Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditorGPF/Development/EventLoop/Definitions.EventLoop.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

26 lines
1.0 KiB
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for EventLoop
#pragma once
#include "SharedDefinitions.Core.Cpp20.h"
#undef EVENTLOOP_API
#undef EVENTLOOP_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define HAS_EVENTLOOP_PLATFORM_SOCKET_IMPLEMENTATION 0
#define HAS_EVENTLOOP_PLATFORM_BSD_SOCKET_HEADER 0
#define HAS_PLATFORM_EVENTLOOP_NOTIFIER_EVENTFD 0
#define HAS_EVENTLOOP_NOTIFIER_EVENTFD 0
#define UE_MODULE_NAME "EventLoop"
#define UE_PLUGIN_NAME ""
#define NETCOMMON_API DLLIMPORT
#define NETCOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define EVENTLOOP_API DLLEXPORT
#define EVENTLOOP_NON_ATTRIBUTED_API DLLEXPORT