Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/TimeManagement/UHT/FrameNumberDisplayFormat.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

39 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "FrameNumberDisplayFormat.h"
#ifdef TIMEMANAGEMENT_FrameNumberDisplayFormat_generated_h
#error "FrameNumberDisplayFormat.generated.h already included, missing '#pragma once' in FrameNumberDisplayFormat.h"
#endif
#define TIMEMANAGEMENT_FrameNumberDisplayFormat_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_TimeManagement_Public_FrameNumberDisplayFormat_h
// ********** Begin Enum EFrameNumberDisplayFormats ************************************************
#define FOREACH_ENUM_EFRAMENUMBERDISPLAYFORMATS(op) \
op(EFrameNumberDisplayFormats::NonDropFrameTimecode) \
op(EFrameNumberDisplayFormats::DropFrameTimecode) \
op(EFrameNumberDisplayFormats::Seconds) \
op(EFrameNumberDisplayFormats::Frames) \
op(EFrameNumberDisplayFormats::Custom) \
op(EFrameNumberDisplayFormats::MAX_Count)
enum class EFrameNumberDisplayFormats : uint8;
template<> struct TIsUEnumClass<EFrameNumberDisplayFormats> { enum { Value = true }; };
template<> TIMEMANAGEMENT_NON_ATTRIBUTED_API UEnum* StaticEnum<EFrameNumberDisplayFormats>();
// ********** End Enum EFrameNumberDisplayFormats **************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS