// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Runtime/Engine/Private/WorldPartition/HLOD/HLODActorDesc.cpp" #include "Runtime/Engine/Private/WorldPartition/HLOD/HLODBuilder.cpp" #include "Runtime/Engine/Private/WorldPartition/HLOD/HLODDestruction.cpp" #include "Runtime/Engine/Private/WorldPartition/HLOD/HLODHashBuilder.cpp" #include "Runtime/Engine/Private/WorldPartition/HLOD/HLODInstancedSkinnedMeshComponent.cpp" #include "Runtime/Engine/Private/WorldPartition/HLOD/HLODInstancedStaticMeshComponent.cpp" #include "Runtime/Engine/Private/WorldPartition/HLOD/HLODLayer.cpp" #include "Runtime/Engine/Private/WorldPartition/HLOD/HLODModifier.cpp" #include "Runtime/Engine/Private/WorldPartition/HLOD/HLODOnlyLevelInstanceActor.cpp" #include "Runtime/Engine/Private/WorldPartition/HLOD/HLODProviderInterface.cpp" #include "Runtime/Engine/Private/WorldPartition/HLOD/HLODRuntimeSubsystem.cpp" #include "Runtime/Engine/Private/WorldPartition/HLOD/HLODSourceActors.cpp" #include "Runtime/Engine/Private/WorldPartition/HLOD/HLODSourceActorsFromCell.cpp" #include "Runtime/Engine/Private/WorldPartition/HLOD/HLODSourceActorsFromLevel.cpp" #include "Runtime/Engine/Private/WorldPartition/HLOD/HLODStats.cpp" #include "Runtime/Engine/Private/WorldPartition/HLOD/MaterialParameterCollectionHLODModifier.cpp" #include "Runtime/Engine/Private/WorldPartition/HLOD/StandaloneHLODActor.cpp" #include "Runtime/Engine/Private/WorldPartition/HLOD/StandaloneHLODSubsystem.cpp" #include "Runtime/Engine/Private/WorldPartition/Landscape/LandscapeActorDesc.cpp" #include "Runtime/Engine/Private/WorldPartition/LevelInstance/LevelInstanceActorDesc.cpp" #include "Runtime/Engine/Private/WorldPartition/LevelInstance/LevelInstanceContainerInstance.cpp" #include "Runtime/Engine/Private/WorldPartition/LevelInstance/LevelInstancePropertyOverrideContainer.cpp" #include "Runtime/Engine/Private/WorldPartition/LevelInstance/LevelInstancePropertyOverrideDesc.cpp" #include "Runtime/Engine/Private/WorldPartition/LoaderAdapter/LoaderAdapterActor.cpp" #include "Runtime/Engine/Private/WorldPartition/LoaderAdapter/LoaderAdapterActorList.cpp" #include "Runtime/Engine/Private/WorldPartition/LoaderAdapter/LoaderAdapterList.cpp" #include "Runtime/Engine/Private/WorldPartition/LoaderAdapter/LoaderAdapterPinnedActors.cpp" #include "Runtime/Engine/Private/WorldPartition/LoaderAdapter/LoaderAdapterShape.cpp" #include "Runtime/Engine/Private/WorldPartition/LoaderAdapter/LoaderAdapterSpatial.cpp" #include "Runtime/Engine/Private/WorldPartition/NavigationData/NavigationDataChunkActor.cpp" #include "Runtime/Engine/Private/WorldPartition/PackedLevelActor/PackedLevelActorDesc.cpp" #include "Runtime/Engine/Private/WorldPartition/RuntimeHashSet/RuntimePartition.cpp" #include "Runtime/Engine/Private/WorldPartition/RuntimeHashSet/RuntimePartitionLevelStreaming.cpp" #include "Runtime/Engine/Private/WorldPartition/RuntimeHashSet/RuntimePartitionLHGrid.cpp" #include "Runtime/Engine/Private/WorldPartition/RuntimeHashSet/RuntimePartitionPersistent.cpp" #include "Runtime/Engine/Private/WorldPartition/RuntimeHashSet/WorldPartitionRuntimeCellDataHashSet.cpp" #include "Runtime/Engine/Private/WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.cpp" #include "Runtime/Engine/Private/WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSetConversions.cpp" #include "Runtime/Engine/Private/WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSetDebugDraw.cpp" #include "Runtime/Engine/Private/WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSetHLODGeneration.cpp" #include "Runtime/Engine/Private/WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSetStreamingGeneration.cpp" #include "Runtime/Engine/Private/WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.cpp" #include "Runtime/Engine/Private/WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashHLOD.cpp" #include "Runtime/Engine/Private/WorldPartition/StaticLightingData/MapBuildDataActor.cpp" #include "Runtime/Engine/Private/WorldPartition/StaticLightingData/VolumetricLightmapGrid.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartition.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionActorDesc.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionActorDescArchive.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionActorDescInstance.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionActorDescUtils.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionActorDescView.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionActorDescViewProxy.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionActorLoaderInterface.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionClassDescRegistry.cpp" #include "Runtime/Engine/Private/WorldPartition/WorldPartitionConverter.cpp"