// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/Renderer/Private/LightSceneInfo.cpp" #include "Runtime/Renderer/Private/LightShaftRendering.cpp" #include "Runtime/Renderer/Private/LocalFogVolumeRendering.cpp" #include "Runtime/Renderer/Private/Lumen/Lumen.cpp" #include "Runtime/Renderer/Private/Lumen/LumenDiffuseIndirect.cpp" #include "Runtime/Renderer/Private/Lumen/LumenFrontLayerTranslucency.cpp" #include "Runtime/Renderer/Private/Lumen/LumenHardwareRayTracingCommon.cpp" #include "Runtime/Renderer/Private/Lumen/LumenHardwareRayTracingMaterials.cpp" #include "Runtime/Renderer/Private/Lumen/LumenHeightfields.cpp" #include "Runtime/Renderer/Private/Lumen/LumenIrradianceFieldGather.cpp" #include "Runtime/Renderer/Private/Lumen/LumenMeshCards.cpp" #include "Runtime/Renderer/Private/Lumen/LumenMeshSDFCulling.cpp" #include "Runtime/Renderer/Private/Lumen/LumenRadianceCache.cpp"