41 lines
1.7 KiB
C
41 lines
1.7 KiB
C
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for NiagaraBlueprintNodes
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#pragma once
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#include "SharedDefinitions.UnrealEd.Cpp20.h"
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#undef NIAGARABLUEPRINTNODES_API
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#undef NIAGARABLUEPRINTNODES_NON_ATTRIBUTED_API
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#define UE_IS_ENGINE_MODULE 1
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#define UE_VALIDATE_FORMAT_STRINGS 1
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#define UE_VALIDATE_INTERNAL_API 0
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#define UE_VALIDATE_EXPERIMENTAL_API 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
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#define UE_PROJECT_NAME FPSTemplate
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#define UE_TARGET_NAME FPSTemplateEditor
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#define UE_MODULE_NAME "NiagaraBlueprintNodes"
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#define UE_PLUGIN_NAME "Niagara"
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#define NIAGARACORE_API DLLIMPORT
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#define NIAGARACORE_NON_ATTRIBUTED_API DLLIMPORT
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#define VECTORVM_API DLLIMPORT
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#define VECTORVM_NON_ATTRIBUTED_API DLLIMPORT
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#define NIAGARA_API DLLIMPORT
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#define NIAGARA_NON_ATTRIBUTED_API DLLIMPORT
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#define NIAGARASHADER_API DLLIMPORT
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#define NIAGARASHADER_NON_ATTRIBUTED_API DLLIMPORT
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#define NIAGARAVERTEXFACTORIES_API DLLIMPORT
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#define NIAGARAVERTEXFACTORIES_NON_ATTRIBUTED_API DLLIMPORT
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#define BLUEPRINTEDITORLIBRARY_API DLLIMPORT
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#define BLUEPRINTEDITORLIBRARY_NON_ATTRIBUTED_API DLLIMPORT
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#define STRUCTUTILSEDITOR_API DLLIMPORT
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#define STRUCTUTILSEDITOR_NON_ATTRIBUTED_API DLLIMPORT
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#define WITH_GAMEPLAY_DEBUGGER_CORE 1
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#define WITH_GAMEPLAY_DEBUGGER 1
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#define WITH_GAMEPLAY_DEBUGGER_MENU 1
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#define AIMODULE_API DLLIMPORT
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#define AIMODULE_NON_ATTRIBUTED_API DLLIMPORT
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#define COMPONENTVISUALIZERS_API DLLIMPORT
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#define COMPONENTVISUALIZERS_NON_ATTRIBUTED_API DLLIMPORT
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#define NIAGARABLUEPRINTNODES_API DLLEXPORT
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#define NIAGARABLUEPRINTNODES_NON_ATTRIBUTED_API DLLEXPORT
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