Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT/WidgetBlueprintLibrary.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

155 lines
6.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Blueprint/WidgetBlueprintLibrary.h"
#ifdef UMG_WidgetBlueprintLibrary_generated_h
#error "WidgetBlueprintLibrary.generated.h already included, missing '#pragma once' in WidgetBlueprintLibrary.h"
#endif
#define UMG_WidgetBlueprintLibrary_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class APlayerController;
class UClass;
class UDragDropOperation;
class UFont;
class UInterface;
class UMaterialInstanceDynamic;
class UMaterialInterface;
class UObject;
class USlateBrushAsset;
class UTexture2D;
class UUserWidget;
class UWidget;
enum class EColorVisionDeficiency : uint8;
enum class EMouseLockMode : uint8;
enum class EWindowTitleBarMode : uint8;
struct FAnalogInputEvent;
struct FCharacterEvent;
struct FEventReply;
struct FInputEvent;
struct FKey;
struct FKeyEvent;
struct FLinearColor;
struct FNavigationEvent;
struct FPaintContext;
struct FPointerEvent;
struct FSlateBrush;
// ********** Begin Delegate FOnGameWindowCloseButtonClickedDelegate *******************************
#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_358_DELEGATE \
static UMG_API void FOnGameWindowCloseButtonClickedDelegate_DelegateWrapper(const FScriptDelegate& OnGameWindowCloseButtonClickedDelegate);
// ********** End Delegate FOnGameWindowCloseButtonClickedDelegate *********************************
// ********** Begin Class UWidgetBlueprintLibrary **************************************************
#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_28_RPC_WRAPPERS \
DECLARE_FUNCTION(execSetWindowTitleBarCloseButtonActive); \
DECLARE_FUNCTION(execSetWindowTitleBarOnCloseClickedDelegate); \
DECLARE_FUNCTION(execRestorePreviousWindowTitleBarState); \
DECLARE_FUNCTION(execSetWindowTitleBarState); \
DECLARE_FUNCTION(execSetHardwareCursor); \
DECLARE_FUNCTION(execSetColorVisionDeficiencyType); \
DECLARE_FUNCTION(execGetSafeZonePadding); \
DECLARE_FUNCTION(execGetInputEventFromNavigationEvent); \
DECLARE_FUNCTION(execGetInputEventFromPointerEvent); \
DECLARE_FUNCTION(execGetInputEventFromCharacterEvent); \
DECLARE_FUNCTION(execGetKeyEventFromAnalogInputEvent); \
DECLARE_FUNCTION(execGetInputEventFromKeyEvent); \
DECLARE_FUNCTION(execGetAllWidgetsWithInterface); \
DECLARE_FUNCTION(execGetAllWidgetsOfClass); \
DECLARE_FUNCTION(execDismissAllMenus); \
DECLARE_FUNCTION(execGetDynamicMaterial); \
DECLARE_FUNCTION(execNoResourceBrush); \
DECLARE_FUNCTION(execSetBrushResourceToMaterial); \
DECLARE_FUNCTION(execSetBrushResourceToTexture); \
DECLARE_FUNCTION(execGetBrushResourceAsMaterial); \
DECLARE_FUNCTION(execGetBrushResourceAsTexture2D); \
DECLARE_FUNCTION(execGetBrushResource); \
DECLARE_FUNCTION(execMakeBrushFromMaterial); \
DECLARE_FUNCTION(execMakeBrushFromTexture); \
DECLARE_FUNCTION(execMakeBrushFromAsset); \
DECLARE_FUNCTION(execCancelDragDrop); \
DECLARE_FUNCTION(execGetDragDroppingContent); \
DECLARE_FUNCTION(execIsDragDropping); \
DECLARE_FUNCTION(execEndDragDrop); \
DECLARE_FUNCTION(execDetectDragIfPressed); \
DECLARE_FUNCTION(execDetectDrag); \
DECLARE_FUNCTION(execSetMousePosition); \
DECLARE_FUNCTION(execReleaseJoystickCapture); \
DECLARE_FUNCTION(execClearUserFocus); \
DECLARE_FUNCTION(execCaptureJoystick); \
DECLARE_FUNCTION(execSetUserFocus); \
DECLARE_FUNCTION(execUnlockMouse); \
DECLARE_FUNCTION(execLockMouse); \
DECLARE_FUNCTION(execReleaseMouseCapture); \
DECLARE_FUNCTION(execCaptureMouse); \
DECLARE_FUNCTION(execUnhandled); \
DECLARE_FUNCTION(execHandled); \
DECLARE_FUNCTION(execDrawTextFormatted); \
DECLARE_FUNCTION(execDrawText); \
DECLARE_FUNCTION(execDrawLines); \
DECLARE_FUNCTION(execDrawLine); \
DECLARE_FUNCTION(execDrawSpline); \
DECLARE_FUNCTION(execDrawBox); \
DECLARE_FUNCTION(execSetFocusToGameViewport); \
DECLARE_FUNCTION(execSetInputMode_GameOnly); \
DECLARE_FUNCTION(execSetInputMode_GameAndUIEx); \
DECLARE_FUNCTION(execSetInputMode_UIOnlyEx); \
DECLARE_FUNCTION(execCreateDragDropOperation); \
DECLARE_FUNCTION(execCreate);
struct Z_Construct_UClass_UWidgetBlueprintLibrary_Statics;
UMG_API UClass* Z_Construct_UClass_UWidgetBlueprintLibrary_NoRegister();
#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_28_INCLASS \
private: \
static void StaticRegisterNativesUWidgetBlueprintLibrary(); \
friend struct ::Z_Construct_UClass_UWidgetBlueprintLibrary_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UMG_API UClass* ::Z_Construct_UClass_UWidgetBlueprintLibrary_NoRegister(); \
public: \
DECLARE_CLASS2(UWidgetBlueprintLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UWidgetBlueprintLibrary_NoRegister) \
DECLARE_SERIALIZER(UWidgetBlueprintLibrary)
#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_28_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UMG_API UWidgetBlueprintLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWidgetBlueprintLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UWidgetBlueprintLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWidgetBlueprintLibrary); \
/** Deleted move- and copy-constructors, should never be used */ \
UWidgetBlueprintLibrary(UWidgetBlueprintLibrary&&) = delete; \
UWidgetBlueprintLibrary(const UWidgetBlueprintLibrary&) = delete; \
UMG_API virtual ~UWidgetBlueprintLibrary();
#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_25_PROLOG
#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_28_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_28_RPC_WRAPPERS \
FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_28_INCLASS \
FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_28_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UWidgetBlueprintLibrary;
// ********** End Class UWidgetBlueprintLibrary ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS