102 lines
11 KiB
JSON
102 lines
11 KiB
JSON
{
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"Version": "1.2",
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"Data": {
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"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\gameplaydebugger\\module.gameplaydebugger.cpp",
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"ProvidedModule": "",
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\sharedpch.engine.cpp20.h.pch",
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"Includes": [
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\gameplaydebugger\\definitions.gameplaydebugger.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebugger.init.gen.cpp",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggeraddonbase.cpp",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggeraddonbase.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggertypes.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggertypes.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggercategoryreplicator.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggercategoryreplicator.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggeraddonmanager.cpp",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggeraddonmanager.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggercategory.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebugger.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggerextension.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggerconfig.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerconfig.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggercategory.cpp",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggerplayermanager.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerplayermanager.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggercategoryreplicator.cpp",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggerrenderingcomponent.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\debug\\debugdrawcomponent.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\debugrendersceneproxy.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\debugdrawcomponent.generated.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerrenderingcomponent.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\net\\iris\\public\\iris\\irisconfig.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\net\\iris\\replicationsystem\\replicationsystemutil.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\net\\iris\\public\\iris\\replicationsystem\\conditionals\\replicationcondition.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nethandle\\nethandle.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggercategoryreplicator.gen.cpp",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggerconfig.cpp",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerconfig.gen.cpp",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggerextension.cpp",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggerextension_hud.cpp",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggerextension_hud.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\hud.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\hudhitbox.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\debugtextinfo.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\debugtextinfo.generated.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\hud.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggerextension_spectator.cpp",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggerextension_spectator.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\debugcameracontroller.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\debugcameracontroller.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggerlocalcontroller.cpp",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggerlocalcontroller.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerlocalcontroller.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\spectatorpawn.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\defaultpawn.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\defaultpawn.generated.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\spectatorpawn.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggermodule.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\debug\\debugdrawservice.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\debugdrawservice.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\selection.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\canvasitem.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\font.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\fontimportoptions.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\fontimportoptions.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\slatecore\\public\\fonts\\fontproviderinterface.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\slatecore\\uht\\fontproviderinterface.generated.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\font.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\canvas.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\canvastypes.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\canvastypes.generated.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\canvas.generated.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\playerinput.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\engineutils.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\misc\\stringoutputdevice.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggermodule.cpp",
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"d:\\ue_5_7_1\\engine\\source\\developer\\settings\\public\\isettingsmodule.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\dynamicblueprintbinding.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\inputdelegatebinding.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\serverstatreplicator.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerplayermanager.gen.cpp",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggerrenderingcomponent.cpp",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerrenderingcomponent.gen.cpp",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggertypes.gen.cpp"
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],
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"ImportedModules": [],
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"ImportedHeaderUnits": []
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}
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} |