Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Slate/UHT/SScrollBox.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

48 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Widgets/Layout/SScrollBox.h"
#ifdef SLATE_SScrollBox_generated_h
#error "SScrollBox.generated.h already included, missing '#pragma once' in SScrollBox.h"
#endif
#define SLATE_SScrollBox_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Slate_Public_Widgets_Layout_SScrollBox_h
// ********** Begin Enum EDescendantScrollDestination **********************************************
#define FOREACH_ENUM_EDESCENDANTSCROLLDESTINATION(op) \
op(EDescendantScrollDestination::IntoView) \
op(EDescendantScrollDestination::TopOrLeft) \
op(EDescendantScrollDestination::Center) \
op(EDescendantScrollDestination::BottomOrRight)
enum class EDescendantScrollDestination : uint8;
template<> struct TIsUEnumClass<EDescendantScrollDestination> { enum { Value = true }; };
template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<EDescendantScrollDestination>();
// ********** End Enum EDescendantScrollDestination ************************************************
// ********** Begin Enum EScrollWhenFocusChanges ***************************************************
#define FOREACH_ENUM_ESCROLLWHENFOCUSCHANGES(op) \
op(EScrollWhenFocusChanges::NoScroll) \
op(EScrollWhenFocusChanges::InstantScroll) \
op(EScrollWhenFocusChanges::AnimatedScroll)
enum class EScrollWhenFocusChanges : uint8;
template<> struct TIsUEnumClass<EScrollWhenFocusChanges> { enum { Value = true }; };
template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<EScrollWhenFocusChanges>();
// ********** End Enum EScrollWhenFocusChanges *****************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS