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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT/MovieScene2DTransformSection.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

75 lines
3.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/MovieScene2DTransformSection.h"
#ifdef UMG_MovieScene2DTransformSection_generated_h
#error "MovieScene2DTransformSection.generated.h already included, missing '#pragma once' in MovieScene2DTransformSection.h"
#endif
#define UMG_MovieScene2DTransformSection_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FMovieScene2DTransformMask ****************************************
struct Z_Construct_UScriptStruct_FMovieScene2DTransformMask_Statics;
#define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h_40_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieScene2DTransformMask_Statics; \
UMG_API static class UScriptStruct* StaticStruct();
struct FMovieScene2DTransformMask;
// ********** End ScriptStruct FMovieScene2DTransformMask ******************************************
// ********** Begin Class UMovieScene2DTransformSection ********************************************
struct Z_Construct_UClass_UMovieScene2DTransformSection_Statics;
UMG_API UClass* Z_Construct_UClass_UMovieScene2DTransformSection_NoRegister();
#define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h_103_INCLASS \
private: \
static void StaticRegisterNativesUMovieScene2DTransformSection(); \
friend struct ::Z_Construct_UClass_UMovieScene2DTransformSection_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UMG_API UClass* ::Z_Construct_UClass_UMovieScene2DTransformSection_NoRegister(); \
public: \
DECLARE_CLASS2(UMovieScene2DTransformSection, UMovieSceneSection, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UMovieScene2DTransformSection_NoRegister) \
DECLARE_SERIALIZER(UMovieScene2DTransformSection) \
virtual UObject* _getUObject() const override { return const_cast<UMovieScene2DTransformSection*>(this); }
#define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h_103_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UMG_API UMovieScene2DTransformSection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieScene2DTransformSection) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UMovieScene2DTransformSection); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieScene2DTransformSection); \
/** Deleted move- and copy-constructors, should never be used */ \
UMovieScene2DTransformSection(UMovieScene2DTransformSection&&) = delete; \
UMovieScene2DTransformSection(const UMovieScene2DTransformSection&) = delete; \
UMG_API virtual ~UMovieScene2DTransformSection();
#define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h_98_PROLOG
#define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h_103_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h_103_INCLASS \
FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h_103_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UMovieScene2DTransformSection;
// ********** End Class UMovieScene2DTransformSection **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS