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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/RigVM/UHT/RigVMFunction_Noise.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

267 lines
10 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "RigVMFunctions/Math/RigVMFunction_Noise.h"
#ifdef RIGVM_RigVMFunction_Noise_generated_h
#error "RigVMFunction_Noise.generated.h already included, missing '#pragma once' in RigVMFunction_Noise.h"
#endif
#define RIGVM_RigVMFunction_Noise_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigVMFunction_NoiseFloat *****************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_NoiseFloat_Statics;
#define FRigVMFunction_NoiseFloat_Execute() \
void FRigVMFunction_NoiseFloat::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const float Value, \
const float Speed, \
const float Frequency, \
const float Minimum, \
const float Maximum, \
float& Result, \
float& Time \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_Noise_h_14_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_NoiseFloat_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const float Value, \
const float Speed, \
const float Frequency, \
const float Minimum, \
const float Maximum, \
float& Result, \
float& Time \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const float Value = *(float*)RigVMMemoryHandles[0].GetInputData(); \
const float Speed = *(float*)RigVMMemoryHandles[1].GetInputData(); \
const float Frequency = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float Minimum = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const float Maximum = *(float*)RigVMMemoryHandles[4].GetInputData(); \
float& Result = *(float*)RigVMMemoryHandles[5].GetOutputData(); \
float& Time = *(float*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Value, \
Speed, \
Frequency, \
Minimum, \
Maximum, \
Result, \
Time \
); \
} \
typedef FRigVMFunction_MathBase Super;
struct FRigVMFunction_NoiseFloat;
// ********** End ScriptStruct FRigVMFunction_NoiseFloat *******************************************
// ********** Begin ScriptStruct FRigVMFunction_NoiseDouble ****************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_NoiseDouble_Statics;
#define FRigVMFunction_NoiseDouble_Execute() \
void FRigVMFunction_NoiseDouble::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const double Value, \
const double Speed, \
const double Frequency, \
const double Minimum, \
const double Maximum, \
double& Result, \
double& Time \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_Noise_h_54_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_NoiseDouble_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const double Value, \
const double Speed, \
const double Frequency, \
const double Minimum, \
const double Maximum, \
double& Result, \
double& Time \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const double Value = *(double*)RigVMMemoryHandles[0].GetInputData(); \
const double Speed = *(double*)RigVMMemoryHandles[1].GetInputData(); \
const double Frequency = *(double*)RigVMMemoryHandles[2].GetInputData(); \
const double Minimum = *(double*)RigVMMemoryHandles[3].GetInputData(); \
const double Maximum = *(double*)RigVMMemoryHandles[4].GetInputData(); \
double& Result = *(double*)RigVMMemoryHandles[5].GetOutputData(); \
double& Time = *(double*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Value, \
Speed, \
Frequency, \
Minimum, \
Maximum, \
Result, \
Time \
); \
} \
typedef FRigVMFunction_MathBase Super;
struct FRigVMFunction_NoiseDouble;
// ********** End ScriptStruct FRigVMFunction_NoiseDouble ******************************************
// ********** Begin ScriptStruct FRigVMFunction_NoiseVector ****************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_NoiseVector_Statics;
#define FRigVMFunction_NoiseVector_Execute() \
void FRigVMFunction_NoiseVector::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FVector& Position, \
const FVector& Speed, \
const FVector& Frequency, \
const float Minimum, \
const float Maximum, \
FVector& Result, \
FVector& Time \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_Noise_h_94_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_NoiseVector_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FVector& Position, \
const FVector& Speed, \
const FVector& Frequency, \
const float Minimum, \
const float Maximum, \
FVector& Result, \
FVector& Time \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FVector& Position = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \
const FVector& Speed = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \
const FVector& Frequency = *(FVector*)RigVMMemoryHandles[2].GetInputData(); \
const float Minimum = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const float Maximum = *(float*)RigVMMemoryHandles[4].GetInputData(); \
FVector& Result = *(FVector*)RigVMMemoryHandles[5].GetOutputData(); \
FVector& Time = *(FVector*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Position, \
Speed, \
Frequency, \
Minimum, \
Maximum, \
Result, \
Time \
); \
} \
typedef FRigVMFunction_MathBase Super;
struct FRigVMFunction_NoiseVector;
// ********** End ScriptStruct FRigVMFunction_NoiseVector ******************************************
// ********** Begin ScriptStruct FRigVMFunction_NoiseVector2 ***************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_NoiseVector2_Statics;
#define FRigVMFunction_NoiseVector2_Execute() \
void FRigVMFunction_NoiseVector2::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FVector& Value, \
const FVector& Speed, \
const FVector& Frequency, \
const double Minimum, \
const double Maximum, \
FVector& Result, \
FVector& Time \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_Noise_h_139_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_NoiseVector2_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FVector& Value, \
const FVector& Speed, \
const FVector& Frequency, \
const double Minimum, \
const double Maximum, \
FVector& Result, \
FVector& Time \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \
const FVector& Speed = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \
const FVector& Frequency = *(FVector*)RigVMMemoryHandles[2].GetInputData(); \
const double Minimum = *(double*)RigVMMemoryHandles[3].GetInputData(); \
const double Maximum = *(double*)RigVMMemoryHandles[4].GetInputData(); \
FVector& Result = *(FVector*)RigVMMemoryHandles[5].GetOutputData(); \
FVector& Time = *(FVector*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Value, \
Speed, \
Frequency, \
Minimum, \
Maximum, \
Result, \
Time \
); \
} \
typedef FRigVMFunction_MathBase Super;
struct FRigVMFunction_NoiseVector2;
// ********** End ScriptStruct FRigVMFunction_NoiseVector2 *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_Noise_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS