascade LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin NiagaraSimCaching LogPluginManager: Mounting Engine plugin NiagaraPreviewContent LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioModulation LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin CommonUI LogPluginManager: Mounting Engine plugin ComputeFramework LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyBindingUtils LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin Spatialization LogPluginManager: Mounting Engine plugin StateTree LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin XInputDevice LogPluginManager: Mounting Engine plugin SteamShared LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine] LogStudioTelemetry: Started StudioTelemetry Session LogNFORDenoise: NFORDenoise function starting up LogStudioTelemetry: Started StudioTelemetry Session LogEOSShared: Loaded "D:/UE_5_7_1/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll" LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.18.1.2-47370208 LogInit: Using libcurl 8.12.1 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t LogInit: - supports HTTP deflate (compression) using libz 1.3 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_TLSAUTH_SRP LogInit: CURL_VERSION_HTTP2 LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - CVarHttpCurlReuseConnectionEnabled = true - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread LogInit: Creating http thread with maximum 256 concurrent requests LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: ExecutableName: FPSTemplateEditor.exe LogInit: Build: UE5-CL-0 LogInit: Platform=WindowsEditor LogInit: MachineId=759d62e2400eabdc3e72d68b5bbc72e0 LogInit: DeviceId= LogInit: Engine Version: 5.7.1-0+UE5 LogInit: Compatible Engine Version: 5.7.0-0+UE5 LogInit: Net CL: 0 LogInit: OS: Windows 11 (25H2) [10.0.26200.7462] (), CPU: AMD Ryzen 9 7900X 12-Core Processor , GPU: NVIDIA GeForce RTX 4070 LogInit: CPU Model ID: 19612, microcode revision: a601209 LogInit: Compiled (64-bit): Jan 6 2026 07:44:53 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.44.35222.00 LogInit: Build Configuration: Development LogInit: Branch Name: UE5 LogInit: Command Line: -skipcompile LogInit: Base Directory: D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 0 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogDevObjectVersion: Number of dev versions registered: 36 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 225 LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 15 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 61 LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] LogConfig: CVar [[CommonUI.Debug.CheckGameViewportClientValid:0]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.VSync:0]] [2026.01.06-20.01.26:126][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.Substrate.SheenQuality:1]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.Substrate.Glints:1]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]] [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] [2026.01.06-20.01.26:126][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2026.01.06-20.01.26:126][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2026.01.06-20.01.26:126][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] [2026.01.06-20.01.26:126][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2026.01.06-20.01.26:126][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2026.01.06-20.01.26:131][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="2560" [2026.01.06-20.01.26:131][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1440" [2026.01.06-20.01.26:131][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IntegrateDownsampleFactor:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2026.01.06-20.01.26:133][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.DetailMode:3]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2026.01.06-20.01.26:133][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2026.01.06-20.01.26:133][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2026.01.06-20.01.26:133][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] [2026.01.06-20.01.26:135][ 0]LogRHI: Using Default RHI: D3D12 [2026.01.06-20.01.26:135][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2026.01.06-20.01.26:135][ 0]LogRHI: Loading RHI module D3D12RHI [2026.01.06-20.01.26:150][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../UE_5_7_1/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2026.01.06-20.01.26:150][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2026.01.06-20.01.26:448][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4070 (VendorId: 10de, DeviceId: 2709, SubSysId: 51371462, Revision: 00a1 [2026.01.06-20.01.26:448][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2026.01.06-20.01.26:448][ 0]LogD3D12RHI: Adapter has 12012MB of dedicated video memory, 0MB of dedicated system memory, and 32308MB of shared system memory, 3 output[s], UMA:false [2026.01.06-20.01.26:448][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) [2026.01.06-20.01.26:448][ 0]LogD3D12RHI: Driver Date: 11-6-2024 [2026.01.06-20.01.26:704][ 0]LogD3D12RHI: Found D3D12 adapter 1: AMD Radeon(TM) Graphics (VendorId: 1002, DeviceId: 164e, SubSysId: 7e161462, Revision: 00c2 [2026.01.06-20.01.26:704][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2026.01.06-20.01.26:704][ 0]LogD3D12RHI: Adapter has 485MB of dedicated video memory, 0MB of dedicated system memory, and 32308MB of shared system memory, 0 output[s], UMA:true [2026.01.06-20.01.26:704][ 0]LogD3D12RHI: Driver Version: AMD Software: Adrenalin Edition 23.40.02 (internal:31.0.24002.92, unified:31.0.24002.92) [2026.01.06-20.01.26:704][ 0]LogD3D12RHI: Driver Date: 1-11-2024 [2026.01.06-20.01.26:737][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 [2026.01.06-20.01.26:737][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2026.01.06-20.01.26:737][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32308MB of shared system memory, 0 output[s], UMA:true [2026.01.06-20.01.26:738][ 0]LogD3D12RHI: D3D10Warp Version: 10.0.26100.7309 [2026.01.06-20.01.26:858][ 0]LogD3D12RHI: Found D3D12 adapter 3: NVIDIA GeForce RTX 4070 (VendorId: 10de, DeviceId: 2709, SubSysId: 51371462, Revision: 00a1 [2026.01.06-20.01.26:858][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2026.01.06-20.01.26:858][ 0]LogD3D12RHI: Adapter has 12012MB of dedicated video memory, 0MB of dedicated system memory, and 32308MB of shared system memory, 0 output[s], UMA:false [2026.01.06-20.01.26:859][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) [2026.01.06-20.01.26:859][ 0]LogD3D12RHI: Driver Date: 11-6-2024 [2026.01.06-20.01.26:983][ 0]LogD3D12RHI: Found D3D12 adapter 4: NVIDIA GeForce RTX 4070 (VendorId: 10de, DeviceId: 2709, SubSysId: 51371462, Revision: 00a1 [2026.01.06-20.01.26:983][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2026.01.06-20.01.26:983][ 0]LogD3D12RHI: Adapter has 12012MB of dedicated video memory, 0MB of dedicated system memory, and 32308MB of shared system memory, 0 output[s], UMA:false [2026.01.06-20.01.26:985][ 0]LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) [2026.01.06-20.01.26:985][ 0]LogD3D12RHI: Driver Date: 11-6-2024 [2026.01.06-20.01.26:985][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. [2026.01.06-20.01.26:985][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2026.01.06-20.01.26:985][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2026.01.06-20.01.26:985][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2026.01.06-20.01.26:985][ 0]LogHAL: Display: Platform has ~ 64 GB [67756347392 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2026.01.06-20.01.26:985][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2026.01.06-20.01.26:985][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2026.01.06-20.01.26:985][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] [2026.01.06-20.01.26:985][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] [2026.01.06-20.01.26:985][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../UE_5_7_1/Engine/Config/ConsoleVariables.ini] [2026.01.06-20.01.26:986][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] [2026.01.06-20.01.26:986][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2026.01.06-20.01.26:986][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2026.01.06-20.01.26:986][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../UE_5_7_1/Engine/Config/ConsoleVariables.ini] [2026.01.06-20.01.26:986][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2026.01.06-20.01.26:986][ 0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:1]] [2026.01.06-20.01.26:986][ 0]LogConfig: CVar [[r.CEFGPUAcceleration:1]] deferred - dummy variable created [2026.01.06-20.01.26:986][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/FPSTemplate_5_4_or_5_5/Saved/Config/WindowsEditor/Editor.ini] [2026.01.06-20.01.26:986][ 0]LogInit: Computer: HOMEDEVSYS [2026.01.06-20.01.26:986][ 0]LogInit: User: nlans [2026.01.06-20.01.26:986][ 0]LogInit: CPU Page size=4096, Cores=12 [2026.01.06-20.01.26:986][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2026.01.06-20.01.26:986][ 0]LogInit: Handheld Device: 0 [2026.01.06-20.01.26:986][ 0]LogMemory: Memory total: Physical=63.1GB (64GB approx) Virtual=80.5GB [2026.01.06-20.01.26:986][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2026.01.06-20.01.26:986][ 0]LogMemory: Process Physical Memory: 594.44 MB used, 632.54 MB peak [2026.01.06-20.01.26:986][ 0]LogMemory: Process Virtual Memory: 610.09 MB used, 610.09 MB peak [2026.01.06-20.01.26:986][ 0]LogMemory: Physical Memory: 30427.21 MB used, 34190.28 MB free, 64617.49 MB total [2026.01.06-20.01.26:986][ 0]LogMemory: Virtual Memory: 40344.80 MB used, 42118.96 MB free, 82463.77 MB total [2026.01.06-20.01.26:986][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2026.01.06-20.01.26:990][ 0]LogWindows: WindowsPlatformFeatures enabled [2026.01.06-20.01.27:017][ 0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector [2026.01.06-20.01.27:017][ 0]LogChaosDD: Chaos Debug Draw Startup [2026.01.06-20.01.27:017][ 0]LogInit: Physics initialised using underlying interface: Chaos [2026.01.06-20.01.27:017][ 0]LogInit: Using OS detected language (en-GB). [2026.01.06-20.01.27:017][ 0]LogInit: Using OS detected locale (en-CA). [2026.01.06-20.01.27:021][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. [2026.01.06-20.01.27:021][ 0]LogInit: Setting process to per monitor DPI aware [2026.01.06-20.01.27:043][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). [2026.01.06-20.01.27:043][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). [2026.01.06-20.01.27:043][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (Canada) - (Keyboard). [2026.01.06-20.01.27:043][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (Canada) - (Keyboard). [2026.01.06-20.01.27:043][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2026.01.06-20.01.27:043][ 0]LogWindowsTextInputMethodSystem: - English (Canada) - (Keyboard). [2026.01.06-20.01.27:043][ 0]LogWindowsTextInputMethodSystem: - English (Canada) - Touch Input Correction (TSF IME). [2026.01.06-20.01.27:043][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). [2026.01.06-20.01.27:043][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (Canada) - (Keyboard). [2026.01.06-20.01.27:048][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity [2026.01.06-20.01.27:055][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. [2026.01.06-20.01.27:072][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2026.01.06-20.01.27:072][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2026.01.06-20.01.27:310][ 0]LogRHI: Using Default RHI: D3D12 [2026.01.06-20.01.27:310][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2026.01.06-20.01.27:310][ 0]LogRHI: Loading RHI module D3D12RHI [2026.01.06-20.01.27:310][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2026.01.06-20.01.27:310][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2026.01.06-20.01.27:310][ 0]LogD3D12RHI: Integrated GPU (iGPU): false [2026.01.06-20.01.27:310][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 [2026.01.06-20.01.27:311][ 0]LogWindows: Attached monitors: [2026.01.06-20.01.27:311][ 0]LogWindows: resolution: 2560x1440, work area: (0, 0) -> (2560, 1392), device: '\\.\DISPLAY1' [PRIMARY] [2026.01.06-20.01.27:311][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1032), device: '\\.\DISPLAY2' [2026.01.06-20.01.27:311][ 0]LogWindows: resolution: 1920x1080, work area: (2560, 0) -> (4480, 1032), device: '\\.\DISPLAY3' [2026.01.06-20.01.27:311][ 0]LogWindows: Found 3 attached monitors. [2026.01.06-20.01.27:311][ 0]LogWindows: Gathering driver information using Windows Setup API [2026.01.06-20.01.27:311][ 0]LogRHI: RHI Adapter Info: [2026.01.06-20.01.27:311][ 0]LogRHI: Name: NVIDIA GeForce RTX 4070 [2026.01.06-20.01.27:311][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14) [2026.01.06-20.01.27:311][ 0]LogRHI: Driver Date: 11-6-2024 [2026.01.06-20.01.27:311][ 0]LogD3D12RHI: GPU DeviceId: 0x2709 (for the marketing name, search the web for "GPU Device Id") [2026.01.06-20.01.27:311][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2026.01.06-20.01.27:443][ 0]LogNvidiaAftermath: Aftermath initialized [2026.01.06-20.01.27:443][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2026.01.06-20.01.27:500][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: [2026.01.06-20.01.27:500][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device1 is supported. [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device2 is supported. [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device3 is supported. [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device4 is supported. [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device5 is supported. [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device6 is supported. [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device7 is supported. [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device8 is supported. [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device9 is supported. [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device10 is supported. [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device11 is supported. [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: ID3D12Device12 is supported. [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Bindless is supported. MaxNonSamplerDescriptors: 1000000, MaxSamplerDescriptors: 2048 [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Raster order views are supported [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Legacy Barriers Present in Build: Yes [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Enhanced Barriers Present in Build: Yes [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Enhanced Barriers Driver Support: Yes [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Preferred Barrier Implementation Type: Legacy [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Chosen Barrier Implementation: D3D12LegacyBarriers [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Work Graphs are supported [2026.01.06-20.01.27:500][ 0]LogD3D12RHI: Bindless is enabled (Configuration=RayTracing). Initializing allocators with 32768 Resource and 2048 Sampler descriptors [2026.01.06-20.01.27:573][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001B40E055380) [2026.01.06-20.01.27:573][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001B40E055640) [2026.01.06-20.01.27:573][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001B40E055900) [2026.01.06-20.01.27:573][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2026.01.06-20.01.27:573][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2026.01.06-20.01.28:221][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering interface supported! [2026.01.06-20.01.28:221][ 0]LogD3D12RHI: NVIDIA Ray Tracing Cluster Operations not supported on this device [2026.01.06-20.01.28:221][ 0]LogD3D12RHI: Display: Batched command list execution is disabled for async queues due to known bugs in the current driver. [2026.01.06-20.01.28:221][ 0]LogRHI: Texture pool is 7083 MB (70% of 10119 MB) [2026.01.06-20.01.28:221][ 0]LogD3D12RHI: Async texture creation enabled [2026.01.06-20.01.28:221][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2026.01.06-20.01.28:300][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading [2026.01.06-20.01.28:302][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12" [2026.01.06-20.01.28:302][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12" [2026.01.06-20.01.28:302][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6" [2026.01.06-20.01.28:302][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6" [2026.01.06-20.01.28:302][ 0]LogInit: Initializing FReadOnlyCVARCache [2026.01.06-20.01.28:330][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/FPSTemplate_5_4_or_5_5/Intermediate/TurnkeyReport_0.log" -log="D:/FPSTemplate_5_4_or_5_5/Intermediate/TurnkeyLog_0.log" -project="D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject" -platform=all' [2026.01.06-20.01.28:330][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/UE_5_7_1/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/FPSTemplate_5_4_or_5_5/Intermediate/TurnkeyReport_0.log" -log="D:/FPSTemplate_5_4_or_5_5/Intermediate/TurnkeyLog_0.log" -project="D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject" -platform=all" ] [2026.01.06-20.01.28:403][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded [2026.01.06-20.01.28:403][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2026.01.06-20.01.28:403][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2026.01.06-20.01.28:403][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2026.01.06-20.01.28:403][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2026.01.06-20.01.28:403][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.14 [2026.01.06-20.01.28:403][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.14.dll [2026.01.06-20.01.28:403][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2026.01.06-20.01.28:405][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2026.01.06-20.01.28:405][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXR' [2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXRClient' [2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2026.01.06-20.01.28:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2026.01.06-20.01.28:468][ 0]LogTargetPlatformManager: Failed to load module 'IOSTargetPlatform' for platform IOS (Reason=FileNotFound, AutoSDKPath=''). [2026.01.06-20.01.28:505][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2026.01.06-20.01.28:505][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2026.01.06-20.01.28:505][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2026.01.06-20.01.28:505][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2026.01.06-20.01.28:544][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' [2026.01.06-20.01.28:544][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' [2026.01.06-20.01.28:544][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' [2026.01.06-20.01.28:564][ 0]LogTargetPlatformManager: Failed to load module 'MacTargetPlatform' for platform Mac (Reason=FileNotFound, AutoSDKPath=''). [2026.01.06-20.01.28:573][ 0]LogTargetPlatformManager: Failed to load module 'TVOSTargetPlatform' for platform TVOS (Reason=FileNotFound, AutoSDKPath=''). [2026.01.06-20.01.28:619][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2026.01.06-20.01.28:620][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2026.01.06-20.01.28:620][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2026.01.06-20.01.28:620][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2026.01.06-20.01.28:620][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2026.01.06-20.01.28:865][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). [2026.01.06-20.01.28:870][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB [2026.01.06-20.01.28:870][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2026.01.06-20.01.28:870][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Root. [2026.01.06-20.01.28:870][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../UE_5_7_1/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2026.01.06-20.01.28:870][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchy Root. [2026.01.06-20.01.28:871][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/nlans/AppData/Local/UnrealEngine/Common/Zen/Data [2026.01.06-20.01.28:871][ 0]LogZenServiceInstance: Display: Launching zen utility 'D:/UE_5_7_1/Engine/Binaries/Win64/zen.exe service status'. [2026.01.06-20.01.29:181][ 0]LogZenServiceInstance: Display: Launching zen utility 'D:/UE_5_7_1/Engine/Binaries/Win64/zen.exe service status'. [2026.01.06-20.01.29:488][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'D:/UE_5_7_1/Engine/Saved/Zen/zen.version', version: '5.7.6-202510061608-windows-x64-release-9a1ebb9' [2026.01.06-20.01.29:488][ 0]LogZenServiceInstance: InTree version at 'D:/UE_5_7_1/Engine/Binaries/Win64/zenserver.exe' is '5.7.6-202510061608-windows-x64-release-9a1ebb9' [2026.01.06-20.01.29:488][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/nlans/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.7.6-202510061608-windows-x64-release-9a1ebb9' [2026.01.06-20.01.29:488][ 0]LogZenServiceInstance: Installed version at 'C:/Users/nlans/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.7.6-202510061608-windows-x64-release-9a1ebb9' [2026.01.06-20.01.29:488][ 0]LogZenServiceInstance: Display: Installed service at 'C:/Users/nlans/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date [2026.01.06-20.01.29:488][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance [2026.01.06-20.01.29:488][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/nlans/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/nlans/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/nlans/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir C:\Users\nlans\AppData\Local\UnrealEngine\Common\Zen\Data --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --cache-bucket-limit-overwrites --quiet --http-forceloopback --owner-pid 42560 --child-id Zen_42560_Startup' [2026.01.06-20.01.29:672][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!. [2026.01.06-20.01.29:672][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.185 seconds [2026.01.06-20.01.29:673][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc status: OK!. [2026.01.06-20.01.29:768][ 0]LogDerivedDataCache: ../../../UE_5_7_1/Engine/DerivedDataCache: Speed tests took 0.09 seconds. [2026.01.06-20.01.29:768][ 0]LogDerivedDataCache: Display: ../../../UE_5_7_1/Engine/DerivedDataCache: Performance: Latency=0.06ms. RandomReadSpeed=133.11MBs, RandomWriteSpeed=10.87MBs. Assigned SpeedClass 'Local' [2026.01.06-20.01.29:769][ 0]LogDerivedDataCache: Local: Using data cache path ../../../UE_5_7_1/Engine/DerivedDataCache: DeleteOnly [2026.01.06-20.01.29:769][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' [2026.01.06-20.01.29:769][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Root. [2026.01.06-20.01.29:769][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. [2026.01.06-20.01.29:769][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Root. [2026.01.06-20.01.29:769][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2026.01.06-20.01.29:769][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Root. [2026.01.06-20.01.29:769][ 0]LogShaderCompilers: Guid format shader working directory is 40 characters bigger than the processId version (../../Intermediate/Shaders/WorkingDirectory/42560/). [2026.01.06-20.01.29:769][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/nlans/AppData/Local/Temp/UnrealShaderWorkingDir/6B06121E47D483656411EE873BEAFD51/'. [2026.01.06-20.01.29:769][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2026.01.06-20.01.29:771][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled [2026.01.06-20.01.29:771][ 0]LogShaderCompilers: Display: No distributed shader compiler controller found [2026.01.06-20.01.29:771][ 0]LogShaderCompilers: Display: Using 12 local workers for shader compilation [2026.01.06-20.01.29:794][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2026.01.06-20.01.29:797][ 0]LogShaderCompilers: Display: Failed to delete old shader autogen file: ../../Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2026.01.06-20.01.29:797][ 0]LogShaderCompilers: Display: Shader autogen file written: ../../Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2026.01.06-20.01.31:259][ 0]LogSlate: Using FreeType 2.10.0 [2026.01.06-20.01.31:262][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2026.01.06-20.01.31:363][ 0]LogAssetRegistry: FAssetRegistry took 0.0040 seconds to start up [2026.01.06-20.01.31:365][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2026.01.06-20.01.31:511][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../Intermediate/CachedAssetRegistry_*.bin. [2026.01.06-20.01.31:749][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. [2026.01.06-20.01.31:749][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. [2026.01.06-20.01.31:806][ 0]LogDeviceProfileManager: Active device profile: [000001B4573DF280][000001B45A010000 82] WindowsEditor [2026.01.06-20.01.31:806][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2026.01.06-20.01.31:811][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages [2026.01.06-20.01.31:814][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). [2026.01.06-20.01.31:814][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2026.01.06-20.01.31:814][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled [2026.01.06-20.01.31:863][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2026.01.06-20.01.31:864][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load [2026.01.06-20.01.31:864][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2026.01.06-20.01.31:864][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2026.01.06-20.01.31:865][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load [2026.01.06-20.01.31:865][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2026.01.06-20.01.31:865][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2026.01.06-20.01.31:872][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2026.01.06-20.01.31:876][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2026.01.06-20.01.31:876][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2026.01.06-20.01.31:880][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load [2026.01.06-20.01.31:880][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2026.01.06-20.01.31:978][ 0]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (0.393 seconds, threshold is 0.300 s), will parallelize next time. [2026.01.06-20.01.32:631][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2026.01.06-20.03.29:770][ 0]LogDerivedDataCache: ../../../UE_5_7_1/Engine/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. [2026.01.06-20.04.11:498][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 3a731f7ea5ef14b0c297881b74252225d87fac0d), compiling. [2026.01.06-20.04.12:413][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load [2026.01.06-20.04.12:413][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2026.01.06-20.04.12:422][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 7cdc838c9ed7395415d71a7864c29b95d993a640), compiling. [2026.01.06-20.04.13:861][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load [2026.01.06-20.04.13:861][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2026.01.06-20.04.13:868][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 2007744f174427166161a6a77eefdae068a0aff0), compiling. [2026.01.06-20.04.15:895][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load [2026.01.06-20.04.15:895][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2026.01.06-20.04.15:987][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 8f0a0eb07cefbe87ca8f87d760f3f945ffae5c5a), compiling. Is special engine material. [2026.01.06-20.04.59:487][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction [2026.01.06-20.04.59:487][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction [2026.01.06-20.04.59:487][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging [2026.01.06-20.04.59:487][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available [2026.01.06-20.04.59:487][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2026.01.06-20.04.59:778][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Drop_Item_From_ContentBrowser... [2026.01.06-20.04.59:782][ 0]LogAudioDerivedData: Display: Drop_Item_From_ContentBrowser compressed to 7.28% (from 192KB to 14KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.04.59:782][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.Drop_Item_From_ContentBrowser: Duration=1.02 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=14355 bytes, ChunkN=0) [2026.01.06-20.04.59:783][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Gizmo_Handle_Clicked... [2026.01.06-20.04.59:786][ 0]LogAudioDerivedData: Display: Gizmo_Handle_Clicked compressed to 6.69% (from 190KB to 12KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.04.59:786][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Gizmo_Handle_Clicked.Gizmo_Handle_Clicked: Duration=1.01 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=13051 bytes, ChunkN=0) [2026.01.06-20.04.59:786][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_PickUp... [2026.01.06-20.04.59:789][ 0]LogAudioDerivedData: Display: Object_PickUp compressed to 8.12% (from 160KB to 13KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.04.59:789][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Object_PickUp.Object_PickUp: Duration=0.85 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=13299 bytes, ChunkN=0) [2026.01.06-20.04.59:789][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_Snaps_To_Another_Actor... [2026.01.06-20.04.59:792][ 0]LogAudioDerivedData: Display: Object_Snaps_To_Another_Actor compressed to 6.88% (from 201KB to 13KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.04.59:793][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.Object_Snaps_To_Another_Actor: Duration=1.07 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=14169 bytes, ChunkN=0) [2026.01.06-20.04.59:793][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_Snaps_To_Grid... [2026.01.06-20.04.59:796][ 0]LogAudioDerivedData: Display: Object_Snaps_To_Grid compressed to 5.50% (from 215KB to 11KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.04.59:796][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Grid.Object_Snaps_To_Grid: Duration=1.15 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=12121 bytes, ChunkN=0) [2026.01.06-20.04.59:797][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Scaling_Down... [2026.01.06-20.04.59:800][ 0]LogAudioDerivedData: Display: Scaling_Down compressed to 5.72% (from 177KB to 10KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.04.59:801][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Scaling_Down.Scaling_Down: Duration=0.94 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10363 bytes, ChunkN=0) [2026.01.06-20.04.59:801][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Scaling_Up... [2026.01.06-20.04.59:803][ 0]LogAudioDerivedData: Display: Scaling_Up compressed to 6.05% (from 162KB to 9KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.04.59:803][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Scaling_Up.Scaling_Up: Duration=0.87 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10083 bytes, ChunkN=0) [2026.01.06-20.04.59:804][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Selection_Changes... [2026.01.06-20.04.59:806][ 0]LogAudioDerivedData: Display: Selection_Changes compressed to 3.10% (from 190KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.04.59:806][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Selection_Changes.Selection_Changes: Duration=1.01 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=6043 bytes, ChunkN=0) [2026.01.06-20.04.59:850][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine] [2026.01.06-20.04.59:879][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2026.01.06-20.04.59:880][ 0]LogShaderCompilers: Display: Failed to delete old shader autogen file: ../../Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2026.01.06-20.04.59:880][ 0]LogShaderCompilers: Display: Shader autogen file written: ../../Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2026.01.06-20.04.59:880][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None [2026.01.06-20.04.59:880][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled [2026.01.06-20.04.59:892][ 0]LogLiveCoding: Display: Starting LiveCoding [2026.01.06-20.04.59:893][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development [2026.01.06-20.04.59:894][ 0]LogLiveCoding: Display: First instance in process group "UE_FPSTemplate_0x4b4a1429", spawning console [2026.01.06-20.04.59:905][ 0]LogLiveCoding: Display: Waiting for server [2026.01.06-20.04.59:952][ 0]LogSlate: Border [2026.01.06-20.04.59:952][ 0]LogSlate: BreadcrumbButton [2026.01.06-20.04.59:952][ 0]LogSlate: Brushes.Title [2026.01.06-20.04.59:952][ 0]LogSlate: ColorPicker.ColorThemes [2026.01.06-20.04.59:952][ 0]LogSlate: Default [2026.01.06-20.04.59:952][ 0]LogSlate: Icons.Save [2026.01.06-20.04.59:952][ 0]LogSlate: Icons.Toolbar.Settings [2026.01.06-20.04.59:952][ 0]LogSlate: ListView [2026.01.06-20.04.59:952][ 0]LogSlate: SoftwareCursor_CardinalCross [2026.01.06-20.04.59:952][ 0]LogSlate: SoftwareCursor_Grab [2026.01.06-20.04.59:952][ 0]LogSlate: TableView.DarkRow [2026.01.06-20.04.59:952][ 0]LogSlate: TableView.Row [2026.01.06-20.04.59:952][ 0]LogSlate: TreeView [2026.01.06-20.05.00:234][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... [2026.01.06-20.05.00:236][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.081 ms [2026.01.06-20.05.00:315][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled [2026.01.06-20.05.00:316][ 0]LogInit: XR: MultiViewport is Disabled [2026.01.06-20.05.00:316][ 0]LogInit: XR: Mobile Multiview is Disabled [2026.01.06-20.05.00:327][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, MinAllowed_Sdk=r27c, MaxAllowed_Sdk=r28c, Current_Sdk=, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites, Support_FullSdk", Error="Android Studio is not installed correctly.") [2026.01.06-20.05.00:327][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=15.2, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2026.01.06-20.05.00:327][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v26_clang-20.1.8-rockylinux8, Current_Sdk=, Allowed_AutoSdk=v26_clang-20.1.8-rockylinux8, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2026.01.06-20.05.00:327][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v26_clang-20.1.8-rockylinux8, Current_Sdk=, Allowed_AutoSdk=v26_clang-20.1.8-rockylinux8, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2026.01.06-20.05.00:327][ 0]LogTurnkeySupport: Turnkey Platform: Mac: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=15.2, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2026.01.06-20.05.00:327][ 0]LogTurnkeySupport: Turnkey Platform: TVOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=15.2, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2026.01.06-20.05.00:327][ 0]LogTurnkeySupport: Turnkey Platform: VisionOS: (Status=Invalid, , Flags="Host_Unsupported") [2026.01.06-20.05.00:327][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") [2026.01.06-20.05.00:338][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/FPSTemplate_5_4_or_5_5/Intermediate/TurnkeyReport_1.log" -log="D:/FPSTemplate_5_4_or_5_5/Intermediate/TurnkeyLog_1.log" -project="D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject" -Device=Win64@HOMEDEVSYS' [2026.01.06-20.05.00:338][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/UE_5_7_1/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/FPSTemplate_5_4_or_5_5/Intermediate/TurnkeyReport_1.log" -log="D:/FPSTemplate_5_4_or_5_5/Intermediate/TurnkeyLog_1.log" -project="D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject" -Device=Win64@HOMEDEVSYS" -nocompile -nocompileuat ] [2026.01.06-20.05.00:370][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2026.01.06-20.05.01:043][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread [2026.01.06-20.05.01:244][ 0]SourceControl: Revision control is disabled [2026.01.06-20.05.01:317][ 0]LogTurnkeySupport: Completed device detection: Code = 0 [2026.01.06-20.05.01:870][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2026.01.06-20.05.01:884][ 0]LogUdpMessaging: Display: Work queue size set to 1024. [2026.01.06-20.05.01:884][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2026.01.06-20.05.01:885][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:54500'. [2026.01.06-20.05.01:888][ 0]LogUdpMessaging: Display: Added local interface '10.79.2.123' to multicast group '230.0.0.1:6666' [2026.01.06-20.05.01:888][ 0]LogUdpMessaging: Display: Added local interface '127.0.0.1' to multicast group '230.0.0.1:6666' [2026.01.06-20.05.01:890][ 0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization. [2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: No NPU adapter found with attributes (!GRAPHICS && (GENERIC_ML || CORE_COMPUTE)) (Windows 11 Version 24H2 or newer)! [2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: Available graphics and compute adapters: [2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 4070 (Compute, Graphics) [2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: 1: AMD Radeon(TM) Graphics (Compute, Graphics) [2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: 2: Microsoft Basic Render Driver (Compute, Graphics) [2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: No NPU adapter found! [2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: MakeRuntimeORTDml: [2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: DirectML: yes [2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: RHI D3D12: yes [2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: D3D12: yes [2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: NPU: no [2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: Interface availability: [2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: GPU: yes [2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: RDG: yes [2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: NPU: no [2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: No NPU adapter found with attributes (!GRAPHICS && (GENERIC_ML || CORE_COMPUTE)) (Windows 11 Version 24H2 or newer)! [2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: Available graphics and compute adapters: [2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 4070 (Compute, Graphics) [2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: 1: AMD Radeon(TM) Graphics (Compute, Graphics) [2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: 2: Microsoft Basic Render Driver (Compute, Graphics) [2026.01.06-20.05.01:938][ 0]LogNNERuntimeORT: No NPU adapter found! [2026.01.06-20.05.02:026][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: C4BD6E09FA4847DB8000000000004700 | Instance: 654A248B4F056905CAEB068204651127 (HOMEDEVSYS-42560). [2026.01.06-20.05.02:310][ 0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'BitDepth' [2026.01.06-20.05.02:310][ 0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'HPFCutoffFrequency' [2026.01.06-20.05.02:310][ 0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'LowRateFrequency' [2026.01.06-20.05.02:311][ 0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'LPFCutoffFrequency' [2026.01.06-20.05.02:311][ 0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Pan' [2026.01.06-20.05.02:311][ 0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Pitch' [2026.01.06-20.05.02:311][ 0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'SampleRate' [2026.01.06-20.05.02:312][ 0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'TimeOfDay' [2026.01.06-20.05.02:312][ 0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Volume' [2026.01.06-20.05.02:312][ 0]LogAudioModulation: Registering Modulation MetaSound Nodes... [2026.01.06-20.05.02:353][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' [2026.01.06-20.05.02:382][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2026.01.06-20.05.02:385][ 0]LogMetaSound: MetaSound Engine Initialized [2026.01.06-20.05.02:386][ 0]LogAudioModulation: Audio Modulation Initialized [2026.01.06-20.05.02:677][ 0]LogSteamShared: Display: Loading Steam SDK 1.61 [2026.01.06-20.05.02:691][ 0]LogSteamShared: Steam SDK Loaded! [2026.01.06-20.05.02:804][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ... [2026.01.06-20.05.02:804][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ... [2026.01.06-20.05.02:845][ 0]LogTimingProfiler: Initialize [2026.01.06-20.05.02:845][ 0]LogTimingProfiler: OnSessionChanged [2026.01.06-20.05.02:845][ 0]LoadingProfiler: Initialize [2026.01.06-20.05.02:845][ 0]LoadingProfiler: OnSessionChanged [2026.01.06-20.05.02:845][ 0]LogNetworkingProfiler: Initialize [2026.01.06-20.05.02:845][ 0]LogNetworkingProfiler: OnSessionChanged [2026.01.06-20.05.02:845][ 0]LogMemoryProfiler: Initialize [2026.01.06-20.05.02:845][ 0]LogMemoryProfiler: OnSessionChanged [2026.01.06-20.05.03:428][ 0]LogStreaming: Warning: Failed to read file '../../../UE_5_7_1/Engine/Plugins/Animation/EaseCurveTool/Resources/Common/ButtonHoverHint.png' error. [2026.01.06-20.05.03:428][ 0]LogSlate: Could not load file for Slate resource: [../../../UE_5_7_1/Engine/Plugins/Animation/EaseCurveTool/Resources/Common/ButtonHoverHint.png] file: [../../../UE_5_7_1/Engine/Plugins/Animation/EaseCurveTool/Resources/Common/ButtonHoverHint.png] [2026.01.06-20.05.03:849][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] [2026.01.06-20.05.04:101][ 0]SourceControl: Revision control is disabled [2026.01.06-20.05.04:200][ 0]LogStreaming: Warning: Failed to read file '../../../UE_5_7_1/Engine/Content/Slate/./Editor/Slate/Icons/doc_16x.png' error. [2026.01.06-20.05.04:200][ 0]LogStreaming: Warning: Failed to read file '../../../UE_5_7_1/Engine/Content/Slate/Common/ButtonHoverHint.png' error. [2026.01.06-20.05.04:200][ 0]LogSlate: Could not load file for Slate resource: [../../../UE_5_7_1/Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../UE_5_7_1/Engine/Content/Slate/Common/ButtonHoverHint.png] [2026.01.06-20.05.04:200][ 0]LogSlate: Could not load file for Slate resource: [../../../UE_5_7_1/Engine/Content/Slate/./Editor/Slate/Icons/doc_16x.png] file: [../../../UE_5_7_1/Engine/Content/Slate/./Editor/Slate/Icons/doc_16x.png] [2026.01.06-20.05.04:601][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2026.01.06-20.05.04:601][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2026.01.06-20.05.04:822][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2026.01.06-20.05.04:843][ 0]LogCollectionManager: Loaded 0 collections in 0.001067 seconds [2026.01.06-20.05.04:845][ 0]LogFileCache: Scanning file cache for directory 'D:/FPSTemplate_5_4_or_5_5/Saved/Collections/' took 0.00s [2026.01.06-20.05.04:848][ 0]LogFileCache: Scanning file cache for directory 'D:/FPSTemplate_5_4_or_5_5/Content/Developers/nlans/Collections/' took 0.00s [2026.01.06-20.05.04:850][ 0]LogFileCache: Scanning file cache for directory 'D:/FPSTemplate_5_4_or_5_5/Content/Collections/' took 0.00s [2026.01.06-20.05.04:956][ 0]LogTurnkeySupport: Turnkey Device: Win64@HomeDevSys: (Name=HomeDevSys, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags="Device_InstallSoftwareValid") [2026.01.06-20.05.05:005][ 0]LogStreaming: Warning: Failed to read file '../../../UE_5_7_1/Engine/Plugins/Animation/EaseCurveTool/Resources/Common/ButtonHoverHint.png' error. [2026.01.06-20.05.05:005][ 0]LogSlate: Could not load file for Slate resource: [../../../UE_5_7_1/Engine/Plugins/Animation/EaseCurveTool/Resources/Common/ButtonHoverHint.png] file: [../../../UE_5_7_1/Engine/Plugins/Animation/EaseCurveTool/Resources/Common/ButtonHoverHint.png] [2026.01.06-20.05.05:006][ 0]LogStreaming: Warning: Failed to read file '../../../UE_5_7_1/Engine/Content/Slate/./Editor/Slate/Icons/doc_16x.png' error. [2026.01.06-20.05.05:006][ 0]LogSlate: Could not load file for Slate resource: [../../../UE_5_7_1/Engine/Content/Slate/./Editor/Slate/Icons/doc_16x.png] file: [../../../UE_5_7_1/Engine/Content/Slate/./Editor/Slate/Icons/doc_16x.png] [2026.01.06-20.05.05:006][ 0]LogStreaming: Warning: Failed to read file '../../../UE_5_7_1/Engine/Content/Slate/Common/ButtonHoverHint.png' error. [2026.01.06-20.05.05:006][ 0]LogSlate: Could not load file for Slate resource: [../../../UE_5_7_1/Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../UE_5_7_1/Engine/Content/Slate/Common/ButtonHoverHint.png] [2026.01.06-20.05.05:018][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.18.1.2-47370208 booting at 2026-01-06T20:05:05.017Z using C [2026.01.06-20.05.05:020][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Configuration win64-dynamic-x86_64 [2026.01.06-20.05.05:020][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.7309.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=FPSTemplate, ProductVersion=UE5-CL-0, IsServer=false, Flags=DisableOverlay] [2026.01.06-20.05.05:022][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) [2026.01.06-20.05.05:026][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform [2026.01.06-20.05.05:040][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. [2026.01.06-20.05.05:044][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 [2026.01.06-20.05.05:044][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online [2026.01.06-20.05.05:044][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000444 [2026.01.06-20.05.05:138][ 0]LogWindows: Failed to load 'Wintab32.dll' (GetLastError=126) [2026.01.06-20.05.05:138][ 0]LogWindows: File 'Wintab32.dll' does not exist [2026.01.06-20.05.05:138][ 0]LogStylusInput: Wintab driver is not available; Wintab interface will be not be initialized. [2026.01.06-20.05.05:166][ 0]LogUObjectArray: 44591 objects as part of root set at end of initial load. [2026.01.06-20.05.05:166][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2026.01.06-20.05.05:305][ 0]LogEngine: Initializing Engine... [2026.01.06-20.05.05:411][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize [2026.01.06-20.05.06:652][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll [2026.01.06-20.05.07:187][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll [2026.01.06-20.05.07:536][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled [2026.01.06-20.05.07:559][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2026.01.06-20.05.07:559][ 0]LogInit: Texture streaming: Enabled [2026.01.06-20.05.07:599][ 0]LogAnalytics: Display: [UEEditor.UnrealEngine.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.7.1-0+UE5 ) [2026.01.06-20.05.07:601][ 0]LogAudio: Display: Initializing Audio Device Manager... [2026.01.06-20.05.07:623][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2026.01.06-20.05.07:623][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2026.01.06-20.05.07:624][ 0]LogAudio: Display: Audio Device Manager Initialized [2026.01.06-20.05.07:624][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2026.01.06-20.05.07:624][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2026.01.06-20.05.07:624][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2026.01.06-20.05.07:624][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2026.01.06-20.05.07:624][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2026.01.06-20.05.07:624][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 [2026.01.06-20.05.07:624][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2026.01.06-20.05.07:624][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 [2026.01.06-20.05.07:624][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2026.01.06-20.05.07:624][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2026.01.06-20.05.07:624][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2026.01.06-20.05.07:624][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2026.01.06-20.05.07:624][ 0]LogAudio: Display: Audio Modulation Plugin: DefaultModulationPlugin [2026.01.06-20.05.07:638][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2026.01.06-20.05.07:676][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)' [2026.01.06-20.05.07:677][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='SteelSeries Sonar - Microphone (SteelSeries Sonar Virtual Audio Device)' [2026.01.06-20.05.07:682][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)' [2026.01.06-20.05.07:684][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='SteelSeries Sonar - Microphone (SteelSeries Sonar Virtual Audio Device)' [2026.01.06-20.05.07:687][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='SteelSeries Sonar - Chat (SteelSeries Sonar Virtual Audio Device)' [2026.01.06-20.05.07:688][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='SteelSeries Sonar - Microphone (SteelSeries Sonar Virtual Audio Device)' [2026.01.06-20.05.07:698][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2026.01.06-20.05.07:698][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2026.01.06-20.05.07:701][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2026.01.06-20.05.07:701][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2026.01.06-20.05.07:701][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2026.01.06-20.05.07:701][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1 [2026.01.06-20.05.07:703][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2026.01.06-20.05.07:703][ 0]LogInit: FAudioDevice initialized with ID 1. [2026.01.06-20.05.07:703][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 [2026.01.06-20.05.07:703][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2026.01.06-20.05.07:703][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 [2026.01.06-20.05.07:718][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2026.01.06-20.05.07:723][ 0]LogInit: Undo buffer set to 256 MB [2026.01.06-20.05.07:723][ 0]LogInit: Transaction tracking system initialized [2026.01.06-20.05.07:801][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Engine/VREditor/TransformGizmo/SM_Sequencer_Node) ... [2026.01.06-20.05.07:993][ 0]LocalizationService: Localization service is disabled [2026.01.06-20.05.09:083][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll [2026.01.06-20.05.09:178][ 0]LogContentValidation: Adding native validator /Script/DataValidation.DirtyFilesChangelistValidator [2026.01.06-20.05.09:178][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Localization [2026.01.06-20.05.09:178][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Material [2026.01.06-20.05.09:178][ 0]LogContentValidation: Adding native validator /Script/DataValidation.PackageFileValidator [2026.01.06-20.05.09:178][ 0]LogContentValidation: Adding native validator /Script/DataValidation.WorldPartitionChangelistValidator [2026.01.06-20.05.09:178][ 0]LogContentValidation: Adding native validator /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2026.01.06-20.05.09:190][ 0]LogFileCache: Scanning file cache for directory 'D:/FPSTemplate_5_4_or_5_5/Content/' took 0.02s [2026.01.06-20.05.09:691][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered! [2026.01.06-20.05.09:716][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault' [2026.01.06-20.05.09:717][ 0]LogPython: Using Python 3.11.8 [2026.01.06-20.05.09:762][ 0]LogPython: Display: No pip-enabled plugins with python dependencies found, skipping [2026.01.06-20.05.10:024][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2026.01.06-20.05.10:709][ 0]LogEditorDataStorage: Initializing [2026.01.06-20.05.10:719][ 0]LogEditorDataStorage: Initialized [2026.01.06-20.05.10:732][ 0]LogCore: Display: InsightsEditor module auto-connecting to local trace server... [2026.01.06-20.05.10:793][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2026.01.06-20.05.10:798][ 0]SourceControl: Revision control is disabled [2026.01.06-20.05.10:798][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 226.014 [2026.01.06-20.05.10:800][ 0]Cmd: MAP LOAD FILE="../../Content/ThirdPerson/Maps/ThirdPersonMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2026.01.06-20.05.10:801][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2026.01.06-20.05.10:801][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.01.06-20.05.11:478][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2026.01.06-20.05.11:480][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms [2026.01.06-20.05.11:879][ 0]LogMetaSound: Display: Resave recommended: Asset 'sfx_PlayerDeath' at '/Game/Audio/MetaSounds/sfx_PlayerDeath.sfx_PlayerDeath' successfully migrated editor data in target document version 'v1.12'. [2026.01.06-20.05.12:115][ 0]LogMetaSound: Display: Resave recommended: Asset 'MS_GatedWavePlayer' at '/Game/Audio/Sounds/Weapons/MS_GatedWavePlayer.MS_GatedWavePlayer' successfully migrated editor data in target document version 'v1.12'. [2026.01.06-20.05.12:117][ 0]LogMetaSound: Display: Resave recommended: Asset 'MS_LowAmmoTone' at '/Game/Audio/Sounds/Weapons/MS_LowAmmoTone.MS_LowAmmoTone' successfully migrated editor data in target document version 'v1.12'. [2026.01.06-20.05.12:118][ 0]LogMetaSound: Display: Resave recommended: Asset 'MS_RandomEQ' at '/Game/Audio/Sounds/Weapons/MS_RandomEQ.MS_RandomEQ' successfully migrated editor data in target document version 'v1.12'. [2026.01.06-20.05.12:120][ 0]LogMetaSound: Display: Resave recommended: Asset 'MS_StereoGain' at '/Game/Audio/Sounds/Weapons/MS_StereoGain.MS_StereoGain' successfully migrated editor data in target document version 'v1.12'. [2026.01.06-20.05.12:120][ 0]LogMetaSound: Display: Resave recommended: Asset 'MS_StereoHighShelf' at '/Game/Audio/Sounds/Weapons/MS_StereoHighShelf.MS_StereoHighShelf' successfully migrated editor data in target document version 'v1.12'. [2026.01.06-20.05.12:460][ 0]LogMetaSound: Display: Resave recommended: Asset 'MS_EqualPowerCrossfade' at '/Game/Audio/Sounds/Weapons/MS_EqualPowerCrossfade.MS_EqualPowerCrossfade' successfully migrated editor data in target document version 'v1.12'. [2026.01.06-20.05.12:462][ 0]LogMetaSound: Display: Resave recommended: Asset 'MS_WavePlayerCrossfader' at '/Game/Audio/Sounds/Weapons/MS_WavePlayerCrossfader.MS_WavePlayerCrossfader' successfully migrated editor data in target document version 'v1.12'. [2026.01.06-20.05.12:600][ 0]LogMetaSound: Display: Resave recommended: Asset 'sfx_Random_nl_meta' at '/Game/Audio/MetaSounds/sfx_Random_nl_meta.sfx_Random_nl_meta' successfully migrated editor data in target document version 'v1.12'. [2026.01.06-20.05.13:032][ 0]LogMetaSound: Display: MetaSound document with class name None.2DC7B5454C9F964013A210BBAA3D6F32 found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15 [2026.01.06-20.05.13:032][ 0]LogMetaSound: Display: MetaSound document with class name None.2DC7B5454C9F964013A210BBAA3D6F32 found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15 [2026.01.06-20.05.13:032][ 0]LogMetaSound: Display: Resave recommended: Asset 'MSS_Weapons_Pistol_Fire' at '/Game/Audio/Sounds/Weapons/Pistol/MSS_Weapons_Pistol_Fire.MSS_Weapons_Pistol_Fire' successfully migrated editor data in target document version 'v1.12'. [2026.01.06-20.05.13:048][ 0]LogMetaSound: Display: MetaSound document with class name None.29BC7D914BD4C7F1D7B0C497E2F50D7A found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15 [2026.01.06-20.05.13:048][ 0]LogMetaSound: Display: MetaSound document with class name None.29BC7D914BD4C7F1D7B0C497E2F50D7A found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15 [2026.01.06-20.05.13:048][ 0]LogMetaSound: Display: MetaSound document with class name None.29BC7D914BD4C7F1D7B0C497E2F50D7A found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15 [2026.01.06-20.05.13:048][ 0]LogMetaSound: Display: MetaSound document with class name None.29BC7D914BD4C7F1D7B0C497E2F50D7A found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15 [2026.01.06-20.05.13:048][ 0]LogMetaSound: Display: MetaSound document with class name None.29BC7D914BD4C7F1D7B0C497E2F50D7A found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15 [2026.01.06-20.05.13:048][ 0]LogMetaSound: Display: MetaSound document with class name None.29BC7D914BD4C7F1D7B0C497E2F50D7A found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15 [2026.01.06-20.05.13:048][ 0]LogMetaSound: Display: MetaSound document with class name None.29BC7D914BD4C7F1D7B0C497E2F50D7A found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15 [2026.01.06-20.05.13:048][ 0]LogMetaSound: Display: MetaSound document with class name None.29BC7D914BD4C7F1D7B0C497E2F50D7A found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15 [2026.01.06-20.05.13:048][ 0]LogMetaSound: Display: MetaSound document with class name None.29BC7D914BD4C7F1D7B0C497E2F50D7A found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15 [2026.01.06-20.05.13:048][ 0]LogMetaSound: Display: MetaSound document with class name None.29BC7D914BD4C7F1D7B0C497E2F50D7A found containing multiple dependencies with the same ID while initializing builder cache. Document may be currently versioning or require versioning past version 1.15 [2026.01.06-20.05.13:048][ 0]LogMetaSound: Display: Resave recommended: Asset 'MSS_Weapons_Rifle_Fire' at '/Game/Audio/Sounds/Weapons/Rifle/MSS_Weapons_Rifle_Fire.MSS_Weapons_Rifle_Fire' successfully migrated editor data in target document version 'v1.12'. [2026.01.06-20.05.13:075][ 0]LogMetaSound: Display: Resave recommended: Asset 'sfx_WeaponSwap_nl_meta_Preset' at '/Game/Audio/MetaSounds/sfx_WeaponSwap_nl_meta_Preset.sfx_WeaponSwap_nl_meta_Preset' successfully migrated editor data in target document version 