57 lines
4.8 KiB
C++
57 lines
4.8 KiB
C++
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
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#include "Runtime/Engine/Private/WorldPartition/HLOD/HLODActorDesc.cpp"
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#include "Runtime/Engine/Private/WorldPartition/HLOD/HLODBuilder.cpp"
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#include "Runtime/Engine/Private/WorldPartition/HLOD/HLODDestruction.cpp"
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#include "Runtime/Engine/Private/WorldPartition/HLOD/HLODHashBuilder.cpp"
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#include "Runtime/Engine/Private/WorldPartition/HLOD/HLODInstancedSkinnedMeshComponent.cpp"
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#include "Runtime/Engine/Private/WorldPartition/HLOD/HLODInstancedStaticMeshComponent.cpp"
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#include "Runtime/Engine/Private/WorldPartition/HLOD/HLODLayer.cpp"
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#include "Runtime/Engine/Private/WorldPartition/HLOD/HLODModifier.cpp"
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#include "Runtime/Engine/Private/WorldPartition/HLOD/HLODOnlyLevelInstanceActor.cpp"
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#include "Runtime/Engine/Private/WorldPartition/HLOD/HLODProviderInterface.cpp"
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#include "Runtime/Engine/Private/WorldPartition/HLOD/HLODRuntimeSubsystem.cpp"
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#include "Runtime/Engine/Private/WorldPartition/HLOD/HLODSourceActors.cpp"
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#include "Runtime/Engine/Private/WorldPartition/HLOD/HLODSourceActorsFromCell.cpp"
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#include "Runtime/Engine/Private/WorldPartition/HLOD/HLODSourceActorsFromLevel.cpp"
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#include "Runtime/Engine/Private/WorldPartition/HLOD/HLODStats.cpp"
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#include "Runtime/Engine/Private/WorldPartition/HLOD/MaterialParameterCollectionHLODModifier.cpp"
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#include "Runtime/Engine/Private/WorldPartition/HLOD/StandaloneHLODActor.cpp"
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#include "Runtime/Engine/Private/WorldPartition/HLOD/StandaloneHLODSubsystem.cpp"
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#include "Runtime/Engine/Private/WorldPartition/Landscape/LandscapeActorDesc.cpp"
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#include "Runtime/Engine/Private/WorldPartition/LevelInstance/LevelInstanceActorDesc.cpp"
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#include "Runtime/Engine/Private/WorldPartition/LevelInstance/LevelInstanceContainerInstance.cpp"
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#include "Runtime/Engine/Private/WorldPartition/LevelInstance/LevelInstancePropertyOverrideContainer.cpp"
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#include "Runtime/Engine/Private/WorldPartition/LevelInstance/LevelInstancePropertyOverrideDesc.cpp"
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#include "Runtime/Engine/Private/WorldPartition/LoaderAdapter/LoaderAdapterActor.cpp"
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#include "Runtime/Engine/Private/WorldPartition/LoaderAdapter/LoaderAdapterActorList.cpp"
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#include "Runtime/Engine/Private/WorldPartition/LoaderAdapter/LoaderAdapterList.cpp"
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#include "Runtime/Engine/Private/WorldPartition/LoaderAdapter/LoaderAdapterPinnedActors.cpp"
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#include "Runtime/Engine/Private/WorldPartition/LoaderAdapter/LoaderAdapterShape.cpp"
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#include "Runtime/Engine/Private/WorldPartition/LoaderAdapter/LoaderAdapterSpatial.cpp"
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#include "Runtime/Engine/Private/WorldPartition/NavigationData/NavigationDataChunkActor.cpp"
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#include "Runtime/Engine/Private/WorldPartition/PackedLevelActor/PackedLevelActorDesc.cpp"
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#include "Runtime/Engine/Private/WorldPartition/RuntimeHashSet/RuntimePartition.cpp"
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#include "Runtime/Engine/Private/WorldPartition/RuntimeHashSet/RuntimePartitionLevelStreaming.cpp"
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#include "Runtime/Engine/Private/WorldPartition/RuntimeHashSet/RuntimePartitionLHGrid.cpp"
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#include "Runtime/Engine/Private/WorldPartition/RuntimeHashSet/RuntimePartitionPersistent.cpp"
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#include "Runtime/Engine/Private/WorldPartition/RuntimeHashSet/WorldPartitionRuntimeCellDataHashSet.cpp"
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#include "Runtime/Engine/Private/WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.cpp"
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#include "Runtime/Engine/Private/WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSetConversions.cpp"
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#include "Runtime/Engine/Private/WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSetDebugDraw.cpp"
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#include "Runtime/Engine/Private/WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSetHLODGeneration.cpp"
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#include "Runtime/Engine/Private/WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSetStreamingGeneration.cpp"
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#include "Runtime/Engine/Private/WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.cpp"
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#include "Runtime/Engine/Private/WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashHLOD.cpp"
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#include "Runtime/Engine/Private/WorldPartition/StaticLightingData/MapBuildDataActor.cpp"
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#include "Runtime/Engine/Private/WorldPartition/StaticLightingData/VolumetricLightmapGrid.cpp"
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#include "Runtime/Engine/Private/WorldPartition/WorldPartition.cpp"
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#include "Runtime/Engine/Private/WorldPartition/WorldPartitionActorDesc.cpp"
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#include "Runtime/Engine/Private/WorldPartition/WorldPartitionActorDescArchive.cpp"
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#include "Runtime/Engine/Private/WorldPartition/WorldPartitionActorDescInstance.cpp"
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#include "Runtime/Engine/Private/WorldPartition/WorldPartitionActorDescUtils.cpp"
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#include "Runtime/Engine/Private/WorldPartition/WorldPartitionActorDescView.cpp"
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#include "Runtime/Engine/Private/WorldPartition/WorldPartitionActorDescViewProxy.cpp"
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#include "Runtime/Engine/Private/WorldPartition/WorldPartitionActorLoaderInterface.cpp"
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#include "Runtime/Engine/Private/WorldPartition/WorldPartitionClassDescRegistry.cpp"
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#include "Runtime/Engine/Private/WorldPartition/WorldPartitionConverter.cpp"
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