Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT/SlateVectorArtData.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

74 lines
3.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Slate/SlateVectorArtData.h"
#ifdef UMG_SlateVectorArtData_generated_h
#error "SlateVectorArtData.generated.h already included, missing '#pragma once' in SlateVectorArtData.h"
#endif
#define UMG_SlateVectorArtData_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSlateMeshVertex **************************************************
struct Z_Construct_UScriptStruct_FSlateMeshVertex_Statics;
#define FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h_17_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSlateMeshVertex_Statics; \
UMG_API static class UScriptStruct* StaticStruct();
struct FSlateMeshVertex;
// ********** End ScriptStruct FSlateMeshVertex ****************************************************
// ********** Begin Class USlateVectorArtData ******************************************************
struct Z_Construct_UClass_USlateVectorArtData_Statics;
UMG_API UClass* Z_Construct_UClass_USlateVectorArtData_NoRegister();
#define FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h_86_INCLASS \
private: \
static void StaticRegisterNativesUSlateVectorArtData(); \
friend struct ::Z_Construct_UClass_USlateVectorArtData_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UMG_API UClass* ::Z_Construct_UClass_USlateVectorArtData_NoRegister(); \
public: \
DECLARE_CLASS2(USlateVectorArtData, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_USlateVectorArtData_NoRegister) \
DECLARE_SERIALIZER(USlateVectorArtData)
#define FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h_86_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UMG_API USlateVectorArtData(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USlateVectorArtData) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, USlateVectorArtData); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USlateVectorArtData); \
/** Deleted move- and copy-constructors, should never be used */ \
USlateVectorArtData(USlateVectorArtData&&) = delete; \
USlateVectorArtData(const USlateVectorArtData&) = delete; \
UMG_API virtual ~USlateVectorArtData();
#define FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h_83_PROLOG
#define FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h_86_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h_86_INCLASS \
FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h_86_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USlateVectorArtData;
// ********** End Class USlateVectorArtData ********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS