// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for EventLoop #pragma once #include "SharedDefinitions.Core.Cpp20.h" #undef EVENTLOOP_API #undef EVENTLOOP_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define HAS_EVENTLOOP_PLATFORM_SOCKET_IMPLEMENTATION 0 #define HAS_EVENTLOOP_PLATFORM_BSD_SOCKET_HEADER 0 #define HAS_PLATFORM_EVENTLOOP_NOTIFIER_EVENTFD 0 #define HAS_EVENTLOOP_NOTIFIER_EVENTFD 0 #define UE_MODULE_NAME "EventLoop" #define UE_PLUGIN_NAME "" #define NETCOMMON_API DLLIMPORT #define NETCOMMON_NON_ATTRIBUTED_API DLLIMPORT #define EVENTLOOP_API DLLEXPORT #define EVENTLOOP_NON_ATTRIBUTED_API DLLEXPORT