// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Slate/SlateVectorArtData.h" #ifdef UMG_SlateVectorArtData_generated_h #error "SlateVectorArtData.generated.h already included, missing '#pragma once' in SlateVectorArtData.h" #endif #define UMG_SlateVectorArtData_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSlateMeshVertex ************************************************** struct Z_Construct_UScriptStruct_FSlateMeshVertex_Statics; #define FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSlateMeshVertex_Statics; \ UMG_API static class UScriptStruct* StaticStruct(); struct FSlateMeshVertex; // ********** End ScriptStruct FSlateMeshVertex **************************************************** // ********** Begin Class USlateVectorArtData ****************************************************** struct Z_Construct_UClass_USlateVectorArtData_Statics; UMG_API UClass* Z_Construct_UClass_USlateVectorArtData_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h_86_INCLASS \ private: \ static void StaticRegisterNativesUSlateVectorArtData(); \ friend struct ::Z_Construct_UClass_USlateVectorArtData_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_USlateVectorArtData_NoRegister(); \ public: \ DECLARE_CLASS2(USlateVectorArtData, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_USlateVectorArtData_NoRegister) \ DECLARE_SERIALIZER(USlateVectorArtData) #define FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h_86_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API USlateVectorArtData(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USlateVectorArtData) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, USlateVectorArtData); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USlateVectorArtData); \ /** Deleted move- and copy-constructors, should never be used */ \ USlateVectorArtData(USlateVectorArtData&&) = delete; \ USlateVectorArtData(const USlateVectorArtData&) = delete; \ UMG_API virtual ~USlateVectorArtData(); #define FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h_83_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h_86_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h_86_INCLASS \ FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h_86_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USlateVectorArtData; // ********** End Class USlateVectorArtData ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Slate_SlateVectorArtData_h PRAGMA_ENABLE_DEPRECATION_WARNINGS