Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/FractureEngine/Definitions.FractureEngine.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

30 lines
1.1 KiB
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for FractureEngine
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef FRACTUREENGINE_API
#undef FRACTUREENGINE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "FractureEngine"
#define UE_PLUGIN_NAME "Fracture"
#define FRACTUREENGINE_API
#define FRACTUREENGINE_NON_ATTRIBUTED_API
#define DATAFLOWCORE_API
#define DATAFLOWCORE_NON_ATTRIBUTED_API
#define PLANARCUT_API
#define PLANARCUT_NON_ATTRIBUTED_API
#define DYNAMICMESH_API
#define DYNAMICMESH_NON_ATTRIBUTED_API
#define GEOMETRYALGORITHMS_API
#define GEOMETRYALGORITHMS_NON_ATTRIBUTED_API
#define MESHUTILITIESCOMMON_API
#define MESHUTILITIESCOMMON_NON_ATTRIBUTED_API