127 lines
6.4 KiB
C++
127 lines
6.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/InputKeySelector.h"
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#ifdef UMG_InputKeySelector_generated_h
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#error "InputKeySelector.generated.h already included, missing '#pragma once' in InputKeySelector.h"
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#endif
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#define UMG_InputKeySelector_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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enum class ESlateVisibility : uint8;
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struct FInputChord;
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struct FKey;
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// ********** Begin Delegate FOnKeySelected ********************************************************
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#define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_26_DELEGATE \
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static UMG_API void FOnKeySelected_DelegateWrapper(const FMulticastScriptDelegate& OnKeySelected, FInputChord SelectedKey);
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// ********** End Delegate FOnKeySelected **********************************************************
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// ********** Begin Delegate FOnIsSelectingKeyChanged **********************************************
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#define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_27_DELEGATE \
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static UMG_API void FOnIsSelectingKeyChanged_DelegateWrapper(const FMulticastScriptDelegate& OnIsSelectingKeyChanged);
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// ********** End Delegate FOnIsSelectingKeyChanged ************************************************
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// ********** Begin Class UInputKeySelector ********************************************************
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#define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_RPC_WRAPPERS \
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DECLARE_FUNCTION(execSetEscapeKeys); \
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DECLARE_FUNCTION(execSetTextBlockVisibility); \
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DECLARE_FUNCTION(execGetIsSelectingKey); \
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DECLARE_FUNCTION(execSetAllowGamepadKeys); \
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DECLARE_FUNCTION(execSetAllowModifierKeys); \
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DECLARE_FUNCTION(execSetNoKeySpecifiedText); \
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DECLARE_FUNCTION(execSetKeySelectionText); \
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DECLARE_FUNCTION(execSetSelectedKey);
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#define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_ACCESSORS \
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static void GetWidgetStyle_WrapperImpl(const void* Object, void* OutValue); \
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static void SetWidgetStyle_WrapperImpl(void* Object, const void* InValue); \
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static void GetTextStyle_WrapperImpl(const void* Object, void* OutValue); \
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static void SetTextStyle_WrapperImpl(void* Object, const void* InValue); \
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static void GetSelectedKey_WrapperImpl(const void* Object, void* OutValue); \
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static void SetSelectedKey_WrapperImpl(void* Object, const void* InValue); \
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static void GetMargin_WrapperImpl(const void* Object, void* OutValue); \
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static void SetMargin_WrapperImpl(void* Object, const void* InValue); \
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static void GetKeySelectionText_WrapperImpl(const void* Object, void* OutValue); \
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static void SetKeySelectionText_WrapperImpl(void* Object, const void* InValue); \
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static void GetNoKeySpecifiedText_WrapperImpl(const void* Object, void* OutValue); \
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static void SetNoKeySpecifiedText_WrapperImpl(void* Object, const void* InValue); \
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static void GetbAllowModifierKeys_WrapperImpl(const void* Object, void* OutValue); \
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static void SetbAllowModifierKeys_WrapperImpl(void* Object, const void* InValue); \
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static void GetbAllowGamepadKeys_WrapperImpl(const void* Object, void* OutValue); \
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static void SetbAllowGamepadKeys_WrapperImpl(void* Object, const void* InValue);
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#define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UInputKeySelector, UMG_API)
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struct Z_Construct_UClass_UInputKeySelector_Statics;
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UMG_API UClass* Z_Construct_UClass_UInputKeySelector_NoRegister();
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#define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_INCLASS \
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private: \
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static void StaticRegisterNativesUInputKeySelector(); \
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friend struct ::Z_Construct_UClass_UInputKeySelector_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UMG_API UClass* ::Z_Construct_UClass_UInputKeySelector_NoRegister(); \
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public: \
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DECLARE_CLASS2(UInputKeySelector, UWidget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UInputKeySelector_NoRegister) \
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DECLARE_SERIALIZER(UInputKeySelector) \
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FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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UMG_API UInputKeySelector(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputKeySelector) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UInputKeySelector); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputKeySelector); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UInputKeySelector(UInputKeySelector&&) = delete; \
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UInputKeySelector(const UInputKeySelector&) = delete; \
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UMG_API virtual ~UInputKeySelector();
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#define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_FIELDNOTIFY \
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UE_FIELD_NOTIFICATION_DECLARE_CLASS_DESCRIPTOR_BEGIN(UMG_API ) \
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UE_FIELD_NOTIFICATION_DECLARE_FIELD(SelectedKey,UMG_API ) \
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UE_FIELD_NOTIFICATION_DECLARE_ENUM_FIELD_BEGIN(SelectedKey) \
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UE_FIELD_NOTIFICATION_DECLARE_ENUM_FIELD_END() \
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UE_FIELD_NOTIFICATION_DECLARE_CLASS_DESCRIPTOR_END();
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#define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_20_PROLOG
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#define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_ACCESSORS \
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FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_INCLASS \
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FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_STANDARD_CONSTRUCTORS \
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FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_FIELDNOTIFY \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UInputKeySelector;
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// ********** End Class UInputKeySelector **********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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