// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Blueprint/WidgetBlueprintLibrary.h" #ifdef UMG_WidgetBlueprintLibrary_generated_h #error "WidgetBlueprintLibrary.generated.h already included, missing '#pragma once' in WidgetBlueprintLibrary.h" #endif #define UMG_WidgetBlueprintLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class APlayerController; class UClass; class UDragDropOperation; class UFont; class UInterface; class UMaterialInstanceDynamic; class UMaterialInterface; class UObject; class USlateBrushAsset; class UTexture2D; class UUserWidget; class UWidget; enum class EColorVisionDeficiency : uint8; enum class EMouseLockMode : uint8; enum class EWindowTitleBarMode : uint8; struct FAnalogInputEvent; struct FCharacterEvent; struct FEventReply; struct FInputEvent; struct FKey; struct FKeyEvent; struct FLinearColor; struct FNavigationEvent; struct FPaintContext; struct FPointerEvent; struct FSlateBrush; // ********** Begin Delegate FOnGameWindowCloseButtonClickedDelegate ******************************* #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_358_DELEGATE \ static UMG_API void FOnGameWindowCloseButtonClickedDelegate_DelegateWrapper(const FScriptDelegate& OnGameWindowCloseButtonClickedDelegate); // ********** End Delegate FOnGameWindowCloseButtonClickedDelegate ********************************* // ********** Begin Class UWidgetBlueprintLibrary ************************************************** #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_28_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetWindowTitleBarCloseButtonActive); \ DECLARE_FUNCTION(execSetWindowTitleBarOnCloseClickedDelegate); \ DECLARE_FUNCTION(execRestorePreviousWindowTitleBarState); \ DECLARE_FUNCTION(execSetWindowTitleBarState); \ DECLARE_FUNCTION(execSetHardwareCursor); \ DECLARE_FUNCTION(execSetColorVisionDeficiencyType); \ DECLARE_FUNCTION(execGetSafeZonePadding); \ DECLARE_FUNCTION(execGetInputEventFromNavigationEvent); \ DECLARE_FUNCTION(execGetInputEventFromPointerEvent); \ DECLARE_FUNCTION(execGetInputEventFromCharacterEvent); \ DECLARE_FUNCTION(execGetKeyEventFromAnalogInputEvent); \ DECLARE_FUNCTION(execGetInputEventFromKeyEvent); \ DECLARE_FUNCTION(execGetAllWidgetsWithInterface); \ DECLARE_FUNCTION(execGetAllWidgetsOfClass); \ DECLARE_FUNCTION(execDismissAllMenus); \ DECLARE_FUNCTION(execGetDynamicMaterial); \ DECLARE_FUNCTION(execNoResourceBrush); \ DECLARE_FUNCTION(execSetBrushResourceToMaterial); \ DECLARE_FUNCTION(execSetBrushResourceToTexture); \ DECLARE_FUNCTION(execGetBrushResourceAsMaterial); \ DECLARE_FUNCTION(execGetBrushResourceAsTexture2D); \ DECLARE_FUNCTION(execGetBrushResource); \ DECLARE_FUNCTION(execMakeBrushFromMaterial); \ DECLARE_FUNCTION(execMakeBrushFromTexture); \ DECLARE_FUNCTION(execMakeBrushFromAsset); \ DECLARE_FUNCTION(execCancelDragDrop); \ DECLARE_FUNCTION(execGetDragDroppingContent); \ DECLARE_FUNCTION(execIsDragDropping); \ DECLARE_FUNCTION(execEndDragDrop); \ DECLARE_FUNCTION(execDetectDragIfPressed); \ DECLARE_FUNCTION(execDetectDrag); \ DECLARE_FUNCTION(execSetMousePosition); \ DECLARE_FUNCTION(execReleaseJoystickCapture); \ DECLARE_FUNCTION(execClearUserFocus); \ DECLARE_FUNCTION(execCaptureJoystick); \ DECLARE_FUNCTION(execSetUserFocus); \ DECLARE_FUNCTION(execUnlockMouse); \ DECLARE_FUNCTION(execLockMouse); \ DECLARE_FUNCTION(execReleaseMouseCapture); \ DECLARE_FUNCTION(execCaptureMouse); \ DECLARE_FUNCTION(execUnhandled); \ DECLARE_FUNCTION(execHandled); \ DECLARE_FUNCTION(execDrawTextFormatted); \ DECLARE_FUNCTION(execDrawText); \ DECLARE_FUNCTION(execDrawLines); \ DECLARE_FUNCTION(execDrawLine); \ DECLARE_FUNCTION(execDrawSpline); \ DECLARE_FUNCTION(execDrawBox); \ DECLARE_FUNCTION(execSetFocusToGameViewport); \ DECLARE_FUNCTION(execSetInputMode_GameOnly); \ DECLARE_FUNCTION(execSetInputMode_GameAndUIEx); \ DECLARE_FUNCTION(execSetInputMode_UIOnlyEx); \ DECLARE_FUNCTION(execCreateDragDropOperation); \ DECLARE_FUNCTION(execCreate); struct Z_Construct_UClass_UWidgetBlueprintLibrary_Statics; UMG_API UClass* Z_Construct_UClass_UWidgetBlueprintLibrary_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_28_INCLASS \ private: \ static void StaticRegisterNativesUWidgetBlueprintLibrary(); \ friend struct ::Z_Construct_UClass_UWidgetBlueprintLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UWidgetBlueprintLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(UWidgetBlueprintLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UWidgetBlueprintLibrary_NoRegister) \ DECLARE_SERIALIZER(UWidgetBlueprintLibrary) #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_28_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API UWidgetBlueprintLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWidgetBlueprintLibrary) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UWidgetBlueprintLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWidgetBlueprintLibrary); \ /** Deleted move- and copy-constructors, should never be used */ \ UWidgetBlueprintLibrary(UWidgetBlueprintLibrary&&) = delete; \ UWidgetBlueprintLibrary(const UWidgetBlueprintLibrary&) = delete; \ UMG_API virtual ~UWidgetBlueprintLibrary(); #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_25_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_28_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_28_RPC_WRAPPERS \ FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_28_INCLASS \ FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h_28_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UWidgetBlueprintLibrary; // ********** End Class UWidgetBlueprintLibrary **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetBlueprintLibrary_h PRAGMA_ENABLE_DEPRECATION_WARNINGS