75 lines
3.8 KiB
C++
75 lines
3.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/MovieScene2DTransformSection.h"
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#ifdef UMG_MovieScene2DTransformSection_generated_h
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#error "MovieScene2DTransformSection.generated.h already included, missing '#pragma once' in MovieScene2DTransformSection.h"
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#endif
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#define UMG_MovieScene2DTransformSection_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FMovieScene2DTransformMask ****************************************
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struct Z_Construct_UScriptStruct_FMovieScene2DTransformMask_Statics;
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#define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h_40_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FMovieScene2DTransformMask_Statics; \
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UMG_API static class UScriptStruct* StaticStruct();
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struct FMovieScene2DTransformMask;
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// ********** End ScriptStruct FMovieScene2DTransformMask ******************************************
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// ********** Begin Class UMovieScene2DTransformSection ********************************************
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struct Z_Construct_UClass_UMovieScene2DTransformSection_Statics;
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UMG_API UClass* Z_Construct_UClass_UMovieScene2DTransformSection_NoRegister();
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#define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h_103_INCLASS \
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private: \
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static void StaticRegisterNativesUMovieScene2DTransformSection(); \
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friend struct ::Z_Construct_UClass_UMovieScene2DTransformSection_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UMG_API UClass* ::Z_Construct_UClass_UMovieScene2DTransformSection_NoRegister(); \
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public: \
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DECLARE_CLASS2(UMovieScene2DTransformSection, UMovieSceneSection, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UMovieScene2DTransformSection_NoRegister) \
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DECLARE_SERIALIZER(UMovieScene2DTransformSection) \
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virtual UObject* _getUObject() const override { return const_cast<UMovieScene2DTransformSection*>(this); }
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#define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h_103_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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UMG_API UMovieScene2DTransformSection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieScene2DTransformSection) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UMovieScene2DTransformSection); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieScene2DTransformSection); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UMovieScene2DTransformSection(UMovieScene2DTransformSection&&) = delete; \
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UMovieScene2DTransformSection(const UMovieScene2DTransformSection&) = delete; \
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UMG_API virtual ~UMovieScene2DTransformSection();
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#define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h_98_PROLOG
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#define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h_103_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h_103_INCLASS \
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FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h_103_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UMovieScene2DTransformSection;
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// ********** End Class UMovieScene2DTransformSection **********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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