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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateTreeModule/UHT/StateTreeObjectConditions.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

86 lines
4.8 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Conditions/StateTreeObjectConditions.h"
#ifdef STATETREEMODULE_StateTreeObjectConditions_generated_h
#error "StateTreeObjectConditions.generated.h already included, missing '#pragma once' in StateTreeObjectConditions.h"
#endif
#define STATETREEMODULE_StateTreeObjectConditions_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FStateTreeObjectIsValidConditionInstanceData **********************
struct Z_Construct_UScriptStruct_FStateTreeObjectIsValidConditionInstanceData_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Conditions_StateTreeObjectConditions_h_13_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreeObjectIsValidConditionInstanceData_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct();
struct FStateTreeObjectIsValidConditionInstanceData;
// ********** End ScriptStruct FStateTreeObjectIsValidConditionInstanceData ************************
// ********** Begin ScriptStruct FStateTreeObjectIsValidCondition **********************************
struct Z_Construct_UScriptStruct_FStateTreeObjectIsValidCondition_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Conditions_StateTreeObjectConditions_h_25_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreeObjectIsValidCondition_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \
typedef FStateTreeConditionCommonBase Super;
struct FStateTreeObjectIsValidCondition;
// ********** End ScriptStruct FStateTreeObjectIsValidCondition ************************************
// ********** Begin ScriptStruct FStateTreeObjectEqualsConditionInstanceData ***********************
struct Z_Construct_UScriptStruct_FStateTreeObjectEqualsConditionInstanceData_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Conditions_StateTreeObjectConditions_h_52_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreeObjectEqualsConditionInstanceData_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct();
struct FStateTreeObjectEqualsConditionInstanceData;
// ********** End ScriptStruct FStateTreeObjectEqualsConditionInstanceData *************************
// ********** Begin ScriptStruct FStateTreeObjectEqualsCondition ***********************************
struct Z_Construct_UScriptStruct_FStateTreeObjectEqualsCondition_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Conditions_StateTreeObjectConditions_h_67_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreeObjectEqualsCondition_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \
typedef FStateTreeConditionCommonBase Super;
struct FStateTreeObjectEqualsCondition;
// ********** End ScriptStruct FStateTreeObjectEqualsCondition *************************************
// ********** Begin ScriptStruct FStateTreeObjectIsChildOfClassConditionInstanceData ***************
struct Z_Construct_UScriptStruct_FStateTreeObjectIsChildOfClassConditionInstanceData_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Conditions_StateTreeObjectConditions_h_94_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreeObjectIsChildOfClassConditionInstanceData_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct();
struct FStateTreeObjectIsChildOfClassConditionInstanceData;
// ********** End ScriptStruct FStateTreeObjectIsChildOfClassConditionInstanceData *****************
// ********** Begin ScriptStruct FStateTreeObjectIsChildOfClassCondition ***************************
struct Z_Construct_UScriptStruct_FStateTreeObjectIsChildOfClassCondition_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Conditions_StateTreeObjectConditions_h_109_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreeObjectIsChildOfClassCondition_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \
typedef FStateTreeConditionCommonBase Super;
struct FStateTreeObjectIsChildOfClassCondition;
// ********** End ScriptStruct FStateTreeObjectIsChildOfClassCondition *****************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Conditions_StateTreeObjectConditions_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS