// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/MovieScene2DTransformSection.h" #ifdef UMG_MovieScene2DTransformSection_generated_h #error "MovieScene2DTransformSection.generated.h already included, missing '#pragma once' in MovieScene2DTransformSection.h" #endif #define UMG_MovieScene2DTransformSection_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieScene2DTransformMask **************************************** struct Z_Construct_UScriptStruct_FMovieScene2DTransformMask_Statics; #define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h_40_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieScene2DTransformMask_Statics; \ UMG_API static class UScriptStruct* StaticStruct(); struct FMovieScene2DTransformMask; // ********** End ScriptStruct FMovieScene2DTransformMask ****************************************** // ********** Begin Class UMovieScene2DTransformSection ******************************************** struct Z_Construct_UClass_UMovieScene2DTransformSection_Statics; UMG_API UClass* Z_Construct_UClass_UMovieScene2DTransformSection_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h_103_INCLASS \ private: \ static void StaticRegisterNativesUMovieScene2DTransformSection(); \ friend struct ::Z_Construct_UClass_UMovieScene2DTransformSection_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UMovieScene2DTransformSection_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieScene2DTransformSection, UMovieSceneSection, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UMovieScene2DTransformSection_NoRegister) \ DECLARE_SERIALIZER(UMovieScene2DTransformSection) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h_103_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API UMovieScene2DTransformSection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieScene2DTransformSection) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UMovieScene2DTransformSection); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieScene2DTransformSection); \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieScene2DTransformSection(UMovieScene2DTransformSection&&) = delete; \ UMovieScene2DTransformSection(const UMovieScene2DTransformSection&) = delete; \ UMG_API virtual ~UMovieScene2DTransformSection(); #define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h_98_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h_103_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h_103_INCLASS \ FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h_103_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieScene2DTransformSection; // ********** End Class UMovieScene2DTransformSection ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Animation_MovieScene2DTransformSection_h PRAGMA_ENABLE_DEPRECATION_WARNINGS