// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for NiagaraBlueprintNodes #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef NIAGARABLUEPRINTNODES_API #undef NIAGARABLUEPRINTNODES_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "NiagaraBlueprintNodes" #define UE_PLUGIN_NAME "Niagara" #define NIAGARACORE_API DLLIMPORT #define NIAGARACORE_NON_ATTRIBUTED_API DLLIMPORT #define VECTORVM_API DLLIMPORT #define VECTORVM_NON_ATTRIBUTED_API DLLIMPORT #define NIAGARA_API DLLIMPORT #define NIAGARA_NON_ATTRIBUTED_API DLLIMPORT #define NIAGARASHADER_API DLLIMPORT #define NIAGARASHADER_NON_ATTRIBUTED_API DLLIMPORT #define NIAGARAVERTEXFACTORIES_API DLLIMPORT #define NIAGARAVERTEXFACTORIES_NON_ATTRIBUTED_API DLLIMPORT #define BLUEPRINTEDITORLIBRARY_API DLLIMPORT #define BLUEPRINTEDITORLIBRARY_NON_ATTRIBUTED_API DLLIMPORT #define STRUCTUTILSEDITOR_API DLLIMPORT #define STRUCTUTILSEDITOR_NON_ATTRIBUTED_API DLLIMPORT #define WITH_GAMEPLAY_DEBUGGER_CORE 1 #define WITH_GAMEPLAY_DEBUGGER 1 #define WITH_GAMEPLAY_DEBUGGER_MENU 1 #define AIMODULE_API DLLIMPORT #define AIMODULE_NON_ATTRIBUTED_API DLLIMPORT #define COMPONENTVISUALIZERS_API DLLIMPORT #define COMPONENTVISUALIZERS_NON_ATTRIBUTED_API DLLIMPORT #define NIAGARABLUEPRINTNODES_API DLLEXPORT #define NIAGARABLUEPRINTNODES_NON_ATTRIBUTED_API DLLEXPORT