// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMFunctions/Math/RigVMFunction_Noise.h" #ifdef RIGVM_RigVMFunction_Noise_generated_h #error "RigVMFunction_Noise.generated.h already included, missing '#pragma once' in RigVMFunction_Noise.h" #endif #define RIGVM_RigVMFunction_Noise_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMFunction_NoiseFloat ***************************************** struct Z_Construct_UScriptStruct_FRigVMFunction_NoiseFloat_Statics; #define FRigVMFunction_NoiseFloat_Execute() \ void FRigVMFunction_NoiseFloat::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const float Value, \ const float Speed, \ const float Frequency, \ const float Minimum, \ const float Maximum, \ float& Result, \ float& Time \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_Noise_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_NoiseFloat_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const float Value, \ const float Speed, \ const float Frequency, \ const float Minimum, \ const float Maximum, \ float& Result, \ float& Time \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const float Value = *(float*)RigVMMemoryHandles[0].GetInputData(); \ const float Speed = *(float*)RigVMMemoryHandles[1].GetInputData(); \ const float Frequency = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float Minimum = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const float Maximum = *(float*)RigVMMemoryHandles[4].GetInputData(); \ float& Result = *(float*)RigVMMemoryHandles[5].GetOutputData(); \ float& Time = *(float*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Speed, \ Frequency, \ Minimum, \ Maximum, \ Result, \ Time \ ); \ } \ typedef FRigVMFunction_MathBase Super; struct FRigVMFunction_NoiseFloat; // ********** End ScriptStruct FRigVMFunction_NoiseFloat ******************************************* // ********** Begin ScriptStruct FRigVMFunction_NoiseDouble **************************************** struct Z_Construct_UScriptStruct_FRigVMFunction_NoiseDouble_Statics; #define FRigVMFunction_NoiseDouble_Execute() \ void FRigVMFunction_NoiseDouble::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const double Value, \ const double Speed, \ const double Frequency, \ const double Minimum, \ const double Maximum, \ double& Result, \ double& Time \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_Noise_h_54_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_NoiseDouble_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const double Value, \ const double Speed, \ const double Frequency, \ const double Minimum, \ const double Maximum, \ double& Result, \ double& Time \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const double Value = *(double*)RigVMMemoryHandles[0].GetInputData(); \ const double Speed = *(double*)RigVMMemoryHandles[1].GetInputData(); \ const double Frequency = *(double*)RigVMMemoryHandles[2].GetInputData(); \ const double Minimum = *(double*)RigVMMemoryHandles[3].GetInputData(); \ const double Maximum = *(double*)RigVMMemoryHandles[4].GetInputData(); \ double& Result = *(double*)RigVMMemoryHandles[5].GetOutputData(); \ double& Time = *(double*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Speed, \ Frequency, \ Minimum, \ Maximum, \ Result, \ Time \ ); \ } \ typedef FRigVMFunction_MathBase Super; struct FRigVMFunction_NoiseDouble; // ********** End ScriptStruct FRigVMFunction_NoiseDouble ****************************************** // ********** Begin ScriptStruct FRigVMFunction_NoiseVector **************************************** struct Z_Construct_UScriptStruct_FRigVMFunction_NoiseVector_Statics; #define FRigVMFunction_NoiseVector_Execute() \ void FRigVMFunction_NoiseVector::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FVector& Position, \ const FVector& Speed, \ const FVector& Frequency, \ const float Minimum, \ const float Maximum, \ FVector& Result, \ FVector& Time \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_Noise_h_94_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_NoiseVector_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FVector& Position, \ const FVector& Speed, \ const FVector& Frequency, \ const float Minimum, \ const float Maximum, \ FVector& Result, \ FVector& Time \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FVector& Position = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \ const FVector& Speed = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \ const FVector& Frequency = *(FVector*)RigVMMemoryHandles[2].GetInputData(); \ const float Minimum = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const float Maximum = *(float*)RigVMMemoryHandles[4].GetInputData(); \ FVector& Result = *(FVector*)RigVMMemoryHandles[5].GetOutputData(); \ FVector& Time = *(FVector*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Position, \ Speed, \ Frequency, \ Minimum, \ Maximum, \ Result, \ Time \ ); \ } \ typedef FRigVMFunction_MathBase Super; struct FRigVMFunction_NoiseVector; // ********** End ScriptStruct FRigVMFunction_NoiseVector ****************************************** // ********** Begin ScriptStruct FRigVMFunction_NoiseVector2 *************************************** struct Z_Construct_UScriptStruct_FRigVMFunction_NoiseVector2_Statics; #define FRigVMFunction_NoiseVector2_Execute() \ void FRigVMFunction_NoiseVector2::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FVector& Value, \ const FVector& Speed, \ const FVector& Frequency, \ const double Minimum, \ const double Maximum, \ FVector& Result, \ FVector& Time \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_Noise_h_139_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_NoiseVector2_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FVector& Value, \ const FVector& Speed, \ const FVector& Frequency, \ const double Minimum, \ const double Maximum, \ FVector& Result, \ FVector& Time \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \ const FVector& Speed = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \ const FVector& Frequency = *(FVector*)RigVMMemoryHandles[2].GetInputData(); \ const double Minimum = *(double*)RigVMMemoryHandles[3].GetInputData(); \ const double Maximum = *(double*)RigVMMemoryHandles[4].GetInputData(); \ FVector& Result = *(FVector*)RigVMMemoryHandles[5].GetOutputData(); \ FVector& Time = *(FVector*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Speed, \ Frequency, \ Minimum, \ Maximum, \ Result, \ Time \ ); \ } \ typedef FRigVMFunction_MathBase Super; struct FRigVMFunction_NoiseVector2; // ********** End ScriptStruct FRigVMFunction_NoiseVector2 ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_Noise_h PRAGMA_ENABLE_DEPRECATION_WARNINGS