70 lines
3.3 KiB
C++
70 lines
3.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "SwitchActor.h"
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#ifdef VARIANTMANAGERCONTENT_SwitchActor_generated_h
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#error "SwitchActor.generated.h already included, missing '#pragma once' in SwitchActor.h"
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#endif
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#define VARIANTMANAGERCONTENT_SwitchActor_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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// ********** Begin Class ASwitchActor *************************************************************
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#define FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_SwitchActor_h_25_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execSelectOption); \
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DECLARE_FUNCTION(execGetSelectedOption); \
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DECLARE_FUNCTION(execGetOptions);
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struct Z_Construct_UClass_ASwitchActor_Statics;
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VARIANTMANAGERCONTENT_API UClass* Z_Construct_UClass_ASwitchActor_NoRegister();
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#define FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_SwitchActor_h_25_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesASwitchActor(); \
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friend struct ::Z_Construct_UClass_ASwitchActor_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend VARIANTMANAGERCONTENT_API UClass* ::Z_Construct_UClass_ASwitchActor_NoRegister(); \
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public: \
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DECLARE_CLASS2(ASwitchActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/VariantManagerContent"), Z_Construct_UClass_ASwitchActor_NoRegister) \
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DECLARE_SERIALIZER(ASwitchActor)
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#define FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_SwitchActor_h_25_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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ASwitchActor(ASwitchActor&&) = delete; \
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ASwitchActor(const ASwitchActor&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(VARIANTMANAGERCONTENT_API, ASwitchActor); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ASwitchActor); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ASwitchActor) \
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VARIANTMANAGERCONTENT_API virtual ~ASwitchActor();
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#define FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_SwitchActor_h_20_PROLOG
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#define FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_SwitchActor_h_25_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_SwitchActor_h_25_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_SwitchActor_h_25_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_SwitchActor_h_25_ENHANCED_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ASwitchActor;
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// ********** End Class ASwitchActor ***************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_SwitchActor_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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