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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT/TextLayout.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

59 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Framework/Text/TextLayout.h"
#ifdef SLATE_TextLayout_generated_h
#error "TextLayout.generated.h already included, missing '#pragma once' in TextLayout.h"
#endif
#define SLATE_TextLayout_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Slate_Public_Framework_Text_TextLayout_h
// ********** Begin Enum ETextJustify **************************************************************
#define FOREACH_ENUM_ETEXTJUSTIFY(op) \
op(ETextJustify::Left) \
op(ETextJustify::Center) \
op(ETextJustify::Right) \
op(ETextJustify::InvariantLeft) \
op(ETextJustify::InvariantRight)
namespace ETextJustify { enum Type : int; }
template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETextJustify::Type>();
// ********** End Enum ETextJustify ****************************************************************
// ********** Begin Enum ETextWrappingPolicy *******************************************************
#define FOREACH_ENUM_ETEXTWRAPPINGPOLICY(op) \
op(ETextWrappingPolicy::DefaultWrapping) \
op(ETextWrappingPolicy::AllowPerCharacterWrapping)
enum class ETextWrappingPolicy : uint8;
template<> struct TIsUEnumClass<ETextWrappingPolicy> { enum { Value = true }; };
template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETextWrappingPolicy>();
// ********** End Enum ETextWrappingPolicy *********************************************************
// ********** Begin Enum ETextFlowDirection ********************************************************
#define FOREACH_ENUM_ETEXTFLOWDIRECTION(op) \
op(ETextFlowDirection::Auto) \
op(ETextFlowDirection::LeftToRight) \
op(ETextFlowDirection::RightToLeft) \
op(ETextFlowDirection::Culture)
enum class ETextFlowDirection : uint8;
template<> struct TIsUEnumClass<ETextFlowDirection> { enum { Value = true }; };
template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETextFlowDirection>();
// ********** End Enum ETextFlowDirection **********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS