Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditorGPF/Development/PropertyAccessNode/Definitions.PropertyAccessNode.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

28 lines
1.2 KiB
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for PropertyAccessNode
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef PROPERTYACCESSNODE_API
#undef PROPERTYACCESSNODE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "PropertyAccessNode"
#define UE_PLUGIN_NAME "PropertyAccessNode"
#define KISMETWIDGETS_API DLLIMPORT
#define KISMETWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define PROPERTYACCESSEDITOR_API DLLIMPORT
#define PROPERTYACCESSEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMGRAPH_API DLLIMPORT
#define ANIMGRAPH_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMGRAPHRUNTIME_API DLLIMPORT
#define ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API DLLIMPORT
#define PROPERTYACCESSNODE_API DLLEXPORT
#define PROPERTYACCESSNODE_NON_ATTRIBUTED_API DLLEXPORT