74 lines
3.4 KiB
C++
74 lines
3.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Slate/SlateVectorArtData.h"
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#ifdef UMG_SlateVectorArtData_generated_h
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#error "SlateVectorArtData.generated.h already included, missing '#pragma once' in SlateVectorArtData.h"
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#endif
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#define UMG_SlateVectorArtData_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FSlateMeshVertex **************************************************
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struct Z_Construct_UScriptStruct_FSlateMeshVertex_Statics;
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#define FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h_17_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSlateMeshVertex_Statics; \
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UMG_API static class UScriptStruct* StaticStruct();
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struct FSlateMeshVertex;
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// ********** End ScriptStruct FSlateMeshVertex ****************************************************
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// ********** Begin Class USlateVectorArtData ******************************************************
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struct Z_Construct_UClass_USlateVectorArtData_Statics;
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UMG_API UClass* Z_Construct_UClass_USlateVectorArtData_NoRegister();
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#define FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h_86_INCLASS \
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private: \
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static void StaticRegisterNativesUSlateVectorArtData(); \
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friend struct ::Z_Construct_UClass_USlateVectorArtData_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UMG_API UClass* ::Z_Construct_UClass_USlateVectorArtData_NoRegister(); \
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public: \
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DECLARE_CLASS2(USlateVectorArtData, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_USlateVectorArtData_NoRegister) \
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DECLARE_SERIALIZER(USlateVectorArtData)
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#define FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h_86_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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UMG_API USlateVectorArtData(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USlateVectorArtData) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, USlateVectorArtData); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USlateVectorArtData); \
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/** Deleted move- and copy-constructors, should never be used */ \
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USlateVectorArtData(USlateVectorArtData&&) = delete; \
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USlateVectorArtData(const USlateVectorArtData&) = delete; \
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UMG_API virtual ~USlateVectorArtData();
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#define FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h_83_PROLOG
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#define FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h_86_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h_86_INCLASS \
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FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h_86_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USlateVectorArtData;
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// ********** End Class USlateVectorArtData ********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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