'v1.12'. [2026.01.06-20.05.13:077][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_KillingSpree_02... [2026.01.06-20.05.13:092][ 0]LogAudioDerivedData: Display: Lyra_KillingSpree_02 compressed to 10.95% (from 889KB to 97KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:102][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/SFX/Lyra_KillingSpree_02.Lyra_KillingSpree_02: Duration=4.74 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=99789 bytes, ChunkN=0) [2026.01.06-20.05.13:127][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_EnemyDestroyed_01... [2026.01.06-20.05.13:127][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_EnemyDestroyed_02... [2026.01.06-20.05.13:127][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_EnemyDestroyed_03... [2026.01.06-20.05.13:127][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_EnemyDestroyed_05... [2026.01.06-20.05.13:127][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_EnemyDestroyed_04... [2026.01.06-20.05.13:128][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_EnemyDestroyed_06... [2026.01.06-20.05.13:128][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_EnemyDestroyed_07... [2026.01.06-20.05.13:137][ 0]LogAudioDerivedData: Display: Lyra_EnemyDestroyed_03 compressed to 14.57% (from 519KB to 75KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:138][ 0]LogAudioDerivedData: Display: Lyra_EnemyDestroyed_02 compressed to 12.82% (from 546KB to 70KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:138][ 0]LogAudioDerivedData: Display: Lyra_EnemyDestroyed_06 compressed to 13.71% (from 546KB to 74KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:139][ 0]LogAudioDerivedData: Display: Lyra_EnemyDestroyed_04 compressed to 14.02% (from 580KB to 81KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:139][ 0]LogAudioDerivedData: Display: Lyra_EnemyDestroyed_01 compressed to 13.21% (from 580KB to 76KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:140][ 0]LogAudioDerivedData: Display: Lyra_EnemyDestroyed_05 compressed to 12.68% (from 680KB to 86KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:145][ 0]LogAudioDerivedData: Display: Lyra_EnemyDestroyed_07 compressed to 12.27% (from 764KB to 93KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:156][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_Plyr_Spawn_01... [2026.01.06-20.05.13:166][ 0]LogAudioDerivedData: Display: Lyra_Plyr_Spawn_01 compressed to 14.11% (from 587KB to 82KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:328][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Mech_01... [2026.01.06-20.05.13:328][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Mech_01 compressed to 38.80% (from 3KB to 1KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:328][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Mech_01.Weapons_Pistol_Mech_01: Duration=0.02 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=1193 bytes, ChunkN=0) [2026.01.06-20.05.13:329][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Close_01... [2026.01.06-20.05.13:338][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Close_01 compressed to 9.59% (from 438KB to 42KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:338][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Close_01.Weapons_Pistol_Noise-Interior-Close_01: Duration=2.34 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=43037 bytes, ChunkN=0) [2026.01.06-20.05.13:340][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Close_02... [2026.01.06-20.05.13:350][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Close_02 compressed to 9.39% (from 438KB to 41KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:350][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Close_02.Weapons_Pistol_Noise-Interior-Close_02: Duration=2.34 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=42145 bytes, ChunkN=0) [2026.01.06-20.05.13:352][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Close_03... [2026.01.06-20.05.13:360][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Close_03 compressed to 9.24% (from 438KB to 40KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:360][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Close_03.Weapons_Pistol_Noise-Interior-Close_03: Duration=2.34 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=41469 bytes, ChunkN=0) [2026.01.06-20.05.13:360][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Close_04... [2026.01.06-20.05.13:373][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Close_04 compressed to 9.59% (from 438KB to 42KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:373][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Close_04.Weapons_Pistol_Noise-Interior-Close_04: Duration=2.34 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=43057 bytes, ChunkN=0) [2026.01.06-20.05.13:373][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Close_05... [2026.01.06-20.05.13:383][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Close_05 compressed to 9.33% (from 438KB to 40KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:383][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Close_05.Weapons_Pistol_Noise-Interior-Close_05: Duration=2.34 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=41865 bytes, ChunkN=0) [2026.01.06-20.05.13:384][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Close_06... [2026.01.06-20.05.13:393][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Close_06 compressed to 9.29% (from 438KB to 40KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:395][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Close_06.Weapons_Pistol_Noise-Interior-Close_06: Duration=2.34 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=41673 bytes, ChunkN=0) [2026.01.06-20.05.13:395][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Close_07... [2026.01.06-20.05.13:405][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Close_07 compressed to 9.71% (from 429KB to 41KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:405][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Close_07.Weapons_Pistol_Noise-Interior-Close_07: Duration=2.29 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=42691 bytes, ChunkN=0) [2026.01.06-20.05.13:406][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Distant_01... [2026.01.06-20.05.13:413][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Distant_01 compressed to 8.66% (from 319KB to 27KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:413][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Distant_01.Weapons_Pistol_Noise-Interior-Distant_01: Duration=1.70 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=28281 bytes, ChunkN=0) [2026.01.06-20.05.13:415][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Distant_02... [2026.01.06-20.05.13:422][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Distant_02 compressed to 8.68% (from 319KB to 27KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:422][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Distant_02.Weapons_Pistol_Noise-Interior-Distant_02: Duration=1.70 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=28357 bytes, ChunkN=0) [2026.01.06-20.05.13:422][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Distant_03... [2026.01.06-20.05.13:428][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Distant_03 compressed to 8.67% (from 319KB to 27KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:430][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Distant_03.Weapons_Pistol_Noise-Interior-Distant_03: Duration=1.70 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=28317 bytes, ChunkN=0) [2026.01.06-20.05.13:430][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Distant_04... [2026.01.06-20.05.13:438][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Distant_04 compressed to 8.70% (from 319KB to 27KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:438][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Distant_04.Weapons_Pistol_Noise-Interior-Distant_04: Duration=1.70 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=28421 bytes, ChunkN=0) [2026.01.06-20.05.13:439][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Noise-Interior-Distant_05... [2026.01.06-20.05.13:446][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Noise-Interior-Distant_05 compressed to 8.66% (from 319KB to 27KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:447][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Noise-Interior-Distant_05.Weapons_Pistol_Noise-Interior-Distant_05: Duration=1.70 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=28289 bytes, ChunkN=0) [2026.01.06-20.05.13:447][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Shared/T_Detail_Normal.T_Detail_Normal (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 304.499988 MB), EncodeSpeed: Fast [2026.01.06-20.05.13:447][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Close_01... [2026.01.06-20.05.13:449][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Close_01 compressed to 11.58% (from 92KB to 10KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:450][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Close_01.Weapons_Pistol_Punch-Close_01: Duration=0.49 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10901 bytes, ChunkN=0) [2026.01.06-20.05.13:450][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Close_02... [2026.01.06-20.05.13:453][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Close_02 compressed to 11.62% (from 92KB to 10KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:453][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Close_02.Weapons_Pistol_Punch-Close_02: Duration=0.49 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10937 bytes, ChunkN=0) [2026.01.06-20.05.13:453][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Close_03... [2026.01.06-20.05.13:457][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Close_03 compressed to 11.60% (from 92KB to 10KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:457][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Close_03.Weapons_Pistol_Punch-Close_03: Duration=0.49 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10921 bytes, ChunkN=0) [2026.01.06-20.05.13:458][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Close_04... [2026.01.06-20.05.13:459][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Close_04 compressed to 11.40% (from 92KB to 10KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:459][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Close_04.Weapons_Pistol_Punch-Close_04: Duration=0.49 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10729 bytes, ChunkN=0) [2026.01.06-20.05.13:460][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Distant_01... [2026.01.06-20.05.13:462][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Distant_01 compressed to 8.42% (from 92KB to 7KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:462][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Distant_01.Weapons_Pistol_Punch-Distant_01: Duration=0.49 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=7921 bytes, ChunkN=0) [2026.01.06-20.05.13:463][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Distant_02... [2026.01.06-20.05.13:465][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Distant_02 compressed to 8.48% (from 92KB to 7KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:465][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Distant_02.Weapons_Pistol_Punch-Distant_02: Duration=0.49 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=7973 bytes, ChunkN=0) [2026.01.06-20.05.13:466][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Distant_03... [2026.01.06-20.05.13:468][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Distant_03 compressed to 8.38% (from 92KB to 7KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:468][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Distant_03.Weapons_Pistol_Punch-Distant_03: Duration=0.49 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=7881 bytes, ChunkN=0) [2026.01.06-20.05.13:468][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Distant_04... [2026.01.06-20.05.13:470][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Distant_04 compressed to 8.48% (from 93KB to 7KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:472][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Distant_04.Weapons_Pistol_Punch-Distant_04: Duration=0.50 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=8097 bytes, ChunkN=0) [2026.01.06-20.05.13:472][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Far_01... [2026.01.06-20.05.13:472][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Far_01 compressed to 12.63% (from 24KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:472][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Far_01.Weapons_Pistol_Punch-Far_01: Duration=0.13 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3139 bytes, ChunkN=0) [2026.01.06-20.05.13:473][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Far_02... [2026.01.06-20.05.13:473][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Far_02 compressed to 12.76% (from 24KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:473][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Far_02.Weapons_Pistol_Punch-Far_02: Duration=0.13 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3171 bytes, ChunkN=0) [2026.01.06-20.05.13:475][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Far_03... [2026.01.06-20.05.13:475][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Far_03 compressed to 12.76% (from 24KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:475][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Far_03.Weapons_Pistol_Punch-Far_03: Duration=0.13 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3171 bytes, ChunkN=0) [2026.01.06-20.05.13:476][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Far_04... [2026.01.06-20.05.13:477][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Far_04 compressed to 12.58% (from 24KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:477][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Far_04.Weapons_Pistol_Punch-Far_04: Duration=0.13 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3127 bytes, ChunkN=0) [2026.01.06-20.05.13:478][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Punch-Far_05... [2026.01.06-20.05.13:479][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Punch-Far_05 compressed to 13.04% (from 24KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:479][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Punch-Far_05.Weapons_Pistol_Punch-Far_05: Duration=0.13 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3243 bytes, ChunkN=0) [2026.01.06-20.05.13:479][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Sweetener_01... [2026.01.06-20.05.13:482][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Sweetener_01 compressed to 16.15% (from 93KB to 15KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:482][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Sweetener_01.Weapons_Pistol_Sweetener_01: Duration=0.50 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=15481 bytes, ChunkN=0) [2026.01.06-20.05.13:482][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Sweetener_02... [2026.01.06-20.05.13:485][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Sweetener_02 compressed to 16.00% (from 92KB to 14KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:485][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Sweetener_02.Weapons_Pistol_Sweetener_02: Duration=0.49 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=15201 bytes, ChunkN=0) [2026.01.06-20.05.13:485][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Sweetener_03... [2026.01.06-20.05.13:490][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Sweetener_03 compressed to 15.34% (from 101KB to 15KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:490][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Sweetener_03.Weapons_Pistol_Sweetener_03: Duration=0.54 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=15871 bytes, ChunkN=0) [2026.01.06-20.05.13:490][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Sweetener_04... [2026.01.06-20.05.13:492][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Sweetener_04 compressed to 16.47% (from 88KB to 14KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:492][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Sweetener_04.Weapons_Pistol_Sweetener_04: Duration=0.47 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=14883 bytes, ChunkN=0) [2026.01.06-20.05.13:499][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Mech_01... [2026.01.06-20.05.13:499][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Mech_01 compressed to 23.15% (from 10KB to 2KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:499][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Mech_01.Weapons_Rifle_Mech_01: Duration=0.05 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=2367 bytes, ChunkN=0) [2026.01.06-20.05.13:500][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Mech_02... [2026.01.06-20.05.13:500][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Mech_02 compressed to 21.44% (from 10KB to 2KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:500][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Mech_02.Weapons_Rifle_Mech_02: Duration=0.05 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=2191 bytes, ChunkN=0) [2026.01.06-20.05.13:500][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Mech_03... [2026.01.06-20.05.13:502][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Mech_03 compressed to 21.40% (from 10KB to 2KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:502][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Mech_03.Weapons_Rifle_Mech_03: Duration=0.05 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=2187 bytes, ChunkN=0) [2026.01.06-20.05.13:503][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Mech_04... [2026.01.06-20.05.13:505][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Mech_04 compressed to 21.06% (from 10KB to 2KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:505][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Mech_04.Weapons_Rifle_Mech_04: Duration=0.06 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=2299 bytes, ChunkN=0) [2026.01.06-20.05.13:505][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Mech_05... [2026.01.06-20.05.13:505][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Mech_05 compressed to 22.98% (from 9KB to 2KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:505][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Mech_05.Weapons_Rifle_Mech_05: Duration=0.05 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=2315 bytes, ChunkN=0) [2026.01.06-20.05.13:506][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Mech_06... [2026.01.06-20.05.13:507][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Mech_06 compressed to 18.93% (from 12KB to 2KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:507][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Mech_06.Weapons_Rifle_Mech_06: Duration=0.06 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=2351 bytes, ChunkN=0) [2026.01.06-20.05.13:508][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Mech_07... [2026.01.06-20.05.13:508][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Mech_07 compressed to 21.45% (from 10KB to 2KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:508][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Mech_07.Weapons_Rifle_Mech_07: Duration=0.05 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=2235 bytes, ChunkN=0) [2026.01.06-20.05.13:508][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_01... [2026.01.06-20.05.13:508][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_01 compressed to 21.17% (from 19KB to 4KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:510][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_01.Weapons_Rifle_Punch-Close_01: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4121 bytes, ChunkN=0) [2026.01.06-20.05.13:510][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_02... [2026.01.06-20.05.13:511][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_02 compressed to 19.92% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:511][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_02.Weapons_Rifle_Punch-Close_02: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3877 bytes, ChunkN=0) [2026.01.06-20.05.13:511][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_03... [2026.01.06-20.05.13:513][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_03 compressed to 20.58% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:513][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_03.Weapons_Rifle_Punch-Close_03: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4005 bytes, ChunkN=0) [2026.01.06-20.05.13:513][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_04... [2026.01.06-20.05.13:514][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_04 compressed to 20.33% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:515][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_04.Weapons_Rifle_Punch-Close_04: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3957 bytes, ChunkN=0) [2026.01.06-20.05.13:515][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_05... [2026.01.06-20.05.13:515][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_05 compressed to 20.64% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:515][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_05.Weapons_Rifle_Punch-Close_05: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4017 bytes, ChunkN=0) [2026.01.06-20.05.13:515][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_06... [2026.01.06-20.05.13:517][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_06 compressed to 20.40% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:517][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_06.Weapons_Rifle_Punch-Close_06: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3969 bytes, ChunkN=0) [2026.01.06-20.05.13:518][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_07... [2026.01.06-20.05.13:519][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_07 compressed to 20.97% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:519][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_07.Weapons_Rifle_Punch-Close_07: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4081 bytes, ChunkN=0) [2026.01.06-20.05.13:519][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_08... [2026.01.06-20.05.13:520][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_08 compressed to 20.03% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:520][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_08.Weapons_Rifle_Punch-Close_08: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3897 bytes, ChunkN=0) [2026.01.06-20.05.13:520][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_09... [2026.01.06-20.05.13:522][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_09 compressed to 20.68% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:522][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_09.Weapons_Rifle_Punch-Close_09: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4025 bytes, ChunkN=0) [2026.01.06-20.05.13:522][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_10... [2026.01.06-20.05.13:523][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_10 compressed to 20.66% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:523][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_10.Weapons_Rifle_Punch-Close_10: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4021 bytes, ChunkN=0) [2026.01.06-20.05.13:523][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_11... [2026.01.06-20.05.13:525][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_11 compressed to 19.94% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:525][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_11.Weapons_Rifle_Punch-Close_11: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3881 bytes, ChunkN=0) [2026.01.06-20.05.13:525][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_12... [2026.01.06-20.05.13:526][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_12 compressed to 20.48% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:526][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_12.Weapons_Rifle_Punch-Close_12: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3985 bytes, ChunkN=0) [2026.01.06-20.05.13:527][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_13... [2026.01.06-20.05.13:528][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_13 compressed to 20.68% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:528][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_13.Weapons_Rifle_Punch-Close_13: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4025 bytes, ChunkN=0) [2026.01.06-20.05.13:529][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_14... [2026.01.06-20.05.13:529][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_14 compressed to 21.73% (from 19KB to 4KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:529][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_14.Weapons_Rifle_Punch-Close_14: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4229 bytes, ChunkN=0) [2026.01.06-20.05.13:536][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_15... [2026.01.06-20.05.13:537][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_15 compressed to 20.68% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:673][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_15.Weapons_Rifle_Punch-Close_15: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4025 bytes, ChunkN=0) [2026.01.06-20.05.13:675][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_16... [2026.01.06-20.05.13:675][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_16 compressed to 21.09% (from 19KB to 4KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:675][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_16.Weapons_Rifle_Punch-Close_16: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4105 bytes, ChunkN=0) [2026.01.06-20.05.13:677][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_17... [2026.01.06-20.05.13:677][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_17 compressed to 20.97% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:678][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_17.Weapons_Rifle_Punch-Close_17: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4081 bytes, ChunkN=0) [2026.01.06-20.05.13:678][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_18... [2026.01.06-20.05.13:678][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_18 compressed to 20.64% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:678][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_18.Weapons_Rifle_Punch-Close_18: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4017 bytes, ChunkN=0) [2026.01.06-20.05.13:680][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_19... [2026.01.06-20.05.13:682][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_19 compressed to 19.92% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:682][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_19.Weapons_Rifle_Punch-Close_19: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3877 bytes, ChunkN=0) [2026.01.06-20.05.13:682][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_20... [2026.01.06-20.05.13:683][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_20 compressed to 21.07% (from 19KB to 4KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:683][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_20.Weapons_Rifle_Punch-Close_20: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=4101 bytes, ChunkN=0) [2026.01.06-20.05.13:685][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_21... [2026.01.06-20.05.13:685][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_21 compressed to 20.33% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:685][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_21.Weapons_Rifle_Punch-Close_21: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3957 bytes, ChunkN=0) [2026.01.06-20.05.13:685][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Close_22... [2026.01.06-20.05.13:686][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Close_22 compressed to 20.33% (from 19KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:686][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Close_22.Weapons_Rifle_Punch-Close_22: Duration=0.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3957 bytes, ChunkN=0) [2026.01.06-20.05.13:687][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_01... [2026.01.06-20.05.13:688][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_01 compressed to 20.09% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:688][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_01.Weapons_Rifle_Punch-Distant_01: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5391 bytes, ChunkN=0) [2026.01.06-20.05.13:689][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_02... [2026.01.06-20.05.13:689][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_02 compressed to 20.04% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:689][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_02.Weapons_Rifle_Punch-Distant_02: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5375 bytes, ChunkN=0) [2026.01.06-20.05.13:690][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_03... [2026.01.06-20.05.13:690][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_03 compressed to 20.06% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:690][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_03.Weapons_Rifle_Punch-Distant_03: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5379 bytes, ChunkN=0) [2026.01.06-20.05.13:692][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_04... [2026.01.06-20.05.13:692][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_04 compressed to 19.96% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:692][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_04.Weapons_Rifle_Punch-Distant_04: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5351 bytes, ChunkN=0) [2026.01.06-20.05.13:693][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_05... [2026.01.06-20.05.13:693][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_05 compressed to 20.06% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:693][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_05.Weapons_Rifle_Punch-Distant_05: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5379 bytes, ChunkN=0) [2026.01.06-20.05.13:695][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_06... [2026.01.06-20.05.13:695][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_06 compressed to 20.18% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:695][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_06.Weapons_Rifle_Punch-Distant_06: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5411 bytes, ChunkN=0) [2026.01.06-20.05.13:696][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_07... [2026.01.06-20.05.13:697][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_07 compressed to 20.07% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:697][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_07.Weapons_Rifle_Punch-Distant_07: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5383 bytes, ChunkN=0) [2026.01.06-20.05.13:698][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_08... [2026.01.06-20.05.13:698][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_08 compressed to 20.00% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:698][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_08.Weapons_Rifle_Punch-Distant_08: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5363 bytes, ChunkN=0) [2026.01.06-20.05.13:698][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_09... [2026.01.06-20.05.13:700][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_09 compressed to 19.87% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:700][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_09.Weapons_Rifle_Punch-Distant_09: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5327 bytes, ChunkN=0) [2026.01.06-20.05.13:702][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_10... [2026.01.06-20.05.13:702][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_10 compressed to 20.16% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:702][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_10.Weapons_Rifle_Punch-Distant_10: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5407 bytes, ChunkN=0) [2026.01.06-20.05.13:703][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_11... [2026.01.06-20.05.13:703][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_11 compressed to 19.94% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:703][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_11.Weapons_Rifle_Punch-Distant_11: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5347 bytes, ChunkN=0) [2026.01.06-20.05.13:705][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_12... [2026.01.06-20.05.13:705][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_12 compressed to 20.28% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:706][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_12.Weapons_Rifle_Punch-Distant_12: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5439 bytes, ChunkN=0) [2026.01.06-20.05.13:707][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_13... [2026.01.06-20.05.13:708][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_13 compressed to 20.13% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:708][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_13.Weapons_Rifle_Punch-Distant_13: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5399 bytes, ChunkN=0) [2026.01.06-20.05.13:709][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_14... [2026.01.06-20.05.13:709][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_14 compressed to 20.19% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:709][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_14.Weapons_Rifle_Punch-Distant_14: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5415 bytes, ChunkN=0) [2026.01.06-20.05.13:710][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_15... [2026.01.06-20.05.13:710][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_15 compressed to 20.39% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:710][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_15.Weapons_Rifle_Punch-Distant_15: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5467 bytes, ChunkN=0) [2026.01.06-20.05.13:712][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Distant_16... [2026.01.06-20.05.13:712][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Distant_16 compressed to 19.96% (from 26KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:712][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Distant_16.Weapons_Rifle_Punch-Distant_16: Duration=0.14 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=5351 bytes, ChunkN=0) [2026.01.06-20.05.13:713][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_01... [2026.01.06-20.05.13:713][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_01 compressed to 19.08% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:713][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_01.Weapons_Rifle_Punch-Far_01: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3473 bytes, ChunkN=0) [2026.01.06-20.05.13:715][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_02... [2026.01.06-20.05.13:715][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_02 compressed to 18.75% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:715][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_02.Weapons_Rifle_Punch-Far_02: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3413 bytes, ChunkN=0) [2026.01.06-20.05.13:716][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_03... [2026.01.06-20.05.13:716][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_03 compressed to 19.21% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:716][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_03.Weapons_Rifle_Punch-Far_03: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3497 bytes, ChunkN=0) [2026.01.06-20.05.13:717][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_04... [2026.01.06-20.05.13:718][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_04 compressed to 18.49% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:718][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_04.Weapons_Rifle_Punch-Far_04: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3365 bytes, ChunkN=0) [2026.01.06-20.05.13:719][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_05... [2026.01.06-20.05.13:719][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_05 compressed to 18.32% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:719][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_05.Weapons_Rifle_Punch-Far_05: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3333 bytes, ChunkN=0) [2026.01.06-20.05.13:720][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_06... [2026.01.06-20.05.13:720][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_06 compressed to 18.62% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:720][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_06.Weapons_Rifle_Punch-Far_06: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3389 bytes, ChunkN=0) [2026.01.06-20.05.13:722][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_07... [2026.01.06-20.05.13:722][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_07 compressed to 19.19% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:724][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_07.Weapons_Rifle_Punch-Far_07: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3493 bytes, ChunkN=0) [2026.01.06-20.05.13:724][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_08... [2026.01.06-20.05.13:724][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_08 compressed to 18.27% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:724][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_08.Weapons_Rifle_Punch-Far_08: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3325 bytes, ChunkN=0) [2026.01.06-20.05.13:725][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_09... [2026.01.06-20.05.13:725][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_09 compressed to 19.54% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:727][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_09.Weapons_Rifle_Punch-Far_09: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3557 bytes, ChunkN=0) [2026.01.06-20.05.13:727][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_10... [2026.01.06-20.05.13:727][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_10 compressed to 19.39% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:727][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_10.Weapons_Rifle_Punch-Far_10: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3529 bytes, ChunkN=0) [2026.01.06-20.05.13:728][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_11... [2026.01.06-20.05.13:729][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_11 compressed to 18.93% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:729][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_11.Weapons_Rifle_Punch-Far_11: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3445 bytes, ChunkN=0) [2026.01.06-20.05.13:729][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_12... [2026.01.06-20.05.13:730][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_12 compressed to 18.51% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:730][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_12.Weapons_Rifle_Punch-Far_12: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3369 bytes, ChunkN=0) [2026.01.06-20.05.13:730][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_13... [2026.01.06-20.05.13:732][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_13 compressed to 18.67% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:732][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_13.Weapons_Rifle_Punch-Far_13: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3397 bytes, ChunkN=0) [2026.01.06-20.05.13:732][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_14... [2026.01.06-20.05.13:732][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_14 compressed to 17.86% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:733][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_14.Weapons_Rifle_Punch-Far_14: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3249 bytes, ChunkN=0) [2026.01.06-20.05.13:733][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_15... [2026.01.06-20.05.13:735][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_15 compressed to 17.99% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:735][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_15.Weapons_Rifle_Punch-Far_15: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3273 bytes, ChunkN=0) [2026.01.06-20.05.13:735][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_16... [2026.01.06-20.05.13:735][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_16 compressed to 17.70% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:735][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_16.Weapons_Rifle_Punch-Far_16: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3221 bytes, ChunkN=0) [2026.01.06-20.05.13:737][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_17... [2026.01.06-20.05.13:737][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_17 compressed to 17.90% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:737][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_17.Weapons_Rifle_Punch-Far_17: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3257 bytes, ChunkN=0) [2026.01.06-20.05.13:738][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_18... [2026.01.06-20.05.13:739][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_18 compressed to 18.34% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:739][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_18.Weapons_Rifle_Punch-Far_18: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3337 bytes, ChunkN=0) [2026.01.06-20.05.13:740][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_19... [2026.01.06-20.05.13:740][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_19 compressed to 19.70% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:740][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_19.Weapons_Rifle_Punch-Far_19: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3585 bytes, ChunkN=0) [2026.01.06-20.05.13:742][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Punch-Far_20... [2026.01.06-20.05.13:742][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Punch-Far_20 compressed to 18.21% (from 17KB to 3KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.13:742][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Punch-Far_20.Weapons_Rifle_Punch-Far_20: Duration=0.09 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=3313 bytes, ChunkN=0) [2026.01.06-20.05.13:745][ 0]LogTexture: Display: Building textures: /Game/UI/Hud/Art/T_UI_Icon_RangedWeapons_Pistol.T_UI_Icon_RangedWeapons_Pistol (TFO_AutoDXT, 512x256 x1x1x1) (Required Memory Estimate: 21.66659 MB), EncodeSpeed: Fast [2026.01.06-20.05.13:838][ 0]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_3.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata. Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph. [2026.01.06-20.05.13:838][ 0]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_3.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata. Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph. [2026.01.06-20.05.13:876][ 0]LogStaticMesh: Display: Building static mesh SM_pistolshell (Required Memory Estimate: 0.220546 MB)... [2026.01.06-20.05.13:883][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Effects/Meshes/BulletShells/SM_pistolshell.SM_pistolshell [2026.01.06-20.05.14:008][ 0]LogStaticMesh: Display: Building static mesh SM_rifleshell (Required Memory Estimate: 0.281642 MB)... [2026.01.06-20.05.14:012][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Effects/Meshes/BulletShells/SM_rifleshell.SM_rifleshell [2026.01.06-20.05.14:132][ 0]LogTexture: Display: Building textures: /Game/UI/Hud/Art/T_UI_Icon_RangedWeapons_Rifle.T_UI_Icon_RangedWeapons_Rifle (TFO_AutoDXT, 512x256 x1x1x1) (Required Memory Estimate: 21.66659 MB), EncodeSpeed: Fast [2026.01.06-20.05.14:248][ 0]LogTexture: Display: Building textures: /Niagara/Icons/Modules/T_Icon_Scalability_Emitter.T_Icon_Scalability_Emitter (BGRA8, 64x64 x1x1x1) (Required Memory Estimate: 1.140617 MB), EncodeSpeed: Fast [2026.01.06-20.05.14:345][ 0]LogTexture: Display: Building textures: /Niagara/Icons/Modules/T_Icon_Scalability_System.T_Icon_Scalability_System (BGRA8, 64x64 x1x1x1) (Required Memory Estimate: 1.140617 MB), EncodeSpeed: Fast [2026.01.06-20.05.14:399][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_WeaponSwap_02... [2026.01.06-20.05.14:399][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_WeaponSwap_03... [2026.01.06-20.05.14:399][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Lyra_WeaponSwap_01... [2026.01.06-20.05.14:402][ 0]LogAudioDerivedData: Display: Lyra_WeaponSwap_01 compressed to 12.86% (from 108KB to 13KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.14:402][ 0]LogAudioDerivedData: Display: Lyra_WeaponSwap_02 compressed to 11.46% (from 119KB to 13KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.14:402][ 0]LogAudioDerivedData: Display: Lyra_WeaponSwap_03 compressed to 12.18% (from 111KB to 13KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.14:582][ 0]LogSkeletalMesh: Building Skeletal Mesh SKM_Manny... [2026.01.06-20.05.14:703][ 0]LogSkeletalMesh: Building Skeletal Mesh SK_Pistol... [2026.01.06-20.05.14:752][ 0]LogSkeletalMesh: Building Skeletal Mesh SK_Rifle... [2026.01.06-20.05.14:763][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.06s] /Game/Weapons/Pistol/Mesh/SK_Pistol.SK_Pistol [2026.01.06-20.05.14:864][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_01_D.T_Manny_01_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.14:889][ 0]LogSkeletalMesh: Building Skeletal Mesh SK_Mannequin_Arms... [2026.01.06-20.05.14:905][ 0]LogAudioMixer: Display: Registering submix SoundSubmix /Game/Audio/Submixes/VoiceSubmix.VoiceSubmix. [2026.01.06-20.05.14:905][ 0]LogAudioMixer: Display: Registering submix SoundSubmix /Game/Audio/Submixes/MainSubmix.MainSubmix. [2026.01.06-20.05.14:905][ 0]LogAudioMixer: Display: Registering submix SoundSubmix /Game/Audio/Submixes/UISubmix.UISubmix. [2026.01.06-20.05.14:905][ 0]LogAudioMixer: Display: Registering submix SoundSubmix /Game/Audio/Submixes/SFXSubmix.SFXSubmix. [2026.01.06-20.05.14:905][ 0]LogAudioMixer: Display: Registering submix SoundSubmix /Game/Audio/Submixes/SFXSubmix.SFXSubmix. [2026.01.06-20.05.14:905][ 0]LogAudioMixer: Display: Registering submix SoundSubmix /Game/Audio/Submixes/SendEffectSubmix.SendEffectSubmix. [2026.01.06-20.05.14:905][ 0]LogAudioMixer: Display: Registering submix SoundSubmix /Game/Audio/Submixes/MusicSubmix.MusicSubmix. [2026.01.06-20.05.14:905][ 0]LogAudioMixer: Display: Registering submix SoundSubmix /Game/Audio/Submixes/EarlyReflectionsSubmix.EarlyReflectionsSubmix. [2026.01.06-20.05.14:916][ 0]LogAudioMixer: Display: Registering submix SoundSubmix /Game/Audio/Submixes/MainSubmix.MainSubmix. [2026.01.06-20.05.14:916][ 0]LogAudioMixer: Display: Registering submix SoundSubmix /Game/Audio/Submixes/ReverbSubmix.ReverbSubmix. [2026.01.06-20.05.14:938][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_ClipIn_01... [2026.01.06-20.05.14:939][ 0]LogSynthesis: Creating new convolution algorithm due to channel count update. Num Inputs 2 -> 8. Num Outputs 2 -> 8 [2026.01.06-20.05.14:939][ 0]LogAudioDerivedData: Display: Weapons_Pistol_ClipIn_01 compressed to 19.77% (from 52KB to 10KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.14:941][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_ClipIn_01.Weapons_Pistol_ClipIn_01: Duration=0.28 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10683 bytes, ChunkN=0) [2026.01.06-20.05.14:941][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_ClipOut_01... [2026.01.06-20.05.14:944][ 0]LogAudioDerivedData: Display: Weapons_Pistol_ClipOut_01 compressed to 18.50% (from 49KB to 9KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.14:944][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_ClipOut_01.Weapons_Pistol_ClipOut_01: Duration=0.26 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=9405 bytes, ChunkN=0) [2026.01.06-20.05.14:944][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Pistol_Slide_01... [2026.01.06-20.05.14:945][ 0]LogAudioDerivedData: Display: Weapons_Pistol_Slide_01 compressed to 14.64% (from 46KB to 6KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.14:945][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Pistol/Weapons_Pistol_Slide_01.Weapons_Pistol_Slide_01: Duration=0.25 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=6977 bytes, ChunkN=0) [2026.01.06-20.05.14:947][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_Bolt_01... [2026.01.06-20.05.14:950][ 0]LogAudioDerivedData: Display: Weapons_Rifle_Bolt_01 compressed to 17.71% (from 71KB to 12KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.14:950][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_Bolt_01.Weapons_Rifle_Bolt_01: Duration=0.38 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=12947 bytes, ChunkN=0) [2026.01.06-20.05.14:952][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_ClipIn_01... [2026.01.06-20.05.14:954][ 0]LogAudioDerivedData: Display: Weapons_Rifle_ClipIn_01 compressed to 16.21% (from 71KB to 11KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.14:955][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_ClipIn_01.Weapons_Rifle_ClipIn_01: Duration=0.38 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=11831 bytes, ChunkN=0) [2026.01.06-20.05.14:955][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Weapons_Rifle_ClipOut_01... [2026.01.06-20.05.14:958][ 0]LogAudioDerivedData: Display: Weapons_Rifle_ClipOut_01 compressed to 19.42% (from 59KB to 11KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.01.06-20.05.14:958][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Weapons/Rifle/Weapons_Rifle_ClipOut_01.Weapons_Rifle_ClipOut_01: Duration=0.32 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=11791 bytes, ChunkN=0) [2026.01.06-20.05.15:036][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.28s] /Game/Weapons/Rifle/Mesh/SK_Rifle.SK_Rifle [2026.01.06-20.05.15:365][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_01_MSK.T_Manny_01_MSK (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.15:378][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_01_MSK3.T_Manny_01_MSK3 (TFO_AutoDXT, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.15:570][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Effects/Meshes/Rocks/ultkedqjw_LOD7) ... [2026.01.06-20.05.15:582][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_01_MSK2.T_Manny_01_MSK2 (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.15:774][ 0]LogStaticMesh: Display: Building static mesh ultkedqjw_LOD7 (Required Memory Estimate: 0.153942 MB)... [2026.01.06-20.05.15:784][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Effects/Meshes/Rocks/ultkedqjw_LOD7.ultkedqjw_LOD7 [2026.01.06-20.05.15:920][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_02_MSK.T_Manny_02_MSK (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.15:922][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'. [2026.01.06-20.05.15:922][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2026.01.06-20.05.15:927][ 0]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) [2026.01.06-20.05.15:927][ 0]LogWorldPartition: Display: WorldPartition initialize started... [2026.01.06-20.05.15:927][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2026.01.06-20.05.15:981][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_01_N.T_Manny_01_N (TFO_BC5, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.15:981][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_02_MSK3.T_Manny_02_MSK3 (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.15:990][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_02_MSK2.T_Manny_02_MSK2 (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.15:997][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_02_D.T_Manny_02_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.16:002][ 0]LogSkeletalMesh: Built Skeletal Mesh [1.11s] /Game/Characters/FirstPerson/Mesh/SK_Mannequin_Arms.SK_Mannequin_Arms [2026.01.06-20.05.16:015][ 0]LogMetaSound: Display: Resave recommended: Asset 'sfx_AmmoPickup' at '/Game/Audio/MetaSounds/sfx_AmmoPickup.sfx_AmmoPickup' successfully migrated editor data in target document version 'v1.12'. [2026.01.06-20.05.16:217][ 0]LogWorldPartition: Display: WorldPartition initialize took 289.838 ms [2026.01.06-20.05.16:286][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2026.01.06-20.05.16:349][ 0]LogSkinnedAsset: Display: Waiting for skinned assets to be ready 3/4 (SKM_Manny) ... [2026.01.06-20.05.16:868][ 0]LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 2 [2026.01.06-20.05.16:868][ 0]LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 3 [2026.01.06-20.05.17:233][ 0]LogTexture: Display: Building textures: /Game/UI/Hud/Art/T_UI_Icon_RangedWeapons_Rifle_Ammo.T_UI_Icon_RangedWeapons_Rifle_Ammo (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 1.645795 MB), EncodeSpeed: Fast [2026.01.06-20.05.17:426][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_upperarm_r_anim.Manny_upperarm_r_anim (Required Memory Estimate: 7.41 MB) [2026.01.06-20.05.17:456][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_upperarm_r_anim.Manny_upperarm_r_anim, at AnimationSequence/8b6b227513ddef1b3e19c338dcf633131cda62d9 [2026.01.06-20.05.17:529][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_01_MSK1.T_Manny_01_MSK1 (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.17:555][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_upperarm_l_anim.Manny_upperarm_l_anim (Required Memory Estimate: 0.30 MB) [2026.01.06-20.05.17:558][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_upperarm_l_anim.Manny_upperarm_l_anim, at AnimationSequence/9e68a915525943e7288d78e1f3b5284645062ea7 [2026.01.06-20.05.17:755][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_thigh_r_anim.Manny_thigh_r_anim (Required Memory Estimate: 0.26 MB) [2026.01.06-20.05.17:758][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_thigh_r_anim.Manny_thigh_r_anim, at AnimationSequence/df7486bcfac0338216d979283ece3fa7064b255e [2026.01.06-20.05.17:813][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_thigh_l_anim.Manny_thigh_l_anim (Required Memory Estimate: 0.26 MB) [2026.01.06-20.05.17:816][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_thigh_l_anim.Manny_thigh_l_anim, at AnimationSequence/bbdd89a05180a36b8c4a4c3157abd58960532375 [2026.01.06-20.05.17:882][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_lowerarm_r_anim.Manny_lowerarm_r_anim (Required Memory Estimate: 0.18 MB) [2026.01.06-20.05.17:883][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_lowerarm_r_anim.Manny_lowerarm_r_anim, at AnimationSequence/0b6c0239ee344ba41d37a39deb50b21966d1fe9d [2026.01.06-20.05.17:918][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_lowerarm_l_anim.Manny_lowerarm_l_anim (Required Memory Estimate: 0.18 MB) [2026.01.06-20.05.17:920][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_lowerarm_l_anim.Manny_lowerarm_l_anim, at AnimationSequence/e96aafede25f8961d08d2ee0bfe7cdcd9cb78e0f [2026.01.06-20.05.18:042][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_hand_r_anim.Manny_hand_r_anim (Required Memory Estimate: 0.09 MB) [2026.01.06-20.05.18:045][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_hand_r_anim.Manny_hand_r_anim, at AnimationSequence/3c89a670f32f8f0ccb30c0827d3ea2870686cbe6 [2026.01.06-20.05.18:245][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_hand_l_anim.Manny_hand_l_anim (Required Memory Estimate: 0.09 MB) [2026.01.06-20.05.18:247][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_hand_l_anim.Manny_hand_l_anim, at AnimationSequence/3607bf361afee40fd158c81acc127eb49222df4d [2026.01.06-20.05.18:343][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_foot_r_anim.Manny_foot_r_anim (Required Memory Estimate: 0.07 MB) [2026.01.06-20.05.18:345][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_foot_r_anim.Manny_foot_r_anim, at AnimationSequence/9acba30476aede549510799e07f9cb249605348a [2026.01.06-20.05.18:433][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_foot_l_anim.Manny_foot_l_anim (Required Memory Estimate: 0.07 MB) [2026.01.06-20.05.18:436][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_foot_l_anim.Manny_foot_l_anim, at AnimationSequence/ce27bc1bcde77e3f06456feef3f9875590587698 [2026.01.06-20.05.18:503][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_clavicle_r_anim.Manny_clavicle_r_anim (Required Memory Estimate: 0.11 MB) [2026.01.06-20.05.18:505][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_clavicle_r_anim.Manny_clavicle_r_anim, at AnimationSequence/b27aaad712c8b51ae073b85c019d1d940a24c39e [2026.01.06-20.05.18:537][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_clavicle_l_anim.Manny_clavicle_l_anim (Required Memory Estimate: 0.11 MB) [2026.01.06-20.05.18:538][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_clavicle_l_anim.Manny_clavicle_l_anim, at AnimationSequence/198069c83decf044ca6b190564ecc8c6bba37f1d [2026.01.06-20.05.18:608][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_calf_r_anim.Manny_calf_r_anim (Required Memory Estimate: 0.11 MB) [2026.01.06-20.05.18:610][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_calf_r_anim.Manny_calf_r_anim, at AnimationSequence/92f3fb8df65057c6adf766e10b5868aa09ca9c7e [2026.01.06-20.05.18:735][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_calf_l_anim.Manny_calf_l_anim (Required Memory Estimate: 0.11 MB) [2026.01.06-20.05.18:737][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Rig/Poses/Manny/Manny_calf_l_anim.Manny_calf_l_anim, at AnimationSequence/55ac32a16bbfe4305d2f37911066a5a3f62ede7d [2026.01.06-20.05.18:800][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Jog_Bwd.MM_Rifle_Jog_Bwd (Required Memory Estimate: 12.63 MB) [2026.01.06-20.05.18:835][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_Jog_Right.MF_Rifle_Jog_Right (Required Memory Estimate: 15.87 MB) [2026.01.06-20.05.18:887][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Jog_Bwd.MM_Rifle_Jog_Bwd, at AnimationSequence/ba1667dcce7b088ddd63ca13126f63fcbabaf9c5 [2026.01.06-20.05.18:932][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Crouch_Walk_Right.MM_Rifle_Crouch_Walk_Right (Required Memory Estimate: 9.96 MB) [2026.01.06-20.05.18:958][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_Jog_Right.MF_Rifle_Jog_Right, at AnimationSequence/1faa03f7e3eab97ec3eada064a0e40650c333574 [2026.01.06-20.05.18:972][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Crouch_Walk_Left.MM_Rifle_Crouch_Walk_Left (Required Memory Estimate: 9.15 MB) [2026.01.06-20.05.19:017][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Crouch_Walk_Right.MM_Rifle_Crouch_Walk_Right, at AnimationSequence/3f1b70fe2545143aae0ef08ca0d57eefca50610e [2026.01.06-20.05.19:060][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Crouch_Walk_Left.MM_Rifle_Crouch_Walk_Left, at AnimationSequence/b6342d46f7427286cb2958df129109fdc6c47a6b [2026.01.06-20.05.19:145][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Crouch_Walk_Fwd.MM_Rifle_Crouch_Walk_Fwd (Required Memory Estimate: 15.84 MB) [2026.01.06-20.05.19:209][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Crouch_Walk_Bwd.MM_Rifle_Crouch_Walk_Bwd (Required Memory Estimate: 9.96 MB) [2026.01.06-20.05.19:232][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Jog_Bwd.MM_Pistol_Jog_Bwd (Required Memory Estimate: 12.36 MB) [2026.01.06-20.05.19:304][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Crouch_Walk_Fwd.MM_Rifle_Crouch_Walk_Fwd, at AnimationSequence/d1dc01500c4c571146bfabb38eee849bb1225f3f [2026.01.06-20.05.19:310][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Jog_Left.MF_Pistol_Jog_Left (Required Memory Estimate: 15.40 MB) [2026.01.06-20.05.19:351][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Crouch_Walk_Bwd.MM_Rifle_Crouch_Walk_Bwd, at AnimationSequence/b5c4ba09adab6af196591106359435c0c260691f [2026.01.06-20.05.19:390][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Jog_Bwd.MM_Pistol_Jog_Bwd, at AnimationSequence/515020f4e51923669d91bd2c2c852279cbe6cd55 [2026.01.06-20.05.19:430][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Jog_Left.MF_Pistol_Jog_Left, at AnimationSequence/9f77c9836f3494244a3c73987d4db5702fb73fc1 [2026.01.06-20.05.19:460][ 0]LogStaticMesh: Display: Building static mesh SM_QuarterCylinder (Required Memory Estimate: 0.061604 MB)... [2026.01.06-20.05.19:461][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/LevelPrototyping/Meshes/SM_QuarterCylinder.SM_QuarterCylinder [2026.01.06-20.05.19:488][ 0]LogStaticMesh: Display: Building static mesh SM_Cube (Required Memory Estimate: 0.026302 MB)... [2026.01.06-20.05.19:490][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/LevelPrototyping/Meshes/SM_Cube.SM_Cube [2026.01.06-20.05.19:545][ 0]LogStaticMesh: Display: Building static mesh SM_Ramp (Required Memory Estimate: 0.020414 MB)... [2026.01.06-20.05.19:547][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/LevelPrototyping/Meshes/SM_Ramp.SM_Ramp [2026.01.06-20.05.19:573][ 0]LogStaticMesh: Display: Building static mesh SM_launchpad_Round (Required Memory Estimate: 3.005676 MB)... [2026.01.06-20.05.19:578][ 0]LogStaticMesh: Adjacency [0.00s], tris: 1952, UVs 1 [2026.01.06-20.05.19:580][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.875000 [2026.01.06-20.05.19:580][ 0]LogStaticMesh: Leaves [0.00s] [2026.01.06-20.05.19:602][ 0]LogStaticMesh: Display: Building static mesh SM_launchpad_Hex (Required Memory Estimate: 1.309549 MB)... [2026.01.06-20.05.19:605][ 0]LogStaticMesh: Adjacency [0.00s], tris: 846, UVs 1 [2026.01.06-20.05.19:605][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2026.01.06-20.05.19:605][ 0]LogStaticMesh: Leaves [0.00s] [2026.01.06-20.05.19:626][ 0]LogStaticMesh: Reduce [0.02s] [2026.01.06-20.05.19:629][ 0]LogStaticMesh: Reduce [0.05s] [2026.01.06-20.05.19:633][ 0]LogStaticMesh: Fallback [0.01s], num tris: 256 [2026.01.06-20.05.19:635][ 0]LogStaticMesh: ConstrainClusters: [2026.01.06-20.05.19:635][ 0]LogStaticMesh: Input: 14 Clusters, 1728 Triangles and 1367 Vertices [2026.01.06-20.05.19:635][ 0]LogStaticMesh: Output without splits: 14 Clusters, 1728 Triangles and 1370 Vertices [2026.01.06-20.05.19:635][ 0]LogStaticMesh: Output with splits: 14 Clusters, 1728 Triangles and 1370 Vertices [2026.01.06-20.05.19:635][ 0]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 14, Slow Path Clusters: 0, 1 Material: 10, 2 Materials: 4, 3 Materials: 0, At Least 4 Materials: 0 [2026.01.06-20.05.19:635][ 0]LogStaticMesh: WritePages: [2026.01.06-20.05.19:635][ 0]LogStaticMesh: Root: GPU size: 18524 bytes. 1 Pages. 18524.000 bytes per page (56.531% utilization). [2026.01.06-20.05.19:635][ 0]LogStaticMesh: Streaming: 0 bytes. [2026.01.06-20.05.19:635][ 0]LogStaticMesh: Page data disk size: 16444 bytes. Fixup data size: 152 bytes. [2026.01.06-20.05.19:635][ 0]LogStaticMesh: Total GPU size: 18524 bytes, Total disk size: 16596 bytes. [2026.01.06-20.05.19:635][ 0]LogStaticMesh: Encode [0.00s] [2026.01.06-20.05.19:635][ 0]LogStaticMesh: NaniteBuild [0.03s] [2026.01.06-20.05.19:637][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/Weapons/Spawnpad/Mesh/SM_launchpad_Hex.SM_launchpad_Hex [2026.01.06-20.05.19:660][ 0]LogStaticMesh: Fallback [0.03s], num tris: 748 [2026.01.06-20.05.19:662][ 0]LogStaticMesh: ConstrainClusters: [2026.01.06-20.05.19:662][ 0]LogStaticMesh: Input: 45 Clusters, 3840 Triangles and 2898 Vertices [2026.01.06-20.05.19:662][ 0]LogStaticMesh: Output without splits: 45 Clusters, 3840 Triangles and 2919 Vertices [2026.01.06-20.05.19:662][ 0]LogStaticMesh: Output with splits: 45 Clusters, 3840 Triangles and 2919 Vertices [2026.01.06-20.05.19:662][ 0]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 45, Slow Path Clusters: 0, 1 Material: 40, 2 Materials: 5, 3 Materials: 0, At Least 4 Materials: 0 [2026.01.06-20.05.19:662][ 0]LogStaticMesh: WritePages: [2026.01.06-20.05.19:662][ 0]LogStaticMesh: Root: GPU size: 32372 bytes. 1 Pages. 32372.000 bytes per page (98.792% utilization). [2026.01.06-20.05.19:662][ 0]LogStaticMesh: Streaming: GPU size: 7492 bytes. 1 Pages (1 with relative encoding). 7492.000 bytes per page (5.716% utilization). [2026.01.06-20.05.19:662][ 0]LogStaticMesh: Page data disk size: 37876 bytes. Fixup data size: 242 bytes. [2026.01.06-20.05.19:662][ 0]LogStaticMesh: Total GPU size: 39864 bytes, Total disk size: 38118 bytes. [2026.01.06-20.05.19:662][ 0]LogStaticMesh: Encode [0.00s] [2026.01.06-20.05.19:662][ 0]LogStaticMesh: NaniteBuild [0.09s] [2026.01.06-20.05.19:665][ 0]LogStaticMesh: Built static mesh [0.09s] /Game/Weapons/Spawnpad/Mesh/SM_launchpad_Round.SM_launchpad_Round [2026.01.06-20.05.19:670][ 0]LogStaticMesh: Display: Building static mesh SM_Pistol (Required Memory Estimate: 8.631766 MB)... [2026.01.06-20.05.19:693][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Weapons/Pistol/Mesh/SM_Pistol.SM_Pistol [2026.01.06-20.05.19:750][ 0]LogStaticMesh: Display: Building static mesh SM_Rifle (Required Memory Estimate: 23.552435 MB)... [2026.01.06-20.05.19:820][ 0]LogStaticMesh: Built static mesh [0.07s] /Game/Weapons/Rifle/Mesh/SM_Rifle.SM_Rifle [2026.01.06-20.05.19:960][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_Walk_Right.MM_Pistol_Crouch_Walk_Right (Required Memory Estimate: 9.69 MB) [2026.01.06-20.05.20:013][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_Walk_Left.MM_Pistol_Crouch_Walk_Left (Required Memory Estimate: 9.15 MB) [2026.01.06-20.05.20:072][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_Walk_Fwd.MM_Pistol_Crouch_Walk_Fwd (Required Memory Estimate: 10.49 MB) [2026.01.06-20.05.20:122][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_Walk_Right.MM_Pistol_Crouch_Walk_Right, at AnimationSequence/c347b1ecfcd99b85cb938c009c19d140a457210b [2026.01.06-20.05.20:126][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_Walk_Bwd.MM_Pistol_Crouch_Walk_Bwd (Required Memory Estimate: 8.89 MB) [2026.01.06-20.05.20:153][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_Walk_Left.MM_Pistol_Crouch_Walk_Left, at AnimationSequence/91d1604fc195733276fb14df4f25b291058e700d [2026.01.06-20.05.20:208][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_Walk_Fwd.MM_Pistol_Crouch_Walk_Fwd, at AnimationSequence/390fcb8bbd94217ba18b67b709572d43fbc7e19d [2026.01.06-20.05.20:240][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_Walk_Bwd.MM_Pistol_Crouch_Walk_Bwd, at AnimationSequence/e8ae5eea52105030fcb7747d60b0a7c2c56a7f6f [2026.01.06-20.05.20:267][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Idle_Hipfire.MM_Pistol_Idle_Hipfire (Required Memory Estimate: 51.42 MB) [2026.01.06-20.05.20:347][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_TurnRight_90.MF_Rifle_TurnRight_90 (Required Memory Estimate: 27.37 MB) [2026.01.06-20.05.20:485][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_TurnLeft_90.MF_Rifle_TurnLeft_90 (Required Memory Estimate: 25.45 MB) [2026.01.06-20.05.20:490][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_TurnRight_90.MM_Pistol_Crouch_TurnRight_90 (Required Memory Estimate: 13.45 MB) [2026.01.06-20.05.20:579][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_TurnLeft_90.MM_Pistol_Crouch_TurnLeft_90 (Required Memory Estimate: 13.72 MB) [2026.01.06-20.05.20:579][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Idle_ADS.MM_Pistol_Idle_ADS (Required Memory Estimate: 40.45 MB) [2026.01.06-20.05.20:579][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Crouch_Idle.MM_Rifle_Crouch_Idle (Required Memory Estimate: 37.78 MB) [2026.01.06-20.05.20:697][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_TurnRight_90.MM_Pistol_Crouch_TurnRight_90, at AnimationSequence/aff0ed7d833ca2c5bb7343b053b3d68f77093df2 [2026.01.06-20.05.20:760][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_TurnRight_90.MF_Rifle_TurnRight_90, at AnimationSequence/f73aa7ceed8342fbdd7210d99367c62860c657af [2026.01.06-20.05.20:793][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_Idle_ADS.MF_Rifle_Idle_ADS (Required Memory Estimate: 115.29 MB) [2026.01.06-20.05.20:800][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_TurnLeft_90.MF_Rifle_TurnLeft_90, at AnimationSequence/ec485c2751dce2e260afa32d85d85ab7767e11db [2026.01.06-20.05.20:808][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_TurnLeft_90.MM_Pistol_Crouch_TurnLeft_90, at AnimationSequence/9ce147b3c566f8d56c125b33f7fe3589dfcd9965 [2026.01.06-20.05.20:822][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_Idle.MM_Pistol_Crouch_Idle (Required Memory Estimate: 63.19 MB) [2026.01.06-20.05.20:890][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Idle_Hipfire.MF_Pistol_Idle_Hipfire (Required Memory Estimate: 125.80 MB) [2026.01.06-20.05.20:913][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Idle_Hipfire.MM_Pistol_Idle_Hipfire, at AnimationSequence/568cb26902f75b5308cf7d6f068cccbfb9e8add0 [2026.01.06-20.05.20:923][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Idle_Hipfire.MM_Rifle_Idle_Hipfire (Required Memory Estimate: 67.21 MB) [2026.01.06-20.05.20:988][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Idle_ADS.MM_Pistol_Idle_ADS, at AnimationSequence/42c1f4ba4b34362c153c12406b028e3607939c93 [2026.01.06-20.05.21:013][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Crouch_Idle.MM_Rifle_Crouch_Idle, at AnimationSequence/7d250438fed1315eada75a9e4fe1893daf02114b [2026.01.06-20.05.21:230][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Back_Lgt_01.MM_HitReact_Back_Lgt_01 (Required Memory Estimate: 7.90 MB) [2026.01.06-20.05.21:233][ 0]LogSkeletalMesh: Built Skeletal Mesh [6.65s] /Game/Characters/ThirdPerson/Meshes/SKM_Manny.SKM_Manny [2026.01.06-20.05.21:288][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.30ms [2026.01.06-20.05.21:289][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2026.01.06-20.05.21:289][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.808ms to complete. [2026.01.06-20.05.21:303][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 236.519 [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: ================================================ [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Total job queries 14,363, among them cache hits 1 (0.01%), DDC hits 0 (0.00%), Duplicates 3,157 (21.98%) [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Tracking 11,205 distinct input hashes that result in 10,272 distinct outputs (91.67%) [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: RAM used: 144.78 MiB of 3.20 GiB budget. Usage: 4.42% [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: === Shader Compilation stats === [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Shaders Compiled: 11,205 [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Jobs assigned 11,205, completed 11,205 (100%) [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.09 s [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 74.76 s, longest 155.15 s [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Job execution time: average 2.11 s, max 28.60 s [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 76.87 s, max 155.32 [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Shader code size: total 190.593 MiB, numShaders 11,227, average 17.383 KiB, min 1.16 KiB, max 306.195 KiB [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 209.04 s [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.91% [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Jobs were issued in 1,235 batches (only local compilation was used), average 9.07 jobs/batch [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Average processing rate: 53.60 jobs/sec [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Total thread time: 2,367.836 s [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Total thread preprocess time: 105.912 s [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 4.47% [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Effective parallelization: 11.33 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 - 0.943933 [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 3.18 sec, max 4.57 sec, min 1.30 sec) [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 54 times, average 2.17 sec, max 4.55 sec, min 0.47 sec) [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: FClusteredShadingPS (compiled 32 times, average 1.71 sec, max 4.08 sec, min 0.25 sec) [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: FGenerateLightSamplesCS (compiled 288 times, average 1.42 sec, max 2.55 sec, min 0.76 sec) [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: FHairDebugPrintMemoryCS (compiled 1 times, average 1.18 sec, max 1.18 sec, min 1.18 sec) [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: FGenerateLightSamplesCS - 17.31% of total time (compiled 288 times, average 1.42 sec, max 2.55 sec, min 0.76 sec) [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: FMicropolyRasterizeCS - 12.79% of total time (compiled 440 times, average 0.69 sec, max 1.46 sec, min 0.00 sec) [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: FDeferredLightPS - 5.85% of total time (compiled 454 times, average 0.31 sec, max 0.46 sec, min 0.19 sec) [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: FShadeLightSamplesCS - 5.22% of total time (compiled 288 times, average 0.43 sec, max 0.64 sec, min 0.28 sec) [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: FTSRRejectShadingCS - 4.95% of total time (compiled 54 times, average 2.17 sec, max 4.55 sec, min 0.47 sec) [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: === Material stats === [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Materials Cooked: 0 [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Materials Translated: 189 [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.16 s [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Material Translation Only: 0.08 s (53%) [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%) [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: Material Cache Hits: 0 (0%) [2026.01.06-20.05.21:305][ 0]LogShaderCompilers: Display: ================================================ [2026.01.06-20.05.21:350][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Idle_ADS.MM_Rifle_Idle_ADS (Required Memory Estimate: 27.61 MB) [2026.01.06-20.05.21:355][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Jump_Start.MM_Pistol_Jump_Start (Required Memory Estimate: 1.93 MB) [2026.01.06-20.05.21:393][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Crouch_Idle.MM_Pistol_Crouch_Idle, at AnimationSequence/e854db7efb46638259edabff32c8e84ce213ef81 [2026.01.06-20.05.21:398][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Back_Lgt_01.MM_HitReact_Back_Lgt_01, at AnimationSequence/6f3b24824585e20118f2c1ee7a0a9ad6943478b4 [2026.01.06-20.05.21:407][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Jump_Start.MM_Pistol_Jump_Start, at AnimationSequence/d89f16ba9596c7687029c44043b2d21589920d17 [2026.01.06-20.05.21:506][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Jump_RecoveryAdditive.MM_Pistol_Jump_RecoveryAdditive (Required Memory Estimate: 6.02 MB) [2026.01.06-20.05.21:530][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_Idle_ADS.MF_Rifle_Idle_ADS, at AnimationSequence/279260c9f3b3de137d20aee2dedfa3322a1355b9 [2026.01.06-20.05.21:555][ 0]LogWebBrowser: Loaded CEF3 version 128.4.13.3057 from D:/UE_5_7_1/Engine/Binaries/ThirdParty/CEF3/Win64/128.4.13+ge76af7e+chromium-128.0.6613.138 [2026.01.06-20.05.21:562][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Jump_Fall_Loop.MM_Pistol_Jump_Fall_Loop (Required Memory Estimate: 16.38 MB) [2026.01.06-20.05.21:575][ 0]LogCEFBrowser: CEF GPU acceleration enabled [2026.01.06-20.05.21:587][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Jog_Bwd.MF_Pistol_Jog_Bwd (Required Memory Estimate: 15.40 MB) [2026.01.06-20.05.21:588][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Idle_ADS.MM_Rifle_Idle_ADS, at AnimationSequence/7d639a92c28ed7cf6f84f28c802c6af7f22e2ab6 [2026.01.06-20.05.21:592][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Jump_RecoveryAdditive.MM_Pistol_Jump_RecoveryAdditive, at AnimationSequence/fa334ffd3d769d3c55f680d4f672965d3edf6cd9 [2026.01.06-20.05.21:627][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MM_Rifle_Idle_Hipfire.MM_Rifle_Idle_Hipfire, at AnimationSequence/0d5b2aa8dc1841f24462213ee04de7fb2f05934f [2026.01.06-20.05.21:633][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_Jog_Left.MF_Rifle_Jog_Left (Required Memory Estimate: 7.27 MB) [2026.01.06-20.05.21:653][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MM_Pistol_Jump_Fall_Loop.MM_Pistol_Jump_Fall_Loop, at AnimationSequence/fa89cb3620336139fc1e5920e4ee15323186425c [2026.01.06-20.05.21:675][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Jog_Right.MF_Pistol_Jog_Right (Required Memory Estimate: 14.92 MB) [2026.01.06-20.05.21:696][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Jog_Bwd.MF_Pistol_Jog_Bwd, at AnimationSequence/e0fa5eb01deaf6b6d141501f3cbaee379fba899d [2026.01.06-20.05.21:698][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Weapons/Rifle/Animations/Weap_Rifle_Reload.Weap_Rifle_Reload (Required Memory Estimate: 1.62 MB) [2026.01.06-20.05.21:702][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Weapons/Rifle/Animations/Weap_Rifle_Reload.Weap_Rifle_Reload, at AnimationSequence/351155ef6deaf932eb41c0d02c22baaddb382148 [2026.01.06-20.05.21:716][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_Jog_Left.MF_Rifle_Jog_Left, at AnimationSequence/d96c56d834e6f4c50f28de6b08bb48412287ef03 [2026.01.06-20.05.21:750][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Rifle_Reload_Additive.MM_Rifle_Reload_Additive (Required Memory Estimate: 18.22 MB) [2026.01.06-20.05.21:757][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Jog_Right.MF_Pistol_Jog_Right, at AnimationSequence/2ce43720095af35d7443bb670babbf3f084d7c5f [2026.01.06-20.05.21:780][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Rifle_Reload.MM_Rifle_Reload (Required Memory Estimate: 17.99 MB) [2026.01.06-20.05.21:798][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Idle_Hipfire.MF_Pistol_Idle_Hipfire, at AnimationSequence/1e6e23dc070f7068a6ba8038e554b3fb273900b2 [2026.01.06-20.05.21:855][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Rifle_Reload_Additive.MM_Rifle_Reload_Additive, at AnimationSequence/c823c20956fda1e7e350d701b175f6e3540809b9 [2026.01.06-20.05.21:875][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Rifle_Fire.MM_Rifle_Fire (Required Memory Estimate: 4.67 MB) [2026.01.06-20.05.21:905][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Rifle_Equip_Additive.MM_Rifle_Equip_Additive (Required Memory Estimate: 13.88 MB) [2026.01.06-20.05.21:908][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Rifle_Reload.MM_Rifle_Reload, at AnimationSequence/23e1bae0f1e6f676ed38e88f1e2f816d983ce95a [2026.01.06-20.05.21:963][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Rifle_Fire.MM_Rifle_Fire, at AnimationSequence/3d15ef7bc5186674eacd638782fe8114aaf035b3 [2026.01.06-20.05.21:992][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Rifle_Equip_Additive.MM_Rifle_Equip_Additive, at AnimationSequence/3e39350d41b8caedd3622dc707ae245e248e4a4c [2026.01.06-20.05.21:992][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Rifle_Equip.MM_Rifle_Equip (Required Memory Estimate: 13.70 MB) [2026.01.06-20.05.22:040][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Weapons/Pistol/Animations/Weap_Pistol_Reload.Weap_Pistol_Reload (Required Memory Estimate: 1.29 MB) [2026.01.06-20.05.22:043][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Weapons/Pistol/Animations/Weap_Pistol_Reload.Weap_Pistol_Reload, at AnimationSequence/5a76c7fddda007f5e53125a9c298cf13d2ae917d [2026.01.06-20.05.22:078][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Rifle_Equip.MM_Rifle_Equip, at AnimationSequence/52528dc29c0020af7a0efd8ea188ff04949dfbcb [2026.01.06-20.05.22:090][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Pistol_Reload_Additive.MM_Pistol_Reload_Additive (Required Memory Estimate: 16.59 MB) [2026.01.06-20.05.22:171][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Pistol_Reload.MM_Pistol_Reload (Required Memory Estimate: 16.38 MB) [2026.01.06-20.05.22:175][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Pistol_Reload_Additive.MM_Pistol_Reload_Additive, at AnimationSequence/fca0caf8f5994209a998ee175743235f77baf1be [2026.01.06-20.05.22:234][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Pistol_Fire.MM_Pistol_Fire (Required Memory Estimate: 5.75 MB) [2026.01.06-20.05.22:312][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Pistol_Reload.MM_Pistol_Reload, at AnimationSequence/ba8c75e42391b293ffef5cbace2bcc25226a2c3b [2026.01.06-20.05.22:370][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Pistol_Equip_Additive.MM_Pistol_Equip_Additive (Required Memory Estimate: 11.71 MB) [2026.01.06-20.05.22:375][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Pistol_Fire.MM_Pistol_Fire, at AnimationSequence/da48844cb0e432ef8d30a4a07d3c2e3b97c94af5 [2026.01.06-20.05.22:382][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: {53F964D8-442C-E1E1-271F-6EA28919D847} [2026.01.06-20.05.22:382][ 0]LogDesktopPlatform: Looking for directories to scan from : D:/UE_5_7_1/Engine/Saved/Config/WindowsEditor [2026.01.06-20.05.22:383][ 0]LogDesktopPlatform: Searching for previously created project directories... [2026.01.06-20.05.22:383][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject",LastOpenTime=2026.01.06-20.05.07)" in recently opened files [2026.01.06-20.05.22:383][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject/MyProject.uproject" in previously created project directory [2026.01.06-20.05.22:385][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject 5.5/MyProject.uproject" in previously created project directory [2026.01.06-20.05.22:385][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/TestProject/TestProject.uproject" in previously created project directory [2026.01.06-20.05.22:385][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs [2026.01.06-20.05.22:389][ 0]LogProjectBrowser: Looking for projects... [2026.01.06-20.05.22:389][ 0]LogProjectBrowser: Found Engine Installation "5.4"(C:/Program Files/Epic Games/UE_5.4) [2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.4 [2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/nlans/AppData/Local/UnrealEngine/5.4/Saved/Config/WindowsEditor [2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Searching for previously created project directories... [2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found directory: "D:/Unreal Engine Projects" [2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/CastleEnvironment/CastleEnvironment.uproject",LastOpenTime=2024.09.22-18.02.18)" in recently opened files [2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/RPGTutorial/RPGTutorial.uproject",LastOpenTime=2024.09.29-13.22.09)" in recently opened files [2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject/MyProject.uproject",LastOpenTime=2024.10.01-10.59.21)" in recently opened files [2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/PlatformerTutorial/PlatformerTutorial.uproject",LastOpenTime=2024.10.17-09.13.31)" in recently opened files [2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/FirstProject/FirstProject.uproject",LastOpenTime=2024.10.17-10.37.35)" in recently opened files [2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/LearnEnhancedInput/LearnEnhancedInput.uproject",LastOpenTime=2024.11.05-23.53.47)" in recently opened files [2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/Lyra/Lyra.uproject",LastOpenTime=2024.11.11-10.28.01)" in recently opened files [2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/ContentExamples/ContentExamples.uproject",LastOpenTime=2024.11.13-01.51.52)" in recently opened files [2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/Slash/Slash.uproject",LastOpenTime=2024.11.15-03.08.07)" in recently opened files [2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/ValleyoftheAncient/ValleyoftheAncient.uproject",LastOpenTime=2024.12.23-01.14.13)" in recently opened files [2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject/MyProject.uproject" in previously created project directory [2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject 5.5/MyProject.uproject" in previously created project directory [2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/TestProject/TestProject.uproject" in previously created project directory [2026.01.06-20.05.22:389][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs [2026.01.06-20.05.22:390][ 0]LogProjectBrowser: Found Engine Installation "5.7"(C:/Program Files/Epic Games/UE_5.7) [2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.7 [2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/nlans/AppData/Local/UnrealEngine/5.7/Saved/Config/WindowsEditor [2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Searching for previously created project directories... [2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found directory: "D:/Unreal Engine Projects" [2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found directory: "D:/repositories" [2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/LearnEnhancedInput/LearnEnhancedInput.uproject",LastOpenTime=2024.11.05-23.53.47)" in recently opened files [2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/ValleyoftheAncient/ValleyoftheAncient.uproject",LastOpenTime=2024.11.10-18.00.16)" in recently opened files [2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/Lyra/Lyra.uproject",LastOpenTime=2024.11.11-10.28.01)" in recently opened files [2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/ContentExamples/ContentExamples.uproject",LastOpenTime=2024.11.13-01.51.52)" in recently opened