Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditorGPF/Development/InputBlueprintNodes/Definitions.InputBlueprintNodes.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

38 lines
1.6 KiB
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for InputBlueprintNodes
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef INPUTBLUEPRINTNODES_API
#undef INPUTBLUEPRINTNODES_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "InputBlueprintNodes"
#define UE_PLUGIN_NAME "EnhancedInput"
#define ENHANCEDINPUT_API DLLIMPORT
#define ENHANCEDINPUT_NON_ATTRIBUTED_API DLLIMPORT
#define UMGEDITOR_API DLLIMPORT
#define UMGEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCERCORE_API DLLIMPORT
#define SEQUENCERCORE_NON_ATTRIBUTED_API DLLIMPORT
#define CURVEEDITOR_API DLLIMPORT
#define CURVEEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCERWIDGETS_API DLLIMPORT
#define SEQUENCERWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCER_API DLLIMPORT
#define SEQUENCER_NON_ATTRIBUTED_API DLLIMPORT
#define SCENEOUTLINER_API DLLIMPORT
#define SCENEOUTLINER_NON_ATTRIBUTED_API DLLIMPORT
#define DATAVALIDATION_API DLLIMPORT
#define DATAVALIDATION_NON_ATTRIBUTED_API DLLIMPORT
#define INPUTBLUEPRINTNODES_API DLLEXPORT
#define INPUTBLUEPRINTNODES_NON_ATTRIBUTED_API DLLEXPORT
#define INPUTEDITOR_API DLLIMPORT
#define INPUTEDITOR_NON_ATTRIBUTED_API DLLIMPORT