Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/RigVM/UHT/RigVMFunction_SpringMath.generated.h

317 lines
12 KiB
C
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "RigVMFunctions/Math/RigVMFunction_SpringMath.h"
#ifdef RIGVM_RigVMFunction_SpringMath_generated_h
#error "RigVMFunction_SpringMath.generated.h already included, missing '#pragma once' in RigVMFunction_SpringMath.h"
#endif
#define RIGVM_RigVMFunction_SpringMath_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigVMFunction_DampFloat ******************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_DampFloat_Statics;
#define FRigVMFunction_DampFloat_Execute() \
void FRigVMFunction_DampFloat::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const float Value, \
const float Target, \
const float SmoothingTime, \
float& Result \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_SpringMath_h_15_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DampFloat_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const float Value, \
const float Target, \
const float SmoothingTime, \
float& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const float Value = *(float*)RigVMMemoryHandles[0].GetInputData(); \
const float Target = *(float*)RigVMMemoryHandles[1].GetInputData(); \
const float SmoothingTime = *(float*)RigVMMemoryHandles[2].GetInputData(); \
float& Result = *(float*)RigVMMemoryHandles[3].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Value, \
Target, \
SmoothingTime, \
Result \
); \
} \
typedef FRigVMFunction_MathBase Super;
struct FRigVMFunction_DampFloat;
// ********** End ScriptStruct FRigVMFunction_DampFloat ********************************************
// ********** Begin ScriptStruct FRigVMFunction_DampVector *****************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_DampVector_Statics;
#define FRigVMFunction_DampVector_Execute() \
void FRigVMFunction_DampVector::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FVector& Value, \
const FVector& Target, \
const float SmoothingTime, \
FVector& Result \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_SpringMath_h_40_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DampVector_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FVector& Value, \
const FVector& Target, \
const float SmoothingTime, \
FVector& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \
const FVector& Target = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \
const float SmoothingTime = *(float*)RigVMMemoryHandles[2].GetInputData(); \
FVector& Result = *(FVector*)RigVMMemoryHandles[3].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Value, \
Target, \
SmoothingTime, \
Result \
); \
} \
typedef FRigVMFunction_MathBase Super;
struct FRigVMFunction_DampVector;
// ********** End ScriptStruct FRigVMFunction_DampVector *******************************************
// ********** Begin ScriptStruct FRigVMFunction_DampQuaternion *************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_DampQuaternion_Statics;
#define FRigVMFunction_DampQuaternion_Execute() \
void FRigVMFunction_DampQuaternion::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FQuat& Value, \
const FQuat& Target, \
const float SmoothingTime, \
FQuat& Result \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_SpringMath_h_65_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_DampQuaternion_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FQuat& Value, \
const FQuat& Target, \
const float SmoothingTime, \
FQuat& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FQuat& Value = *(FQuat*)RigVMMemoryHandles[0].GetInputData(); \
const FQuat& Target = *(FQuat*)RigVMMemoryHandles[1].GetInputData(); \
const float SmoothingTime = *(float*)RigVMMemoryHandles[2].GetInputData(); \
FQuat& Result = *(FQuat*)RigVMMemoryHandles[3].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Value, \
Target, \
SmoothingTime, \
Result \
); \
} \
typedef FRigVMFunction_MathBase Super;
struct FRigVMFunction_DampQuaternion;
// ********** End ScriptStruct FRigVMFunction_DampQuaternion ***************************************
// ********** Begin ScriptStruct FRigVMFunction_SpringDampFloat ************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_SpringDampFloat_Statics;
#define FRigVMFunction_SpringDampFloat_Execute() \
void FRigVMFunction_SpringDampFloat::StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
float& Value, \
float& ValueVelocity, \
const float Target, \
const float SmoothingTime \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_SpringMath_h_90_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_SpringDampFloat_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
float& Value, \
float& ValueVelocity, \
const float Target, \
const float SmoothingTime \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
float& Value = *(float*)RigVMMemoryHandles[0].GetOutputData(); \
float& ValueVelocity = *(float*)RigVMMemoryHandles[1].GetOutputData(); \
const float Target = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float SmoothingTime = *(float*)RigVMMemoryHandles[3].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Value, \
ValueVelocity, \
Target, \
SmoothingTime \
); \
} \
typedef FRigVMFunction_MathMutableBase Super;
struct FRigVMFunction_SpringDampFloat;
// ********** End ScriptStruct FRigVMFunction_SpringDampFloat **************************************
// ********** Begin ScriptStruct FRigVMFunction_SpringDampVector ***********************************
struct Z_Construct_UScriptStruct_FRigVMFunction_SpringDampVector_Statics;
#define FRigVMFunction_SpringDampVector_Execute() \
void FRigVMFunction_SpringDampVector::StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
FVector& Value, \
FVector& ValueVelocity, \
const FVector& Target, \
const float SmoothingTime \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_SpringMath_h_115_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_SpringDampVector_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
FVector& Value, \
FVector& ValueVelocity, \
const FVector& Target, \
const float SmoothingTime \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetOutputData(); \
FVector& ValueVelocity = *(FVector*)RigVMMemoryHandles[1].GetOutputData(); \
const FVector& Target = *(FVector*)RigVMMemoryHandles[2].GetInputData(); \
const float SmoothingTime = *(float*)RigVMMemoryHandles[3].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Value, \
ValueVelocity, \
Target, \
SmoothingTime \
); \
} \
typedef FRigVMFunction_MathMutableBase Super;
struct FRigVMFunction_SpringDampVector;
// ********** End ScriptStruct FRigVMFunction_SpringDampVector *************************************
// ********** Begin ScriptStruct FRigVMFunction_SpringDampQuat *************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_SpringDampQuat_Statics;
#define FRigVMFunction_SpringDampQuat_Execute() \
void FRigVMFunction_SpringDampQuat::StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
FQuat& Value, \
FVector& ValueVelocity, \
const FQuat& Target, \
const float SmoothingTime \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_SpringMath_h_140_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_SpringDampQuat_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
FRigVMExecuteContext& ExecuteContext, \
FQuat& Value, \
FVector& ValueVelocity, \
const FQuat& Target, \
const float SmoothingTime \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
FQuat& Value = *(FQuat*)RigVMMemoryHandles[0].GetOutputData(); \
FVector& ValueVelocity = *(FVector*)RigVMMemoryHandles[1].GetOutputData(); \
const FQuat& Target = *(FQuat*)RigVMMemoryHandles[2].GetInputData(); \
const float SmoothingTime = *(float*)RigVMMemoryHandles[3].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Value, \
ValueVelocity, \
Target, \
SmoothingTime \
); \
} \
typedef FRigVMFunction_MathMutableBase Super;
struct FRigVMFunction_SpringDampQuat;
// ********** End ScriptStruct FRigVMFunction_SpringDampQuat ***************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_SpringMath_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS