96 lines
3.7 KiB
C
96 lines
3.7 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "RigVMFunctions/Simulation/RigVMFunction_Verlet.h"
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#ifdef RIGVM_RigVMFunction_Verlet_generated_h
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#error "RigVMFunction_Verlet.generated.h already included, missing '#pragma once' in RigVMFunction_Verlet.h"
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#endif
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#define RIGVM_RigVMFunction_Verlet_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigVMFunction_VerletIntegrateVector ******************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_VerletIntegrateVector_Statics;
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#define FRigVMFunction_VerletIntegrateVector_Execute() \
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void FRigVMFunction_VerletIntegrateVector::StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const FVector& Target, \
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const float Strength, \
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const float Damp, \
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const float Blend, \
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const FVector& Force, \
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FVector& Position, \
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FVector& Velocity, \
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FVector& Acceleration, \
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FRigVMSimPoint& Point, \
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bool& bInitialized \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Simulation_RigVMFunction_Verlet_h_16_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_VerletIntegrateVector_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const FVector& Target, \
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const float Strength, \
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const float Damp, \
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const float Blend, \
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const FVector& Force, \
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FVector& Position, \
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FVector& Velocity, \
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FVector& Acceleration, \
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FRigVMSimPoint& Point, \
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bool& bInitialized \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FVector& Target = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \
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const float Strength = *(float*)RigVMMemoryHandles[1].GetInputData(); \
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const float Damp = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const float Blend = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const FVector& Force = *(FVector*)RigVMMemoryHandles[4].GetInputData(); \
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FVector& Position = *(FVector*)RigVMMemoryHandles[5].GetOutputData(); \
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FVector& Velocity = *(FVector*)RigVMMemoryHandles[6].GetOutputData(); \
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FVector& Acceleration = *(FVector*)RigVMMemoryHandles[7].GetOutputData(); \
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FRigVMSimPoint& Point = *(FRigVMSimPoint*)RigVMMemoryHandles[8].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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bool& bInitialized = *(bool*)RigVMMemoryHandles[9].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Target, \
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Strength, \
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Damp, \
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Blend, \
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Force, \
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Position, \
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Velocity, \
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Acceleration, \
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Point, \
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bInitialized \
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); \
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} \
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typedef FRigVMFunction_SimBase Super;
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struct FRigVMFunction_VerletIntegrateVector;
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// ********** End ScriptStruct FRigVMFunction_VerletIntegrateVector ********************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Simulation_RigVMFunction_Verlet_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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