// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for InputBlueprintNodes #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef INPUTBLUEPRINTNODES_API #undef INPUTBLUEPRINTNODES_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "InputBlueprintNodes" #define UE_PLUGIN_NAME "EnhancedInput" #define ENHANCEDINPUT_API DLLIMPORT #define ENHANCEDINPUT_NON_ATTRIBUTED_API DLLIMPORT #define UMGEDITOR_API DLLIMPORT #define UMGEDITOR_NON_ATTRIBUTED_API DLLIMPORT #define SEQUENCERCORE_API DLLIMPORT #define SEQUENCERCORE_NON_ATTRIBUTED_API DLLIMPORT #define CURVEEDITOR_API DLLIMPORT #define CURVEEDITOR_NON_ATTRIBUTED_API DLLIMPORT #define SEQUENCERWIDGETS_API DLLIMPORT #define SEQUENCERWIDGETS_NON_ATTRIBUTED_API DLLIMPORT #define SEQUENCER_API DLLIMPORT #define SEQUENCER_NON_ATTRIBUTED_API DLLIMPORT #define SCENEOUTLINER_API DLLIMPORT #define SCENEOUTLINER_NON_ATTRIBUTED_API DLLIMPORT #define DATAVALIDATION_API DLLIMPORT #define DATAVALIDATION_NON_ATTRIBUTED_API DLLIMPORT #define INPUTBLUEPRINTNODES_API DLLEXPORT #define INPUTBLUEPRINTNODES_NON_ATTRIBUTED_API DLLEXPORT #define INPUTEDITOR_API DLLIMPORT #define INPUTEDITOR_NON_ATTRIBUTED_API DLLIMPORT