39 lines
1.7 KiB
C++
39 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "FrameNumberDisplayFormat.h"
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#ifdef TIMEMANAGEMENT_FrameNumberDisplayFormat_generated_h
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#error "FrameNumberDisplayFormat.generated.h already included, missing '#pragma once' in FrameNumberDisplayFormat.h"
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#endif
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#define TIMEMANAGEMENT_FrameNumberDisplayFormat_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_TimeManagement_Public_FrameNumberDisplayFormat_h
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// ********** Begin Enum EFrameNumberDisplayFormats ************************************************
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#define FOREACH_ENUM_EFRAMENUMBERDISPLAYFORMATS(op) \
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op(EFrameNumberDisplayFormats::NonDropFrameTimecode) \
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op(EFrameNumberDisplayFormats::DropFrameTimecode) \
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op(EFrameNumberDisplayFormats::Seconds) \
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op(EFrameNumberDisplayFormats::Frames) \
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op(EFrameNumberDisplayFormats::Custom) \
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op(EFrameNumberDisplayFormats::MAX_Count)
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enum class EFrameNumberDisplayFormats : uint8;
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template<> struct TIsUEnumClass<EFrameNumberDisplayFormats> { enum { Value = true }; };
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template<> TIMEMANAGEMENT_NON_ATTRIBUTED_API UEnum* StaticEnum<EFrameNumberDisplayFormats>();
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// ********** End Enum EFrameNumberDisplayFormats **************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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