files [2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/Slash/Slash.uproject",LastOpenTime=2024.11.15-03.08.07)" in recently opened files [2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/TempProject/TempProject.uproject",LastOpenTime=2024.11.30-21.56.30)" in recently opened files [2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/repositories/UE5VersionControl/UE5VersionControl.uproject",LastOpenTime=2024.12.04-00.46.15)" in recently opened files [2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/Slash 5.5/Slash.uproject",LastOpenTime=2024.12.04-02.11.34)" in recently opened files [2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/repositories/Unreal Version Control Repos/Slash 5.5/Slash/Slash.uproject",LastOpenTime=2025.01.02-19.14.25)" in recently opened files [2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/repositories/Unreal Version Control Repos/Aura/Aura.uproject",LastOpenTime=2025.01.14-02.16.04)" in recently opened files [2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject/MyProject.uproject" in previously created project directory [2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject 5.5/MyProject.uproject" in previously created project directory [2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/TestProject/TestProject.uproject" in previously created project directory [2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs [2026.01.06-20.05.22:390][ 0]LogProjectBrowser: Found Engine Installation "5.5"(C:/Program Files/Epic Games/UE_5.5) [2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.5 [2026.01.06-20.05.22:390][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/nlans/AppData/Local/UnrealEngine/5.5/Saved/Config/WindowsEditor [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Searching for previously created project directories... [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found directory: "D:/Unreal Engine Projects" [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found directory: "D:/repositories" [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/Lyra/Lyra.uproject",LastOpenTime=2024.11.11-10.28.01)" in recently opened files [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/ContentExamples/ContentExamples.uproject",LastOpenTime=2024.11.13-01.51.52)" in recently opened files [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/Slash/Slash.uproject",LastOpenTime=2024.11.15-03.08.07)" in recently opened files [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/TempProject/TempProject.uproject",LastOpenTime=2024.11.30-21.56.30)" in recently opened files [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/repositories/UE5VersionControl/UE5VersionControl.uproject",LastOpenTime=2024.12.04-00.46.15)" in recently opened files [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/Unreal Engine Projects/Slash 5.5/Slash.uproject",LastOpenTime=2024.12.04-02.11.34)" in recently opened files [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/repositories/AssetsStorage/AssetsStorage.uproject",LastOpenTime=2025.02.07-11.30.26)" in recently opened files [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/repositories/Unreal Version Control Repos/Slash 5.5/Slash/Slash.uproject",LastOpenTime=2025.03.10-19.47.00)" in recently opened files [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/repositories/ThirdPersonTest/ThirdPersonTest.uproject",LastOpenTime=2025.03.10-19.58.25)" in recently opened files [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/repositories/Unreal Version Control Repos/Aura/Aura.uproject",LastOpenTime=2025.03.13-13.05.34)" in recently opened files [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject/MyProject.uproject" in previously created project directory [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject 5.5/MyProject.uproject" in previously created project directory [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/TestProject/TestProject.uproject" in previously created project directory [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs [2026.01.06-20.05.22:392][ 0]LogProjectBrowser: Found Engine Installation "{81608CC1-4BF7-5F90-A455-4899FE7C5D94}"(D:/UE_5_5_4) [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: {81608CC1-4BF7-5F90-A455-4899FE7C5D94} [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Looking for directories to scan from : D:/UE_5_5_4/Engine/Saved/Config/WindowsEditor [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Searching for previously created project directories... [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/repositories/Unreal Version Control Repos/FPSTemplate/FPSTemplate.uproject",LastOpenTime=2025.05.24-00.15.03)" in recently opened files [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/FPSTemplate/FPSTemplate.uproject",LastOpenTime=2025.06.18-17.12.37)" in recently opened files [2026.01.06-20.05.22:392][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject/MyProject.uproject" in previously created project directory [2026.01.06-20.05.22:393][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject 5.5/MyProject.uproject" in previously created project directory [2026.01.06-20.05.22:393][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/TestProject/TestProject.uproject" in previously created project directory [2026.01.06-20.05.22:393][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs [2026.01.06-20.05.22:405][ 0]LogProjectBrowser: Found Engine Installation "{53F964D8-442C-E1E1-271F-6EA28919D847}"(D:/UE_5_7_1) [2026.01.06-20.05.22:405][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: {53F964D8-442C-E1E1-271F-6EA28919D847} [2026.01.06-20.05.22:405][ 0]LogDesktopPlatform: Looking for directories to scan from : D:/UE_5_7_1/Engine/Saved/Config/WindowsEditor [2026.01.06-20.05.22:406][ 0]LogDesktopPlatform: Searching for previously created project directories... [2026.01.06-20.05.22:406][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/FPSTemplate_5_4_or_5_5/FPSTemplate.uproject",LastOpenTime=2026.01.06-20.05.07)" in recently opened files [2026.01.06-20.05.22:406][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject/MyProject.uproject" in previously created project directory [2026.01.06-20.05.22:406][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/MyProject 5.5/MyProject.uproject" in previously created project directory [2026.01.06-20.05.22:406][ 0]LogDesktopPlatform: Found project "C:/Users/nlans/OneDrive/Documents/Unreal Projects/TestProject/TestProject.uproject" in previously created project directory [2026.01.06-20.05.22:406][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs [2026.01.06-20.05.22:406][ 0]LogProjectBrowser: Enumerating Launcher Sample Projects... [2026.01.06-20.05.22:415][ 0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing. [2026.01.06-20.05.22:470][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Impacts/Lyra_EnemyDestroyed_05.Lyra_EnemyDestroyed_05: Duration=3.63 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=88393 bytes, ChunkN=0) [2026.01.06-20.05.22:480][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Pistol_Equip.MM_Pistol_Equip (Required Memory Estimate: 11.56 MB) [2026.01.06-20.05.22:485][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.01.06-20.05.22:490][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Rifle/MM_Rifle_Reload.MM_Rifle_Reload (Required Memory Estimate: 17.99 MB) [2026.01.06-20.05.22:495][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Impacts/Lyra_EnemyDestroyed_06.Lyra_EnemyDestroyed_06: Duration=2.92 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=76745 bytes, ChunkN=0) [2026.01.06-20.05.22:525][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Pistol_Equip_Additive.MM_Pistol_Equip_Additive, at AnimationSequence/58f98360c01da4e80078632084d7a8726805aa2d [2026.01.06-20.05.22:530][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.01.06-20.05.22:578][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.01.06-20.05.22:623][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.01.06-20.05.22:719][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Pistol_Equip.MM_Pistol_Equip, at AnimationSequence/f9744463eddf20871111a127354647b9d0983b72 [2026.01.06-20.05.22:728][ 0]LogPakFile: Initializing PakPlatformFile [2026.01.06-20.05.22:730][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/StarterContent.upack', mount point: 'root:/' [2026.01.06-20.05.22:730][ 0]LogPakFile: Initializing PakPlatformFile [2026.01.06-20.05.22:732][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_BlankBP.upack', mount point: 'root:/' [2026.01.06-20.05.22:732][ 0]LogPakFile: Initializing PakPlatformFile [2026.01.06-20.05.22:733][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' [2026.01.06-20.05.22:735][ 0]LogPakFile: Initializing PakPlatformFile [2026.01.06-20.05.22:737][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' [2026.01.06-20.05.22:737][ 0]LogPakFile: Initializing PakPlatformFile [2026.01.06-20.05.22:739][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_Puzzle.upack', mount point: 'root:/' [2026.01.06-20.05.22:739][ 0]LogPakFile: Initializing PakPlatformFile [2026.01.06-20.05.22:740][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_PuzzleBP.upack', mount point: 'root:/' [2026.01.06-20.05.22:740][ 0]LogPakFile: Initializing PakPlatformFile [2026.01.06-20.05.22:742][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' [2026.01.06-20.05.22:742][ 0]LogPakFile: Initializing PakPlatformFile [2026.01.06-20.05.22:745][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' [2026.01.06-20.05.22:745][ 0]LogPakFile: Initializing PakPlatformFile [2026.01.06-20.05.22:747][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' [2026.01.06-20.05.22:747][ 0]LogPakFile: Initializing PakPlatformFile [2026.01.06-20.05.22:749][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' [2026.01.06-20.05.22:749][ 0]LogPakFile: Initializing PakPlatformFile [2026.01.06-20.05.22:750][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_VehicleAdv.upack', mount point: 'root:/' [2026.01.06-20.05.22:750][ 0]LogPakFile: Initializing PakPlatformFile [2026.01.06-20.05.22:752][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' [2026.01.06-20.05.22:753][ 0]LogPakFile: Initializing PakPlatformFile [2026.01.06-20.05.22:755][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5_7_1/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' [2026.01.06-20.05.22:790][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Rifle/MM_Rifle_Reload.MM_Rifle_Reload, at AnimationSequence/28b568a0646bcc3b53ed074b97405c663e262454 [2026.01.06-20.05.22:839][ 0]LogTexture: Display: Building textures: /Game/Blueprints/UI/Elims/ElimIcons/T_ElimIcon_Headshot.T_ElimIcon_Headshot (BGRA8, 4000x4000 x1x1x1) (Required Memory Estimate: 550.316399 MB), EncodeSpeed: Fast [2026.01.06-20.05.22:870][ 0]LogTexture: Display: Building textures: /Game/Blueprints/UI/Elims/ElimIcons/T_ElimIcon_Revenge.T_ElimIcon_Revenge (BGRA8, 4000x4000 x1x1x1) (Required Memory Estimate: 550.316399 MB), EncodeSpeed: Fast [2026.01.06-20.05.22:932][ 0]LogTexture: Display: Building textures: /Game/Blueprints/UI/Elims/ElimIcons/T_ElimIcon_Showstopper.T_ElimIcon_Showstopper (BGRA8, 4000x4000 x1x1x1) (Required Memory Estimate: 550.316399 MB), EncodeSpeed: Fast [2026.01.06-20.05.23:017][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Rifle/FP_MM_RifleAimFire_add.FP_MM_RifleAimFire_add (Required Memory Estimate: 0.70 MB) [2026.01.06-20.05.23:022][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Rifle/FP_MM_RifleAimFire_add.FP_MM_RifleAimFire_add, at AnimationSequence/598a3737b5fcfdfe0db1108af5c228257bd03071 [2026.01.06-20.05.23:103][ 0]LogTexture: Display: Building textures: /Game/Effects/Textures/General/textureNoise.textureNoise (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 170.083323 MB), EncodeSpeed: Fast [2026.01.06-20.05.23:130][ 0]LogTexture: Display: Building textures: /Game/Blueprints/UI/Elims/ElimIcons/T_ElimIcon_Streak.T_ElimIcon_Streak (BGRA8, 4000x4000 x1x1x1) (Required Memory Estimate: 550.316399 MB), EncodeSpeed: Fast [2026.01.06-20.05.23:213][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Foley_Misc/Lyra_WeaponSwap_02.Lyra_WeaponSwap_02: Duration=1.26 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=13951 bytes, ChunkN=0) [2026.01.06-20.05.23:239][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Rifle/FP_MM_Rifle_Equip.FP_MM_Rifle_Equip (Required Memory Estimate: 13.70 MB) [2026.01.06-20.05.23:289][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Pistol/FP_MM_PistolFire_add.FP_MM_PistolFire_add (Required Memory Estimate: 0.64 MB) [2026.01.06-20.05.23:297][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Pistol/FP_MM_PistolFire_add.FP_MM_PistolFire_add, at AnimationSequence/fa2c22d29f0b5fa7be8f78f01c32b3bcf36e3bf6 [2026.01.06-20.05.23:407][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Pistol/MM_Pistol_Reload_add.MM_Pistol_Reload_add (Required Memory Estimate: 16.59 MB) [2026.01.06-20.05.23:407][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Rifle/FP_MM_Rifle_Equip.FP_MM_Rifle_Equip, at AnimationSequence/d9ee98d74e1125a27b4175425f49889cf57446d5 [2026.01.06-20.05.23:419][ 0]LogToolMenus: Warning: Menu section not found: 'Compile' for insert: 'EditorPerf' [2026.01.06-20.05.23:430][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Shared/T_UE_Logo_V2.T_UE_Logo_V2 (G8, 1024x1024 x1x1x1) (Required Memory Estimate: 32.999993 MB), EncodeSpeed: Fast [2026.01.06-20.05.23:523][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Pistol/FP_MM_Pistol_Equip.FP_MM_Pistol_Equip (Required Memory Estimate: 11.56 MB) [2026.01.06-20.05.23:553][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Pistol/MM_Pistol_Reload_add.MM_Pistol_Reload_add, at AnimationSequence/7c54613d6715043e03fc36e4381baf7aadef9332 [2026.01.06-20.05.23:623][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Pistol/FP_MM_Pistol_Equip.FP_MM_Pistol_Equip, at AnimationSequence/2235457866a9db13633f70ce53dd3f050307575d [2026.01.06-20.05.23:662][ 0]LogSlate: Took 0.000734 seconds to synchronously load lazily loaded font '../../../UE_5_7_1/Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2026.01.06-20.05.23:665][ 0]LogSlate: Took 0.001056 seconds to synchronously load lazily loaded font '../../../UE_5_7_1/Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2026.01.06-20.05.23:710][ 0]LogTexture: Display: Building textures: /Game/Blueprints/UI/Elims/ElimIcons/T_ElimIcon_Dethrone.T_ElimIcon_Dethrone (BGRA8, 4000x4000 x1x1x1) (Required Memory Estimate: 550.316399 MB), EncodeSpeed: Fast [2026.01.06-20.05.23:739][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RU.MM_Rifle_Idle_Hipfire_AO_RU (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.23:777][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RU.MM_Rifle_Idle_Hipfire_AO_RU, at AnimationSequence/9914378b6e38aac4c9d0d37ac54e0d1e88c9eaac [2026.01.06-20.05.23:803][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RD.MM_Rifle_Idle_Hipfire_AO_RD (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.23:840][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RD.MM_Rifle_Idle_Hipfire_AO_RD, at AnimationSequence/5cd230cca703d8c8b2d405cff4c3dccfae048469 [2026.01.06-20.05.23:877][ 0]LogTexture: Display: Building textures: /Game/Blueprints/UI/Elims/ElimIcons/T_ElimIcon_Sequential.T_ElimIcon_Sequential (BGRA8, 4000x4000 x1x1x1) (Required Memory Estimate: 550.316399 MB), EncodeSpeed: Fast [2026.01.06-20.05.23:988][ 0]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_01_ASAOPMASK_MSK.T_Manny_01_ASAOPMASK_MSK (TFO_DXT1, 4096x4096 x1x1x1) (Required Memory Estimate: 385.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.24:002][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RC.MM_Rifle_Idle_Hipfire_AO_RC (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.24:038][ 0]LogSlate: Took 0.000735 seconds to synchronously load lazily loaded font '../../../UE_5_7_1/Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2026.01.06-20.05.24:043][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RC.MM_Rifle_Idle_Hipfire_AO_RC, at AnimationSequence/aab27f043dfe576bf9560ab1c9e48e900da105bc [2026.01.06-20.05.24:612][ 0]LogPSOHitching: Encountered 50 PSO creation hitches so far (8 graphics, 42 compute). 0 of them were precached. [2026.01.06-20.05.24:745][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RBU.MM_Rifle_Idle_Hipfire_AO_RBU (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.24:757][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RBU.MM_Rifle_Idle_Hipfire_AO_RBU, at AnimationSequence/50a7a8845d03022359da9b26f9e08059696d9541 [2026.01.06-20.05.24:773][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RBD.MM_Rifle_Idle_Hipfire_AO_RBD (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.24:783][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RBD.MM_Rifle_Idle_Hipfire_AO_RBD, at AnimationSequence/cb8bdc5e40ce215ade753b50da1936deecf95a23 [2026.01.06-20.05.24:808][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RBC.MM_Rifle_Idle_Hipfire_AO_RBC (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.24:819][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_RBC.MM_Rifle_Idle_Hipfire_AO_RBC, at AnimationSequence/03477fa5309bb8a53e01f6f6d4d60f0f77fbcb7b [2026.01.06-20.05.24:822][ 0]LogStall: Startup... [2026.01.06-20.05.24:826][ 0]LogStall: Startup complete. [2026.01.06-20.05.24:847][ 0]LogLoad: (Engine Initialization) Total time: 240.06 seconds [2026.01.06-20.05.24:850][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LU.MM_Rifle_Idle_Hipfire_AO_LU (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.24:863][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LU.MM_Rifle_Idle_Hipfire_AO_LU, at AnimationSequence/3cb463bb05262b4aca6c2cc639936060b5887342 [2026.01.06-20.05.24:887][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LD.MM_Rifle_Idle_Hipfire_AO_LD (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.24:901][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LD.MM_Rifle_Idle_Hipfire_AO_LD, at AnimationSequence/316ccc9cc1f9509b4b43171d3c7634b3f47a847e [2026.01.06-20.05.24:929][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LC.MM_Rifle_Idle_Hipfire_AO_LC (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.24:940][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LC.MM_Rifle_Idle_Hipfire_AO_LC, at AnimationSequence/a4cb8ca23bce0d3baad85bb7605f5a51953adda8 [2026.01.06-20.05.24:970][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LBU.MM_Rifle_Idle_Hipfire_AO_LBU (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.24:983][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LBU.MM_Rifle_Idle_Hipfire_AO_LBU, at AnimationSequence/97628df4d132ef37b13520b9ca5658dcb53c16ec [2026.01.06-20.05.25:004][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LBD.MM_Rifle_Idle_Hipfire_AO_LBD (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.25:017][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LBD.MM_Rifle_Idle_Hipfire_AO_LBD, at AnimationSequence/fee108a2512c2822f70c3f50a590e035754d72a5 [2026.01.06-20.05.25:040][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LBC.MM_Rifle_Idle_Hipfire_AO_LBC (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.25:053][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_LBC.MM_Rifle_Idle_Hipfire_AO_LBC, at AnimationSequence/ad1ec090aa02c2c4240e858ca1ddfa25a3dd4f9a [2026.01.06-20.05.25:074][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_CU.MM_Rifle_Idle_Hipfire_AO_CU (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: ================================================ [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Total job queries 14,499, among them cache hits 1 (0.01%), DDC hits 0 (0.00%), Duplicates 3,176 (21.90%) [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Tracking 11,322 distinct input hashes that result in 10,283 distinct outputs (90.82%) [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: RAM used: 144.89 MiB of 3.20 GiB budget. Usage: 4.42% [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: === Shader Compilation stats === [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Shaders Compiled: 11,218 [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Jobs assigned 11,287, completed 11,218 (99.39%) [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.25 s [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 74.22 s, longest 155.15 s [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Job execution time: average 2.11 s, max 28.60 s [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 76.78 s, max 155.32 [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Shader code size: total 190.691 MiB, numShaders 11,242, average 17.369 KiB, min 1.16 KiB, max 306.195 KiB [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 210.01 s [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.91% [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Jobs were issued in 1,260 batches (only local compilation was used), average 8.96 jobs/batch [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Average processing rate: 53.42 jobs/sec [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Total thread time: 2,370.863 s [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Total thread preprocess time: 106.032 s [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 4.47% [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Effective parallelization: 11.29 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 - 0.940754 [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 3.18 sec, max 4.57 sec, min 1.30 sec) [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 54 times, average 2.17 sec, max 4.55 sec, min 0.47 sec) [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: FClusteredShadingPS (compiled 32 times, average 1.71 sec, max 4.08 sec, min 0.25 sec) [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: FGenerateLightSamplesCS (compiled 288 times, average 1.42 sec, max 2.55 sec, min 0.76 sec) [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: FHairDebugPrintMemoryCS (compiled 1 times, average 1.18 sec, max 1.18 sec, min 1.18 sec) [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: FGenerateLightSamplesCS - 17.29% of total time (compiled 288 times, average 1.42 sec, max 2.55 sec, min 0.76 sec) [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: FMicropolyRasterizeCS - 12.77% of total time (compiled 440 times, average 0.69 sec, max 1.46 sec, min 0.00 sec) [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: FDeferredLightPS - 5.85% of total time (compiled 454 times, average 0.31 sec, max 0.46 sec, min 0.19 sec) [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: FShadeLightSamplesCS - 5.22% of total time (compiled 288 times, average 0.43 sec, max 0.64 sec, min 0.28 sec) [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: FTSRRejectShadingCS - 4.94% of total time (compiled 54 times, average 2.17 sec, max 4.55 sec, min 0.47 sec) [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: === Material stats === [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Materials Cooked: 0 [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Materials Translated: 190 [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.16 s [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Material Translation Only: 0.08 s (53%) [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%) [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: Material Cache Hits: 0 (0%) [2026.01.06-20.05.25:080][ 0]LogShaderCompilers: Display: ================================================ [2026.01.06-20.05.25:087][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_CU.MM_Rifle_Idle_Hipfire_AO_CU, at AnimationSequence/44c580476dd41e7e4aceacb8ba49e26d89289a49 [2026.01.06-20.05.25:211][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_CD.MM_Rifle_Idle_Hipfire_AO_CD (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.25:224][ 0]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_02_MSK1.T_Manny_02_MSK1 (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.25:224][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_CD.MM_Rifle_Idle_Hipfire_AO_CD, at AnimationSequence/6e25dd7ad0774da4cacd7df3044978b94f3bd788 [2026.01.06-20.05.25:249][ 0]LogContentStreaming: Texture pool size now 1000 MB [2026.01.06-20.05.25:249][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" [2026.01.06-20.05.25:305][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_CC.MM_Rifle_Idle_Hipfire_AO_CC (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.25:309][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_Hipfire_AO_CC.MM_Rifle_Idle_Hipfire_AO_CC, at AnimationSequence/14e52e5f213b0d166f30a275bf76f964afe7ef70 [2026.01.06-20.05.25:415][ 0]LogHttp: Warning: HTTP request timed out after 3.00 seconds URL=https://www.google.com/generate_204 [2026.01.06-20.05.25:478][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RU.MM_Rifle_Idle_ADS_AO_RU (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.25:490][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RU.MM_Rifle_Idle_ADS_AO_RU, at AnimationSequence/e98cb9b2c44d823694c102707a6d77b7b58fffe9 [2026.01.06-20.05.25:522][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RD.MM_Rifle_Idle_ADS_AO_RD (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.25:534][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RD.MM_Rifle_Idle_ADS_AO_RD, at AnimationSequence/e11fc376615ad2b169d69b75e02d0763cffd3f9f [2026.01.06-20.05.25:743][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RC.MM_Rifle_Idle_ADS_AO_RC (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.25:764][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RC.MM_Rifle_Idle_ADS_AO_RC, at AnimationSequence/dd5a6b807a8e792073c69b32b4d053d4df934c23 [2026.01.06-20.05.25:850][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RBU.MM_Rifle_Idle_ADS_AO_RBU (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.25:912][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RBU.MM_Rifle_Idle_ADS_AO_RBU, at AnimationSequence/2ed78c7ac71a3012a59b3f1b231ab90a7ba73a74 [2026.01.06-20.05.25:993][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RBD.MM_Rifle_Idle_ADS_AO_RBD (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.26:016][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RBD.MM_Rifle_Idle_ADS_AO_RBD, at AnimationSequence/79e28956f1ba535ccb35c35a950500cfdd507976 [2026.01.06-20.05.26:095][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RBC.MM_Rifle_Idle_ADS_AO_RBC (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.26:154][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_RBC.MM_Rifle_Idle_ADS_AO_RBC, at AnimationSequence/e9140616a0b3ef6c2432556e4728912d49752f96 [2026.01.06-20.05.26:285][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LU.MM_Rifle_Idle_ADS_AO_LU (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.26:318][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LU.MM_Rifle_Idle_ADS_AO_LU, at AnimationSequence/8c9597369e5da9e96004699746e86e624d838978 [2026.01.06-20.05.26:438][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LD.MM_Rifle_Idle_ADS_AO_LD (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.26:478][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LD.MM_Rifle_Idle_ADS_AO_LD, at AnimationSequence/1942170e4f543acedc90fe0517d4ec276ecb9224 [2026.01.06-20.05.26:609][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LC.MM_Rifle_Idle_ADS_AO_LC (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.26:655][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LC.MM_Rifle_Idle_ADS_AO_LC, at AnimationSequence/d48b1d91d689ceca676ecebd7aa5c576cacf5c84 [2026.01.06-20.05.26:783][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LBU.MM_Rifle_Idle_ADS_AO_LBU (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.26:825][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Impacts/Lyra_EnemyDestroyed_02.Lyra_EnemyDestroyed_02: Duration=2.92 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=71789 bytes, ChunkN=0) [2026.01.06-20.05.26:829][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LBU.MM_Rifle_Idle_ADS_AO_LBU, at AnimationSequence/300a09190114e0a5ce58934fa05b29cbc28ed8af [2026.01.06-20.05.26:905][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LBD.MM_Rifle_Idle_ADS_AO_LBD (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.26:949][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LBD.MM_Rifle_Idle_ADS_AO_LBD, at AnimationSequence/4d69dcba1c56efc178f9640ad8a42a55d177bdc8 [2026.01.06-20.05.27:043][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Impacts/Lyra_EnemyDestroyed_04.Lyra_EnemyDestroyed_04: Duration=3.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=83283 bytes, ChunkN=0) [2026.01.06-20.05.27:153][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LBC.MM_Rifle_Idle_ADS_AO_LBC (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.27:197][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_LBC.MM_Rifle_Idle_ADS_AO_LBC, at AnimationSequence/4782244a190be64f26f37b55dd9c042f9ca3fdae [2026.01.06-20.05.27:275][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Impacts/Lyra_EnemyDestroyed_07.Lyra_EnemyDestroyed_07: Duration=4.08 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=96083 bytes, ChunkN=0) [2026.01.06-20.05.27:352][ 0]LogTexture: Display: Building textures: /Game/Blueprints/UI/Elims/ElimIcons/T_Transparent.T_Transparent (BGRA8, 194x161 x1x1x1) (Required Memory Estimate: 2.072327 MB), EncodeSpeed: Fast [2026.01.06-20.05.27:387][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Foley_Misc/Lyra_WeaponSwap_03.Lyra_WeaponSwap_03: Duration=1.18 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=13935 bytes, ChunkN=0) [2026.01.06-20.05.27:502][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_CU.MM_Rifle_Idle_ADS_AO_CU (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.27:550][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_CU.MM_Rifle_Idle_ADS_AO_CU, at AnimationSequence/bcd31032f0919d996477dfe4341c6ba3b733cecf [2026.01.06-20.05.27:570][ 0]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Foley_Misc/Lyra_WeaponSwap_01.Lyra_WeaponSwap_01: Duration=1.15 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=14313 bytes, ChunkN=0) [2026.01.06-20.05.27:765][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_CD.MM_Rifle_Idle_ADS_AO_CD (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.27:809][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_CD.MM_Rifle_Idle_ADS_AO_CD, at AnimationSequence/3f5717c9f772ad5b22b7e0e25cfe805c94b6d05b [2026.01.06-20.05.27:857][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_CC.MM_Rifle_Idle_ADS_AO_CC (Required Memory Estimate: 0.60 MB) [2026.01.06-20.05.27:861][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Rifle_Idle_ADS_AO_CC.MM_Rifle_Idle_ADS_AO_CC, at AnimationSequence/72aed20f277345d01b12c2d95cfca190ae88dfe7 [2026.01.06-20.05.27:944][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Weapons/Rifle/Animations/Weap_Rifle_Fire.Weap_Rifle_Fire (Required Memory Estimate: 0.41 MB) [2026.01.06-20.05.27:948][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Weapons/Rifle/Animations/Weap_Rifle_Fire.Weap_Rifle_Fire, at AnimationSequence/b2c88ade4bfabd1841c0d39796c4940335bf4063 [2026.01.06-20.05.27:961][ 0]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_02_N.T_Manny_02_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 520.499988 MB), EncodeSpeed: Fast [2026.01.06-20.05.28:022][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Weapons/Pistol/Animations/Weap_Pistol_Fire.Weap_Pistol_Fire (Required Memory Estimate: 0.45 MB) [2026.01.06-20.05.28:025][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Weapons/Pistol/Animations/Weap_Pistol_Fire.Weap_Pistol_Fire, at AnimationSequence/87a4205ad572da48c8f49ceed954584422c36222 [2026.01.06-20.05.28:492][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RU.MM_Pistol_Idle_ADS_AO_RU (Required Memory Estimate: 0.87 MB) [2026.01.06-20.05.28:521][ 0]LogTexture: Display: Building textures: /Game/Blueprints/UI/Elims/ElimIcons/T_MannyHeadIcon.T_MannyHeadIcon (BGRA8, 4000x4000 x1x1x1) (Required Memory Estimate: 550.316399 MB), EncodeSpeed: Fast [2026.01.06-20.05.28:527][ 0]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_02_Tan.T_Manny_02_Tan (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 520.499988 MB), EncodeSpeed: Fast [2026.01.06-20.05.28:546][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RU.MM_Pistol_Idle_ADS_AO_RU, at AnimationSequence/c96a2505c78f56c03f3277a76dc2398c8d5bb270 [2026.01.06-20.05.28:605][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RD.MM_Pistol_Idle_ADS_AO_RD (Required Memory Estimate: 0.87 MB) [2026.01.06-20.05.28:660][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RD.MM_Pistol_Idle_ADS_AO_RD, at AnimationSequence/f776f8984a4f99bc333db211a5f1000133b9521c [2026.01.06-20.05.28:694][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RC.MM_Pistol_Idle_ADS_AO_RC (Required Memory Estimate: 0.87 MB) [2026.01.06-20.05.28:729][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RC.MM_Pistol_Idle_ADS_AO_RC, at AnimationSequence/1648a3cbb466140385221f7fbfcf618aaf818451 [2026.01.06-20.05.28:852][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RBU.MM_Pistol_Idle_ADS_AO_RBU (Required Memory Estimate: 0.87 MB) [2026.01.06-20.05.28:900][ 0]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_01_CCRCCPlastic_MSK.T_Manny_01_CCRCCPlastic_MSK (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 385.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.28:902][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RBD.MM_Pistol_Idle_ADS_AO_RBD (Required Memory Estimate: 0.87 MB) [2026.01.06-20.05.28:902][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RBU.MM_Pistol_Idle_ADS_AO_RBU, at AnimationSequence/a47855f1e49820191118d413917d2fdc32082975 [2026.01.06-20.05.28:954][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RBD.MM_Pistol_Idle_ADS_AO_RBD, at AnimationSequence/d55bcca9de709d5f8a1194ac08765d732c35e80b [2026.01.06-20.05.29:035][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RBC.MM_Pistol_Idle_ADS_AO_RBC (Required Memory Estimate: 0.87 MB) [2026.01.06-20.05.29:093][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_RBC.MM_Pistol_Idle_ADS_AO_RBC, at AnimationSequence/254e11bfd6bbc190b68c22794761de6b7124fbfd [2026.01.06-20.05.29:205][ 0]LogZenServiceInstance: Display: Launching zen utility 'D:/UE_5_7_1/Engine/Binaries/Win64/zen.exe service status'. [2026.01.06-20.05.29:218][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LU.MM_Pistol_Idle_ADS_AO_LU (Required Memory Estimate: 0.87 MB) [2026.01.06-20.05.29:275][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LU.MM_Pistol_Idle_ADS_AO_LU, at AnimationSequence/8cfa7b10722bbbebe197f2527e9496129367c666 [2026.01.06-20.05.29:439][ 0]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LD.MM_Pistol_Idle_ADS_AO_LD (Required Memory Estimate: 0.87 MB) [2026.01.06-20.05.29:482][ 0]LogTexture: Display: Building textures: /Game/Weapons/Pistol/Textures/T_Pistol_AORM.T_Pistol_AORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2026.01.06-20.05.29:486][ 0]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LD.MM_Pistol_Idle_ADS_AO_LD, at AnimationSequence/037a86519575ae3f30cb88e18751524023848060 [2026.01.06-20.05.29:517][ 0]LogZenServiceInstance: Display: Launching zen utility 'D:/UE_5_7_1/Engine/Binaries/Win64/zen.exe service status'. [2026.01.06-20.05.29:722][ 0]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_01_N.T_Manny_01_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 520.499988 MB), EncodeSpeed: Fast [2026.01.06-20.05.29:820][ 0]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_02_BN.T_Manny_02_BN (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 520.499988 MB), EncodeSpeed: Fast [2026.01.06-20.05.29:838][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.01.06-20.05.29:844][ 0]LogPython: Display: Running start-up script D:/UE_5_7_1/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... started... [2026.01.06-20.05.29:887][ 0]LogPython: Display: Running start-up script D:/UE_5_7_1/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... took 41.983 ms [2026.01.06-20.05.29:887][ 0]LogPython: Display: Running start-up script D:/UE_5_7_1/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... [2026.01.06-20.05.29:914][ 0]LogPython: registering [2026.01.06-20.05.29:923][ 0]LogPython: Display: Running start-up script D:/UE_5_7_1/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 37.007 ms (total: 78.990 ms) [2026.01.06-20.05.29:935][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: FPSTemplateEditor Win64 Development [2026.01.06-20.05.30:109][ 1]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LC.MM_Pistol_Idle_ADS_AO_LC (Required Memory Estimate: 0.87 MB) [2026.01.06-20.05.30:123][ 1]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LC.MM_Pistol_Idle_ADS_AO_LC, at AnimationSequence/61af777196fb2b71a51b741ef5e83dec4f88cbc1 [2026.01.06-20.05.30:147][ 1]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LBU.MM_Pistol_Idle_ADS_AO_LBU (Required Memory Estimate: 0.87 MB) [2026.01.06-20.05.30:160][ 1]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LBU.MM_Pistol_Idle_ADS_AO_LBU, at AnimationSequence/bcad8f82ec93c00284837af78b22de75a40725b8 [2026.01.06-20.05.30:182][ 1]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LBD.MM_Pistol_Idle_ADS_AO_LBD (Required Memory Estimate: 0.87 MB) [2026.01.06-20.05.30:189][ 1]LogAssetRegistry: AssetRegistryGather time 6.8647s: AssetDataDiscovery 1.1602s, AssetDataGather 5.6449s, StoreResults 0.0597s. Wall time 238.8290s. NumCachedDirectories 0. NumUncachedDirectories 1771. NumCachedFiles 0. NumUncachedFiles 8665. BackgroundTickInterruptions 0. [2026.01.06-20.05.30:195][ 1]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LBD.MM_Pistol_Idle_ADS_AO_LBD, at AnimationSequence/cd67543a9e999ecdd80fe83f0dafcb54719eedb1 [2026.01.06-20.05.30:224][ 1]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LBC.MM_Pistol_Idle_ADS_AO_LBC (Required Memory Estimate: 0.87 MB) [2026.01.06-20.05.30:235][ 1]LogAssetRegistry: Display: Starting OnFilesLoaded.Broadcast [2026.01.06-20.05.30:238][ 1]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_LBC.MM_Pistol_Idle_ADS_AO_LBC, at AnimationSequence/a060006c6a548c4baf97e928f1cca2ca32141829 [2026.01.06-20.05.30:259][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated. [2026.01.06-20.05.30:263][ 1]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_CU.MM_Pistol_Idle_ADS_AO_CU (Required Memory Estimate: 0.87 MB) [2026.01.06-20.05.30:273][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects) [2026.01.06-20.05.30:273][ 1]LogAssetRegistry: Display: Completed OnFilesLoaded.Broadcast: 0.373s [2026.01.06-20.05.30:275][ 1]LogSourceControl: Uncontrolled asset discovery started... [2026.01.06-20.05.30:277][ 1]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_CU.MM_Pistol_Idle_ADS_AO_CU, at AnimationSequence/fc5e98de0a2cb1ad39e6c35221bebe0432478368 [2026.01.06-20.05.30:305][ 1]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_CD.MM_Pistol_Idle_ADS_AO_CD (Required Memory Estimate: 0.87 MB) [2026.01.06-20.05.30:320][ 1]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_CD.MM_Pistol_Idle_ADS_AO_CD, at AnimationSequence/e0241fe1b80e0ead227d168e04a5f0a7eed6115b [2026.01.06-20.05.30:346][ 1]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_CC.MM_Pistol_Idle_ADS_AO_CC (Required Memory Estimate: 0.87 MB) [2026.01.06-20.05.30:348][ 1]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MM_Pistol_Idle_ADS_AO_CC.MM_Pistol_Idle_ADS_AO_CC, at AnimationSequence/4e89ebfd98f3b2222025eb8b9eeb836aa08ae00f [2026.01.06-20.05.30:382][ 1]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RU.MF_Pistol_Idle_ADS_AO_RU (Required Memory Estimate: 3.19 MB) [2026.01.06-20.05.30:397][ 1]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RU.MF_Pistol_Idle_ADS_AO_RU, at AnimationSequence/3f5d494a113199bccdd5b08d457e57e154071f2e [2026.01.06-20.05.30:419][ 1]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RD.MF_Pistol_Idle_ADS_AO_RD (Required Memory Estimate: 3.19 MB) [2026.01.06-20.05.30:432][ 1]LogSourceControl: Uncontrolled asset discovery finished in 0.158079 seconds (Found 8639 uncontrolled assets) [2026.01.06-20.05.30:433][ 1]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RD.MF_Pistol_Idle_ADS_AO_RD, at AnimationSequence/3c3ce55059362fc3adc015e5531b8eb55ae5c4dc [2026.01.06-20.05.30:497][ 1]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RC.MF_Pistol_Idle_ADS_AO_RC (Required Memory Estimate: 3.19 MB) [2026.01.06-20.05.30:520][ 1]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RC.MF_Pistol_Idle_ADS_AO_RC, at AnimationSequence/e1399a347552fb5544cbb7750979375dd4630c05 [2026.01.06-20.05.30:587][ 2]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RBU.MF_Pistol_Idle_ADS_AO_RBU (Required Memory Estimate: 3.19 MB) [2026.01.06-20.05.30:602][ 2]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RBU.MF_Pistol_Idle_ADS_AO_RBU, at AnimationSequence/117c8b465394b40219451c6607237b023b0e6279 [2026.01.06-20.05.30:660][ 2]LogAssetRegistry: Display: Asset registry cache written as 71.9 MiB to ../../Intermediate/CachedAssetRegistry_*.bin [2026.01.06-20.05.30:687][ 2]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RBD.MF_Pistol_Idle_ADS_AO_RBD (Required Memory Estimate: 3.19 MB) [2026.01.06-20.05.30:692][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 25.453964 [2026.01.06-20.05.30:693][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. [2026.01.06-20.05.30:697][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 25.648375 [2026.01.06-20.05.30:702][ 2]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RBD.MF_Pistol_Idle_ADS_AO_RBD, at AnimationSequence/3af9fea4ea37776300d31394be19849ec5dcb374 [2026.01.06-20.05.31:330][ 4]LogPSOHitching: Encountered 100 PSO creation hitches so far (20 graphics, 81 compute). 0 of them were precached. [2026.01.06-20.05.31:375][ 4]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.01.06-20.05.31:375][ 4]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.01.06-20.05.31:375][ 4]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.01.06-20.05.31:375][ 4]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.01.06-20.05.31:376][ 4]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.01.06-20.05.31:449][ 4]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RBC.MF_Pistol_Idle_ADS_AO_RBC (Required Memory Estimate: 3.19 MB) [2026.01.06-20.05.31:475][ 4]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.01.06-20.05.31:475][ 4]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.01.06-20.05.31:475][ 4]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.01.06-20.05.31:476][ 4]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.01.06-20.05.31:489][ 4]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_RBC.MF_Pistol_Idle_ADS_AO_RBC, at AnimationSequence/9921dd40416df42f7a98442477dc7dcaef8693ae [2026.01.06-20.05.31:499][ 4]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LU.MF_Pistol_Idle_ADS_AO_LU (Required Memory Estimate: 3.19 MB) [2026.01.06-20.05.31:515][ 4]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LU.MF_Pistol_Idle_ADS_AO_LU, at AnimationSequence/1f3d51737c3fffbde594aff32e1a89f466b1de38 [2026.01.06-20.05.31:551][ 4]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LC.MF_Pistol_Idle_ADS_AO_LC (Required Memory Estimate: 3.19 MB) [2026.01.06-20.05.31:567][ 4]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LC.MF_Pistol_Idle_ADS_AO_LC, at AnimationSequence/4c778d39bd6a74624dcee36db9c58487a024a4ab [2026.01.06-20.05.31:600][ 4]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LD.MF_Pistol_Idle_ADS_AO_LD (Required Memory Estimate: 3.19 MB) [2026.01.06-20.05.31:615][ 4]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LD.MF_Pistol_Idle_ADS_AO_LD, at AnimationSequence/abfd02cfa825f4a3d1ee4d4c7185b062135408ba [2026.01.06-20.05.31:644][ 4]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LBD.MF_Pistol_Idle_ADS_AO_LBD (Required Memory Estimate: 3.19 MB) [2026.01.06-20.05.31:660][ 4]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LBD.MF_Pistol_Idle_ADS_AO_LBD, at AnimationSequence/43b12062f605acfa2f3d8015d559048fac5497d9 [2026.01.06-20.05.31:689][ 4]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LBU.MF_Pistol_Idle_ADS_AO_LBU (Required Memory Estimate: 3.19 MB) [2026.01.06-20.05.31:705][ 4]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LBU.MF_Pistol_Idle_ADS_AO_LBU, at AnimationSequence/a926fd99434ba6e3e5a5277b146998f419470949 [2026.01.06-20.05.31:737][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LBC.MF_Pistol_Idle_ADS_AO_LBC (Required Memory Estimate: 3.19 MB) [2026.01.06-20.05.31:753][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_LBC.MF_Pistol_Idle_ADS_AO_LBC, at AnimationSequence/124f95a5de3079060eba632025c69798006451db [2026.01.06-20.05.31:778][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_CD.MF_Pistol_Idle_ADS_AO_CD (Required Memory Estimate: 3.19 MB) [2026.01.06-20.05.31:794][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_CD.MF_Pistol_Idle_ADS_AO_CD, at AnimationSequence/b14ef0e88715bb64d2e0fabd21fbefb9dbb6e561 [2026.01.06-20.05.31:822][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_CU.MF_Pistol_Idle_ADS_AO_CU (Required Memory Estimate: 3.19 MB) [2026.01.06-20.05.31:837][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_CU.MF_Pistol_Idle_ADS_AO_CU, at AnimationSequence/831920f006a37e2b960cacce517d0bb65e9ee25c [2026.01.06-20.05.31:895][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_CC.MF_Pistol_Idle_ADS_AO_CC (Required Memory Estimate: 3.19 MB) [2026.01.06-20.05.31:900][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/AimOffsets/MF_Pistol_Idle_ADS_AO_CC.MF_Pistol_Idle_ADS_AO_CC, at AnimationSequence/657bc98da9dc43c77265c3eab45d906ef7d2d88a [2026.01.06-20.05.31:928][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_Jog_Fwd.MF_Rifle_Jog_Fwd (Required Memory Estimate: 22.57 MB) [2026.01.06-20.05.32:002][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_Idle_Hipfire.MF_Rifle_Idle_Hipfire (Required Memory Estimate: 96.17 MB) [2026.01.06-20.05.32:047][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Jog_Fwd.MF_Pistol_Jog_Fwd (Required Memory Estimate: 15.87 MB) [2026.01.06-20.05.32:080][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_Jog_Fwd.MF_Rifle_Jog_Fwd, at AnimationSequence/6368b9479ba40836646bccb036940683dd74f0e9 [2026.01.06-20.05.32:161][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Jog_Fwd.MF_Pistol_Jog_Fwd, at AnimationSequence/b6e4a41f503b3827d137285aa2cfabd537e94f0c [2026.01.06-20.05.32:165][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Pistol/FP_MM_Pistol_AimIdle.FP_MM_Pistol_AimIdle (Required Memory Estimate: 40.45 MB) [2026.01.06-20.05.32:209][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Right_Med_01.MM_HitReact_Right_Med_01 (Required Memory Estimate: 8.19 MB) [2026.01.06-20.05.32:347][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Right_Med_01.MM_HitReact_Right_Med_01, at AnimationSequence/c7c06de541eb49bb1fd04079ff660906ce2181ff [2026.01.06-20.05.32:379][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Right_Lgt_01.MM_HitReact_Right_Lgt_01 (Required Memory Estimate: 11.17 MB) [2026.01.06-20.05.32:388][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Pistol/FP_MM_Pistol_AimIdle.FP_MM_Pistol_AimIdle, at AnimationSequence/8f55df8c6bb8fcd32252e3e6fc3529a46daad5d0 [2026.01.06-20.05.32:419][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Left_Med_01.MM_HitReact_Left_Med_01 (Required Memory Estimate: 8.46 MB) [2026.01.06-20.05.32:450][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Right_Lgt_01.MM_HitReact_Right_Lgt_01, at AnimationSequence/8a4de2594712f73d425032d64a0437134171af75 [2026.01.06-20.05.32:490][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Left_Med_01.MM_HitReact_Left_Med_01, at AnimationSequence/1fecde4e6118e880045da9816a4858b996b42b79 [2026.01.06-20.05.32:493][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Left_Lgt_01.MM_HitReact_Left_Lgt_01 (Required Memory Estimate: 9.00 MB) [2026.01.06-20.05.32:550][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Left_Lgt_01.MM_HitReact_Left_Lgt_01, at AnimationSequence/0757d9fa0cfeee9d27f978b3b709992548084b45 [2026.01.06-20.05.32:562][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Rifle/MF_Rifle_Idle_Hipfire.MF_Rifle_Idle_Hipfire, at AnimationSequence/b23807233fd9748e1e77955e4d20038bdd026596 [2026.01.06-20.05.32:562][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Med_02.MM_HitReact_Front_Med_02 (Required Memory Estimate: 6.83 MB) [2026.01.06-20.05.32:592][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Med_01.MM_HitReact_Front_Med_01 (Required Memory Estimate: 6.56 MB) [2026.01.06-20.05.32:599][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Med_02.MM_HitReact_Front_Med_02, at AnimationSequence/08516f566820ca7cde6aebe38f5a645f39fc735e [2026.01.06-20.05.32:624][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Med_01.MM_HitReact_Front_Med_01, at AnimationSequence/cf5bd737d47fb358e76cc42a6404bfac437d8fbd [2026.01.06-20.05.32:647][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Lgt_04.MM_HitReact_Front_Lgt_04 (Required Memory Estimate: 10.36 MB) [2026.01.06-20.05.32:701][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Lgt_04.MM_HitReact_Front_Lgt_04, at AnimationSequence/0b5ecece4332835ab9c99498b03fac1c51b6abcb [2026.01.06-20.05.32:735][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Lgt_03.MM_HitReact_Front_Lgt_03 (Required Memory Estimate: 8.46 MB) [2026.01.06-20.05.32:763][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Lgt_02.MM_HitReact_Front_Lgt_02 (Required Memory Estimate: 6.83 MB) [2026.01.06-20.05.32:780][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Lgt_03.MM_HitReact_Front_Lgt_03, at AnimationSequence/d04d6286b65c95d9ce828e633caa1ff3dc7da04f [2026.01.06-20.05.32:808][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Lgt_02.MM_HitReact_Front_Lgt_02, at AnimationSequence/6fe9270e57f82398873f4535ca77937d1aacb6da [2026.01.06-20.05.32:823][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Lgt_01.MM_HitReact_Front_Lgt_01 (Required Memory Estimate: 6.02 MB) [2026.01.06-20.05.32:870][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Lgt_01.MM_HitReact_Front_Lgt_01, at AnimationSequence/b188de1fc2520827e6e547ea638b3a7a8b875468 [2026.01.06-20.05.32:885][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Hvy_01.MM_HitReact_Front_Hvy_01 (Required Memory Estimate: 6.83 MB) [2026.01.06-20.05.32:945][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Front_Hvy_01.MM_HitReact_Front_Hvy_01, at AnimationSequence/a978adf9953f1bcf50112dea5ac327785462f58d [2026.01.06-20.05.32:980][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Back_Med_01.MM_HitReact_Back_Med_01 (Required Memory Estimate: 7.38 MB) [2026.01.06-20.05.33:014][ 5]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Shared/CA_Mannequin.CA_Mannequin (RGBA16F, 64x1 x1x1x1) (Required Memory Estimate: 1.002758 MB), EncodeSpeed: Fast [2026.01.06-20.05.33:078][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_HitReact_Back_Med_01.MM_HitReact_Back_Med_01, at AnimationSequence/3f8bb79d2741002b565fd586dd774f3382ff20a5 [2026.01.06-20.05.33:205][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Right_01.MM_Death_Right_01 (Required Memory Estimate: 9.15 MB) [2026.01.06-20.05.33:453][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Right_01.MM_Death_Right_01, at AnimationSequence/da09fc66da005bc4b376203d8c7c40db31f3c609 [2026.01.06-20.05.33:538][ 5]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Impacts/Lyra_EnemyDestroyed_03.Lyra_EnemyDestroyed_03: Duration=2.77 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=77411 bytes, ChunkN=0) [2026.01.06-20.05.33:734][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Left_01.MM_Death_Left_01 (Required Memory Estimate: 8.08 MB) [2026.01.06-20.05.33:793][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Front_03.MM_Death_Front_03 (Required Memory Estimate: 7.82 MB) [2026.01.06-20.05.33:832][ 5]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_02_MSR_MSK.T_Manny_02_MSR_MSK (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 385.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.33:910][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Left_01.MM_Death_Left_01, at AnimationSequence/a0018fdf67500f191198fe4bafff1cdbb48a7aab [2026.01.06-20.05.33:950][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Front_03.MM_Death_Front_03, at AnimationSequence/259e44c6b7394c18428d7e2efa376ce375455469 [2026.01.06-20.05.34:053][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Front_02.MM_Death_Front_02 (Required Memory Estimate: 9.42 MB) [2026.01.06-20.05.34:142][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Front_01.MM_Death_Front_01 (Required Memory Estimate: 9.15 MB) [2026.01.06-20.05.34:162][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Back_01.MM_Death_Back_01 (Required Memory Estimate: 9.15 MB) [2026.01.06-20.05.34:187][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Front_02.MM_Death_Front_02, at AnimationSequence/857c7550ce47003875418e25ae2e14efef231f95 [2026.01.06-20.05.34:199][ 5]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Idle_ADS.MF_Pistol_Idle_ADS (Required Memory Estimate: 130.10 MB) [2026.01.06-20.05.34:277][ 5]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Front_01.MM_Death_Front_01, at AnimationSequence/d5dfe341d76c8d7dd6b75f498ba5678453ff9daa [2026.01.06-20.05.34:337][ 6]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Actions/MM_Death_Back_01.MM_Death_Back_01, at AnimationSequence/8b4925f3696264d487de4c68975f5df35edf89c1 [2026.01.06-20.05.34:435][ 6]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Pistol/FP_MM_Pistol_Idle.FP_MM_Pistol_Idle (Required Memory Estimate: 51.42 MB) [2026.01.06-20.05.34:495][ 6]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Rifle/FP_MM_RifleSprint.FP_MM_RifleSprint (Required Memory Estimate: 0.75 MB) [2026.01.06-20.05.34:502][ 6]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Rifle/FP_MM_RifleSprint.FP_MM_RifleSprint, at AnimationSequence/61f670794e79ce94a76f8612d20365cd1609cf8f [2026.01.06-20.05.34:527][ 6]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Rifle/FP_MM_RifleIdle.FP_MM_RifleIdle (Required Memory Estimate: 3.03 MB) [2026.01.06-20.05.34:566][ 6]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Rifle/FP_MM_RifleAim.FP_MM_RifleAim (Required Memory Estimate: 3.03 MB) [2026.01.06-20.05.34:569][ 6]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Rifle/FP_MM_RifleIdle.FP_MM_RifleIdle, at AnimationSequence/d82cbb0d5712c4381d568bb907cbbb2f573a4458 [2026.01.06-20.05.34:606][ 6]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Characters/FirstPerson/Animations/Pistol/FP_MM_PistolSprint.FP_MM_PistolSprint (Required Memory Estimate: 0.75 MB) [2026.01.06-20.05.34:609][ 6]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Rifle/FP_MM_RifleAim.FP_MM_RifleAim, at AnimationSequence/7c3a0927518eefe2832a541ec04d93b2d31fae87 [2026.01.06-20.05.34:614][ 6]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Pistol/FP_MM_PistolSprint.FP_MM_PistolSprint, at AnimationSequence/5055b79d660486edb0d53ffb392264488931ccdb [2026.01.06-20.05.34:760][ 6]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) [2026.01.06-20.05.34:774][ 7]LogPSOHitching: Encountered 150 PSO creation hitches so far (36 graphics, 114 compute). 0 of them were precached. [2026.01.06-20.05.34:825][ 8]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/FirstPerson/Animations/Pistol/FP_MM_Pistol_Idle.FP_MM_Pistol_Idle, at AnimationSequence/bd2a0e7afeb455d9d5cb39c53bea4585714b164d [2026.01.06-20.05.34:882][ 8]LogTexture: Display: Building textures: /Game/Blueprints/UI/Elims/ElimIcons/T_ElimIcon_FirstBlood.T_ElimIcon_FirstBlood (BGRA8, 4000x4000 x1x1x1) (Required Memory Estimate: 550.316399 MB), EncodeSpeed: Fast [2026.01.06-20.05.35:090][ 8]LogAnimationCompression: Display: Storing compressed animation data for /Game/Characters/ThirdPerson/Animations/Locomotion/Pistol/MF_Pistol_Idle_ADS.MF_Pistol_Idle_ADS, at AnimationSequence/0c944475460073fea93504985c374903f45090bd [2026.01.06-20.05.35:110][ 8]LogTexture: Display: Building textures: /Game/Weapons/Pistol/Textures/T_Pistol_N.T_Pistol_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2026.01.06-20.05.35:193][ 8]LogTexture: Display: Building textures: /Game/Effects/Textures/Flipbooks/SmokeSwirl_3_Flipbook_CHANNELPACK.SmokeSwirl_3_Flipbook_CHANNELPACK (TFO_BC7, 8192x8192 x1x1x1) (Required Memory Estimate: 4864.999984 MB), EncodeSpeed: Fast [2026.01.06-20.05.35:323][ 8]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_01_MSR_MSK.T_Manny_01_MSR_MSK (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 385.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.35:549][ 8]LogTexture: Display: Building textures: /Game/Weapons/Rifle/Textures/T_Rifle_AORM.T_Rifle_AORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2026.01.06-20.05.36:159][ 9]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 30.717768 [2026.01.06-20.05.36:162][ 9]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 1164040915 [2026.01.06-20.05.36:162][ 9]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 30.717768, Update Interval: 329.255646 [2026.01.06-20.05.38:401][ 17]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_01_D.T_Manny_01_D (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 385.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.38:423][ 17]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Materials/Functions/CA_Mannequin_new.CA_Mannequin_new (RGBA16F, 64x1 x1x1x1) (Required Memory Estimate: 1.002758 MB), EncodeSpeed: Fast [2026.01.06-20.05.38:522][ 17]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_01_BN.T_Manny_01_BN (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 520.499988 MB), EncodeSpeed: Fast [2026.01.06-20.05.38:568][ 17]LogTexture: Display: Building textures: /Game/Weapons/Pistol/Textures/T_Pistol_D.T_Pistol_D (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2026.01.06-20.05.38:674][ 17]LogTexture: Display: Building textures: /Game/Effects/Textures/Flipbooks/rotatingcube_sprite_Cd_0.rotatingcube_sprite_Cd_0 (BGRA8, 2048x2048 x1x1x1) (Required Memory Estimate: 144.999992 MB), EncodeSpeed: Fast [2026.01.06-20.05.38:777][ 17]LogTexture: Display: Building textures: /Game/Effects/Textures/Flipbooks/rotatingcube_sprite_N_0.rotatingcube_sprite_N_0 (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 472.499988 MB), EncodeSpeed: Fast [2026.01.06-20.05.38:870][ 17]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/SFX/Lyra_Plyr_Spawn_01.Lyra_Plyr_Spawn_01: Duration=3.13 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=84817 bytes, ChunkN=0) [2026.01.06-20.05.39:177][ 17]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_02_D.T_Manny_02_D (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 385.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.39:272][ 17]LogTexture: Display: Building textures: /Game/Weapons/Pistol/Textures/T_Pistol_Masks.T_Pistol_Masks (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2026.01.06-20.05.39:455][ 17]LogTexture: Display: Building textures: /Game/Effects/Particles/Lighting/Emitters/NE_ParticleLight.NE_ParticleLight:Texture2D_0 (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast [2026.01.06-20.05.40:104][ 20]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Manny/T_Manny_02_N.T_Manny_02_N (TFO_BC5, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.40:285][ 20]LogTexture: Display: Building textures: /Game/Effects/Textures/MuzzleFlash/T_MuzzleFlash_Directional_01_MSK.T_MuzzleFlash_Directional_01_MSK (TFO_BC7, 2048x1024 x1x1x1) (Required Memory Estimate: 152.999968 MB), EncodeSpeed: Fast [2026.01.06-20.05.40:630][ 20]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.T_Manny_02_ASAOPMASK_MSK (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 385.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.40:683][ 20]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_01_Tan.T_Manny_01_Tan (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 520.499988 MB), EncodeSpeed: Fast [2026.01.06-20.05.40:687][ 20]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/Sounds/Impacts/Lyra_EnemyDestroyed_01.Lyra_EnemyDestroyed_01: Duration=3.10 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=78491 bytes, ChunkN=0) [2026.01.06-20.05.40:884][ 20]LogTexture: Display: Building textures: /Game/Weapons/Generic/Textures/T_Weapon_D.T_Weapon_D (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 7.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.40:962][ 20]LogTexture: Display: Building textures: /Game/Weapons/Rifle/Textures/T_Rifle_Combined_N.T_Rifle_Combined_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2026.01.06-20.05.41:017][ 20]LogTexture: Display: Building textures: /Game/Weapons/Generic/Textures/T_Weapon_Mask.T_Weapon_Mask (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 7.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.41:043][ 20]LogTexture: Display: Building textures: /Game/Effects/Textures/Flipbooks/LDR_Squib_2_rop_comp1_0001_flipbook.LDR_Squib_2_rop_comp1_0001_flipbook (TFO_BC7, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.41:209][ 21]LogTexture: Display: Building textures: /Game/Weapons/Generic/Textures/T_Weapon_N.T_Weapon_N (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 7.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.41:280][ 21]LogTexture: Display: Building textures: /Game/UI/Hud/Art/CA_UI_HUD.CA_UI_HUD (RGBA16F, 256x12 x1x1x1) (Required Memory Estimate: 1.132812 MB), EncodeSpeed: Fast [2026.01.06-20.05.41:835][ 23]LogTexture: Display: Building textures: /Game/Effects/Textures/Decals/glass_mask2x2.glass_mask2x2 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 170.083323 MB), EncodeSpeed: Fast [2026.01.06-20.05.41:865][ 23]LogTexture: Display: Building textures: /Game/Effects/Textures/Decals/glass_normal2x2.glass_normal2x2 (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 304.499988 MB), EncodeSpeed: Fast [2026.01.06-20.05.42:136][ 23]LogTexture: Display: Building textures: /Game/Effects/Textures/Rocks/ultkedqjw_4K_Albedo.ultkedqjw_4K_Albedo (TFO_AutoDXT VT, 4096x4096 x1x1x1) (Required Memory Estimate: 747.666666 MB), EncodeSpeed: Fast [2026.01.06-20.05.42:175][ 23]LogTexture: Display: Building textures: /Game/Effects/Textures/Rocks/WhiteSquareTexture.WhiteSquareTexture (G8, 32x32 x1x1x1) (Required Memory Estimate: 1.031243 MB), EncodeSpeed: Fast [2026.01.06-20.05.42:220][ 23]LogTexture: Display: Building textures: /Game/Effects/Textures/Rocks/ultkedqjw_4K_Roughness.ultkedqjw_4K_Roughness (TFO_AutoDXT VT, 4096x4096 x1x1x1) (Required Memory Estimate: 747.666666 MB), EncodeSpeed: Fast [2026.01.06-20.05.42:273][ 23]LogTexture: Display: Building textures: /Game/Effects/Textures/Rocks/ultkedqjw_4K_Normal_LOD0.ultkedqjw_4K_Normal_LOD0 (TFO_AutoDXT VT, 4096x4096 x1x1x1) (Required Memory Estimate: 747.666666 MB), EncodeSpeed: Fast [2026.01.06-20.05.42:709][ 24]LogTexture: Display: Building textures: /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/SphereRenderHeightMap.SphereRenderHeightMap (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 12.083209 MB), EncodeSpeed: Fast [2026.01.06-20.05.42:769][ 24]LogTexture: Display: Building textures: /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/SphereRenderMask.SphereRenderMask (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 12.083209 MB), EncodeSpeed: Fast [2026.01.06-20.05.42:945][ 24]LogTexture: Display: Building textures: /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/SphereRenderNormalsMap.SphereRenderNormalsMap (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 20.249759 MB), EncodeSpeed: Fast [2026.01.06-20.05.43:072][ 24]LogTexture: Display: Building textures: /Game/Effects/Textures/Flipbooks/T_Explosion_Areal_E64.T_Explosion_Areal_E64 (TFO_AutoDXT, 8192x8192 x1x1x1) (Required Memory Estimate: 1537.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.43:344][ 25]LogTexture: Display: Building textures: /Game/Effects/Textures/General/T_Inky_Smoke_Tile.T_Inky_Smoke_Tile (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 170.083323 MB), EncodeSpeed: Fast [2026.01.06-20.05.43:372][ 25]LogTexture: Display: Building textures: /Game/Effects/Textures/Decals/concrete_depth2x2.concrete_depth2x2 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 170.083323 MB), EncodeSpeed: Fast [2026.01.06-20.05.43:512][ 25]LogTexture: Display: Building textures: /Game/Effects/Textures/Decals/concrete_normal2x2.concrete_normal2x2 (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 304.499988 MB), EncodeSpeed: Fast [2026.01.06-20.05.43:615][ 25]LogTexture: Display: Building textures: /Game/Effects/Curves/FX_Pyro.FX_Pyro (RGBA16F, 256x4 x1x1x1) (Required Memory Estimate: 1.044262 MB), EncodeSpeed: Fast [2026.01.06-20.05.43:693][ 25]LogTexture: Display: Building textures: /Game/Effects/Particles/Weapons/Emitters/NE_MuzzleFlashSmoke.NE_MuzzleFlashSmoke:ThumbnailTexture (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast [2026.01.06-20.05.43:743][ 25]LogTexture: Display: Building textures: /Game/Effects/Particles/Weapons/Emitters/NE_MuzzleFlashSparks.NE_MuzzleFlashSparks:Texture2D_1 (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast [2026.01.06-20.05.44:048][ 26]LogTexture: Display: Building textures: /Game/Characters/ThirdPerson/Textures/Shared/T_OrangePeel_N.T_OrangePeel_N (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 304.499988 MB), EncodeSpeed: Fast [2026.01.06-20.05.44:302][ 28]LogTexture: Display: Building textures: /Game/Weapons/Rifle/Textures/T_Rifle_Masks.T_Rifle_Masks (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2026.01.06-20.05.44:410][ 28]LogTexture: Display: Building textures: /Game/Characters/FirstPerson/Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.T_Manny_02_CCRCCPlastic_MSK (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 385.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.44:525][ 29]LogTexture: Display: Building textures: /Game/Weapons/Rifle/Textures/T_Rifle_D.T_Rifle_D (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2026.01.06-20.05.44:590][ 29]LogTexture: Display: Building textures: /Game/Effects/Textures/General/T_NanoFiber_Pattern_N.T_NanoFiber_Pattern_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 472.499988 MB), EncodeSpeed: Fast [2026.01.06-20.05.44:685][ 29]LogTexture: Display: Building textures: /Game/Weapons/Generic/Textures/T_SoftNoise.T_SoftNoise (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 331.083323 MB), EncodeSpeed: Fast [2026.01.06-20.05.44:899][ 30]LogTexture: Display: Building textures: /Game/Weapons/Generic/Textures/T_Weapon_AORM.T_Weapon_AORM (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 7.000 MB), EncodeSpeed: Fast [2026.01.06-20.05.44:951][ 30]LogTexture: Display: Building textures: /Game/Effects/Textures/General/squares.squares (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 47.083323 MB), EncodeSpeed: Fast [2026.01.06-20.05.45:004][ 30]LogTexture: Display: Building textures: /Engine/EditorResources/S_VolumetricCloud.S_VolumetricCloud (BGRA8, 256x256 x1x1x1) (Required Memory Estimate: 3.249992 MB), EncodeSpeed: Fast [2026.01.06-20.08.24:618][ 21]LogTexture: Display: Building textures: /Game/Weapons/Generic/Textures/T_NoiseSpeckle_01.T_NoiseSpeckle_01 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 170.083323 MB), EncodeSpeed: Fast [2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: ================================================ [2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: === FShaderJobCache stats === [2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Total job queries 14,523, among them cache hits 1 (0.01%), DDC hits 0 (0.00%), Duplicates 3,176 (21.87%) [2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Tracking 11,346 distinct input hashes that result in 10,407 distinct outputs (91.72%) [2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: RAM used: 147.18 MiB of 3.20 GiB budget. Usage: 4.49% [2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: === Shader Compilation stats === [2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Shaders Compiled: 11,346 [2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Jobs assigned 11,346, completed 11,346 (100%) [2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Average time worker was idle: 0.50 s [2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Time job spent in pending queue: average 73.85 s, longest 155.15 s [2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Job execution time: average 2.12 s, max 28.60 s [2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Job life time (pending + execution): average 75.96 s, max 155.32 [2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Shader code size: total 193.628 MiB, numShaders 11,370, average 17.438 KiB, min 1.16 KiB, max 306.195 KiB [2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 217.59 s [2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.90% [2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Jobs were issued in 1,305 batches (only local compilation was used), average 8.69 jobs/batch [2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Average processing rate: 52.14 jobs/sec [2026.01.06-20.08.25:087][ 78]LogShaderCompilers: Display: Total thread time: 2,440.14 s [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: Total thread preprocess time: 107.79 s [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: Percentage time preprocessing: 4.42% [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: Effective parallelization: 11.21 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 - 0.934545 [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 3.18 sec, max 4.57 sec, min 1.30 sec) [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 54 times, average 2.17 sec, max 4.55 sec, min 0.47 sec) [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: FClusteredShadingPS (compiled 32 times, average 1.71 sec, max 4.08 sec, min 0.25 sec) [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: FGenerateLightSamplesCS (compiled 288 times, average 1.42 sec, max 2.55 sec, min 0.76 sec) [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: FHairDebugPrintMemoryCS (compiled 1 times, average 1.18 sec, max 1.18 sec, min 1.18 sec) [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: FGenerateLightSamplesCS - 16.80% of total time (compiled 288 times, average 1.42 sec, max 2.55 sec, min 0.76 sec) [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: FMicropolyRasterizeCS - 12.41% of total time (compiled 440 times, average 0.69 sec, max 1.46 sec, min 0.00 sec) [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: FDeferredLightPS - 5.68% of total time (compiled 454 times, average 0.31 sec, max 0.46 sec, min 0.19 sec) [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: FShadeLightSamplesCS - 5.07% of total time (compiled 288 times, average 0.43 sec, max 0.64 sec, min 0.28 sec) [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: FTSRRejectShadingCS - 4.80% of total time (compiled 54 times, average 2.17 sec, max 4.55 sec, min 0.47 sec) [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: === Material stats === [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: Materials Cooked: 0 [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: Materials Translated: 190 [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: Material Total Translate Time: 0.16 s [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: Material Translation Only: 0.08 s (53%) [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%) [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: Material Cache Hits: 0 (0%) [2026.01.06-20.08.25:089][ 78]LogShaderCompilers: Display: ================================================ [2026.01.06-20.08.37:187][389]LogDebuggerCommands: Repeating last play command: Selected Viewport [2026.01.06-20.08.37:194][389]LogContentBundle: [ThirdPersonMap(Editor)] Generating Streaming for 0 Content Bundles. [2026.01.06-20.08.37:194][389]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' started... [2026.01.06-20.08.37:194][389]LogWorldPartition: Display: GenerateStreaming for 'ThirdPersonMap' took 599 us [2026.01.06-20.08.37:194][389]LogCameraSystemEditor: No camera objects needed building (inspected 0 objects) [2026.01.06-20.08.37:194][389]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2026.01.06-20.08.37:223][389]LogOnline: OSS: Created online subsystem instance for: NULL [2026.01.06-20.08.37:223][389]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] [2026.01.06-20.08.37:223][389]LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2026.01.06-20.08.37:227][389]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE started... [2026.01.06-20.08.37:227][389]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE took 769 us [2026.01.06-20.08.37:227][389]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005157s) [2026.01.06-20.08.37:227][389]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap to /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap (0.005205s) [2026.01.06-20.08.37:287][389]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms [2026.01.06-20.08.37:289][389]LogChaosDD: Creating Chaos Debug Draw Scene for world ThirdPersonMap [2026.01.06-20.08.37:290][389]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2026.01.06-20.08.37:290][389]LogWorldPartition: Display: WorldPartition initialize started... [2026.01.06-20.08.37:290][389]LogWorldPartition: UWorldPartition::Initialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2026.01.06-20.08.37:290][389]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2026.01.06-20.08.37:292][389]LogWorldPartition: Display: WorldPartition initialize took 1.201 ms (total: 291.039 ms) [2026.01.06-20.08.37:293][389]LogPlayLevel: PIE: World Init took: (0.002901s) [2026.01.06-20.08.37:293][389]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True [2026.01.06-20.08.37:293][389]LogAudioMixer: Display: Audio Mixer Platform Settings: [2026.01.06-20.08.37:293][389]LogAudioMixer: Display: Sample Rate: 48000 [2026.01.06-20.08.37:293][389]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2026.01.06-20.08.37:293][389]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2026.01.06-20.08.37:293][389]LogAudioMixer: Display: Number of buffers to queue: 1 [2026.01.06-20.08.37:293][389]LogAudioMixer: Display: Max Channels (voices): 32 [2026.01.06-20.08.37:293][389]LogAudioMixer: Display: Number of Async Source Workers: 4 [2026.01.06-20.08.37:293][389]LogAudio: Display: AudioDevice MaxSources: 32 [2026.01.06-20.08.37:293][389]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2026.01.06-20.08.37:293][389]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2026.01.06-20.08.37:293][389]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2026.01.06-20.08.37:293][389]LogAudio: Display: Audio Modulation Plugin: DefaultModulationPlugin [2026.01.06-20.08.37:294][389]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2026.01.06-20.08.37:308][389]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)' [2026.01.06-20.08.37:309][389]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='SteelSeries Sonar - Microphone (SteelSeries Sonar Virtual Audio Device)' [2026.01.06-20.08.37:311][389]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)' [2026.01.06-20.08.37:312][389]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='SteelSeries Sonar - Microphone (SteelSeries Sonar Virtual Audio Device)' [2026.01.06-20.08.37:315][389]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='SteelSeries Sonar - Chat (SteelSeries Sonar Virtual Audio Device)' [2026.01.06-20.08.37:317][389]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='SteelSeries Sonar - Microphone (SteelSeries Sonar Virtual Audio Device)' [2026.01.06-20.08.37:323][389]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device) [2026.01.06-20.08.37:323][389]LogAudioMixer: Display: Initializing Sound Submixes... [2026.01.06-20.08.37:323][389]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2026.01.06-20.08.37:323][389]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2026.01.06-20.08.37:327][389]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 [2026.01.06-20.08.37:327][389]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=2 [2026.01.06-20.08.37:329][389]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 [2026.01.06-20.08.37:329][389]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 [2026.01.06-20.08.37:329][389]LogInit: FAudioDevice initialized with ID 2. [2026.01.06-20.08.37:329][389]LogAudio: Display: Audio Device (ID: 2) registered with world 'ThirdPersonMap'. [2026.01.06-20.08.37:329][389]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 [2026.01.06-20.08.37:329][389]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase) [2026.01.06-20.08.37:330][389]LogSynthesis: Creating new convolution algorithm due to channel count update. Num Inputs 2 -> 8. Num Outputs 2 -> 8 [2026.01.06-20.08.37:333][389]LogLoad: Game class is 'BP_ShooterGameMode_C' [2026.01.06-20.08.37:334][389]LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2026.01.06-15.08.37 [2026.01.06-20.08.37:334][389]LogWorld: Bringing up level for play took: 0.001687 [2026.01.06-20.08.37:337][389]LogOnline: OSS: Created online subsystem instance for: :Context_1 [2026.01.06-20.08.37:340][389]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart [2026.01.06-20.08.37:340][389]LogGameState: Match State Changed from EnteringMap to WaitingToStart [2026.01.06-20.08.37:340][389]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress [2026.01.06-20.08.37:389][389]LogGameState: Match State Changed from WaitingToStart to InProgress [2026.01.06-20.08.37:389][389]PIE: Server logged in [2026.01.06-20.08.37:391][389]PIE: Play in editor total start time 0.197 seconds. [2026.01.06-20.08.38:844][481]LogNiagara: Compiling System NiagaraSystem /Game/Effects/Particles/Item/NS_SpawnPlayer.NS_SpawnPlayer took 1.497415 sec (time since issued). [2026.01.06-20.08.39:608][540]LogMetaSound: Display: Auto-Updating '/Game/Audio/Sounds/Weapons/MS_GatedWavePlayer.MS_GatedWavePlayer' node class 'Array.Random Get.WaveAsset:Array': Newer version 'v1.1' found. [2026.01.06-20.08.39:608][540]LogMetaSound: Display: Auto-Updating '/Game/Audio/Sounds/Weapons/MS_GatedWavePlayer.MS_GatedWavePlayer' node class 'UE.Wave Player.Stereo': Newer version 'v1.1' found. [2026.01.06-20.08.39:746][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:746][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:746][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result - [2026.01.06-20.08.39:746][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.39:747][553]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result - [2026.01.06-20.08.40:372][605]LogNiagara: Compiling System NiagaraSystem /Game/Effects/Particles/Impacts/NS_ImpactConcrete.NS_ImpactConcrete took 0.883068 sec (time since issued). [2026.01.06-20.08.40:467][609]LogNiagara: Compiling System NiagaraSystem /Game/Effects/Particles/Weapons/NS_WeaponFire.NS_WeaponFire took 1.017969 sec (time since issued). [2026.01.06-20.08.40:604][613]LogNiagara: Compiling System NiagaraSystem /Game/Effects/Particles/Weapons/NS_WeaponFire_ShellEject.NS_WeaponFire_ShellEject took 1.187405 sec (time since issued). [2026.01.06-20.08.40:606][613]LogNiagara: Compiling System NiagaraSystem /Game/Effects/Particles/Impacts/NS_ImpactDecals.NS_ImpactDecals took 1.027249 sec (time since issued). [2026.01.06-20.08.40:609][613]LogNiagara: Compiling System NiagaraSystem /Game/Effects/Particles/Weapons/NS_WeaponFire_Tracer.NS_WeaponFire_Tracer took 1.125861 sec (time since issued). [2026.01.06-20.08.40:644][615]LogPSOHitching: Encountered 200 PSO creation hitches so far (55 graphics, 145 compute). 0 of them were precached. [2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result - [2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result - [2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result - [2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Length Pin: Result - [2026.01.06-20.08.42:302][719]LogNiagaraEditor: This operation cannot be used to for position types, as it would break large world coordinates. To resolve this error, you can explicitly truncate the position to vectors first. - Node: Dot Pin: Result - [2026.01.06-20.08.42:594][733]LogNiagara: Compiling System NiagaraSystem /Game/Effects/Particles/Impacts/NS_ImactSparksCharacter.NS_ImactSparksCharacter took 0.402362 sec (time since issued). [2026.01.06-20.08.46:739][200]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.01.06-20.08.46:739][200]LogWorld: BeginTearingDown for /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap [2026.01.06-20.08.46:739][200]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2026.01.06-20.08.46:740][200]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.01.06-20.08.46:740][200]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/UEDPIE_0_ThirdPersonMap.ThirdPersonMap [2026.01.06-20.08.46:742][200]LogPlayLevel: Display: Shutting down PIE online subsystems [2026.01.06-20.08.46:746][200]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.01.06-20.08.46:767][200]LogAudio: Display: Audio Device unregistered from world 'None'. [2026.01.06-20.08.46:767][200]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 [2026.01.06-20.08.46:768][200]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2, StreamState=4 [2026.01.06-20.08.46:769][200]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2, StreamState=2 [2026.01.06-20.08.46:774][200]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.01.06-20.08.46:777][200]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms [2026.01.06-20.08.46:851][202]LogPlayLevel: Display: Destroying online subsystem :Context_1 [2026.01.06-20.08.58:298][425]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms [2026.01.06-20.08.58:335][425]LogStall: Shutdown... [2026.01.06-20.08.58:339][425]LogStall: Shutdown complete. [2026.01.06-20.08.58:369][425]LogSlate: Window 'FPSTemplate - Unreal Editor' being destroyed [2026.01.06-20.08.58:370][425]LogWindowsTextInputMethodSystem: Activated input method: English (Canada) - (Keyboard). [2026.01.06-20.08.58:433][425]Cmd: QUIT_EDITOR [2026.01.06-20.08.58:433][426]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) [2026.01.06-20.08.58:437][426]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) [2026.01.06-20.08.58:437][426]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown [2026.01.06-20.08.58:437][426]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown [2026.01.06-20.08.58:439][426]LogWorld: UWorld::CleanupWorld for ThirdPersonMap, bSessionEnded=true, bCleanupResources=true [2026.01.06-20.08.58:439][426]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.01.06-20.08.58:439][426]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap [2026.01.06-20.08.58:447][426]LogTedsSettings: UTedsSettingsEditorSubsystem::Deinitialize [2026.01.06-20.08.58:447][426]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. [2026.01.06-20.08.58:449][426]LogRuntimeTelemetry: Recording EnginePreExit events [2026.01.06-20.08.58:453][426]LogAnalyticsSessionSummarySender: Sent summary session report for: AppId=UEEditor.UnrealEngine.Release SessionId={02EBE15B-493F-7254-2E82-0CB724EF7988} [2026.01.06-20.08.58:456][426]LogAnalytics: Display: [UEEditor.UnrealEngine.Release] AnalyticsET::EndSession [2026.01.06-20.08.59:123][426]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... [2026.01.06-20.08.59:123][426]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... [2026.01.06-20.08.59:123][426]LogAudio: Display: Audio Device unregistered from world 'ThirdPersonMap'. [2026.01.06-20.08.59:123][426]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES. [2026.01.06-20.08.59:123][426]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=4 [2026.01.06-20.08.59:125][426]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=2 [2026.01.06-20.08.59:131][426]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1 [2026.01.06-20.08.59:131][426]LogAudio: Display: Audio Device Manager Shutdown [2026.01.06-20.08.59:137][426]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 [2026.01.06-20.08.59:137][426]LogExit: Preparing to exit. [2026.01.06-20.08.59:167][426]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms [2026.01.06-20.09.00:271][426]LogEditorDataStorage: Deinitializing [2026.01.06-20.09.00:417][426]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled [2026.01.06-20.09.00:430][426]LogExit: Editor shut down [2026.01.06-20.09.00:434][426]LogExit: Transaction tracking system shut down [2026.01.06-20.09.00:557][426]LogExit: Object subsystem successfully closed. [2026.01.06-20.09.00:606][426]LogShaderCompilers: Display: Shaders left to compile 0 [2026.01.06-20.09.01:190][426]LogMemoryProfiler: Shutdown [2026.01.06-20.09.01:191][426]LogNetworkingProfiler: Shutdown [2026.01.06-20.09.01:191][426]LoadingProfiler: Shutdown [2026.01.06-20.09.01:191][426]LogTimingProfiler: Shutdown [2026.01.06-20.09.01:191][426]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDGenericDebugDrawExtension] ... [2026.01.06-20.09.01:191][426]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDAccelerationStructuresExtension] ... [2026.01.06-20.09.01:191][426]LogSteamShared: Freeing the Steam Loaded Modules... [2026.01.06-20.09.01:191][426]LogAudioModulation: Unregistering Modulation MetaSound Nodes... [2026.01.06-20.09.01:191][426]LogAudioModulation: Audio Modulation Shutdown [2026.01.06-20.09.01:441][426]LogWebBrowser: Deleting browser for Url=https://editor.unrealengine.com/en-US/get-started-with-unreal-engine. [2026.01.06-20.09.01:510][426]LogChaosDD: Chaos Debug Draw Shutdown [2026.01.06-20.09.01:511][426]RenderDocPlugin: plugin has been unloaded. [2026.01.06-20.09.01:513][426]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests: [2026.01.06-20.09.01:513][426]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B02EBE15B-493F-7254-2E82-0CB724EF7988%7D&AppID=UEEditor.UnrealEngine.Release&AppVersion=5.7.1-0%2BUE5&UserID=759d62e2400eabdc3e72d68b5bbc72e0%7Cfeee688632a24bf090a3e25ef328665f%7Ca61fae3e-b8a4-45fa-a071-d36d8cce2859&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing [2026.01.06-20.09.02:059][426]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success] [2026.01.06-20.09.02:065][426]LogNFORDenoise: NFORDenoise function shutting down [2026.01.06-20.09.02:065][426]LogXGEController: Cleaning working directory: C:/Users/nlans/AppData/Local/Temp/UnrealXGEWorkingDir/ [2026.01.06-20.09.02:066][426]LogPakFile: Destroying PakPlatformFile [2026.01.06-20.09.02:291][426]LogD3D12RHI: ~FD3D12DynamicRHI [2026.01.06-20.09.02:331][426]LogExit: Exiting. [2026.01.06-20.09.02:357][426]Log file closed, 01/06/26 15:09:02