Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/NiagaraBlueprintNodes/Definitions.NiagaraBlueprintNodes.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

41 lines
1.7 KiB
C

// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for NiagaraBlueprintNodes
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef NIAGARABLUEPRINTNODES_API
#undef NIAGARABLUEPRINTNODES_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "NiagaraBlueprintNodes"
#define UE_PLUGIN_NAME "Niagara"
#define NIAGARACORE_API DLLIMPORT
#define NIAGARACORE_NON_ATTRIBUTED_API DLLIMPORT
#define VECTORVM_API DLLIMPORT
#define VECTORVM_NON_ATTRIBUTED_API DLLIMPORT
#define NIAGARA_API DLLIMPORT
#define NIAGARA_NON_ATTRIBUTED_API DLLIMPORT
#define NIAGARASHADER_API DLLIMPORT
#define NIAGARASHADER_NON_ATTRIBUTED_API DLLIMPORT
#define NIAGARAVERTEXFACTORIES_API DLLIMPORT
#define NIAGARAVERTEXFACTORIES_NON_ATTRIBUTED_API DLLIMPORT
#define BLUEPRINTEDITORLIBRARY_API DLLIMPORT
#define BLUEPRINTEDITORLIBRARY_NON_ATTRIBUTED_API DLLIMPORT
#define STRUCTUTILSEDITOR_API DLLIMPORT
#define STRUCTUTILSEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define AIMODULE_API DLLIMPORT
#define AIMODULE_NON_ATTRIBUTED_API DLLIMPORT
#define COMPONENTVISUALIZERS_API DLLIMPORT
#define COMPONENTVISUALIZERS_NON_ATTRIBUTED_API DLLIMPORT
#define NIAGARABLUEPRINTNODES_API DLLEXPORT
#define NIAGARABLUEPRINTNODES_NON_ATTRIBUTED_API DLLEXPORT