// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "FrameNumberDisplayFormat.h" #ifdef TIMEMANAGEMENT_FrameNumberDisplayFormat_generated_h #error "FrameNumberDisplayFormat.generated.h already included, missing '#pragma once' in FrameNumberDisplayFormat.h" #endif #define TIMEMANAGEMENT_FrameNumberDisplayFormat_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_TimeManagement_Public_FrameNumberDisplayFormat_h // ********** Begin Enum EFrameNumberDisplayFormats ************************************************ #define FOREACH_ENUM_EFRAMENUMBERDISPLAYFORMATS(op) \ op(EFrameNumberDisplayFormats::NonDropFrameTimecode) \ op(EFrameNumberDisplayFormats::DropFrameTimecode) \ op(EFrameNumberDisplayFormats::Seconds) \ op(EFrameNumberDisplayFormats::Frames) \ op(EFrameNumberDisplayFormats::Custom) \ op(EFrameNumberDisplayFormats::MAX_Count) enum class EFrameNumberDisplayFormats : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> TIMEMANAGEMENT_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EFrameNumberDisplayFormats ************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS