59 lines
2.5 KiB
C
59 lines
2.5 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Framework/Text/TextLayout.h"
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#ifdef SLATE_TextLayout_generated_h
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#error "TextLayout.generated.h already included, missing '#pragma once' in TextLayout.h"
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#endif
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#define SLATE_TextLayout_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Slate_Public_Framework_Text_TextLayout_h
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// ********** Begin Enum ETextJustify **************************************************************
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#define FOREACH_ENUM_ETEXTJUSTIFY(op) \
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op(ETextJustify::Left) \
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op(ETextJustify::Center) \
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op(ETextJustify::Right) \
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op(ETextJustify::InvariantLeft) \
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op(ETextJustify::InvariantRight)
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namespace ETextJustify { enum Type : int; }
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template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETextJustify::Type>();
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// ********** End Enum ETextJustify ****************************************************************
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// ********** Begin Enum ETextWrappingPolicy *******************************************************
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#define FOREACH_ENUM_ETEXTWRAPPINGPOLICY(op) \
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op(ETextWrappingPolicy::DefaultWrapping) \
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op(ETextWrappingPolicy::AllowPerCharacterWrapping)
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enum class ETextWrappingPolicy : uint8;
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template<> struct TIsUEnumClass<ETextWrappingPolicy> { enum { Value = true }; };
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template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETextWrappingPolicy>();
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// ********** End Enum ETextWrappingPolicy *********************************************************
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// ********** Begin Enum ETextFlowDirection ********************************************************
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#define FOREACH_ENUM_ETEXTFLOWDIRECTION(op) \
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op(ETextFlowDirection::Auto) \
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op(ETextFlowDirection::LeftToRight) \
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op(ETextFlowDirection::RightToLeft) \
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op(ETextFlowDirection::Culture)
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enum class ETextFlowDirection : uint8;
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template<> struct TIsUEnumClass<ETextFlowDirection> { enum { Value = true }; };
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template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETextFlowDirection>();
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// ********** End Enum ETextFlowDirection **********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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