// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/InputKeySelector.h" #ifdef UMG_InputKeySelector_generated_h #error "InputKeySelector.generated.h already included, missing '#pragma once' in InputKeySelector.h" #endif #define UMG_InputKeySelector_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS enum class ESlateVisibility : uint8; struct FInputChord; struct FKey; // ********** Begin Delegate FOnKeySelected ******************************************************** #define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_26_DELEGATE \ static UMG_API void FOnKeySelected_DelegateWrapper(const FMulticastScriptDelegate& OnKeySelected, FInputChord SelectedKey); // ********** End Delegate FOnKeySelected ********************************************************** // ********** Begin Delegate FOnIsSelectingKeyChanged ********************************************** #define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_27_DELEGATE \ static UMG_API void FOnIsSelectingKeyChanged_DelegateWrapper(const FMulticastScriptDelegate& OnIsSelectingKeyChanged); // ********** End Delegate FOnIsSelectingKeyChanged ************************************************ // ********** Begin Class UInputKeySelector ******************************************************** #define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetEscapeKeys); \ DECLARE_FUNCTION(execSetTextBlockVisibility); \ DECLARE_FUNCTION(execGetIsSelectingKey); \ DECLARE_FUNCTION(execSetAllowGamepadKeys); \ DECLARE_FUNCTION(execSetAllowModifierKeys); \ DECLARE_FUNCTION(execSetNoKeySpecifiedText); \ DECLARE_FUNCTION(execSetKeySelectionText); \ DECLARE_FUNCTION(execSetSelectedKey); #define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_ACCESSORS \ static void GetWidgetStyle_WrapperImpl(const void* Object, void* OutValue); \ static void SetWidgetStyle_WrapperImpl(void* Object, const void* InValue); \ static void GetTextStyle_WrapperImpl(const void* Object, void* OutValue); \ static void SetTextStyle_WrapperImpl(void* Object, const void* InValue); \ static void GetSelectedKey_WrapperImpl(const void* Object, void* OutValue); \ static void SetSelectedKey_WrapperImpl(void* Object, const void* InValue); \ static void GetMargin_WrapperImpl(const void* Object, void* OutValue); \ static void SetMargin_WrapperImpl(void* Object, const void* InValue); \ static void GetKeySelectionText_WrapperImpl(const void* Object, void* OutValue); \ static void SetKeySelectionText_WrapperImpl(void* Object, const void* InValue); \ static void GetNoKeySpecifiedText_WrapperImpl(const void* Object, void* OutValue); \ static void SetNoKeySpecifiedText_WrapperImpl(void* Object, const void* InValue); \ static void GetbAllowModifierKeys_WrapperImpl(const void* Object, void* OutValue); \ static void SetbAllowModifierKeys_WrapperImpl(void* Object, const void* InValue); \ static void GetbAllowGamepadKeys_WrapperImpl(const void* Object, void* OutValue); \ static void SetbAllowGamepadKeys_WrapperImpl(void* Object, const void* InValue); #define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UInputKeySelector, UMG_API) struct Z_Construct_UClass_UInputKeySelector_Statics; UMG_API UClass* Z_Construct_UClass_UInputKeySelector_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_INCLASS \ private: \ static void StaticRegisterNativesUInputKeySelector(); \ friend struct ::Z_Construct_UClass_UInputKeySelector_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UInputKeySelector_NoRegister(); \ public: \ DECLARE_CLASS2(UInputKeySelector, UWidget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UInputKeySelector_NoRegister) \ DECLARE_SERIALIZER(UInputKeySelector) \ FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API UInputKeySelector(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputKeySelector) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UInputKeySelector); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputKeySelector); \ /** Deleted move- and copy-constructors, should never be used */ \ UInputKeySelector(UInputKeySelector&&) = delete; \ UInputKeySelector(const UInputKeySelector&) = delete; \ UMG_API virtual ~UInputKeySelector(); #define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_FIELDNOTIFY \ UE_FIELD_NOTIFICATION_DECLARE_CLASS_DESCRIPTOR_BEGIN(UMG_API ) \ UE_FIELD_NOTIFICATION_DECLARE_FIELD(SelectedKey,UMG_API ) \ UE_FIELD_NOTIFICATION_DECLARE_ENUM_FIELD_BEGIN(SelectedKey) \ UE_FIELD_NOTIFICATION_DECLARE_ENUM_FIELD_END() \ UE_FIELD_NOTIFICATION_DECLARE_CLASS_DESCRIPTOR_END(); #define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_20_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_RPC_WRAPPERS \ FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_ACCESSORS \ FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_INCLASS \ FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_STANDARD_CONSTRUCTORS \ FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h_23_FIELDNOTIFY \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInputKeySelector; // ********** End Class UInputKeySelector ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Components_InputKeySelector_h PRAGMA_ENABLE_DEPRECATION_WARNINGS