317 lines
12 KiB
C
317 lines
12 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "RigVMFunctions/Math/RigVMFunction_SpringMath.h"
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#ifdef RIGVM_RigVMFunction_SpringMath_generated_h
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#error "RigVMFunction_SpringMath.generated.h already included, missing '#pragma once' in RigVMFunction_SpringMath.h"
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#endif
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#define RIGVM_RigVMFunction_SpringMath_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigVMFunction_DampFloat ******************************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_DampFloat_Statics;
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#define FRigVMFunction_DampFloat_Execute() \
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void FRigVMFunction_DampFloat::StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const float Value, \
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const float Target, \
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const float SmoothingTime, \
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float& Result \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_SpringMath_h_15_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DampFloat_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const float Value, \
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const float Target, \
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const float SmoothingTime, \
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float& Result \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const float Value = *(float*)RigVMMemoryHandles[0].GetInputData(); \
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const float Target = *(float*)RigVMMemoryHandles[1].GetInputData(); \
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const float SmoothingTime = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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float& Result = *(float*)RigVMMemoryHandles[3].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Value, \
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Target, \
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SmoothingTime, \
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Result \
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); \
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} \
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typedef FRigVMFunction_MathBase Super;
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struct FRigVMFunction_DampFloat;
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// ********** End ScriptStruct FRigVMFunction_DampFloat ********************************************
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// ********** Begin ScriptStruct FRigVMFunction_DampVector *****************************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_DampVector_Statics;
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#define FRigVMFunction_DampVector_Execute() \
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void FRigVMFunction_DampVector::StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const FVector& Value, \
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const FVector& Target, \
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const float SmoothingTime, \
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FVector& Result \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_SpringMath_h_40_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DampVector_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const FVector& Value, \
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const FVector& Target, \
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const float SmoothingTime, \
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FVector& Result \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \
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const FVector& Target = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \
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const float SmoothingTime = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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FVector& Result = *(FVector*)RigVMMemoryHandles[3].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Value, \
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Target, \
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SmoothingTime, \
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Result \
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); \
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} \
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typedef FRigVMFunction_MathBase Super;
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struct FRigVMFunction_DampVector;
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// ********** End ScriptStruct FRigVMFunction_DampVector *******************************************
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// ********** Begin ScriptStruct FRigVMFunction_DampQuaternion *************************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_DampQuaternion_Statics;
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#define FRigVMFunction_DampQuaternion_Execute() \
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void FRigVMFunction_DampQuaternion::StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const FQuat& Value, \
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const FQuat& Target, \
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const float SmoothingTime, \
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FQuat& Result \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_SpringMath_h_65_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DampQuaternion_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const FQuat& Value, \
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const FQuat& Target, \
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const float SmoothingTime, \
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FQuat& Result \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FQuat& Value = *(FQuat*)RigVMMemoryHandles[0].GetInputData(); \
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const FQuat& Target = *(FQuat*)RigVMMemoryHandles[1].GetInputData(); \
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const float SmoothingTime = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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FQuat& Result = *(FQuat*)RigVMMemoryHandles[3].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Value, \
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Target, \
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SmoothingTime, \
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Result \
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); \
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} \
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typedef FRigVMFunction_MathBase Super;
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struct FRigVMFunction_DampQuaternion;
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// ********** End ScriptStruct FRigVMFunction_DampQuaternion ***************************************
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// ********** Begin ScriptStruct FRigVMFunction_SpringDampFloat ************************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_SpringDampFloat_Statics;
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#define FRigVMFunction_SpringDampFloat_Execute() \
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void FRigVMFunction_SpringDampFloat::StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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float& Value, \
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float& ValueVelocity, \
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const float Target, \
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const float SmoothingTime \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_SpringMath_h_90_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_SpringDampFloat_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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float& Value, \
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float& ValueVelocity, \
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const float Target, \
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const float SmoothingTime \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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float& Value = *(float*)RigVMMemoryHandles[0].GetOutputData(); \
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float& ValueVelocity = *(float*)RigVMMemoryHandles[1].GetOutputData(); \
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const float Target = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const float SmoothingTime = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Value, \
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ValueVelocity, \
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Target, \
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SmoothingTime \
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); \
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} \
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typedef FRigVMFunction_MathMutableBase Super;
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struct FRigVMFunction_SpringDampFloat;
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// ********** End ScriptStruct FRigVMFunction_SpringDampFloat **************************************
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// ********** Begin ScriptStruct FRigVMFunction_SpringDampVector ***********************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_SpringDampVector_Statics;
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#define FRigVMFunction_SpringDampVector_Execute() \
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void FRigVMFunction_SpringDampVector::StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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FVector& Value, \
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FVector& ValueVelocity, \
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const FVector& Target, \
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const float SmoothingTime \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_SpringMath_h_115_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_SpringDampVector_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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FVector& Value, \
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FVector& ValueVelocity, \
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const FVector& Target, \
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const float SmoothingTime \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetOutputData(); \
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FVector& ValueVelocity = *(FVector*)RigVMMemoryHandles[1].GetOutputData(); \
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const FVector& Target = *(FVector*)RigVMMemoryHandles[2].GetInputData(); \
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const float SmoothingTime = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Value, \
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ValueVelocity, \
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Target, \
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SmoothingTime \
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); \
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} \
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typedef FRigVMFunction_MathMutableBase Super;
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struct FRigVMFunction_SpringDampVector;
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// ********** End ScriptStruct FRigVMFunction_SpringDampVector *************************************
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// ********** Begin ScriptStruct FRigVMFunction_SpringDampQuat *************************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_SpringDampQuat_Statics;
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#define FRigVMFunction_SpringDampQuat_Execute() \
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void FRigVMFunction_SpringDampQuat::StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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FQuat& Value, \
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FVector& ValueVelocity, \
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const FQuat& Target, \
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const float SmoothingTime \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_SpringMath_h_140_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_SpringDampQuat_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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FRigVMExecuteContext& ExecuteContext, \
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FQuat& Value, \
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FVector& ValueVelocity, \
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const FQuat& Target, \
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const float SmoothingTime \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FQuat& Value = *(FQuat*)RigVMMemoryHandles[0].GetOutputData(); \
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FVector& ValueVelocity = *(FVector*)RigVMMemoryHandles[1].GetOutputData(); \
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const FQuat& Target = *(FQuat*)RigVMMemoryHandles[2].GetInputData(); \
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const float SmoothingTime = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Value, \
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ValueVelocity, \
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Target, \
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SmoothingTime \
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); \
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} \
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typedef FRigVMFunction_MathMutableBase Super;
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struct FRigVMFunction_SpringDampQuat;
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// ********** End ScriptStruct FRigVMFunction_SpringDampQuat ***************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_SpringMath_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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