Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditorGPF/Development/DeviceManager/Definitions.DeviceManager.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

36 lines
1.5 KiB
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for DeviceManager
#pragma once
#include "SharedDefinitions.Slate.Cpp20.h"
#undef DEVICEMANAGER_API
#undef DEVICEMANAGER_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "DeviceManager"
#define UE_PLUGIN_NAME ""
#define TARGETPLATFORM_API DLLIMPORT
#define TARGETPLATFORM_NON_ATTRIBUTED_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_NON_ATTRIBUTED_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define DESKTOPPLATFORM_NON_ATTRIBUTED_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define ANALYTICS_NON_ATTRIBUTED_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define TEXTUREFORMAT_NON_ATTRIBUTED_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define EDITORSTYLE_NON_ATTRIBUTED_API DLLIMPORT
#define DEVICEMANAGER_API DLLEXPORT
#define DEVICEMANAGER_NON_ATTRIBUTED_API DLLEXPORT
#define TARGETDEVICESERVICES_API DLLIMPORT
#define TARGETDEVICESERVICES_NON_ATTRIBUTED_API DLLIMPORT