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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Renderer/Module.Renderer.9.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

15 lines
966 B
C++

// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Renderer/Private/LightSceneInfo.cpp"
#include "Runtime/Renderer/Private/LightShaftRendering.cpp"
#include "Runtime/Renderer/Private/LocalFogVolumeRendering.cpp"
#include "Runtime/Renderer/Private/Lumen/Lumen.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenDiffuseIndirect.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenFrontLayerTranslucency.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenHardwareRayTracingCommon.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenHardwareRayTracingMaterials.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenHeightfields.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenIrradianceFieldGather.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenMeshCards.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenMeshSDFCulling.cpp"
#include "Runtime/Renderer/Private/Lumen/LumenRadianceCache.cpp"