// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Conditions/StateTreeObjectConditions.h" #ifdef STATETREEMODULE_StateTreeObjectConditions_generated_h #error "StateTreeObjectConditions.generated.h already included, missing '#pragma once' in StateTreeObjectConditions.h" #endif #define STATETREEMODULE_StateTreeObjectConditions_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FStateTreeObjectIsValidConditionInstanceData ********************** struct Z_Construct_UScriptStruct_FStateTreeObjectIsValidConditionInstanceData_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Conditions_StateTreeObjectConditions_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeObjectIsValidConditionInstanceData_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); struct FStateTreeObjectIsValidConditionInstanceData; // ********** End ScriptStruct FStateTreeObjectIsValidConditionInstanceData ************************ // ********** Begin ScriptStruct FStateTreeObjectIsValidCondition ********************************** struct Z_Construct_UScriptStruct_FStateTreeObjectIsValidCondition_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Conditions_StateTreeObjectConditions_h_25_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeObjectIsValidCondition_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \ typedef FStateTreeConditionCommonBase Super; struct FStateTreeObjectIsValidCondition; // ********** End ScriptStruct FStateTreeObjectIsValidCondition ************************************ // ********** Begin ScriptStruct FStateTreeObjectEqualsConditionInstanceData *********************** struct Z_Construct_UScriptStruct_FStateTreeObjectEqualsConditionInstanceData_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Conditions_StateTreeObjectConditions_h_52_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeObjectEqualsConditionInstanceData_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); struct FStateTreeObjectEqualsConditionInstanceData; // ********** End ScriptStruct FStateTreeObjectEqualsConditionInstanceData ************************* // ********** Begin ScriptStruct FStateTreeObjectEqualsCondition *********************************** struct Z_Construct_UScriptStruct_FStateTreeObjectEqualsCondition_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Conditions_StateTreeObjectConditions_h_67_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeObjectEqualsCondition_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \ typedef FStateTreeConditionCommonBase Super; struct FStateTreeObjectEqualsCondition; // ********** End ScriptStruct FStateTreeObjectEqualsCondition ************************************* // ********** Begin ScriptStruct FStateTreeObjectIsChildOfClassConditionInstanceData *************** struct Z_Construct_UScriptStruct_FStateTreeObjectIsChildOfClassConditionInstanceData_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Conditions_StateTreeObjectConditions_h_94_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeObjectIsChildOfClassConditionInstanceData_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); struct FStateTreeObjectIsChildOfClassConditionInstanceData; // ********** End ScriptStruct FStateTreeObjectIsChildOfClassConditionInstanceData ***************** // ********** Begin ScriptStruct FStateTreeObjectIsChildOfClassCondition *************************** struct Z_Construct_UScriptStruct_FStateTreeObjectIsChildOfClassCondition_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Conditions_StateTreeObjectConditions_h_109_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeObjectIsChildOfClassCondition_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \ typedef FStateTreeConditionCommonBase Super; struct FStateTreeObjectIsChildOfClassCondition; // ********** End ScriptStruct FStateTreeObjectIsChildOfClassCondition ***************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Conditions_StateTreeObjectConditions_h PRAGMA_ENABLE_DEPRECATION_WARNINGS