// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMFunctions/Math/RigVMFunction_MathRay.h" #ifdef RIGVM_RigVMFunction_MathRay_generated_h #error "RigVMFunction_MathRay.generated.h already included, missing '#pragma once' in RigVMFunction_MathRay.h" #endif #define RIGVM_RigVMFunction_MathRay_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMFunction_MathRayBase **************************************** struct Z_Construct_UScriptStruct_FRigVMFunction_MathRayBase_Statics; #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_MathRay_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_MathRayBase_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ typedef FRigVMFunction_MathBase Super; struct FRigVMFunction_MathRayBase; // ********** End ScriptStruct FRigVMFunction_MathRayBase ****************************************** // ********** Begin ScriptStruct FRigVMFunction_MathRayIntersectRay ******************************** struct Z_Construct_UScriptStruct_FRigVMFunction_MathRayIntersectRay_Statics; #define FRigVMFunction_MathRayIntersectRay_Execute() \ void FRigVMFunction_MathRayIntersectRay::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FRay& A, \ const FRay& B, \ FVector& Result, \ float& Distance, \ float& RatioA, \ float& RatioB \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_MathRay_h_22_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_MathRayIntersectRay_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FRay& A, \ const FRay& B, \ FVector& Result, \ float& Distance, \ float& RatioA, \ float& RatioB \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRay& A = *(FRay*)RigVMMemoryHandles[0].GetInputData(); \ const FRay& B = *(FRay*)RigVMMemoryHandles[1].GetInputData(); \ FVector& Result = *(FVector*)RigVMMemoryHandles[2].GetOutputData(); \ float& Distance = *(float*)RigVMMemoryHandles[3].GetOutputData(); \ float& RatioA = *(float*)RigVMMemoryHandles[4].GetOutputData(); \ float& RatioB = *(float*)RigVMMemoryHandles[5].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ A, \ B, \ Result, \ Distance, \ RatioA, \ RatioB \ ); \ } \ typedef FRigVMFunction_MathRayBase Super; struct FRigVMFunction_MathRayIntersectRay; // ********** End ScriptStruct FRigVMFunction_MathRayIntersectRay ********************************** // ********** Begin ScriptStruct FRigVMFunction_MathRayIntersectPlane ****************************** struct Z_Construct_UScriptStruct_FRigVMFunction_MathRayIntersectPlane_Statics; #define FRigVMFunction_MathRayIntersectPlane_Execute() \ void FRigVMFunction_MathRayIntersectPlane::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FRay& Ray, \ const FVector& PlanePoint, \ const FVector& PlaneNormal, \ FVector& Result, \ float& Distance, \ float& Ratio \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_MathRay_h_59_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_MathRayIntersectPlane_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FRay& Ray, \ const FVector& PlanePoint, \ const FVector& PlaneNormal, \ FVector& Result, \ float& Distance, \ float& Ratio \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRay& Ray = *(FRay*)RigVMMemoryHandles[0].GetInputData(); \ const FVector& PlanePoint = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \ const FVector& PlaneNormal = *(FVector*)RigVMMemoryHandles[2].GetInputData(); \ FVector& Result = *(FVector*)RigVMMemoryHandles[3].GetOutputData(); \ float& Distance = *(float*)RigVMMemoryHandles[4].GetOutputData(); \ float& Ratio = *(float*)RigVMMemoryHandles[5].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Ray, \ PlanePoint, \ PlaneNormal, \ Result, \ Distance, \ Ratio \ ); \ } \ typedef FRigVMFunction_MathRayBase Super; struct FRigVMFunction_MathRayIntersectPlane; // ********** End ScriptStruct FRigVMFunction_MathRayIntersectPlane ******************************** // ********** Begin ScriptStruct FRigVMFunction_MathRayGetAt *************************************** struct Z_Construct_UScriptStruct_FRigVMFunction_MathRayGetAt_Statics; #define FRigVMFunction_MathRayGetAt_Execute() \ void FRigVMFunction_MathRayGetAt::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FRay& Ray, \ const float Ratio, \ FVector& Result \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_MathRay_h_98_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_MathRayGetAt_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FRay& Ray, \ const float Ratio, \ FVector& Result \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRay& Ray = *(FRay*)RigVMMemoryHandles[0].GetInputData(); \ const float Ratio = *(float*)RigVMMemoryHandles[1].GetInputData(); \ FVector& Result = *(FVector*)RigVMMemoryHandles[2].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Ray, \ Ratio, \ Result \ ); \ } \ typedef FRigVMFunction_MathRayBase Super; struct FRigVMFunction_MathRayGetAt; // ********** End ScriptStruct FRigVMFunction_MathRayGetAt ***************************************** // ********** Begin ScriptStruct FRigVMFunction_MathRayTransform *********************************** struct Z_Construct_UScriptStruct_FRigVMFunction_MathRayTransform_Statics; #define FRigVMFunction_MathRayTransform_Execute() \ void FRigVMFunction_MathRayTransform::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FRay& Ray, \ const FTransform& Transform, \ FRay& Result \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_MathRay_h_126_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_MathRayTransform_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const FRay& Ray, \ const FTransform& Transform, \ FRay& Result \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRay& Ray = *(FRay*)RigVMMemoryHandles[0].GetInputData(); \ const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[1].GetInputData(); \ FRay& Result = *(FRay*)RigVMMemoryHandles[2].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Ray, \ Transform, \ Result \ ); \ } \ typedef FRigVMFunction_MathRayBase Super; struct FRigVMFunction_MathRayTransform; // ********** End ScriptStruct FRigVMFunction_MathRayTransform ************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_MathRay_h PRAGMA_ENABLE_DEPRECATION_WARNINGS