238 lines
9.2 KiB
C
238 lines
9.2 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "RigVMFunctions/Math/RigVMFunction_MathRay.h"
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#ifdef RIGVM_RigVMFunction_MathRay_generated_h
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#error "RigVMFunction_MathRay.generated.h already included, missing '#pragma once' in RigVMFunction_MathRay.h"
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#endif
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#define RIGVM_RigVMFunction_MathRay_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigVMFunction_MathRayBase ****************************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_MathRayBase_Statics;
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_MathRay_h_13_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_MathRayBase_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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typedef FRigVMFunction_MathBase Super;
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struct FRigVMFunction_MathRayBase;
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// ********** End ScriptStruct FRigVMFunction_MathRayBase ******************************************
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// ********** Begin ScriptStruct FRigVMFunction_MathRayIntersectRay ********************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_MathRayIntersectRay_Statics;
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#define FRigVMFunction_MathRayIntersectRay_Execute() \
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void FRigVMFunction_MathRayIntersectRay::StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const FRay& A, \
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const FRay& B, \
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FVector& Result, \
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float& Distance, \
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float& RatioA, \
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float& RatioB \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_MathRay_h_22_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_MathRayIntersectRay_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const FRay& A, \
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const FRay& B, \
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FVector& Result, \
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float& Distance, \
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float& RatioA, \
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float& RatioB \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FRay& A = *(FRay*)RigVMMemoryHandles[0].GetInputData(); \
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const FRay& B = *(FRay*)RigVMMemoryHandles[1].GetInputData(); \
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FVector& Result = *(FVector*)RigVMMemoryHandles[2].GetOutputData(); \
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float& Distance = *(float*)RigVMMemoryHandles[3].GetOutputData(); \
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float& RatioA = *(float*)RigVMMemoryHandles[4].GetOutputData(); \
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float& RatioB = *(float*)RigVMMemoryHandles[5].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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A, \
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B, \
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Result, \
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Distance, \
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RatioA, \
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RatioB \
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); \
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} \
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typedef FRigVMFunction_MathRayBase Super;
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struct FRigVMFunction_MathRayIntersectRay;
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// ********** End ScriptStruct FRigVMFunction_MathRayIntersectRay **********************************
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// ********** Begin ScriptStruct FRigVMFunction_MathRayIntersectPlane ******************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_MathRayIntersectPlane_Statics;
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#define FRigVMFunction_MathRayIntersectPlane_Execute() \
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void FRigVMFunction_MathRayIntersectPlane::StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const FRay& Ray, \
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const FVector& PlanePoint, \
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const FVector& PlaneNormal, \
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FVector& Result, \
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float& Distance, \
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float& Ratio \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_MathRay_h_59_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_MathRayIntersectPlane_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const FRay& Ray, \
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const FVector& PlanePoint, \
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const FVector& PlaneNormal, \
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FVector& Result, \
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float& Distance, \
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float& Ratio \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FRay& Ray = *(FRay*)RigVMMemoryHandles[0].GetInputData(); \
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const FVector& PlanePoint = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \
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const FVector& PlaneNormal = *(FVector*)RigVMMemoryHandles[2].GetInputData(); \
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FVector& Result = *(FVector*)RigVMMemoryHandles[3].GetOutputData(); \
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float& Distance = *(float*)RigVMMemoryHandles[4].GetOutputData(); \
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float& Ratio = *(float*)RigVMMemoryHandles[5].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Ray, \
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PlanePoint, \
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PlaneNormal, \
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Result, \
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Distance, \
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Ratio \
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); \
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} \
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typedef FRigVMFunction_MathRayBase Super;
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struct FRigVMFunction_MathRayIntersectPlane;
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// ********** End ScriptStruct FRigVMFunction_MathRayIntersectPlane ********************************
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// ********** Begin ScriptStruct FRigVMFunction_MathRayGetAt ***************************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_MathRayGetAt_Statics;
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#define FRigVMFunction_MathRayGetAt_Execute() \
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void FRigVMFunction_MathRayGetAt::StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const FRay& Ray, \
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const float Ratio, \
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FVector& Result \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_MathRay_h_98_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_MathRayGetAt_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const FRay& Ray, \
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const float Ratio, \
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FVector& Result \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FRay& Ray = *(FRay*)RigVMMemoryHandles[0].GetInputData(); \
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const float Ratio = *(float*)RigVMMemoryHandles[1].GetInputData(); \
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FVector& Result = *(FVector*)RigVMMemoryHandles[2].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Ray, \
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Ratio, \
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Result \
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); \
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} \
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typedef FRigVMFunction_MathRayBase Super;
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struct FRigVMFunction_MathRayGetAt;
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// ********** End ScriptStruct FRigVMFunction_MathRayGetAt *****************************************
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// ********** Begin ScriptStruct FRigVMFunction_MathRayTransform ***********************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_MathRayTransform_Statics;
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#define FRigVMFunction_MathRayTransform_Execute() \
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void FRigVMFunction_MathRayTransform::StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const FRay& Ray, \
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const FTransform& Transform, \
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FRay& Result \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_MathRay_h_126_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_MathRayTransform_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const FRay& Ray, \
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const FTransform& Transform, \
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FRay& Result \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FRay& Ray = *(FRay*)RigVMMemoryHandles[0].GetInputData(); \
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const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[1].GetInputData(); \
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FRay& Result = *(FRay*)RigVMMemoryHandles[2].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Ray, \
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Transform, \
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Result \
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); \
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} \
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typedef FRigVMFunction_MathRayBase Super;
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struct FRigVMFunction_MathRayTransform;
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// ********** End ScriptStruct FRigVMFunction_MathRayTransform *************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_MathRay_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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