// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for FractureEngine #pragma once #include "SharedDefinitions.Engine.Cpp20.h" #undef FRACTUREENGINE_API #undef FRACTUREENGINE_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateServer #define UE_MODULE_NAME "FractureEngine" #define UE_PLUGIN_NAME "Fracture" #define FRACTUREENGINE_API #define FRACTUREENGINE_NON_ATTRIBUTED_API #define DATAFLOWCORE_API #define DATAFLOWCORE_NON_ATTRIBUTED_API #define PLANARCUT_API #define PLANARCUT_NON_ATTRIBUTED_API #define DYNAMICMESH_API #define DYNAMICMESH_NON_ATTRIBUTED_API #define GEOMETRYALGORITHMS_API #define GEOMETRYALGORITHMS_NON_ATTRIBUTED_API #define MESHUTILITIESCOMMON_API #define MESHUTILITIESCOMMON_NON_ATTRIBUTED_API