// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for DeviceManager #pragma once #include "SharedDefinitions.Slate.Cpp20.h" #undef DEVICEMANAGER_API #undef DEVICEMANAGER_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "DeviceManager" #define UE_PLUGIN_NAME "" #define TARGETPLATFORM_API DLLIMPORT #define TARGETPLATFORM_NON_ATTRIBUTED_API DLLIMPORT #define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT #define AUDIOPLATFORMCONFIGURATION_NON_ATTRIBUTED_API DLLIMPORT #define DESKTOPPLATFORM_API DLLIMPORT #define DESKTOPPLATFORM_NON_ATTRIBUTED_API DLLIMPORT #define ANALYTICS_API DLLIMPORT #define ANALYTICS_NON_ATTRIBUTED_API DLLIMPORT #define TEXTUREFORMAT_API DLLIMPORT #define TEXTUREFORMAT_NON_ATTRIBUTED_API DLLIMPORT #define WORKSPACEMENUSTRUCTURE_API DLLIMPORT #define WORKSPACEMENUSTRUCTURE_NON_ATTRIBUTED_API DLLIMPORT #define EDITORSTYLE_API DLLIMPORT #define EDITORSTYLE_NON_ATTRIBUTED_API DLLIMPORT #define DEVICEMANAGER_API DLLEXPORT #define DEVICEMANAGER_NON_ATTRIBUTED_API DLLEXPORT #define TARGETDEVICESERVICES_API DLLIMPORT #define TARGETDEVICESERVICES_NON_ATTRIBUTED_API DLLIMPORT