Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT/InputKeySelector.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

127 lines
6.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Components/InputKeySelector.h"
#ifdef UMG_InputKeySelector_generated_h
#error "InputKeySelector.generated.h already included, missing '#pragma once' in InputKeySelector.h"
#endif
#define UMG_InputKeySelector_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
enum class ESlateVisibility : uint8;
struct FInputChord;
struct FKey;
// ********** Begin Delegate FOnKeySelected ********************************************************
#define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_26_DELEGATE \
static UMG_API void FOnKeySelected_DelegateWrapper(const FMulticastScriptDelegate& OnKeySelected, FInputChord SelectedKey);
// ********** End Delegate FOnKeySelected **********************************************************
// ********** Begin Delegate FOnIsSelectingKeyChanged **********************************************
#define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_27_DELEGATE \
static UMG_API void FOnIsSelectingKeyChanged_DelegateWrapper(const FMulticastScriptDelegate& OnIsSelectingKeyChanged);
// ********** End Delegate FOnIsSelectingKeyChanged ************************************************
// ********** Begin Class UInputKeySelector ********************************************************
#define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_RPC_WRAPPERS \
DECLARE_FUNCTION(execSetEscapeKeys); \
DECLARE_FUNCTION(execSetTextBlockVisibility); \
DECLARE_FUNCTION(execGetIsSelectingKey); \
DECLARE_FUNCTION(execSetAllowGamepadKeys); \
DECLARE_FUNCTION(execSetAllowModifierKeys); \
DECLARE_FUNCTION(execSetNoKeySpecifiedText); \
DECLARE_FUNCTION(execSetKeySelectionText); \
DECLARE_FUNCTION(execSetSelectedKey);
#define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_ACCESSORS \
static void GetWidgetStyle_WrapperImpl(const void* Object, void* OutValue); \
static void SetWidgetStyle_WrapperImpl(void* Object, const void* InValue); \
static void GetTextStyle_WrapperImpl(const void* Object, void* OutValue); \
static void SetTextStyle_WrapperImpl(void* Object, const void* InValue); \
static void GetSelectedKey_WrapperImpl(const void* Object, void* OutValue); \
static void SetSelectedKey_WrapperImpl(void* Object, const void* InValue); \
static void GetMargin_WrapperImpl(const void* Object, void* OutValue); \
static void SetMargin_WrapperImpl(void* Object, const void* InValue); \
static void GetKeySelectionText_WrapperImpl(const void* Object, void* OutValue); \
static void SetKeySelectionText_WrapperImpl(void* Object, const void* InValue); \
static void GetNoKeySpecifiedText_WrapperImpl(const void* Object, void* OutValue); \
static void SetNoKeySpecifiedText_WrapperImpl(void* Object, const void* InValue); \
static void GetbAllowModifierKeys_WrapperImpl(const void* Object, void* OutValue); \
static void SetbAllowModifierKeys_WrapperImpl(void* Object, const void* InValue); \
static void GetbAllowGamepadKeys_WrapperImpl(const void* Object, void* OutValue); \
static void SetbAllowGamepadKeys_WrapperImpl(void* Object, const void* InValue);
#define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UInputKeySelector, UMG_API)
struct Z_Construct_UClass_UInputKeySelector_Statics;
UMG_API UClass* Z_Construct_UClass_UInputKeySelector_NoRegister();
#define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_INCLASS \
private: \
static void StaticRegisterNativesUInputKeySelector(); \
friend struct ::Z_Construct_UClass_UInputKeySelector_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UMG_API UClass* ::Z_Construct_UClass_UInputKeySelector_NoRegister(); \
public: \
DECLARE_CLASS2(UInputKeySelector, UWidget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UInputKeySelector_NoRegister) \
DECLARE_SERIALIZER(UInputKeySelector) \
FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UMG_API UInputKeySelector(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputKeySelector) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UInputKeySelector); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputKeySelector); \
/** Deleted move- and copy-constructors, should never be used */ \
UInputKeySelector(UInputKeySelector&&) = delete; \
UInputKeySelector(const UInputKeySelector&) = delete; \
UMG_API virtual ~UInputKeySelector();
#define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_FIELDNOTIFY \
UE_FIELD_NOTIFICATION_DECLARE_CLASS_DESCRIPTOR_BEGIN(UMG_API ) \
UE_FIELD_NOTIFICATION_DECLARE_FIELD(SelectedKey,UMG_API ) \
UE_FIELD_NOTIFICATION_DECLARE_ENUM_FIELD_BEGIN(SelectedKey) \
UE_FIELD_NOTIFICATION_DECLARE_ENUM_FIELD_END() \
UE_FIELD_NOTIFICATION_DECLARE_CLASS_DESCRIPTOR_END();
#define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_20_PROLOG
#define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_RPC_WRAPPERS \
FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_ACCESSORS \
FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_INCLASS \
FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_STANDARD_CONSTRUCTORS \
FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_FIELDNOTIFY \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UInputKeySelector;
// ********** End Class UInputKeySelector **********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS