// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMFunctions/Simulation/RigVMFunction_Verlet.h" #ifdef RIGVM_RigVMFunction_Verlet_generated_h #error "RigVMFunction_Verlet.generated.h already included, missing '#pragma once' in RigVMFunction_Verlet.h" #endif #define RIGVM_RigVMFunction_Verlet_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMFunction_VerletIntegrateVector ****************************** struct Z_Construct_UScriptStruct_FRigVMFunction_VerletIntegrateVector_Statics; #define FRigVMFunction_VerletIntegrateVector_Execute() \ void FRigVMFunction_VerletIntegrateVector::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FVector& Target, \ const float Strength, \ const float Damp, \ const float Blend, \ const FVector& Force, \ FVector& Position, \ FVector& Velocity, \ FVector& Acceleration, \ FRigVMSimPoint& Point, \ bool& bInitialized \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Simulation_RigVMFunction_Verlet_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_VerletIntegrateVector_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FVector& Target, \ const float Strength, \ const float Damp, \ const float Blend, \ const FVector& Force, \ FVector& Position, \ FVector& Velocity, \ FVector& Acceleration, \ FRigVMSimPoint& Point, \ bool& bInitialized \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FVector& Target = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \ const float Strength = *(float*)RigVMMemoryHandles[1].GetInputData(); \ const float Damp = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float Blend = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const FVector& Force = *(FVector*)RigVMMemoryHandles[4].GetInputData(); \ FVector& Position = *(FVector*)RigVMMemoryHandles[5].GetOutputData(); \ FVector& Velocity = *(FVector*)RigVMMemoryHandles[6].GetOutputData(); \ FVector& Acceleration = *(FVector*)RigVMMemoryHandles[7].GetOutputData(); \ FRigVMSimPoint& Point = *(FRigVMSimPoint*)RigVMMemoryHandles[8].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ bool& bInitialized = *(bool*)RigVMMemoryHandles[9].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Target, \ Strength, \ Damp, \ Blend, \ Force, \ Position, \ Velocity, \ Acceleration, \ Point, \ bInitialized \ ); \ } \ typedef FRigVMFunction_SimBase Super; struct FRigVMFunction_VerletIntegrateVector; // ********** End ScriptStruct FRigVMFunction_VerletIntegrateVector ******************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Simulation_RigVMFunction_Verlet_h PRAGMA_ENABLE_DEPRECATION_WARNINGS