28 lines
1.2 KiB
C
28 lines
1.2 KiB
C
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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for PropertyAccessNode
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#pragma once
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#include "SharedDefinitions.UnrealEd.Cpp20.h"
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#undef PROPERTYACCESSNODE_API
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#undef PROPERTYACCESSNODE_NON_ATTRIBUTED_API
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#define UE_IS_ENGINE_MODULE 1
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#define UE_VALIDATE_FORMAT_STRINGS 1
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#define UE_VALIDATE_INTERNAL_API 0
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#define UE_VALIDATE_EXPERIMENTAL_API 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
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#define UE_PROJECT_NAME FPSTemplate
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#define UE_TARGET_NAME FPSTemplateEditor
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#define UE_MODULE_NAME "PropertyAccessNode"
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#define UE_PLUGIN_NAME "PropertyAccessNode"
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#define KISMETWIDGETS_API DLLIMPORT
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#define KISMETWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
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#define PROPERTYACCESSEDITOR_API DLLIMPORT
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#define PROPERTYACCESSEDITOR_NON_ATTRIBUTED_API DLLIMPORT
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#define ANIMGRAPH_API DLLIMPORT
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#define ANIMGRAPH_NON_ATTRIBUTED_API DLLIMPORT
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#define ANIMGRAPHRUNTIME_API DLLIMPORT
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#define ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API DLLIMPORT
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#define PROPERTYACCESSNODE_API DLLEXPORT
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#define PROPERTYACCESSNODE_NON_ATTRIBUTED_API DLLEXPORT
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