// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SwitchActor.h" #ifdef VARIANTMANAGERCONTENT_SwitchActor_generated_h #error "SwitchActor.generated.h already included, missing '#pragma once' in SwitchActor.h" #endif #define VARIANTMANAGERCONTENT_SwitchActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; // ********** Begin Class ASwitchActor ************************************************************* #define FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_SwitchActor_h_25_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execSelectOption); \ DECLARE_FUNCTION(execGetSelectedOption); \ DECLARE_FUNCTION(execGetOptions); struct Z_Construct_UClass_ASwitchActor_Statics; VARIANTMANAGERCONTENT_API UClass* Z_Construct_UClass_ASwitchActor_NoRegister(); #define FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_SwitchActor_h_25_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesASwitchActor(); \ friend struct ::Z_Construct_UClass_ASwitchActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend VARIANTMANAGERCONTENT_API UClass* ::Z_Construct_UClass_ASwitchActor_NoRegister(); \ public: \ DECLARE_CLASS2(ASwitchActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/VariantManagerContent"), Z_Construct_UClass_ASwitchActor_NoRegister) \ DECLARE_SERIALIZER(ASwitchActor) #define FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_SwitchActor_h_25_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ ASwitchActor(ASwitchActor&&) = delete; \ ASwitchActor(const ASwitchActor&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(VARIANTMANAGERCONTENT_API, ASwitchActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ASwitchActor); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ASwitchActor) \ VARIANTMANAGERCONTENT_API virtual ~ASwitchActor(); #define FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_SwitchActor_h_20_PROLOG #define FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_SwitchActor_h_25_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_SwitchActor_h_25_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_SwitchActor_h_25_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_SwitchActor_h_25_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ASwitchActor; // ********** End Class ASwitchActor *************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Enterprise_VariantManagerContent_Source_VariantManagerContent_Public_SwitchActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS