{ "Version": "1.2", "Data": { "Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\gameplaydebugger\\module.gameplaydebugger.cpp", "ProvidedModule": "", "PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\engine\\sharedpch.engine.cpp20.h.pch", "Includes": [ "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateserver\\development\\gameplaydebugger\\definitions.gameplaydebugger.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebugger.init.gen.cpp", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggeraddonbase.cpp", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggeraddonbase.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggertypes.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggertypes.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggercategoryreplicator.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggercategoryreplicator.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggeraddonmanager.cpp", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggeraddonmanager.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggercategory.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebugger.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggerextension.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggerconfig.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerconfig.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggercategory.cpp", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggerplayermanager.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerplayermanager.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggercategoryreplicator.cpp", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggerrenderingcomponent.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\debug\\debugdrawcomponent.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\debugrendersceneproxy.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\debugdrawcomponent.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerrenderingcomponent.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\net\\iris\\public\\iris\\irisconfig.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\net\\iris\\replicationsystem\\replicationsystemutil.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\net\\iris\\public\\iris\\replicationsystem\\conditionals\\replicationcondition.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nethandle\\nethandle.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggercategoryreplicator.gen.cpp", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggerconfig.cpp", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerconfig.gen.cpp", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggerextension.cpp", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggerextension_hud.cpp", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggerextension_hud.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\hud.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\hudhitbox.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\debugtextinfo.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\debugtextinfo.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\hud.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggerextension_spectator.cpp", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggerextension_spectator.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\debugcameracontroller.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\debugcameracontroller.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggerlocalcontroller.cpp", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggerlocalcontroller.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerlocalcontroller.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\spectatorpawn.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\defaultpawn.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\defaultpawn.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\spectatorpawn.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\public\\gameplaydebuggermodule.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\debug\\debugdrawservice.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\debugdrawservice.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\selection.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\canvasitem.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\font.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\fontimportoptions.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\fontimportoptions.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\slatecore\\public\\fonts\\fontproviderinterface.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\slatecore\\uht\\fontproviderinterface.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\font.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\canvas.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\canvastypes.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\canvastypes.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\canvas.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\playerinput.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\gesturerecognizer.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\keystate.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\playerinput.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\engineutils.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\misc\\stringoutputdevice.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerlocalcontroller.gen.cpp", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggermodule.cpp", "d:\\ue_5_7_1\\engine\\source\\developer\\settings\\public\\isettingsmodule.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggerplayermanager.cpp", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\inputdelegatebinding.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\dynamicblueprintbinding.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\dynamicblueprintbinding.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\inputdelegatebinding.generated.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h", "d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\serverstatreplicator.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\serverstatreplicator.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\engine\\uht\\gamemodebase.generated.h", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerplayermanager.gen.cpp", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggerrenderingcomponent.cpp", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggerrenderingcomponent.gen.cpp", "d:\\ue_5_7_1\\engine\\source\\runtime\\gameplaydebugger\\private\\gameplaydebuggertypes.cpp", "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateserver\\inc\\gameplaydebugger\\uht\\gameplaydebuggertypes.gen.cpp" ], "ImportedModules": [], "ImportedHeaderUnits": [] } }