267 lines
10 KiB
C
267 lines
10 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "RigVMFunctions/Math/RigVMFunction_Noise.h"
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#ifdef RIGVM_RigVMFunction_Noise_generated_h
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#error "RigVMFunction_Noise.generated.h already included, missing '#pragma once' in RigVMFunction_Noise.h"
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#endif
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#define RIGVM_RigVMFunction_Noise_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigVMFunction_NoiseFloat *****************************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_NoiseFloat_Statics;
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#define FRigVMFunction_NoiseFloat_Execute() \
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void FRigVMFunction_NoiseFloat::StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const float Value, \
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const float Speed, \
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const float Frequency, \
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const float Minimum, \
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const float Maximum, \
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float& Result, \
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float& Time \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_Noise_h_14_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_NoiseFloat_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const float Value, \
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const float Speed, \
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const float Frequency, \
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const float Minimum, \
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const float Maximum, \
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float& Result, \
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float& Time \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const float Value = *(float*)RigVMMemoryHandles[0].GetInputData(); \
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const float Speed = *(float*)RigVMMemoryHandles[1].GetInputData(); \
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const float Frequency = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const float Minimum = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const float Maximum = *(float*)RigVMMemoryHandles[4].GetInputData(); \
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float& Result = *(float*)RigVMMemoryHandles[5].GetOutputData(); \
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float& Time = *(float*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Value, \
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Speed, \
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Frequency, \
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Minimum, \
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Maximum, \
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Result, \
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Time \
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); \
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} \
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typedef FRigVMFunction_MathBase Super;
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struct FRigVMFunction_NoiseFloat;
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// ********** End ScriptStruct FRigVMFunction_NoiseFloat *******************************************
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// ********** Begin ScriptStruct FRigVMFunction_NoiseDouble ****************************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_NoiseDouble_Statics;
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#define FRigVMFunction_NoiseDouble_Execute() \
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void FRigVMFunction_NoiseDouble::StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const double Value, \
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const double Speed, \
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const double Frequency, \
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const double Minimum, \
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const double Maximum, \
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double& Result, \
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double& Time \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_Noise_h_54_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_NoiseDouble_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const double Value, \
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const double Speed, \
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const double Frequency, \
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const double Minimum, \
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const double Maximum, \
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double& Result, \
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double& Time \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const double Value = *(double*)RigVMMemoryHandles[0].GetInputData(); \
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const double Speed = *(double*)RigVMMemoryHandles[1].GetInputData(); \
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const double Frequency = *(double*)RigVMMemoryHandles[2].GetInputData(); \
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const double Minimum = *(double*)RigVMMemoryHandles[3].GetInputData(); \
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const double Maximum = *(double*)RigVMMemoryHandles[4].GetInputData(); \
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double& Result = *(double*)RigVMMemoryHandles[5].GetOutputData(); \
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double& Time = *(double*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Value, \
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Speed, \
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Frequency, \
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Minimum, \
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Maximum, \
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Result, \
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Time \
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); \
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} \
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typedef FRigVMFunction_MathBase Super;
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struct FRigVMFunction_NoiseDouble;
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// ********** End ScriptStruct FRigVMFunction_NoiseDouble ******************************************
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// ********** Begin ScriptStruct FRigVMFunction_NoiseVector ****************************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_NoiseVector_Statics;
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#define FRigVMFunction_NoiseVector_Execute() \
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void FRigVMFunction_NoiseVector::StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const FVector& Position, \
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const FVector& Speed, \
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const FVector& Frequency, \
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const float Minimum, \
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const float Maximum, \
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FVector& Result, \
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FVector& Time \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_Noise_h_94_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_NoiseVector_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const FVector& Position, \
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const FVector& Speed, \
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const FVector& Frequency, \
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const float Minimum, \
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const float Maximum, \
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FVector& Result, \
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FVector& Time \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FVector& Position = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \
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const FVector& Speed = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \
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const FVector& Frequency = *(FVector*)RigVMMemoryHandles[2].GetInputData(); \
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const float Minimum = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const float Maximum = *(float*)RigVMMemoryHandles[4].GetInputData(); \
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FVector& Result = *(FVector*)RigVMMemoryHandles[5].GetOutputData(); \
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FVector& Time = *(FVector*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Position, \
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Speed, \
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Frequency, \
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Minimum, \
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Maximum, \
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Result, \
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Time \
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); \
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} \
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typedef FRigVMFunction_MathBase Super;
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struct FRigVMFunction_NoiseVector;
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// ********** End ScriptStruct FRigVMFunction_NoiseVector ******************************************
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// ********** Begin ScriptStruct FRigVMFunction_NoiseVector2 ***************************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_NoiseVector2_Statics;
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#define FRigVMFunction_NoiseVector2_Execute() \
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void FRigVMFunction_NoiseVector2::StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const FVector& Value, \
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const FVector& Speed, \
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const FVector& Frequency, \
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const double Minimum, \
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const double Maximum, \
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FVector& Result, \
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FVector& Time \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_Noise_h_139_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_NoiseVector2_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const FVector& Value, \
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const FVector& Speed, \
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const FVector& Frequency, \
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const double Minimum, \
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const double Maximum, \
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FVector& Result, \
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FVector& Time \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \
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const FVector& Speed = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \
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const FVector& Frequency = *(FVector*)RigVMMemoryHandles[2].GetInputData(); \
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const double Minimum = *(double*)RigVMMemoryHandles[3].GetInputData(); \
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const double Maximum = *(double*)RigVMMemoryHandles[4].GetInputData(); \
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FVector& Result = *(FVector*)RigVMMemoryHandles[5].GetOutputData(); \
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FVector& Time = *(FVector*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Value, \
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Speed, \
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Frequency, \
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Minimum, \
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Maximum, \
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Result, \
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Time \
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); \
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} \
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typedef FRigVMFunction_MathBase Super;
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struct FRigVMFunction_NoiseVector2;
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// ********** End ScriptStruct FRigVMFunction_NoiseVector2 *****************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_Noise_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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