// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Widgets/Layout/SScrollBox.h" #ifdef SLATE_SScrollBox_generated_h #error "SScrollBox.generated.h already included, missing '#pragma once' in SScrollBox.h" #endif #define SLATE_SScrollBox_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Slate_Public_Widgets_Layout_SScrollBox_h // ********** Begin Enum EDescendantScrollDestination ********************************************** #define FOREACH_ENUM_EDESCENDANTSCROLLDESTINATION(op) \ op(EDescendantScrollDestination::IntoView) \ op(EDescendantScrollDestination::TopOrLeft) \ op(EDescendantScrollDestination::Center) \ op(EDescendantScrollDestination::BottomOrRight) enum class EDescendantScrollDestination : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EDescendantScrollDestination ************************************************ // ********** Begin Enum EScrollWhenFocusChanges *************************************************** #define FOREACH_ENUM_ESCROLLWHENFOCUSCHANGES(op) \ op(EScrollWhenFocusChanges::NoScroll) \ op(EScrollWhenFocusChanges::InstantScroll) \ op(EScrollWhenFocusChanges::AnimatedScroll) enum class EScrollWhenFocusChanges : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EScrollWhenFocusChanges ***************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS